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This page was last updated on 28 March 2025, 1:23PM
- Changelogs
-
-
Version Release 3.0.2.3
- ======================================Headtracking
- -Improved headtracking once again, should work a lot better now
- ======================================Audio
- -Added new Mega + size audio footstep set (subject to change in further updates, still wip)
- -Slightly decreased sound range of some footsteps
- ======================================Fixes
- -Fixed dll always overriding bHeadTrackSpine graph variable (TDM uses it to enable/disable spine adjustments)
-
Version Release 3.0.2.2
- ======================================For Modders
- -Added GTSKeywordEnforceGiantess keyword into gts.esp [8C614E]. Use it to force specific NPC to use size-related actions.
- - ^ also Enables Random Growth and Hit Growth, not guaranteed to work if you don't have perks that enable these, most perk checks are done on Player.
- ======================================Fixes
- -Attempt to prevent shrinking below natural size * GetScale when using player/npc.SetScale < 1 in console
- -Fixed Quest Progression not taking GetScale into account, which used to shrink to natural size before
- -Revisited Headtracking hooks, now only one hook is used instead of two
-
Version Release 3.0.2.0
- ======================================UI
- -Reverted default Main Menu color to White (because we can color things separately now)
- -General: Added Override Item/NPC Interaction Range option
- -AI: Added 'Decrease Rotation/Movement Speed' options
- -AI: Hugs: Added 'Chance to Shrink Friendly' option
- -Info: Added an option to enable follower Widget UI [Credits to Arial]
- -Info: Added an option to spectate the follower [Credits to Arial]
- -Info: Added Kill Counter for Player and Followers
- ======================================Heel Adjustment
- -DLL now automatically disables heels when Actor goes to sleep
- ======================================Camera Node Tracking
- -If you're spectating your follower, camera node tracking now behaves similar to Player during GTS anims
- ======================================AI
- -Improved walk slowdown logic of Followers, so kSpeedMult isn't overriden but multiplied instead
- -Slight improvements to grab cancel logic
- ======================================Animations
- -Breast Strangle: Slightly raised the point of attaching the tiny [Credits to NickNack]
- -Breast Strangle: Added animations that hide the tiny
- -Thigh Sandwich: revisited Rune appear/disappear logic so it's less buggy
- ======================================Fixes
- -Behaviors: possible fix for NPC's carrying invisible wood logs [Credits to NickNack]
- -Fixed weapon damage multiplication working slightly incorrectly if damage bonus is reduced in UI
- -Fixed Grab Reattach sometimes failing to work (when you have someone grabbed and change locations)
- -Breast Actions: possible fix for being stuck in animation if tiny suddenly dies
- -Improved logic of Alternative Conversation Camera compatibility toggle
-
Version Release 3.0.0.0
- ======================================UI [Done entirely by Arial]
- -Replaced the MCM with a native, in-DLL configuration menu based of off imgui
- -^ you can open it by F1 Hotkey or by typing "gts menu" into the console
- -Many new options have been added along with all the option having been placed into their own categories
- -Key-binds you do not want to use can now be explicitly disabled within the new UI
- -Added Configurable status widgets which can show various stats about the player
- -The mod's settings are now stored globally in a toml configuration file
- -You can rebind the mod's keys in-game now through the new UI
- -Many of the mod's settings have been recategorized
- -Papyrus MCM menu is no longer needed nor used
- ======================================Internal Changes [Done by Arial]
- -DLL Is now being compiled with more aggressive optimizations (Resulting in hopefully small increases in performance over 2.0)
- -Removed 99% of all papyrus script code and moved it to the DLL (Because of this you need to start a new game)
- -Restructured internal parts of the mod with the goal of improving/streamlining the mod's code
- -Made numerous micro optimizations
- -Removed ~200 unused esp records
- ======================================AI [Done by Arial]
- -Many of the internal variables used to decide what actions should be taken have been exposed in the new configuration menu. So you can customize the ai as you please.
- -The selection logic (What action a follower/AI should start/take) has been streamlined and made more consistent.
- -Added Follower specific toggles for some of the pre-existing settings
- -The AI code has recieved numerous bug fixes and speed optimizations
- -Follower (GTS) AI Has been rewritten from the ground up
- -AI now has full support for grab and cleavage actions
- ======================================Game Modes [Done by Arial]
- -Added Curse of the giantess Mode
- -Added Curse of diminishing Mode
- -Added Size locked Mode
- ======================================Camera [Done by Arial]
- The custom GTS camera has received numerous bug fixes and improvements:
- -Camera collision code now tracks the same bone target as the camera itself correcting any invalid look angles due to the mismatch of the look target / ray-cast target
- -Camera collision has received an overhaul. Has more fail-safes and it tries to handle edge cases like being underneath the floor now
- -Added dynamic near clip adjustment (toggleable) when the player is less than 1.0x scale
- -Lack of minimum zoom in distance has been fixed
- -Added back/forth offsets to the gts camera
- -Added many more trackable bone targets
- ======================================Animations
- -Added new breast-related animation (requires new perk) [Credits to NickNack]
- -Added Foot Grind animation for standing under-stomp [Credits to NickNack]
- -Added Foot Grind animation for sneak under-stomp [Credits to NickNack]
- -Added Under-Trample animations [Credits to NickNack]
- -Improved some transitions in breast attacks branch [Credits to NickNack]
- -Thigh Sandwich: no longer drains stamina during idle
- ======================================Papyrus Scripts
- -Removed unused scripts, revisited all scripts [Credits to Arial]
- ======================================Gts.esp
- -Removed unused objects, renamed most of the things in the .esp [Credits to Arial]
- ======================================Balance
- -Mass Absorption Mode: now also benefits from extra size that is gained through Essence Potions or Absorbing Dragons, but with 50% efficiency
- -Mass Absorption Mode: massively decreased max size gain from Shrinking since it was too strong. Absorption/Vore/etc rate stays the same
- ======================================DLL
- -Pushing Others Away: dll now reduces/prevents effects of pushing others away (for example during Unrelenting Force shout) based on size difference
- -Fall Damage Reduction: no longer Player exclusive. Hopefully without spiders that comically die from fall damage this time.
- ======================================Perks
- -On The Edge: fixed bigger than intended growth bonus (x2.0 > x1.5)
- -Added new perk that unlocks new breast-related attack
- ======================================Fixes
- -Fixed dll math when changing size if max size was manually changed below current size (Size would become x1.17 when size limit is x1.13 for example)
- -Fixed breast attack state attaching victim under the foot if player/performer was ragdolled during breast actions
- -The custom GTS camera has recieved numerous bug fixes and improvements [Credits to Arial]
- -^ Lack of minimum zoom in distance has been fixed.
- -Fixed Natural Size of actors affecting damage boost from high heels
-
Version Release 2.0.1.1
- ======================================DLL
- -Dll now checks for supported game version when launching the game. [Credits to Arial]
- ^ If you will try to use it on VR/Ancient versions of Skyrim (<1.5.80) - you will face error message and game will be closed.
- ======================================Balance
- -Tiny Calamity: actions that deplenish Tiny Calamity duration (like force crush) now waste less duration based on GTS level past 65, up to 70% less at level 100
- ======================================Animations
- -Breast Crush: Grow: readjusted moan duration so expression won't be stuck on character if growth is pressed too often
- -Hand Slams: dll now disables spine headtracking during slams to make it easier to aim (Requires Regeneration of Nemesis behaviors)
- -Vore finisher now kills enemies without making them scream at the end
- -Breast Crush: reduced idle collision size to ragdoll tinies less
- ======================================Fixes
- -Fixed side-effects of Actor Fade Fix breaking character lighting in some cases
-
Version Release 2.0.1
- ======================================MCM
- -Cleavage offset Y: changed minimum value from 1.0 to -25.0
- ======================================Camera Shake
- -Reduced camera shake in IFPV mode by 50%
- ======================================Animations
- -Cleavage Enter Anim: dll now prints a message if you're unable to perform it because of unsheathed magic/weapon
- -Wrathful Calamity: updated magic rune visuals [Credits to NickNack]
- -Standing Growth: added Moans and Facial Emotions to it
- ======================================Balance
- -Cleavage Absorb/Vore/Suffocation: health threshold now also takes size difference into account, made initial hp requirement bigger to compensate
- -Cleavage Absorb/Vore/Suffocation/Hug Crush: removed size difference cap for this action (used to be up to x14.0 size difference for HP check)
- -Shrink Enemy on hitting gts: increased shrink threshold by 2 times, no longer reverts to expected size if size is below threshold
- -Wrathful Calamity: minimum Max Health difference threshold multiplier is changed from x0.5 to x1.0. Stays x0.5 in balance mode.
- ======================================DLL
- -Actor Fade Fix: now applied to all characters in the scene instead of player + followers only
- ======================================Fixes
- -Slight improvements to grab cancel logic, should prevent tinies from becoming immune to size-related damage/actions if grabbed in first person without animation
- -Camera Tracking: fixed camera focusing on bones when in first person and using Improved Camera mod (Should no longer move camera to foot for example)
- -Fixed Sexlab animations having de-sync because of animation speed changes [Credits to Arial]
- -Fixed tiny teleporting out of breasts into the left hand upon being crushed
-
Version Release 2.0.0
- ======================================GTS Loading Screen Tips
- -Reduced their frequency by ~65%
- ======================================Audio
- -Added footstep sounds for x96 size [Credits to PeculiarMGTS]
- -Slightly revisited footstep audio blend thresholds and math
- ======================================AI
- -[Followers]: When tiny is too close to Gts, Weapon and Magic attacks have decreased chance of happenning past size difference of x2.5
- -[Followers]: ^ Up to being entirely disabled if size difference is too large and tiny is in range of GTS Actions
- -[Followers]: Can now use under-stomps when enemies are too close to the giantess
- ======================================Dll
- -Dll now automatically disables/enables Spine rotation of Player/NPC's if in Crawl/Prone state
- ======================================Magic
- -Slightly revisited Slow Growth Spell behavior and power
- ======================================GtsPlugin.toml
- -Added 'ignoreFemaleCheck' toggle. You can read what it does inside.
- ======================================Stomp Collisions
- -When doing stomps, foot that is doing the stomp will have disabled IDLE collisions until foot lands.
- ^ It affects only idle part of collisions that mostly just pushes foes away even if you stay still
- ^ Should make it a bit easier to land stomps
- -Slightly decreased damage zones that were too big
- ======================================Magic: For Modders: Id's
- -For Modders: Added custom magic effects that respect spell magnitude, id's [Credits to rdubs7041]
- -AlchEffectGrowth = "GTS.esp|89D948" (DLL Counts it as Potion Of Growth)
- -AlchEffectSize = "GTS.esp|89D94A" (DLL Counts it as Potion Of Heights)
- -AlchEffectEssence = "GTS.esp|89D947" (DLL Counts it as Potion Of Size Essence)
- -AlchEffectMight = "GTS.esp|89D946" (DLL Counts it as Potion Of Might)
- -AlchResistShrink = "GTS.esp|89D949" (DLL Counts it as Potion Of Shrink Resistance)
- *Previously, GTS mod was working based on fixed values inside the DLL.
- *It still stays this way, but now modders can use these magic effects to put custom magnitude into these and .dll will respect them.
- ======================================Magic: For Modders: Values
- *[] explans how .dll calculates bonuses/values
- -AlchEffectGrowth = [0.000128 * magnitude, since it runs each frame]
- -AlchEffectSize = [100% of magnitude]
- -AlchEffectEssence = [magnitude / 1.82 (rough conversion to meters since we assume that default character height is about 1.82m)]
- -AlchEffectMight = [100% of magnitude]
- -AlchResistShrink = [100% of magnitude]
- ======================================Balance
- -Hugs: reduced hug hold cost by 50%
- ======================================Perks
- -[Eternal Calamity]: lethal size-related actions now decrease shout cooldown by 10%, increased to 15% if using Tiny Calamity
- -[Life Steal]: Now also adds extra duration to Tiny Calamity upon activation
- -[Life Absorption]: increased stack duration from 240 to 300 seconds
- -[Life Absorption]: increased default power from 0.25% to 0.30%
- ======================================Camera
- -GTS Camera now turns off if player is using smoothcam [Credits to Arial]
- -^ turns on if gts dll wants to focus camera on something else [Credits to Arial]
- -Camera collision now respects objects properly [Credits to Arial]
- ======================================Animations
- -Added animation for Wrathful Calamity [Credits to WarmDonkPocket]
- -Added Sneak and Crawl versions of under-stomps [Credits to NickNack]
- ======================================Fixes
- -Fixed Thigh Crush performing double footsteps when standing up (when leaving thigh crush state)
- -Possible fix for not working 'forward' button when animations aren't installed correctly
- -Fixed followers not performing random hugs in crawl state
-
Version Beta-PreRelease7-HF2
- ======================================Reuploaded Version:
-Raised minimum GTS size threshold to ragdoll someone from x1.25 to x2.0 size to make it less tedious to stomp small ones (they love to fly away)
-Random Growth: regular growth can no longer occur if you're currently in Growth animation (to not mess emotions up)
-Fixed Size Reserve Grow wasting reserved size when you use Tiny Calamity and reached max Tiny Calamity Scale
-Fixed not working Grab Attack and Size Reserve Check/Grow inputs
-Slight edits to some emotions during Hug Shrink
-Increased power of Absorb shout
======================================Emotions - -Attempt to fix facial emotions getting stuck on character (vore someone = keep mouth open and such)
- -Revisited emotion code, instant emotion changes should be gone and it should be smooth now
- ======================================Fixes
- -Fixed Grab Attack key combination preventing vanilla game actions
- ======================================Reuploaded Version:
-
Version Beta-PreRelease7-HF1
- ======================================Dependencies (Dll Side)
- -CommonLib: reverted to old commonlib that was used before PR7 since it causes issues on AE [Credits to Arial]
- ======================================Animations
- -Under Stomps: slight edits to some animations [Credits to NickNack]
- ======================================Fixes
- -Fixed ctd during Hug Shrink/Release that could happen because of non existing enemy
- -Fixed foot grind/trample starting on actors that have health below 0.0
- -Fixed being unable to move when someone is between breasts
- -Fixed ctd's on loading a save on AE version of the game
-
Version Beta-PreRelease7
- ======================================Patches
- -DCA/TDM/Precision patches: some fixes and attempt to fix dead freezes [Credits to Arial]
- -Patches: can no longer be selected if you don't have original mods installed [Credits to Arial]
- ======================================Dependencies (Dll Side)
- -Switched CommonLib branch to Alandtse NG CommonLib branch which should officially support AE 1.6.1170
- ======================================Mechanics
- -Vore Growth: now takes size difference into account, reducing growth efficiency based on size difference to avoid very large growth after eating 1 or 2 enemies when big.
- -Shrink To Nothing: Target can be reduced to nothing only when you shrink for longer than X seconds now. Default: 3 seconds.
- -^ Takes pauses into account, if you shrink for 0.5 sec and then for 2.5 sec again - it will be equal to 3 sec
- -^ Added to make random shrink to nothing harder to trigger
- ======================================Audio
- -Strong Stomp impact Audio: made it respect scaling rules, means it won't play at normal size
- -Added new x48 footstep sounds into footstep system [Credits to PeculiarMGTS]
- -Revisited x12 footstep sounds [Credits to PeculiarMGTS]
- -Revisited sound range of some footsteps
- ======================================MCM
- -[Skip Skill Tree]: now adds all new perks properly (aside from Might Of Dragons and Acceleration, that's intended)
- -[DLL Settings]-[Other Functions]: Added an option to toggle Heart Effects during some animations ON/OFF
- -[Extras]-[Animations]: Added an option to toggle Sneak Transitions added by Size Matters ON/OFF
- -[Extras]-[Animations]: Added an option to switch to new/old Light Stomp Anims
- -[DLL Settings page]: added Balance Mode section
- -^ Allows to manually configure all parameters
- ======================================Character Scaling
- -To prevent possible shrinking below intended size, minimum size of NPC's can't be < 1 unless configured through MCM manually now
- -Maximal Size is no longer reduced by GetScale and RaceMenu scale and benefits from them instead
- ======================================Foot Collisions
- -Size damage can now break breakable objects that can be destroyed in vanilla game (not super accurate but it works)
- -Footstep collisions no longer become smaller when Walking or Sneaking
- ======================================Input Manager
- -.dll no longer triggers Favorite Menus and other Vanilla buttons when performing Size Actions [Credits to Arial]
- ======================================Textures
- -Crush Textures: added own Crush Texture that doesn't depend on other mods
- ======================================Hooks or Dll
- -Added a hook that re-calculates Natural Scale after selecting a race: fix for Switching Race not updating Natural Size of Player without restarting the game
- -Controls: hooked JumpHandler and ToggleRunHandler to prevent jumps/toggle walk/sprint when it shouldn't be possible
- -Hook_Sinking: Possible fix for random ctd related to Swim hook upon loading a save
- -Hook_Character::Move: Possible fix for dead game freeze/crash upon loading a save
- -Dll: Random: changed the method of doing random number generation [Credits to Arial]
- -Rip Clothes: now also affects followers [Credits to Arial]
- Slight edits to Headtracking hooks
- ======================================Animations
- -Added 4 growth animations for Random Growth [Credits to Lajest]
- -Added new light stomp animations (optional) [Credits to NickNack]
- -Added new Breast-related animations: [Credits to NickNack]
- *Breast state can be entered by pressing L.Shift + H when someone is between the breasts
- *** = Locked behind new perks
- -Idle
- -***Breast Absorb (S)
- -***Suffocate (W)
- -***Vore (V)
- -Light Attack (LMB)
- -Heavy Attack (Hold LMB)
- -Release (RMB)
- -Player Hugs: no longer canceled if tiny is too small, you simply won't be able to steal size instead
- -Added 'under-stomp' animations: performed when looking down and pressing light/strong stomps [Credits to NickNack]
- -Butt Crush: Player: butt crush now makes camera follow the tiny that is about to be crushed
- -Hugs: Random Hugs (followers): slightly increased chance to start random hugs
- -Random Growth Anims: increased growth multiplier from 0.8 to 0.9
- -Breast Absorb: now also enlarges Giantess during absorption
- -Random Growth Anims: slightly revisited growth amount
- -Hug Crush: now slightly enlarges the giantess
- -Hugs: dll now hides enemy weapons during hugs
- -Added Sneak/Crawl versions of breast actions [Credits to NickNack]
- -Added Crawl Hug animations [Credits to NickNack]
- ======================================Followers
- -Based on size, Followers now move slower past x1.33 size
- -Followers now sprint less often past x2.0 size
- ======================================Controls/GtsInput.toml
- -[Thigh crush]: changed Enter key-bind from [L.Alt + S] to [L.Shift + W + C]
- -[Prone]: Standing Dive: restored standing prone dive, added own key-binds to trigger it
- -[Prone]: can now be exited by simply pressing Sneak button as well
- -[Prone]: removed custom input to exit prone, use sneak button
- ======================================Balance
- -Random Growth: chance to trigger growth: now the bigger you are past the size of 1.5, the smaller the chance is. Up to 4 times less often
- -Vore: decreased amount of growth when fully finishing vore from x0.8 to x0.32, slightly decreased growth over time from vore
- -Random Growth: decreased default size of RNG roll to trigger the growth: 500 > 300 (triggers more often by default)
- -Hug Crush: added 30 sec cooldown that depends on Size Mastery level, up to 8 seconds cooldown at level 100
- -Hug Shrink: slightly increased default shrink power (13.6 > 14.0)
- -Grab Attack Damage: increased default damage from 3.6 to 4.8
- -Sword Of Size: doubled shrink power
- ======================================Quest Progression
- -Shrink over time: Combat/Non-Combat: can now also be reduced by Aspect Of Giantess
- -Shrink over time: Balance Mode: Combat: decreased from 12% of shrink value to 8%
- ======================================Perks
- -[Multi Vore]: No longer works on Butt crush because of performance reasons (spawning rune particle on each tiny is fps expensive)
- -[Terrifying Growth]: Now also increases chance to trigger breaching growth (reduces RNG roll requirement from >1.65 to >1.60)
- -[Devastating Sprint]: Now also applies 'Ravaging Injuries' and 'Growing Pressure' debuffs with 200% efficiency
- -[Ravaging Injuries]: Now deals correct amount of damage with Grab and Breast Attacks (was dealing a lot less)
- -Added 6 new breast-related perks that unlock Breast-Related actions that are locked by default
- -[Mighty Hugs]: Increased force crush stamina consumption from 50% to 75% of stamina
- -[Thirsty Cuddles]: Now also increases amount of growth from hug crush by 15%
- -[Growing Regeneration]: now also reduces cooldown of Shrink Outburst by 25%
- -[Effortless Vore]: Now also provides small health and stamina regeneration
- -[Multi Vore]: Renamed, improved description (functionality stays the same)
- -[Wrathful Calamity]: Now works properly, but currently misses animations
- -[Quick Approach]: Now also provides 20% shrink resistance during sprint
- -[Size Reserve]: on kill: increased amount of gained size reserve by 50%
- -[Size Reserve]: no longer grows player in size when holding someone
- -[Random Growth]: decreased default growth power from x120 to x25
- -Added one new level 90 perk to the top of skill tree
- -Added 2 new level 75 perks to the top of skill tree
- -Added 2 more perks that extend Pleasurable Growth
- -Added 1 new level 15 perk to the breast tree part
- ======================================Camera Shake
- -Shake Effect Falloff is now smooth instead of linear
- -Slightly revisited shake power formula and logic
- ======================================Ini
- -fTalkingDistance:LOD: Dll now sets it to 10000000 upon loading a save (by default it is 2000). Credits to Randint on Discord for finding it out.
- ^ Affects emotion render distance, so now emotions will work even on giga sized characters
- -fLodDistance:LOD: also being set to 10000000
- ======================================Fixes
- -Fixed some foot-related actions missing footstep/heel sounds when below x2.0 size by making the .dll send fake footstep events (foot trample, stomps, foot grind, butt crush)
- -Breast Actions: Heart Effects: fixed an issue when dll was looking for Breast nodes on others to obtain coordinates (even on animals)
- -Fixed 'Loving Embrace' perk ignoring follower protection against size-related actions coming from player
- -Fixed Tiny Calamity applying extra damage from Ravaging Injuries when target wasn't hit by size damage
- -Fixed Tiny Calamity not inflicting any size-related damage in cases when it was supposed to be dealt
- -Fixed Tiny Calamity not dealing damage/not shrinking foes through stomps below x1.25 size difference
- -Fixed Grab not transfering tinies to other locations when player is fast traveling/changing location
- -Fixed a bug that was making Random Growth always roll 100% of power instead of between 100% and 180%
- -Fixed not working camera tracking when performing butt/knee/breast crush without the target
- -Fixed Grab Vore dropping enemies to the ground because of Size Difference becoming negative
- -Fixed followers starting Thigh Crush when there's not enough size difference to perform it
- -Fixed animation slowdown working on furniture which could lead to weird npc/player angles
- -Fixed grabbed foes not receiving damage when you perform slams with them in hand
- -Fixed some power of some manual growth functions not being reduced by GetScale
- -Fixed possibility to start finger grind when having someone inside left hand
- -Fixed Tinies doing death screams when they're hug crushed/breast absorbed
- -Fixed Manual Shrink triggering Sneak Shrink when standing with magic out
- -Fixed Absorb Size Enchantment increasing Alteration skill of player
- -Player can no longer gain size experience before starting the quest
- -Fixed party report not printing Player size info into the console
- -Revisited shrink logic after performing butt/breast/knee crush
- -Fixed some hug-related perks not being applied to followers
- -Fixed headtracking hooks working only on Player (PR 7 bug)
- -Fixed being able to perform GTS actions while in racemenu
- -Fixed some size-action cooldowns working incorrectly
- -Attempt to fix Inventory Related crash
- -Attempt to fix random dead freezes
-
Version Beta-PreRelease6-HF3
- ======================================Camera
- -Removed High Heel camera alterations that were introduced in HF2, was creating some tiny problems
- ======================================Audio
- -Footstep sounds now smoothly blend between different sizes instead of switching instantly
- -Changed x2.0 footstep appear threshold from x1.20 to x1.35 size, changed formula a bit
- -Added Mass Crush detection (Crush more than 3 tinies at once = play mass crush audio)
- -Updated some of x24.0 footstep sounds to make them sound less weird [Credits to PeculiarMGTS]
- -Added x2 and x4 footstep sounds into footstep system [Credits to PeculiarMGTS]
- -Added new Mass Crush and Crush sound [Credits to PeculiarMGTS]
- ======================================Balance
- -Grab Attack: now also shrinks tiny if performing grab attack with Tiny Calamity active
- -Hug Crush: Health threshold is now also affected by the size difference
- -Hug Crush: Reduced default hug crush threshold from 20% hp to 12% hp
- -Hug Crush: Crush threshold is now affected by size difference
- -Foot Grind: a bit decreased damage over time
- -Butt Crush: reduced cooldown to 30 sec
- ======================================Perks
- -Butt Crush Perks: reduced cooldown bonus of some perks to compensate cooldown change above
- -Bone Breaker: no longer debuffs enemies (other perk already does that)
- -Bone Breaker: renamed, increased effect damage by 50%
- -Hug Crush Perks:
- - Reduced Hug Crush threshold bonuses from [+10/+20%] to [+8%/+10%]
- ^ Before changes: 20% + 10% + 20% (50%)
- ^ After changes: 12% + 8% + 10% (30%) (Now affected by Size Difference)
- ======================================Animations
- -Thigh Crush: now temporarily scares all enemies in foot range when you're in the process of sitting down
- -Vore (All states): Tinies now shrink even further when in/near mouth. Vore bonuses remain the same.
- ======================================Collisions
- -Made it impossible to ragdoll a tiny while gts is smaller than x1.25 to make it less annoying to progress the quest
- -Collision spheres no longer rotate around during Stomp/Walk anims to improve hit detection
- -Dynamic Ray Based Size: now ignores kBiped collisions by default (layer 8, experimental change)
- -Stomps: Slightly lowered collision zones to make hit detection a bit better
- -Added minimum collision distance when checking against tiny bones
- ^ should make it work like we must hit small spheres instead of dots
- ======================================Fixes
- -Fixed bad logic that was decreasing size damage based on amount of enemies hit by size actions. Stomp Damage no longer gets cut when dealing with group of enemies
- -Fixed Strong Stomp anim having incorrect damage event timing, which used to make Damage Zones higher than expected, which could lead to no damage
- -Fixed Butt Crush having incorrect damage event timing which could lead to no damage dealt
- -Fixed Trample Start having incorrect damage event timing, same as the Strong Stomp above
- -Fixed Thigh Sandwich fall down impact having very small damage radius, increased damage
- -Fixed Standing Vore foot impact having very small damage radius, increased damage
- -Fixed inability to perform Right Foot Grind when doing it with a weapon out [Credits to NickNack]
-
Version Beta-PreRelease6-HF2
- ======================================Misc
- -Re-enabled old headtracking hook to fix gts looking into the sky when gts does nothing (when idling), old hook is now used when there's target to look at
- -To avoid unintended combat, Size-related damage can now be inflicted only when size difference is greater than x1.25
- -Fully revisited compatibility with Devourment: it now does everything that normal GTS vore does in terms of bonuses
- -Quest Progression: dll now prints progression on some quest stages through notifications
- -Camera: High Heel height is now taken into account (adds +z offset to camera)
- -All Actors Can Apply Size Effects toggle: removed > 1.10 size check
- ======================================Configs
- -GtsPlugin.toml: added [voice] section, allows to configure max voice value of NPC's when they're above 1.0 scale
- ======================================Spells
- -Hostile Shrink Other Spells: replaced MagicDamageFire keyword with MagicVampireDrain keyword
- ======================================Perks
- -[Colossal Growth]: No longer unlocks growth animations/key-binds
- -[New Perk] Added new lvl 85 perk that unlocks them instead ^
- ======================================Balance
- -Size Mastery level now also affects size-action stamina cost, up to 20% reduction at level 100
- ======================================Animations
- -Standing Vore Animation: now has high heel version that blends with default animation [Credits to SonderBain & NickNack]
- ======================================Fixes
- -Fixed sometimes not working bounding box checks for Vore/in general, which resulted in x1.0 scale value instead of x10.0 for dragon for example
- -Filtered out layer 56 collisions from Dynamic Ray-Based Size (supposedly weapon swing layer)
- -Fixed a bug that wasn't counting hug shrinking as a shrink source in the quest progression
- -Fixed a bug that wasn't counting hug crush as crushing in the quest progression
- -Knee Crush: fixed one broken anim that wasn't doing the growth
- -Fixed double applying high heel bonus when launching foes up
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Version Beta-PreRelease6-HF1
- ======================================Balance
- -Followers now also increase your Size Mastery level at a 20% rate when they do size actions/size damage
- -[Followers] Slightly increased chance for random hugs
- -Changed random vore chance from 1/20 to 1/14
- -Doubled default grab attack damage
- ======================================Visuals
- -DLL now scales enemy arrows (only when < 1.0 size)
- ======================================Misc
- -Kick Hitboxes: improved behavior with high heels
- ======================================Perks
- -[Bone Crusher]: should no longer have permanent debuffs between the saves
- -[Bone Crusher]: Decreased max damage bonus from 300% to +35%
- ======================================Fixes
- -Fixed inability to perform Vore with Devourment Compatibility if target was already vored before
- -Removed unnecessary +3.0 forward offset when carrying someone between the cleavage
- -Fixed player stagger immunity not protecting from kicks and thigh crushing
- -Fixed random follower vore barely working if there's dead enemies nearby
- -TDM/DCA Patches: fixed being incompatible with < 2012 CPU's [Credits to Arial]
- -Attempt to fix negative size bonuses when < 1 natural scale
- -Fixed high heels bonus damage not affecting regular walking
- -Fixed headtracking hook breaking some get-up/ragdoll anims
- -Fixed MCM Hit Growth toggle not affecting followers
- -Fixed high heels bonus damage affecting kicks
-
Version Beta-PreRelease6
- https://github.com/Sermitse/GTS_Plugin/blob/main/2.0.0-Changelog.txt
-
Version Beta-PreRelease5-HF2
- -Headtracking hook now respects original scale. Before: value = Giantess Scale, Now: value = original value * Giantess Scale
- -Fixed CTD when using MOUSE3, MOUSE4, MOUSE5 in the control configs
-
Version Beta-PreRelease5-HF1
- ======================================Gameplay
- -Tiny Calamity: now has custom shrink animations instead of shrinking others for no reason [Credits to NickNak]
- ======================================Fixes
- -Changed the method of adjusting controls to using hooks, also fixes actors that do not attack you during hugs
- -Fixed a crash that was caused by unnecessary data in the foot meshes such as 4.5.0 instead of 4.5 (Example: with Somewhere In Between mod) [Credits to Khenta]
- -Possible fix for this issue: https://www.reddit.com/r/skyrimmods/comments/402b69/help_looking_for_a_bugfix_dead_enemies_running_in/
- ^ If it will happen, just kick/stomp an actor (if there's enough size difference), actor will be forced into Havok Ragdoll state.
- -Fixed rare issue when it was impossible to crush an actor after actor was hugged/thigh-sandwiched by another GTS
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Version Beta-PreRelease4
- https://github.com/Sermitse/GTS_Plugin/blob/main/2.0.0-Changelog.txt
(Works for all changes)
- https://github.com/Sermitse/GTS_Plugin/blob/main/2.0.0-Changelog.txt
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- Author's activity
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April 2025
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07 Apr 2025, 10:31PM | Action by: Sermit
Permission change
'Author changed their permission instructions.'
March 2025
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28 Mar 2025, 1:23PM | Action by: Sermit
File added
'GiantessMod [version 3.0.2.3]'
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28 Mar 2025, 1:23PM | Action by: Sermit
Changelog added
'Change log added for version Release 3.0.2.3'
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25 Mar 2025, 2:54AM | Action by: Sermit
Attribute change
'File \'GiantessMod\' category changed to Old versions.'
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25 Mar 2025, 2:54AM | Action by: Sermit
File added
'GiantessMod [version 3.0.2.2]'
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25 Mar 2025, 2:52AM | Action by: Sermit
Changelog added
'Change log added for version Release 3.0.2.2'
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24 Mar 2025, 5:52PM | Action by: Sermit
Attribute change
'File \'GiantessMod\' description changed.
File \'GiantessMod\' category changed to Old versions.'
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22 Mar 2025, 9:36PM | Action by: Sermit
Attribute change
'File \'GTS\' category changed to Old versions.'
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22 Mar 2025, 9:27PM | Action by: Sermit
Attribute change
'File \'GiantessMod\' category changed to Old versions.'
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22 Mar 2025, 9:25PM | Action by: Sermit
File added
'GiantessMod [version 3.0.2.0]'
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22 Mar 2025, 9:11PM | Action by: Sermit
Changelog added
'Change log added for version Release 3.0.2.0'
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18 Mar 2025, 1:38PM | Action by: Sermit
Attribute change
'Description changed.'
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16 Mar 2025, 10:25PM | Action by: Sermit
Attribute change
'Description changed.'
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16 Mar 2025, 10:22PM | Action by: Sermit
Attribute change
'Description changed.'
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16 Mar 2025, 10:22PM | Action by: Sermit
Attribute change
'Description changed.'
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16 Mar 2025, 8:18PM | Action by: Sermit
Attribute change
'Description changed.'
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16 Mar 2025, 8:08PM | Action by: Sermit
Attribute change
'Description changed.'
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16 Mar 2025, 7:56PM | Action by: Sermit
Mod image added
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16 Mar 2025, 7:54PM | Action by: Sermit
File added
'GiantessMod [version 3.0.0.0]'
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16 Mar 2025, 7:50PM | Action by: Sermit
Changelog added
'Change log added for version Release 3.0.0.0'
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- Mod page activity
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April 2025
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26 Apr 2025, 10:26PM | Action by: Vangars
Tracked
'Giantess Mod - Size Matters NG'
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26 Apr 2025, 7:43PM | Action by: LostDragalia
Untracked
'Giantess Mod - Size Matters NG'
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26 Apr 2025, 5:48PM | Action by: Geistdrinker
Tracked
'Giantess Mod - Size Matters NG'
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26 Apr 2025, 4:03PM | Action by: quashey
Tracked
'Giantess Mod - Size Matters NG'
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26 Apr 2025, 4:57AM | Action by: LostDragalia
Tracked
'Giantess Mod - Size Matters NG'
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26 Apr 2025, 4:06AM | Action by: 2072311922
Tracked
'Giantess Mod - Size Matters NG'
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26 Apr 2025, 4:05AM | Action by: 2072311922
Untracked
'Giantess Mod - Size Matters NG'
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25 Apr 2025, 9:46PM | Action by: LostDragalia
Untracked
'Giantess Mod - Size Matters NG'
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25 Apr 2025, 9:29PM | Action by: LostDragalia
Tracked
'Giantess Mod - Size Matters NG'
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25 Apr 2025, 6:26AM | Action by: secret1001
Tracked
'Giantess Mod - Size Matters NG'
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24 Apr 2025, 7:19PM | Action by: Greengored
Endorsed
'Giantess Mod - Size Matters NG'
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24 Apr 2025, 2:20PM | Action by: KotokanTai
Untracked
'Giantess Mod - Size Matters NG'
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24 Apr 2025, 2:20PM | Action by: KotokanTai
Tracked
'Giantess Mod - Size Matters NG'
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24 Apr 2025, 5:03AM | Action by: pentarchpaladin
Endorsed
'Giantess Mod - Size Matters NG'
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24 Apr 2025, 1:25AM | Action by: 1234567890O
Tracked
'Giantess Mod - Size Matters NG'
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24 Apr 2025, 1:25AM | Action by: 1234567890O
Untracked
'Giantess Mod - Size Matters NG'
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24 Apr 2025, 1:24AM | Action by: 1234567890O
Tracked
'Giantess Mod - Size Matters NG'
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23 Apr 2025, 12:05PM | Action by: PhantomShark97
Tracked
'Giantess Mod - Size Matters NG'
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22 Apr 2025, 10:44PM | Action by: Enok46
Endorsed
'Giantess Mod - Size Matters NG'
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22 Apr 2025, 5:35PM | Action by: ynxc6vghhsrdfgy
Tracked
'Giantess Mod - Size Matters NG'
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