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Imagine a world that's always at your reach and will always be immersively challenging!
By grabing a bunch of stats from each NPC and calculating a new level based on it's RACE's stats and it's SIZE too, as a result we get incredibly immersive level multipliers, making ingame NPC result in a wide variety of weak and strong, which can most of the time be expected from such: as in, small spiders and rats will be very weak and huge monsters and dragons will be very strong! Middle sized races are also respectively weak/strong. This is a great tool to consolidate and balance your modlist since it can calculate everything from the changes your chosen mods apply to NPC levels and/or races! This is why i call it "a retroactive treatment". Consider taking a moment to look at the gif/images i uploaded to get a glimpse of what it's capable of. Actual end result may vary due to different mods, changes/updates and changes in game settings. (Note: the screens are taken from a huge modlist of more than 900 mods, it is based in LEXYs guide.)
DESCRIPTION
This is a set of xEdit scripts that will:
Calculate every NPC "strength" and set it to scale with PC with the proper scaling mult.
There is a re-leveler variant too. (Atm I feel quite satisfied with it's results, but I mostly use it as an utility to run a perk patcher before scaling)
Re-calculate RACE's stats, based on its own AND size. This will mostly give each race a little boost. (MUST have if using re-scaler script)
Uncap encounter zones. (Also must have for re-scaler)
What you can expect from the scaling: (estimation to date)
Small creatures such as rabbits, skeevers, etc. can get mults as low as 0.01
Medium sized creatures such as most humanoids will range widely from 0.5 to 2.0. This is all very relative to each NPC nature.
Large enemies like snow bears, werewolves, trolls, etc. will likely be around the 2.0 and probably above that too.
Extra large creatures such as dragons will most likely hit the limite (can be set in the script), which is 4 atm.
Bosses like dragon priests, make an exception and will be extremely strong due to the amount of stats assigned to them.
Note: Results may vary since the formula calculates not only size and race, but also weights in each NPC stats (HMS), so in most scenarios you could predict that bandits will likely have mults below 1.0 and bosses (even a bandit boss) will be at least 2.0 or something cool.
COMPATIBILITY
Mods are ALL compatible. Wildcat or any other mod that allows you to control DAMAGE income/output ARE HIGHLY RECOMMENDED.
Requiem is NOT supported. With this script and other mods you can achieve a very hardcore experience too! ;)
YOUR SAVE IS SAFE
It's your modlist you gotta worry about, not your save. My script and method of patching will not fix things for you. And it's VERY un-intrusive, so you can add it / remove it, whenever.
LOAD ORDER
Late loader. Should be at the bottom. It obviously needs to win-overwrite every NPC, Encounter zone and/or race to work. So it should be as low as possible.