I love you! What the actual f*#@ is 1.6.629.0 and later? Special Edition with the last year update is not even Anniversary, I swear this needs to be addressed.
I installed it beacuse my character was doing Helicopter Legs bug and floating up for no reason. But it didnt seem to fix anything:/ Im on 1.6.1179 GOG
I do not see it taking any effect. Even after removing comments from .json as Visual Studio Code showed them as error, probably not properly closed. Anyway, any idea guys?
I've been wondering about that. I tried the wrye tweaks before but still had levitation and lip issues, then this seemed to fix it, so I assumed it did something wry doesn't do. Is the wrye bash tweak just missing some of the functionality, or did I do something wrong? I had AI set to like 256 and like 64 combat, and still had flying people.
128 is the Vanilla limit. Also, accourding to some SKSE people, the Wrye Bash tweak (aka gamesettings tweaks) is apparently a placebo, as the gamesettings were leftovers from Oblivion and are no longer used in Skyrim's EXEs.
Your best bet would be to use the Downgrade patcher to use the Best of both worlds option, namely using a pre-AE EXE, that still works with .NET script framework.
Hey Zanderat and AndrealphusVII, I know you'll probably never read this but I appreciate your responses here because I've been using the tweaks in Wrye Bash and I still have lip sync problems. Definitely going to give this mod a try. I've enjoyed your posts over the years, you've both helped a lot of users.
Embarrassingly, this actually cleared up a lot of confusion for me. In real life, ".629" is a higher number than ".1170" so it didn't click to me that ".1170" could be the higher version. I now realize that when it comes to software versions, the number after a decimal is treated as if it were an individual number instead of a decimal. Thanks :)
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What the actual f*#@ is 1.6.629.0 and later? Special Edition with the last year update is not even Anniversary, I swear this needs to be addressed.
edit: nevermind , I was moving to the .json file to a settings mod in MO2 , I can only assume the virtual file system didnt like that
Even after removing comments from .json as Visual Studio Code showed them as error, probably not properly closed.
Anyway, any idea guys?
Your best bet would be to use the Downgrade patcher to use the Best of both worlds option, namely using a pre-AE EXE, that still works with .NET script framework.
SE are all versions that are <= 1.5.97.
AE are all version that are = 1.6.X