I tried using this in my BS Bruma playthrough but i didn't notice any changes to enemies apart from Foxes having over a thousand health points. do I need to wait for a full cell reset for the new level scaling to take effect?
I literally can't play my game without this mod anymore, it is that good. It's just that sometimes I get the occasional really high leveled enemy eg Ghosts (3-4x my level), I wonder how the mod implements this. Hopefully more development is coming soon...
quick question rather than copying everything to a new esl, cant i just directly edit/apply scripts to the mod i wish to change? for example, applying the scripts directly to the high level enemies redux mod currently loaded in my load order?
I find that KYE (Know Your Enemy) should be patched before SMART. Therefore, the load order of SMART should always be the last (LOOT will ignore this so lock it manually). Otherwise, player record in NPC category will be overwritten by KYE, cause H/M/S offsets return to 50 and other possible overwrites. I may be wrong, but if I'm right consider this a little hint to be SMART.
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I hope someone, not just the creator, will upload a video.
ordinator perks mod is pretty much mandatory along with this, and the 1h mace perk tree is the most strongest of all weapons, even 2h
quick question
rather than copying everything to a new esl, cant i just directly edit/apply scripts to the mod i wish to change?
for example, applying the scripts directly to the high level enemies redux mod currently loaded in my load order?