- Please report only CTD bugs or if something feels super off. (Report CTD only if you see GTSPlugin.dll inside crash log)
- If you know how to work with DLL/ want to help with the development, please contact me on the Discord. We would appreciate your help. -DLL source code can be found here ----------------------------------------------------------------------------------------------------------------------------------------------
Known Issues:
Spoiler:
Show
If automatic camera is on, Camera may ignore walls and ceilings
Some crashes are possible, but they should be rare. Please report them.
How to report a bug properly:
Always clarify on which Game and Mod version you're having issues.
If your game crashes, make sure to attach crash log. Bug report is almost useless without it.
I'm accepting only crash logs that were made with This or This mod.
Useless Reports without CTD Logs will be ignored!
If you somehow fixed your issue, always let others know how you did it: may help others with similar issue(s).
Update30.11.2023:
If you want to help with the mod development, we're currently looking for: - Experienced CK users that may do new location/full story quest that involves NPC's (since we're planning for full 3.0 quest someday) - experienced .DLL coders (for improving the .dll)
^ If you want to contact me: Discord: sermit or dm me through the server.
The latest patch seems to mess with part of true direction movement. When locking onto an enemy their torso squishes and stretches to a pretty large degree based on how big you are. Downgrading to version 3.0.2.2 fixed the problem for me. (Tested on a wolf and humanoid npc while at around 1.5x ish size. Shrinking reduced the anomaly until it wasn't noticeable near base size.)
Update True Directional Movement. Can't reproduce. We have 2 headtracking hooks and the one that breaks TDM shouldn't be used when you target lock someone, we read TDM behavior bool to prevent that but it was added in latest versions of TDM only.
Well somehow I did miss a TDM update, but even using the current version 3.0.2.3 and TDM's current version 2.2.6 the problem persists. It seems a bit less consistent, sometimes creating a big enough gap between you and the target will fix it until you lock on again. Dropping to version 3.0.2.2 continues to fix the problem entirely as far as I can tell.
Here are a few screenshots if it's of any help. https://imgur.com/a/oof-ouch-spine-R8pcWDd
You need to generate all TDM Behavior Files with Nemesis/Pandora, as well as enable all TDM options in Nemesis/Pandora since we depend of them. If you updated TDM and didn't update Behaviors - it won't fix the issue. Once again - i can't reproduce it.
Not sure if it's been asked before so here goes: Is there a way to edit the volume of the stomping sounds when you're big or at what height they start playing?
This is incredibly well done, you can tell a great amount of effort has gone into making it. The new UI in version 3.0 makes it so much easier to configure the different settings. I do have a suggestion for future improvement - maybe animations can be added for the tails of beast races? Right now they seem a bit stiff when crawling. Would be cool if they can be used for some kind of an attack as well, though that would probably require changes to the skeleton.
Will the Oblivion Remake also get this mod made for it too? Would love to see that in such high fidelity and all. Please do it, lol. An extremely detailed Giantess just sounds so attracting as an idea
Is there a way to cancel or stop animations? There have been many times me or my followers been stuck in animations with no target (either they died or somehow left)
So, weird question, but is there way to disable the changes to walking speed? While great for immersion most of the time, it makes it grueling to use any custom races that are smaller than normal, like the Fairy race mods.
Everything else about this mod is wonderfully adaptive and changeable, except this one aspect, unless I've missed something somehow.
1375 comments
(Report CTD only if you see GTSPlugin.dll inside crash log)
- If you know how to work with DLL/ want to help with the development, please contact me on the Discord. We would appreciate your help.
-DLL source code can be found here
----------------------------------------------------------------------------------------------------------------------------------------------
Known Issues:How to report a bug properly:
- Experienced CK users that may do new location/full story quest that involves NPC's (since we're planning for full 3.0 quest someday)
- experienced .DLL coders (for improving the .dll)
or dm me through the server.
If someone else wants to add VR compatibility and you're experienced enough - feel free to do it, but personally im not going to mess with that.
Tldr: Unless someone else does it: never.
We have 2 headtracking hooks and the one that breaks TDM shouldn't be used when you target lock someone, we read TDM behavior bool to prevent that but it was added in latest versions of TDM only.
It seems a bit less consistent, sometimes creating a big enough gap between you and the target will fix it until you lock on again. Dropping to version 3.0.2.2 continues to fix the problem entirely as far as I can tell.
Here are a few screenshots if it's of any help.
https://imgur.com/a/oof-ouch-spine-R8pcWDd
If you updated TDM and didn't update Behaviors - it won't fix the issue.
Once again - i can't reproduce it.
Is there a way to edit the volume of the stomping sounds when you're big or at what height they start playing?
Maybe a timeout if target is not found?
Just asking since I have a couple active characters and I only want to use this with one.
Everything else about this mod is wonderfully adaptive and changeable, except this one aspect, unless I've missed something somehow.