I have a problem. When i installed i get ASO command minions but not the raise dead slave spell in my inventory. I tried loading different saves and still the same. I also tried using other mods made by this same guy using the aso minion system but even over there its missing. Am i supposed to enable it somehow or something? Please Help.
Please can you do the system like the oldrim version when i activate summon they do order i would be much easier,a mcm menu for define the number off minions i can have because sometimes like when i install the overlord anime mod and want to have guard protect nazarick it's not enough for me 25 patrol area limit and for finish can you explain better how to make the patrol area,because i d'idnt understand how to do that.Thanks for reply(Sorry if i writings bad i'm french and understand english fully well.)
Hi, sadly I have made a long break from moding and I do not plan to revisit the minion system. Alchemy yes, but not this. You have to rely on the description of the mod for details because I have not used it for a very long time myself and in practice I would do exactly the same thing myself :(
Ok, thanks for reply i try to do it myself.But it's difficult because the tuto for script is really hard to find on the creation kit website.But have any site that explain how to modding(script,create,etc..).Like A to Z,and not just some base.
hey, sorry to hear that you have no plans to revisit the minion system, while I do hope you will change your mind at some point, I still thank you for at least giving us the minion system in some form
Hi thanks for your work on this mod. I was having a lot of fun in my summoner playthrough with it.
However, I seem to have run into a problem - the summons dont seem to reset on the minion count after they are dispelled or die or whatever. It seems to be stuffing up things. Also, the other followers I have guarding my home base seem to have been drawn in to this mod (despite the fact i never used any ASO commands or dialogue options on them).
The result is my summoned creatures no longer seem to obey the go foward or wait there commands. Also, I am noticing that the ASO power greys out after I try to issue a command.
When it comes to the problem with minion count you are the first person to report it. There is no way to reset the count to my knowledge. I propose to kill all summons and send away all followers and then try again.
When it comes to the followers the minion system covers them as well. In fact with followers you can use the full potential of the minion system since followers can do much more like activate items, open doors, bash locks etc. It is not a bug. In fact you can order the followers to patrol the house using the minion system if you want it.
Thanks for the reply. I resolved the issue by simply deactivating the mod in vortex then waiting a bit and then restarting it. It would be better if there were some in-game way to reset.
I don't think killing the summons will help because the sometimes don't get removed regardless of how the die or are dismissed.
I've noticed it seems to work better with some summons and not others. I've only rarely managed to get famaliars to walk forward but atronachts work well.
Overall really great mod - obviously works better for a necromancer using thralls and raised dead rather than a daedra summoner like me. But it still works.
Have you seen the "Minionz" mod in Oblivion? Similar concept.
Indeed. The mod works best for necromancers or people using followers, because they can do more than summoned creatures. Still the mere ability to send summons forward is literally a game changer for me :)
Created a new vortex profile, enabled only SkyUI, USSEP, ENAIRim, and LAL along with ASO Minions and Magic. Started a new game as a vigilant of stendarr. I added the raise dead slave spell book, learned it. Console killed a vigilant, used the spell on him, it showed the minion being registered, but the ASO Command Minion still says no minion availalbe. Hmm.
I tried with a flame atronach, your ghost minions, and Marcurio, all still giving the No minion Available message. I wonder if my game files themselves are the problem somehow. It obviously works for you or you wouldn't have been able to make the demo videos... hmmm... anything else you want me to test?
Very strange. Have you read the readme carefully? Perhaps you try to command a group of minions/squad that is empty? Have you tried commanding all minions? I am not talking about commanding all minions in squad but all squads? Can you assign raised dead slave to another group/squad? Can you make it patrol the area? Do you have access to its inventory?
It seems to be working now, I think it must have been operator error. I edited the bug report I put in and reported it for hopeful deletion. Many apologies for unnecessary headache I may have given you. Your mods have been so fantastic over the years!
Don't use minion system with vanilla dead thralls or revenants. I haven't tested them because from what I know you cannot override their ai packages. This mean the minion system will not work with them. It a Skyrim issue. I am surprised though about the CTD.
Gotcha, very interesting. A vanilla flame atronach will for example give the notification that it can't do a favor if you try to have it loot a chest, but it will indeed move forward or wait. I'll avoid mixing vanilla summons and zombiez with your mod though for maximum stability. I also noticed that when there are non hostile summoned atronachs around you they will be put under your control. Like if a follower summons one.
Only actors with human animation set can do favors. That's why atronarchs are excluded by the mod. As for the non hostile atronarchs that may be true. I cant do anything about it.
Oh no worries, I don't see it as a problem, just reporting my experiences so far. I really like the ability to set minions on patrol, it's a dream come true to make my own lair. hahaha
Oh no worries, I don't see it as a problem, just reporting my experiences so far. I really like the ability to set minions on patrol, it's a dream come true to make my own lair. hahaha
Using the ASO dead slaves works great! Mercurio, and Atronachs will also obey. Dead thralls and revenants though will CTD when asked to loot a chest or wait somewhere7. I'm guessing this is another operator error? hahaha Sorry for being a noob, but I thought I'd mention it in case it was something you'd be interested in. By no means a game breaker for me as I plan on using the Dead Slave spell primarily anyway, was just testing.
Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp LegacyoftheDragonborn.esm RealisticWaterTwo - Resources.esm HammetDungeons.esm Campfire.esm SkyUI_SE.esp Circlets and Masks with all Robes and Hoods.esp Obsidian Weathers.esp SMIM-SE-Merged-All.esp ICNs_ImmersiveCollegeNPCs.esp Mortal Enemies.esp
ASO-minion system.esp ASO-magic.esp
Armor of Intrigue.esp YOT - LOTD5.esp Immersive Sounds - Compendium.esp DBM_ISC_Patch.esp DBM_RuinsClutterImproved_Patch.esp DBM_SMIM_Patch.esp AutoHideAmmo.esp RelightingSkyrim_SSE.esp iNeed.esp YOT - iNeed.esp iNeed - Extended.esp Summermyst - Enchantments of Skyrim.esp YOT - Your Own Thoughts.esp YOT - Immersive Sounds.esp YOT - Summermyst.esp Cutting Room Floor.esp YOT - Cutting Room Floor.esp OCW_Obscure's_CollegeofWinterhold.esp YOT - OCW.esp Vominheim.esp OCW_ICNs_OE_FEPatch.esp Thunderchild - Epic Shout Package.esp YOT - Thunderchild.esp ConcentrativeShouts.esp Hothtrooper44_ArmorCompilation.esp AKSkyrimUnderground.esp Chesko_WearableLantern.esp YOT - Wearable Lanterns.esp DBRewards.esp BetterQuestObjectives.esp BetterQuestObjectives - LOTD Patch.esp Nightingale Faster Cooldown.esp Guard Dialogue Overhaul.esp honedmetal.esp ImmersiveSpellLearning.esp Immersive Weapons.esp LRD.esp Wildcat - Combat of Skyrim.esp YOT - Wildcat.esp MuvRoDah - V1.1.esp DTNecromancerCamp.esp Perk Points and More Gold for Bounty Quests.esp TimingIsEverything.esp OCW_LotD_FEPatch.esp SkyrimsUniqueTreasures.esp Wintersun - Faiths of Skyrim.esp YOT - Wintersun.esp SkyrimSewers.esp Cloaks.esp Inigo.esp Artifacts.esp DeadlyDragons.esp Growl - Werebeasts of Skyrim.esp WZOblivionArtifacts.esp YOT - Growl.esp DBM_OblivionArtifacts_Patch.esp Frostfall.esp YOT - Frostfall Module.esp DBM_IW_Patch.esp OCW_RLS_FEPatch.esp OCW_CRF_FEPatch.esp konahrik_accoutrements.esp DBM_CRF_Patch.esp Masters of Death.esp Dr_Bandolier.esp DBM_Wintersun_Patch.esp DBM_KA_Patch.esp DBM_SkyrimUnderground_Patch.esp The Paarthurnax Dilemma.esp middenexpandedlitesse.esp DBM_iNeed_Patch.esp Durnehviir God of Death.esp NotSoFast-MageGuild.esp OCW_MEL_FEPatch.esp King of Worms, Queen of Dawn.esp King of Worms, Queen of Dawn - Wintersun Patch.esp 1nivWICCloaks.esp Zombie Idle Voice Remover.esp BetterQuestObjectives - Wintersun Patch.esp Hothtrooper44_Armor_Ecksstra.esp BetterQuestObjectives-CRFPatch.esp BetterQuestObjectives-DBForevertoMisc.esp BetterQuestObjectives-PaarDilemmaPatch.esp CNTC_Vanilla.esp Artful Dodger - Dynamic Pickpocket Cap.esp Leveled Soul Cairn Spells.esp CWRepairs.esp YOT - CWRepairs.esp Predator Vision.esp AHZmoreHUD.esp iHUD.esp InigoWhistleKey.esp AcquisitiveSoulGemMultithreaded.esp Apocalypse - Magic of Skyrim.esp
The Dark Arts.esp (Maybe a problem? Such a cool mod though.)
48 comments
thanks for your work on this mod. I was having a lot of fun in my summoner playthrough with it.
However, I seem to have run into a problem - the summons dont seem to reset on the minion count after they are dispelled or die or whatever. It seems to be stuffing up things. Also, the other followers I have guarding my home base seem to have been drawn in to this mod (despite the fact i never used any ASO commands or dialogue options on them).
The result is my summoned creatures no longer seem to obey the go foward or wait there commands. Also, I am noticing that the ASO power greys out after I try to issue a command.
Is there any way to reset the follower count?
Cheers and thanks for any help you can provide.
When it comes to the problem with minion count you are the first person to report it. There is no way to reset the count to my knowledge. I propose to kill all summons and send away all followers and then try again.
When it comes to the followers the minion system covers them as well. In fact with followers you can use the full potential of the minion system since followers can do much more like activate items, open doors, bash locks etc. It is not a bug. In fact you can order the followers to patrol the house using the minion system if you want it.
I resolved the issue by simply deactivating the mod in vortex then waiting a bit and then restarting it. It would be better if there were some in-game way to reset.
I don't think killing the summons will help because the sometimes don't get removed regardless of how the die or are dismissed.
I've noticed it seems to work better with some summons and not others. I've only rarely managed to get famaliars to walk forward but atronachts work well.
Overall really great mod - obviously works better for a necromancer using thralls and raised dead rather than a daedra summoner like me. But it still works.
Have you seen the "Minionz" mod in Oblivion? Similar concept.
I really like the ability to set minions on patrol, it's a dream come true to make my own lair. hahaha
I really like the ability to set minions on patrol, it's a dream come true to make my own lair. hahaha
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Special Edition Patch.esp
LegacyoftheDragonborn.esm
RealisticWaterTwo - Resources.esm
HammetDungeons.esm
Campfire.esm
SkyUI_SE.esp
Circlets and Masks with all Robes and Hoods.esp
Obsidian Weathers.esp
SMIM-SE-Merged-All.esp
ICNs_ImmersiveCollegeNPCs.esp
Mortal Enemies.esp
ASO-minion system.esp
ASO-magic.esp
Armor of Intrigue.esp
YOT - LOTD5.esp
Immersive Sounds - Compendium.esp
DBM_ISC_Patch.esp
DBM_RuinsClutterImproved_Patch.esp
DBM_SMIM_Patch.esp
AutoHideAmmo.esp
RelightingSkyrim_SSE.esp
iNeed.esp
YOT - iNeed.esp
iNeed - Extended.esp
Summermyst - Enchantments of Skyrim.esp
YOT - Your Own Thoughts.esp
YOT - Immersive Sounds.esp
YOT - Summermyst.esp
Cutting Room Floor.esp
YOT - Cutting Room Floor.esp
OCW_Obscure's_CollegeofWinterhold.esp
YOT - OCW.esp
Vominheim.esp
OCW_ICNs_OE_FEPatch.esp
Thunderchild - Epic Shout Package.esp
YOT - Thunderchild.esp
ConcentrativeShouts.esp
Hothtrooper44_ArmorCompilation.esp
AKSkyrimUnderground.esp
Chesko_WearableLantern.esp
YOT - Wearable Lanterns.esp
DBRewards.esp
BetterQuestObjectives.esp
BetterQuestObjectives - LOTD Patch.esp
Nightingale Faster Cooldown.esp
Guard Dialogue Overhaul.esp
honedmetal.esp
ImmersiveSpellLearning.esp
Immersive Weapons.esp
LRD.esp
Wildcat - Combat of Skyrim.esp
YOT - Wildcat.esp
MuvRoDah - V1.1.esp
DTNecromancerCamp.esp
Perk Points and More Gold for Bounty Quests.esp
TimingIsEverything.esp
OCW_LotD_FEPatch.esp
SkyrimsUniqueTreasures.esp
Wintersun - Faiths of Skyrim.esp
YOT - Wintersun.esp
SkyrimSewers.esp
Cloaks.esp
Inigo.esp
Artifacts.esp
DeadlyDragons.esp
Growl - Werebeasts of Skyrim.esp
WZOblivionArtifacts.esp
YOT - Growl.esp
DBM_OblivionArtifacts_Patch.esp
Frostfall.esp
YOT - Frostfall Module.esp
DBM_IW_Patch.esp
OCW_RLS_FEPatch.esp
OCW_CRF_FEPatch.esp
konahrik_accoutrements.esp
DBM_CRF_Patch.esp
Masters of Death.esp
Dr_Bandolier.esp
DBM_Wintersun_Patch.esp
DBM_KA_Patch.esp
DBM_SkyrimUnderground_Patch.esp
The Paarthurnax Dilemma.esp
middenexpandedlitesse.esp
DBM_iNeed_Patch.esp
Durnehviir God of Death.esp
NotSoFast-MageGuild.esp
OCW_MEL_FEPatch.esp
King of Worms, Queen of Dawn.esp
King of Worms, Queen of Dawn - Wintersun Patch.esp
1nivWICCloaks.esp
Zombie Idle Voice Remover.esp
BetterQuestObjectives - Wintersun Patch.esp
Hothtrooper44_Armor_Ecksstra.esp
BetterQuestObjectives-CRFPatch.esp
BetterQuestObjectives-DBForevertoMisc.esp
BetterQuestObjectives-PaarDilemmaPatch.esp
CNTC_Vanilla.esp
Artful Dodger - Dynamic Pickpocket Cap.esp
Leveled Soul Cairn Spells.esp
CWRepairs.esp
YOT - CWRepairs.esp
Predator Vision.esp
AHZmoreHUD.esp
iHUD.esp
InigoWhistleKey.esp
AcquisitiveSoulGemMultithreaded.esp
Apocalypse - Magic of Skyrim.esp
The Dark Arts.esp (Maybe a problem? Such a cool mod though.)
Starting Spell Choice.esp
DBM_SkyrimSewers_Patch.esp
CNTC_Apocalypse.esp
The Path of Transcendence.esp
Apocalypse - More Apocalypse.esp
Apocalypse - Ocato's Recital - Auto Dispel.esp
AMatterOfTime.esp
AllThievesGuildJobsConcurrently.esp
OCW_iNE_FEPatch.esp
Daanik the Returned.esp
OCW_KA_FEPatch.esp
Growl-MortalEnemies Patch.esp
IcePenguinWorldMap.esp
Qw_ISC_CRF Patch.esp
Qw_RelightingSkyrim_CRF Patch.esp
Cloaks - Dawnguard.esp
Qw_CloaksOfSkyrim_CRF Patch.esp
DBM_CloaksofSkyrim_Patch.esp
DBM_SUT_Patch.esp
DBM_ArtifactsofSkyrim_Patch.esp
DBM_IA_Patch.esp
Cloaks - USSEP Patch.esp
Imperious - Races of Skyrim.esp
YOT - Imperious.esp
Imperious - PoT Patch.esp
MLU.esp
MLU - Summermyst.esp
ZIA_Complete Pack.esp
MLU - ZIA.esp
MLU - Immersive Armors.esp
MLU - CRF.esp
DBM_MorrowlootUltimate_Patch.esp
NotSoFast-MainQuest.esp
BCS_NotSoFast_Patch.esp
DBM_ZimsImmersiveArtifacts_Patch.esp
DBM_ZimsThaneWeapons_Patch.esp
OCW_MLU_FEPatch.esp
Wintersun - ZIA Patch.esp
Ordinator - Perks of Skyrim.esp
YOT - Ordinator.esp
OrdToNMod.esp
OrdinatorJzargoDialogueFix.esp
ImmersivePerformance_Ordinator.esp
Apocalypse - Ordinator Compatibility Patch.esp
YOT - Apocalypse.esp
Sacrosanct - Vampires of Skyrim.esp
YOT - Sacrosanct.esp
Alternate Start - Live Another Life.esp
Alternate Start -- New Beginnings.esp
BetterQuestObjectives-AlternateStartPatch.esp
Immersive Citizens - AI Overhaul.esp
Relationship Dialogue Overhaul.esp
CWR_IC_Patch.esp
Castle Volkihar Rebuilt.esp
Serana Dialogue Edit.esp
Convenient Horses.esp
YOT - Convenient Horses.esp
Andromeda - Unique Standing Stones of Skyrim.esp
YOT - Andromeda.esp
ELE_SSE.esp
BleakFallsBarrowRevisited.esp
BFBR_ELE_Patch.esp
BFBR_RS_Patch.esp
Immersive Citizens - ELE patch.esp
OCW_CellSettings.esp
Qw_ELE_CRF Patch.esp
RealisticWaterTwo.esp
Bashed Patch, 0.esp
https://www.nexusmods.com/skyrimspecialedition/mods/23707