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A Witcher's Adventure
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Version1.41
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This page was last updated on 03 June 2023, 5:15PM
- Changelogs
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Version 1.410
- Fix: Fixed an issue that when Loading a preset from fiss, it wouldn't update the position of the UI bars.
- Fix: Fixed Ursine Basic Diagram wrong image proportion.
- Fix: Fixed Diagram quest objective appearing twice the first time you read a diagram.
- Fix: Ghouls / Alghouls won't bark like wolves anymore. THIS REQUIRES DAR (DYNAMIC ANIMATION REPLACER)
- Fix: Changed the color code of the Igni Stone Bonus Message to be in pair with the others.
- Adjust: Griffins / Archgriffins won't make dragon sounds while flying. THIS REQUIRES DAR (DYNAMIC ANIMATION REPLACER)
- Adjust: Alghoul's spines are much bigger now so it will be easier to differentiate them from regular ghouls.
- Adjust: Alghoul's Rage new damage increasement: +50% damage if below 50% health, +60% damage if below 40% health, +70% damage if below 30%, +80% damage if below 20% health, +90% damage if below 10% health.
- Adjust: Alghoul's Presence ability will now give nearby Ghouls 20 extra health and make them recover a smal portion of health per second.
- Adjust: Ghoul's Rage now gives +40% attack damage if below 40% health.
- Adjust: Drowner and Drowned Dead's fear effect when on fire duration Increased (5s -> 10s).
- Adjust: Drowner and Drowned Dead's Bleeding Damage won't trigger if the player has Regular Quen active.
- Adjust: Drowner and Drowned Dead's regular attack animation speed increased byt 33%. THIS REQUIRES DAR (DYNAMIC ANIMATION REPLACER)
- Adjust: Nekkers - Possibly fixed an issue that Nekkers would just keep their distance from the player instead of attacking.
- Adjust: Nekkers - Updated Nekker's Call for Help script and conditions (Nkker's won't call for help if they are affected by regular Axii).
- Adjust: Griffins/Archgriffins Scream damage increased (10 -> 50).
- Adjust: Archgriffins Acid damage increased (10 -> 50).
- Adjust: Griffins/Arch will remain more time on the ground instead of constantly flying.
- Adjust: Griffin are now light colored (light brown / white). They are slightly smaller than ArchGriffins.
- Adjust: Arch Griffins are dark colored (black / dark red).
- Adjust: Wraiths don't lose all their damage reduction when inside Yrden. It decreases to 45% damage reduction while affected by the sing. This also applies to all ghost npcs if you enable "Ghost Resistances" on MCM.
- Adjust: All monsters have less shiny skin.
- Adjust: All monster's textures were improved a liiiitle bit and were resaved in BC7 format.
- Adjust: The Diagram Quest is now a regular quest instead of misc quest.
- Adjust: Quen, Toxicity and Adrenaline bars will now have smooth animations when their values change, instead of 'jumping' to the new value.
- Adjust: Added an condition to prevent the sign widget keys to work while the player are in the middle of a dialogue.
- New: Added option on MCM to choose if Diagram quest markers appear after you read the first one or only after you find the map. (Default: only after map in found)
- New: Added a warning message to when you select FISS options on MCM (the warning will tell that the option takes times and asks you to wait for a second message saying it's finished - you can select "ok" or "cancel").
- New: Added option to make Toxicity/Adrenaline bars always active.
- New: Added option to make Sign's Widget always active.
- New: Activating the Witcher Medallion in your inventory (after you complete 'A Witcher's Adventure' quest) will open the Witcher Skill Tree, so you dont have to go to MCM every time to do so. If you use the mod Favorite Misc Items?, you can favorite the medallion and open activate it on favorites menu to make it even easier (Note: when activating it on inventory, it will auto-close inventory and open the skill menu. When on favorites menu, you need to manually close it for the witcher skill to open).
- Rework: The script that adds the Sign Spell / Bonus when the playermeditates at a Sign Stone won't be attached to the Activator anymore. It will now be handled by a perk and a quest. Being attached directly to the activator made so that it wouldn't update changes on the script on old saves.
- Rework: Mini rework of the Signs Widget: The Widget now has a circle background. The name of the sign is now below the icon. It also marks the current Sign Mode (R = Regular / A = Alternate) on the left sign of the icon.
- Rework: The MCM script has already more than 4k lines, so it was becoming difficult for me to navigate it and change/add stuff. I'm rebuilding it to be more readable for me and also improving it's layout and fixing typos/inconsistencies. All pages have been tweaked at least a little.
- Patch: Added Patch for Archery Gameplay Overhaul.
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Version 1.400
- Adjust: Improved the look of the diagrams. Now they will actually show the materials necessary to craft the swords. Also improved the swords images.
- Adjust: Removed the "Disable fast travel' option in MCM. There are other mods that handle this better.
- Adjust: After you craft a witcher potion, the Craft Menu will update (close and open again) to remove the crafted potion. ATTENTION: Controller players, check posts tab.
- Signs: Aard: Added a new keyword (GW_KYWD_CreatureIce) to ice creatures so they won't be affected by the new Aard Effect.
- Signs: Aard: Only Enhanced and Superior regular aard can destroy wall barriers (it was described like that in the perk but basic aard was also destroying the walls)
- Signs: Aard: Superior Aard no longer improves damage. Instead, enemies affect by aard will deal 20% less damage with weapons for 10 seconds (removed old effect).
- Signs: Axii: Enhanced Axii no longer increases signs duration. It now removes the level cap for the sign to work on enemies (no more "Too strong for Axii" message).
- Signs: Axii: Superior Axii now damages targets magicka/stamina and magicka rate/stamina rate for 30 seconds (regular version).
- Signs: Axii: Added in both perks (enhanced/superior) description the increased 'Axii's bonus on dialogues' that was missing before.
- Signs: Axii: Axii branch perk - it now makes the axii bonus on dialogue improve alongside it's duration (handled by the system below). Also, if the last target affected by Axii's mind control dies, you receive 1 point of stamina permanetly (bonus to prices remains).
- Signs: Igni: Animals/creatures that have fur and npcs wearing fur armor will keep burning for some time after being hit. Creatures made of wood (spriggans) will also be affected by this (Enhanced and Superior Version).
- Signs: Igni: Add new keywords (GW_KYWD_CreatureFur and GW_KYWD_CreatureWood) to right creatures so they will be affected by new Igni's effects.
- Signs: Igni: Enhanced Igni won't increase damage dealt to enemies armor (it will remain 25% of fire damage)
- Signs: Igni: Superior igni now ignores target's resistance to fire.
- Signs: Igni: Add fire resistance to all igni's effects that were missing them.
- Signs: Igni: Igni branch perk now gives a 40% chance of creating a explosion at the targets location if it gets hit by igni while already burning (removed old effect).
- Signs: Quen: Decrease Quen's base duration (30s -> 20s).
- Signs: Quen: Enhanced Quen doesn't increase it's duration anymore. It now has the old superior quen effect (shield strenght is half of caster's health points).
- Signs: Quen: Superior Quen new effect: it reflects 50% of absorbed damage back to the attacker.
- Signs: Quen: Quen branch perk now will heal the caster by 20% of absorbed damage (removed old effect).
- Signs: Yrden: Enhanced Yrden doesn't improve Sign's duration. It now grants immunity to slow effects for the duration of the Sign.
- New: Signs damage/duration will now be handled (improve) by a new system that counts how many times you used a sign, as well as your witcher level.
- New: Aard extinguishes Igni's flames. Also added an option on MCM to toggle this on/off.
- New: Some creature patches are already included in the main file (Cannibal Draugr, Draugr Upgrades and Improvements, Bogmorts and Wendigos/Howlers).
- MCM: Toxicity now has it's own page.
- MCM: Added multiple new sign stats you can check on 'Stats and Relationships' page
- MCM: Added a new page to save/load your settings using FISSES
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Version 1.390Beta
- From Hotfix 3.9: Fixed Sign Quen not registering physical/magical damage if you change sign mode while it's active.
- From Hotfix 3.8: Fixed and prevented the bug in which even if you chose the Dunmer mage, the other one goes to the fortress in her place.
- Bug Fix: Fixed a critical bug that would prevent the character from changing spells while the Sign's Widget is active.
- Bug Fix: Fixed Enhanced/Superior Axii not removing Alghoul's Reflect Damage.
- Bug Fix: Fixed Destructable Ice Barrier Mesh being extremely bright.
- Bug Fix: Fixed objective of returning to get Aerondight from Kaer Mage not being completed.
- Adjust: Improved scripts that handle blacksmith/court wizards orders to create/rune witcher weapons.
- Adjust: Kaer Fendargh Blacksmith will have separate dialogue options for regular/mastercrafted weapons.
- Adjust: Less visible Quen's Shield is now incorporated in the main file.
- Adjust: Decresead polygon count Woman Bust Statue and added the option to disable it on MCM (I think it won't be necessary. Polygon count on the caollision mesh was drastically reduced..
- New: Kaer Fendargh Mage will now be able to rune witcher weapons.
- New: Kaer Fendargh's Blacksmith and Mage will sell stuff / create and rune witcher weapons for half the price of regular blacksmiths/court wizards.
- Kaer Fendargh: Moved Blacksmith/Builder quarters and Mage Tower to the area that was previosly inaccessible (following the path after the stone bridge, to the right of the fortress).
- Kaer Fendargh: Created a new access to the prison.
- Kaer Fendargh: Reorganized the front area of the fortress.
- Kaer Fendargh: Tweaked occlusion planes for better performance.
- Kaer Fendargh: Main Hall was reorganized again.
- Signs: Aard: Unrelenting force decreased (15 -> 10 Regular / 10 -> 5 Alternate)
- Signs: Aard: Large foes will now be sttagered and receive half damage on both Regular and Alternate modes (before - no stagger, full damage on regular, 0 damage on Alternate)
- Signs: Aard Branch Perk will now give a 50% chance of freezing the target(s) for 5 seconds on Both Regular and Alternate modes.
- Misc: Source folder is now outside of BSA
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Version 1.380Beta
- Bug Fix: Last patch I introduced some 'dialogue checkpoints' to conversations with Arrald and the Blacksmiths. After you go trough a few lines, if you exit the dialogue, you won't have to start it all over again, and instead start in the 'checkpoint'. Some of thoses were not appearing at the right time, so I fixed all of them.
- Bug Fix: Fixed some typos in dialogues and conditions for them to show up.
- Bug Fix: When doing the Quest 'Kaer Fendargh' (and going to Kaer Fendargh Worldspace for the first time), Arrald and the Blacksmiths would appear there and stand still in their positions. This should not happen now.
- Bug Fix: Vampires were given the "Specter" tag erroneously in last version.Fixed it now.
- Adjust: The script that handles the courier quest to deliver the letter of people you can hire was adjusted to be more reliable, specially if you remove the note from the notice board before getting the responses.
- Adjust: Removed Obsolete options from the 'debug page'
- New: You relationship with the people you hire now affect the prices of things they sell.
- New: Added MCM option that shows a message once the courier start looking for you to deliver the job letters responses.
- New: Added MCM option to change the effect shader from potions (3 options - regular - subtle - none)
- New: You can now hire a Mage. The quest will automatically start if you already rebuilt the mage quarters.
- New: Aerondight can now be restored by the mage you hire.
- Kaer Fendargh: Mage quarters redecorated.
- Kaer Fendargh: Main Hall receveied a new wall (dividing it in two) to improve performance.
- Kaer Fendargh: Multiple adjusts to existing occlusion planes / added a lot of new ocllusion planes to improve performance.
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Version 1.370Beta
- Bug fix: Black Blood Potion was poiting to two unused keywords. Fixed both.
- Bug Fix: Superior White Honey Potion was not giving Witcher Experience. Fixed.
- Adjust: Necrophage Oil was renamed to 'Necroplasma Oil'.
- Adjust: The mod now adds it's 'ActorType' keywords using scripts. All Oils and Silver Swords are now more consistent in their caracterization of affected creatures.
- Adjust: Khajiit and Argonian are now affected by Hybrid Oil instead of the Hanged Man Oil.
- Adjust: More Axii dialogue options for NPCs added by this mod. Axii chance of success on those NPCs was overhauled.
- Adjust: Reworked almost all Arrald lines in Quest 03 - Time for Some Changes.
- Adjust: Reworked almost all blacksmiths lines in Quest Witcher's Forge.
- Adjust: Reworked almost all guards/bandit lines in Quest Helping a Friend.
- New: You can now adjust the amount of gold you ask to Jarls directly during the dialogue. You can swap between this mode and the older one using the MCM.
- New: Created the foundation for a relationship system for the mod's NPCs and the player. (For now the only actual feature from thsi is that depending how you answer Arrald before hiring him, the prices of the rooms will change a bit).
- New: More options to control the XP gain for Witcher Skill on MCM.
- New: New MCM Page: Relationships and Stats.
- Kaer Fendargh: Redecoration of the Library.
- Kaer Fendargh: Redecoration of the War Room.
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Version 1.360Beta
- From Hotfix 3.5: Fixes the bug described on Sticky post.
- From Hotfix 3.6: Fixes a wrong collision marker at the stairs of the Lighkeeper's tower.
- From Hotfix 3.7: Blacksmith quest should now start for old saves that have the Blacksmith quarters built.
- Fixes: Improved Gerard's journal (changed some words, fixed typos).
- Improvement: Rewrote some lines of the bandit in the Arrald's quest to make the conversation have more sense.
- Improvement: Improved the note you find on the bandit corpse during 'Kaer Fendargh' quest.
- Improvement: New visual effect for High Toxicity (the screen will create a "double vision" effect).
- Improvement: Added option on MCM to change high toxicity effect (for now options are health damage per second or stamina regeneration 90% slower).
- Improvement: Made a separate perk to manage Aerondight increased damage to monsters (instead of being managed by the Witcher Silver Sword Perk)
- New: Made the two possible blacksmith you can hire have different bonuses to witcher mastercrafted weapons. (and added option on MCM to swap the bonuses if you'd like.
- New: Added option on MCM to set minimal player level requirement for witcher monsters to spawn in Skyrim.
- Fix: This should fix problems with the notes in the Notice board.
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Version 1.350Beta
- From Hotifx 3.4: Aard won't affect large creatures. Added recipes for Mastercrafted Runed Swords.
- From Hotifx 3.3: Fixed Sign Quen Alternate blocking potions.
- From Hotifx 3.2: Fixed the signs requiring 75 Stamina to cast even if you changed the value in MCM.
- Bug Fix: Fixed Sign Axii's cost not going down if you took the perk "Witcher Heavy School - Griffin".
- Bug Fix: Fixed one destructable wall not going down after you used Aard on it.
- Bug Fix: Fixed one destructable ice wall not going down after you used Igni on it.
- Bug Fix: Fixed Witcher Senses Configuration Quest running twice when you start a new game.
- Improvement: Re-recorded 3 Arrald lines: "I'll need to add the trip cost to the price", "I hope you don't mind me staying in this tower" and "we should do one room at a time".
- Improvement: Added new lines for Arrald to serve as shortcuts so you don't need to go through all the dialogue again. Ex: if you talk to him for the first time in Kaer Fendargh, but don't have the gold to build the first room, you won't have to go thorugh all the dialogue again, there will be a option to go directly to the room dialogue.
- Improvement: Quest 'A Witcher's Adventure' will now have quest markers for the passage to Kaer Fendargh.
- Improvement: Scripts for the diagrams were rebuilt to be more reliable. Now the quest to find the diagrams will advance when you read a diagram, not when you open it's container.
- Improvement: Quest marker of a diagram's container will now disappear after open it. (This may not work on existing saves if the quest is already started)
- Improvement: Removed unused records from the esp.
- Adjust: Reorganized Arrald's packages between the base actor and his quests. (Arrald will now approach you in Rorikstead even if you haven't read his letter)
- Adjust: Changed 'Right Side tower' to 'Eastern tower' on the dialogue to rebuild the rooms.
- Adjust: MCM option to Disable/Enable Map Fast travel will be locked while map is open to avoid being selected by mistake.
- Adjust: Water Essence now only has 33% chance of appearing on dead drowners.
- Adjust: Make impossible to meditate at a Sign Stone if there are enemies nearby.
- Adjust: Disabled player controls while meditating, otherwise jumping/sheathing could break the animation.
- New: Witcher Potions will now show their toxicity in their description.
- New: Added option on MCM to enable Witcher XP from any sword/greatsword.
- New: The size of the bars (Quen Shield, Adrenaline, Toxicity, Skill) is now adjustable on MCM.
- New: Added option on MCM to automatically unequip a witcher signs after it is casted.
- New: Room prices are now adjustable on MCM. Default price of all rooms have been increased (won't change on a existing save).
- New: New Quest "Witcher's Forge". It will start once you have the Blacksmith Quarters restored. (should start automatically on an existing save that has the quarters done)
- New: Mastercrafted swords now need to be bought from the Blacksmith you hire on the quest "Witcher's Forge". Wolf Skull was removed from Kaer Fendargh.
- Kaer Fendargh: Closed holes on the ground around the exterior patio.
- Kaer Fendargh: Removed the destructable wall on the Kitchen's corridor. Once you restore the kitchen, the area where the wolf skull was in will be restored as well.
- Kaer Fendargh: The area where the builder cart is will now have a roof after you rebuild the exterior area.
- MCM: 'Witcher Options' renamed to 'Abilities Options'
- MCM: New page - "Equipment Options'
- MCM: Reorganized the pages in alphabetical oder. (expect for the 'Debug and Shortcuts' page, which remain last)
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Version 1.340Beta
- From Hotfix 3.1: Fixed Toxicity and XP not working after you reach Witcher level 100.
- From Hotifx 3.0: Fixed the conditions of the NPCs-use-witcher-weapons and the Iron/Steel-weapons-with-witcher-properties features.
- Bug fix: Fixed quest "Time for some changes" lacking one of the dialogue options (War Room), which prevented the room to be rebuilt and the quest completed.
- Bug fix: Fixed arrows on the roof of Main Hall having the quiver models instead of the arrows.
- Bug fix: Fixed Potion Full Moon (Enhanced and Superior) not working correctly.
- Bug fix: Fixed wall in the Deposit not breaking when using Aard on it. (just one of the walls, the other is still closed)
- Bug fix: Added a missing keyword to Aard to prevent it from affecting large creatures.
- Improvement: New footprint models for Witcher Senses.
- Improvement: Multiple layout and script changes on MCM.
- Improvement: Multiple changes in quests logs/scripts.
- Improvement: All Arrald's lines were rewritten and he is now fully voiced with the help of xVASynth.
- Improvement: Fixed some holes in the ground on Kaer Fendargh's patio.
- New: Added temper recipe for Aerondight.
- New: New quest that will start randomly while you are rebuild the fortress. You will need to finish it before continue to rebuilt the rooms. Fully voiced with help of xVASynth.
- New: Arrald will become a merchant after you complete the above quest.
- New: Witcher Senses and quest messages will now be message boxes. (Can be turned back to notifications on MCM)
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Version 1.330Beta
- Mesh Fix: Reduced Triangle Count of 'Ship inside Bottle' model (Grandmaster Room).
- Mesh Fix: Fixed floating ornaments of Desk model (Grandmaster Room).
- Mesh Fix: Fixed Seams on Glass Window models.
- Mesh Fix: Candelabras and Chandeliers will now have fire on the -some (to avoid high fps drops)- candles.
- Fix: Typos and substitution of the word "percent" for "%" in the mod's messages.
- Kaer Fendargh: Added Smelter (after you rebuild Blacksmith Quarters)
- Kaer Fendargh: Redecorated Grandmaster's Room. Now the room will change dramatically after you rebuilt it.
- Kaer Fendargh: There are now 4 chests around the fortress from which you can collect a piece of armor. 2 of them can be found right after you get to the fortress and the other two will become avaliable after you restore the right room. No markers, you will have to look for them.
- Added one new armor, the "Witcher Armor" with assets from Armor of Intrigue (permission was given). Armor is male only (can be used by females but will look strange).
- Adjust: If you change the witcher sign using the favorites or magic menu while the widget is visible, the sign shown in the widget will change to match the new one.
- Rework: Changed how tha toxicity level of vanilla potions is calculated. Is now: [(Potion's price * Mult1) + (Potion's duration * Mult2) + (Potion's magnitude * Mult3) + Bonus] You can change the multipliers values and/or diable each variable on the MCM.
- MCM: MCM's "Witcher's Options" page reorganization.
- MCM: MCM's "Debug and Shortcuts" page small layout changes.
- MCM: New Debug option: You can now add the Witcher Signs and skip the Sign Stone hunting. This option can also be used if for some reason you meditated at a sign stone and didn't get the sign.
- Witcher Abilities will be restarted every time you load the game. This helps avoiding the Ability Condition Bug if you don't have "Bug Fixes SSE" installed.
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Version 1.320Beta
- Bug Fix: Correct the position of some wood beams that were clipping with the ceiling in the Main Hall.
- Bug Fix: Fixed "Whitcher" typo on MCM.
- Kaer Fendargh: The window glass on Kaer Fendargh will appear only after you restored the room they are located. There are now 5 new window models.
- MCM: Added a debug option to start "Time for some Changes" if it doesn't automatically start after "Kaer Fendargh".
- MCM: You now have an option to make NPCs benefit from the damage/critical chance of the Witcher Weapons when using them.
- MCM: You now have an option to make all iron/steel/silver weapons have the damage/critical chance from witcher weapons (same as basic-witcher version)
- Weapons: Added one extra keyword to all Witcher weapons for consistency with the two changes above.
- Added cough sound to Poison Mist (the same from poison blooms)
- Perk: Killer Instinct now have a new slider on MCM to choose the maximum health percentage the target must have for the perk to work. Default is 30% of maximum health. Setting it to 100% will make it how it was before. Setting it to 0 will effectively disable the perk effect.
- Perk: Killer Instinct description updated.
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Version 1.310Beta
- MCM: You can now change the Stamina Cost of Signs.
- Bug Fix: For some reason the script for the Diagram Hunting Quest was missing, which would prevent the quest to work properly.
- Bug Fix: Typo fixes on Perks descriptions.
- Rework: Sign Quen Alternate Effect now works like the Regular Version. A bar (light blue) will appear and the sign will absorb magical damage.
- Rework: Witcher Swords can be bought from any blacksmith and can be runed on any court wizard. (This is up since version 1.3, but I forgot to add it to the description)
- Rework: Witcher Skill progression now follows the vanilla formula. It will be much easier to advance the skill on lower levels. Around level 60 it will strart to be more difficult to improve level than before.
- Rework: Buying witcher perks now require only one Witcher Skill point, but you gain one every three levels instead of every level. This is changes virtually nothing, but the cost of 1 Skill Point makes it compatible with 'Custom Skills Framework'.
- Implemented the 'Custom Skills Framework' system for those who want to use it
- Adjust: Bear and Viper School Perks will work with any sword/greatsword.
- Adjust: Aard and Igni projectiles are now "Cone" instead of "Missivel", meaning it will behave properly with the effect and will be easier to hit enemies. (This was supposed to be on version 1.3, but I didn't know how to make cone projectiles work with the destructable walls. Not it's all working fine)
- Added a workaround to prevent condition bug, but I highly suggest that you install "Bug Fixes SSE"
- From Hotfix 2.7: Improvements to Older saves handling.
- From Hotfix 2.71: Third Quest not starting fix.
- From Hotfix 2.8: Fixed issue with Arrald face mesh.
- From Hotfix 2.8: Adjustment to Sign Quen to prevent it from permanently decreasing magic damage.
- From Hotfix 2.9: Fixed Arrald not taking the gold to rebuild rooms.
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Version 1.300Beta
- From Hotifx 2.4: Typo fixes.
- From Hotifx 2.5: Fixed Sign's Widget keys not working. Fixed Feline Basic sword mesh.
- From Hotfix 2.6: Fixed White Gull wrongly named Alo Wine. Fixed Perk Killer Instinct not being selectable.
- Fix: Fixed 'Monster Claw' wrongly named 'Nekker Claw'.
- Fix: Fixed collisions of the Tower wall and pillars, so you won't go through / float above them.
- Fix: Changed text of Sings Stones from "Meditate" to "Absorb Power" to avoid confusion with the Meditation Power.
- Fix: Fixed a bug that lets you activate a sign stone multiple times while you are meditating, breaking the quest to get to Kaer Fendargh.
- Rework: Changed shader for the Witcher Senses Power (Flora) / Power is gained through a quest / Witcher Senses perks were overhauled.
- Mesh Change: Reduced the size of the Sign Art on Player's hand by 50% so it won't cover half of the screen on 1st person.
- Mesh Change: New models for Monster Tooth, Monster Claw, Monster Bone, Monster Brain, Monster Liver, Monster Eye, Drowner Brain, Nekker Eye, Witcher Mortar, Nekker Heart, White Gull, Golem Heart, Elemental Essence
- Script Change: Improved Alternate Signs and Sign Widget scripts. (widget will automatically appear/disappear after 1 second pressing the key (no need to 'release' the key for it to appear anymore)
- Spell Change: Toxicity Health damage effect now appears in the UI.
- Weapons Change: Added temper recipes for swords. (Toggle on MCM)
- Weapons Change: Change how the silver/steel perks work for witcher weapons.
- Quest: Added Markers to Diagram's Chests. (after you find the first one / find the map)
- Quest: Absorbing Sign Stone's power and camera-shaking "I'm sensing something" message now require newly added Witcher Medallion (togglable on MCM).
- Quest: Improved the quests to craft/rune witcher swords. (the quest is visually the same, but it's using more reliable scripts)
- Quest: Added an dialogue option to ask for more gold to the jarl when you receive a new bounty quest. (Gold amount adjustable on MCM)
- MCM: New Page (Quest Options).
- MCM: New Page (Kaer Fendargh Options).
- MCM: New Debug Options.
- MCM: New General (renamed to Witcher) Options.
- Kaer Fendargh: Fortress and Swamp are finished.
- Notice Board (for now there is one in Riverwood and it works for one porpuse only)
- Changed Location of the corpse in Helgen. Is now right after the bridge that collapses with the ceiling.
- Quest Fix: Improved the scripts of the quest that manages witcher ingredients on vendors.
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Version 1.295Beta
- From Hotfix 2.2: Fixes the Mastercrafted Altar bug that prevented you from getting the new sword while displaying the "I should take my sword first" message. If you already have this bug: type in the console "Set GW_GLOB_MastercraftAltar_WaitingTake to 0"
- From Hotfix 2.3: Fixes a bug which prevents you from choosing the perks if you're using an old save. Disable and Reenable the debug option in MCM.
- Bug: Fixed a critical bug which was preventing the more/less damage of witcher swords to work at all.
- Bug: Fixed Killer Instinc Perk activating with Yrden (it will now only active with swords/greatswords).
- Kaer Fendargh: Most furniture previously placed on the forest on version 1.29 is now hidden in preparation for the rebuild quest implementation.
- Kaer Fendargh: Some layout changes on the Main Hall
- Kaer Fendargh: Added spider sacks and broken furniture to most of the rooms.
- Kaer Fendargh: Deposit door is now unlocked.
- Rework: Horker School Bonus - when you are hit when blocking, the attacker will stagger and have 70% of the damage reflected back to him. 10sec cooldown
- Rework: Basic Potions can now only be crafted once (previously they could be crafted until you first crafted their enhanced versions)
- Added: Dwemer Spirit - This alcohol can be bought in Markarth's Inn (if on a new save) and found on dead bandits/forsworn. Used to craft basic-level potions (replaces ale)
- Added: Alcohest - This alcohol can be crafted using the Witcher Mortar. Used to craft enhanced-level potions and replenish all potions through Meditation (replaces Ale)
- Added: White Raffard Potion
- Added: Superior-level potions. These potions require the perk 'Superior Alchemy' to be crafted.
- Added: New Superior-level Alchemy Ingredients (Aether, Quebrith, Rebis, Rubedo, Vermilion and Vitriol) in addition to the existing ones (Albedo and Nigredo). These ingredients now require the perk 'Enhanced Alchemy' to be crafted.
- Added: White Gull - This alchol can be crafted using the Witcher Mortar (requires perk 'Enhanced Alchemy'). Used to craft Superior-Level Potions and Superior Alchemy Ingredients.
- Potion: Black Blood - Duration decreased (60s Basic / 90s Enhanced)
- Potion: Black Blood - If drank by a vampire the potion will cause 300 points of damage to health.
- Potion: Black Blood - Added chance of enemy staggering after hitting the player. (Enhanced version)
- Potion: Blizzard - Duration decreased (45s Basic / 60s Enhanced)
- Potion: Blizzard - Decreased number of potions crafted/replenished (2 Basic / 3 Enhanced)
- Potion: Full Moon - Duration decreased (50s basic / 180s Enhanced)
- Potion: Golden Oriole - Bypassed Skyrim's limitation of 80% poison resist. Potion will now block 100% of damage as stated.
- Potion: Maribor Forest - Duration decreased (60s Basic / 120s Enhanced)
- Potion: Petris' Philter - Duration decreased (60s Basic / 120s Enhanced)
- Potion: Swallow - Duration decreased (40s Basic / 60s Enhanced)
- Potion: Swallow - Changed effect from HealRateMult to HealRate, fixed values on potion's description. Added a pause of 4 seconds on the effect if the player is hit.
- Potion: Tawny Owl - Duration decreased (60s Basic / 90s Enhanced)
- Potion: Tawny Owl - Changed effect from StaminaRateMult to StaminaRate, fixed values on potion's description.
- Potion: Thunderbolt - Duration decreased (60s Basic / 120s Enhanced)
- Potion: White Honey - Decreased number of potions crafted/replenished (1 Basic / 2 Enhanced)
- Better textures for witcher Ingots.
- Better bottle meshes and animated liquid textures for Witcher Potions / Ingredients /Oils
- Reduced Witcher Runes size by 33%
- Signs Adjust: Aard and Igni now have 20% more range on all levels.
- Signs Adjust: You won't spend stamina if you miss the target when using Axii.
- Weapons Adjust: Silver and Steel weapons of the same school uses the same texture for their scabbards.
- Oils Adjust: Oils now last 4 in-game hours.
- MCM adjust: some layout adjustments on a couple of pages (Monsters / General options)
- MCM addon: Bonus damage by adrenaline level is now adjustable on MCM.
- MCM addon: percentage of damage Sign Quen (regular) blocks is now adjustable on MCM.
- MCM addon: changed ENB option on MCM with more possibilities. Might need to be set again.
- Fixed wrong Fade flag of Kaer Fendargh's Windows glass
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Version 1.29Beta
- Fixed Sign Stone adding the base Sign again instead of the Bonus.
- Changed Layout of Kaer Fendargh (check comments section for more info).
- Fixed Witcher Senses Condition. You can have it active while walking now (will be casted out when sprinting).
- Fixed wall barriers script which prevented them from being destroyed.
- Replace Griffin Mesh with the ones from 'The Griffin Mod' (check credits tab).
- Fixed Witcher Container Script (only onw diagram will show per container).
- Added an option to MCM to select Killer Instinct % chance of triggering.
- Added an information on the MCM to see how much health you gained from the Bear School Bonus.
- Prevents a bug which doesn't let you cast sign Quen. (From Hotfix 2.0)
- Added an area where you can upgrade your witcher weapons to mastercrafted version inside Kaer Fendargh.
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Version 1.25Beta
- Blood Rune Rework: Enemies will do 50% less physical damage for the duration.
- Fire Rune Adjust: increased health damage from 2 to 4 per second.
- Posion Rune Rework: Enemies will be paralyzed for 5 seconds (10 with 'Double Runes' perk).
- Fixing Sign Bonuses (from Sign Stones) duration (8 in-game hours)
- Enhanced Potions adjust: Craft 4 instead of 3. Recover a maximum of 4 instead of 3 through meditation.
- Meditation Adjust: No longer "Drink to That' perk in order to recover the maximum number of potions.
- Drink to That Perk Rework: Renamed to 'Witcher's Vigor'. After meditating you receive a boost on your maximum stamina for 3 in-game hours.
- New cubemaps and specular texture for Witcher Swords (now they have a more metal look).
- Tweaks to Runed Swords meshes for better metal-look (they are less shiny than their normal version).
- Witcher Diagram Container Adjust: Added a few lines to container's script.
- Witcher Ingredient Adjust: Change Golem Heart texture.
- Witcher steel swords are now 2-handed.
- Adjustments to the ini file and 'Ghost Resistances'.
- Adjustments to Ghouls and Wraiths abilities.
- Fixed bug with Wraith shader appearing on the Player.
- Witcher Maintenance message will only appear when mod is actually updated instead of everytime you load the game.
- MCM Menu update: Some options will need to be selected again (Sign Menu's keys and Witcher Equipment Mode)
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Version 1.2Beta
- Aard Rework: Regular version now uses unreleting force instead of Stagger, Alternate version uses weaker unrelenting force on all NPCs around the caster.
- Igni Rework: Alternate version now Creates an eexplosion that affects all NPCs around the caster. (It also fixes the bug reported by lleary07 on "Bugs" tab)
- Quen Adjust: Quen now blocks 70% of damage while active, instead of 100%
- Quen Visual: Added a shield-sphere around the caster while under the effect of Quen
- Yrden Adjust: Alternate version of Yrden won't stop working in the middle of the battle (or don't work at all)
- All Signs: Bugfixes on scripts.
- All Signs: The description for the Regular and Alternate effect of the Signs will be shown together when you select the spell on the Magic Menu
- Alternate Signs Rework: Signs were separated in two spell (Regular and Alternate), which you could swap when using the Alternate Signs perk. Now I merged them into one spell, and the effects have a condition to be triggered depending of the Sign Mode , making the process faster. (more information about it on Mod's Description)
- Added an widget that shows which sign you have equipped, and allows you to change to the next or previous sign (alphabetical order) by pressing a button.
- Monsters: Griffins now have triple their older base health, and block 10% of physical damage.
- Monsters: Fixed monsters leveled lists which contained wrong ingredients.
- Witcher Ingredients: Fixed Golem's heart not appearing on apothecaries and overhauled the witcher ingredients leveled list for vendors.
- Witcher Ingredients: Now Elgrim's Elixir in Riften will also have witcher ingredients, in addition to Arcadia in Whiterun.
- Kaer Fendargh: Fixed some flickering textures on some parts of the ceiling.
- Kaer Fendargh: Perks not yet chosen on the Skill and Mutagen Stone will be much more visible now, specially if you use an ENB or Lighting mod.
- Witcher Equipment: Added an option on the MCM Menu to remove the Skyforge requirement if you chose to craft the swords.
- Witcher Equipment: Tweaked all 256 meshes of Witcher Swords for better visuals.
- MCM: Changed the slider increment for Witcher Bars from 0.5 to 1
- MCM: Changed some header's names
- MCM: Added the number of player's current Witcher points avaliable to spend at the Skill Tree for checking.
- Witcher Potions: Increases the duration of all witcher potions to 2 minutes (basic) / 4 minutes (enhanced)
- Witcher Potions: Fuxed Potions blizzard not working under various conditions.
- Witcher Potions: Doubled the Toxicity of Witcher Potions, but also added options on MCM to change the values.
- Witcher Potions: Changed Bear Claws to Troll Fat on Witcher Oils' recipes.
- Witcher Toxicity: Player Has a chance of becoming paralyzed if toxicity is high (toggable on MCM)
- Witcher Leveling/Toxicity/Adrenaline: Bugfixes on scripts.
- Witcher Skill: Changed Witcher's Resistances and Witcher's Immunity perks names (Iron Stomach and High Metabolism).
- Witcher Skill: High Metabolism now gives 75% resistance to poison and diseases instead of 100%.
- Fixed Sign Stone not activating a second time to give the Sign Bonus. (From Hotfix 1.6)
- Hopefully fixed Potion Blizzard not working with perk "Killer Instinct". (From Hotfix 1.7)
- Second attempt to fix Blizzard and "Killer Instinct". (From Hotfix 1.71)
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Version 1.1 Beta
- Added maintenance quest to add Meditation Power to those who already have meditated at the 5 Witcher Stones before Hotfix 1.5.
- Fixed problem that would prevent you from removing branch perks from the Mutagen Wall.
- Added new conditions to prevent Yrden triggering on followers.
- Fixed problem hen drinking White Honey potion or meditating, in which Toxicity would not go down and you would lose health forever. (From Hotfix 1.0)
- Partially Fix a problem that would make you unable to cast spells when on low Stamina. Problem still persists if you have Sign Igni (Alternate) equipped. (From Hotfix 1.1)
- Fixed Sign Quen's problem in which shield would not go down when you were hit by an unarmed attack. (From Hotfix 1.2)
- Fixed Sign Yrden making friendly actors attack you when cast. (From Hotfix 1.4)
- Meditation Power is now unlocked after you meditate at all the Witcher Sign Stones. Meditation perks overhauled to adjust to this new system (check mod's description for details). (From Hotfix 1.5)
- Changed Quen's (Alternate) effect (check mod's description for details). (From Hotfix 1.5)
- Added new options to the MCM (checks mod's description for details). (From Hotfix 1.5)
- Fixed some holes in the ceiling of Kaer Fendargh. (From Hotfix 1.5)
- Grammar fixes. (From Hotfix 1.5)
- Fixed Cooldown and Stamina Cost of Enhanced/Superior version of Witcher Signs that were not working properly. (From Hotfix 1.5)
- Fixed Sign Quen's shield not disappearing after hitting 0 points on Enhanced/Superior versions. (From Hotfix 1.5)
- Fixed Drowner's Bleed effect stacking with itself. (From Hotfix 1.5)
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Version 1.0Beta
- Initial Release
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- Author's activity
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June 2023
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03 Jun 2023, 5:15PM | Action by: Gardden
File added
'A Witcher\'s Adventure 2.0 - Alpha [version 0.1]'
July 2022
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30 Jul 2022, 3:44AM | Action by: Gardden
Attribute change
'File \'A Witcher\'s Adventure 2.0 - Pre-Alpha\' description changed.'
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30 Jul 2022, 1:46AM | Action by: Gardden
File added
'A Witcher\'s Adventure 2.0 - Pre-Alpha [version 0.000004]'
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15 Jul 2022, 8:47PM | Action by: Gardden
File added
'A Witcher\'s Adventure 2.0 - Pre-Alpha [version 0.000003]'
March 2022
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16 Mar 2022, 2:48AM | Action by: Gardden
File added
'A Witcher\'s Adventure 2.0 - Pre-Alpha [version 0.000002]'
January 2022
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15 Jan 2022, 3:08PM | Action by: Gardden
File added
'A Witcher\'s Adventure 2.0 - Weapons and Basic Signs ONLY [version 0.000001]'
December 2021
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08 Dec 2021, 10:48PM | Action by: Gardden
File added
'A Witcher\'s Adventure - BSAs [version 1.0]'
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06 Dec 2021, 2:13PM | Action by: Gardden
Attribute change
'File \'A Witcher\'s Adventure - Weapon Patch - DX Witcher Swords (ESPFE Version)\' category changed to Old versions.'
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06 Dec 2021, 2:13PM | Action by: Gardden
Attribute change
'File \'A Witcher\'s Adventure - Grass Patch - Northern Grass\' category changed to Old versions.'
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06 Dec 2021, 2:13PM | Action by: Gardden
Attribute change
'File \'A Witcher\'s Adventure - Grass Patch - Kyne\'s Grass\' category changed to Old versions.'
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06 Dec 2021, 2:13PM | Action by: Gardden
Attribute change
'File \'A Witcher\'s Adventure - Gameplay Patch - Wonders of Weather\' category changed to Old versions.'
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06 Dec 2021, 2:13PM | Action by: Gardden
Attribute change
'File \'A Witcher\'s Adventure - Gameplay Patch - Smithing Oils\' category changed to Old versions.'
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06 Dec 2021, 2:12PM | Action by: Gardden
Attribute change
'File \'A Witcher\'s Adventure - Gameplay Patch - Realm of Lorkhan\' category changed to Old versions.'
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06 Dec 2021, 2:12PM | Action by: Gardden
Attribute change
'File \'A Witcher\'s Adventure - Gameplay Patch - Predator Vision\' category changed to Old versions.'
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06 Dec 2021, 2:12PM | Action by: Gardden
Attribute change
'File \'A Witcher\'s Adventure - Gameplay Patch - Experience\' category changed to Old versions.'
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06 Dec 2021, 2:12PM | Action by: Gardden
Attribute change
'File \'A Witcher\'s Adventure - Gameplay Patch - Alternate Start Live Another Life\' category changed to Old versions.'
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06 Dec 2021, 2:12PM | Action by: Gardden
Attribute change
'File \'A Witcher\'s Adventure - City Patch - The Great Town of Ivarstead\' category changed to Old versions.'
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06 Dec 2021, 2:12PM | Action by: Gardden
Attribute change
'File \'A Witcher\'s Adventure - City Patch - Cities of the North Dawnstar\' category changed to Old versions.'
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06 Dec 2021, 2:12PM | Action by: Gardden
Attribute change
'File \'A Witcher\'s Adventure - Armor Patch - Team TAL\'s Nilfgaardian Armor\' category changed to Old versions.'
August 2021
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23 Aug 2021, 5:48PM | Action by: Gardden
Attribute change
'Description changed.'
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- Mod page activity
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November 2024
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24 Nov 2024, 6:50PM | Action by: mysticbiga62
Untracked
'A Witcher\'s Adventure'
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24 Nov 2024, 6:59AM | Action by: Adventurion
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'A Witcher\'s Adventure'
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23 Nov 2024, 5:58PM | Action by: D3Funtik
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'A Witcher\'s Adventure'
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21 Nov 2024, 5:52PM | Action by: Talavi
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'A Witcher\'s Adventure'
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20 Nov 2024, 11:35AM | Action by: blackbloodx86
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19 Nov 2024, 12:10PM | Action by: RainbowGent
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'A Witcher\'s Adventure'
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18 Nov 2024, 6:11AM | Action by: Raith888
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18 Nov 2024, 2:21AM | Action by: Raith888
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'A Witcher\'s Adventure'
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17 Nov 2024, 2:21PM | Action by: IMACOCOUNAT
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'A Witcher\'s Adventure'
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17 Nov 2024, 4:24AM | Action by: thetgmgod2
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'A Witcher\'s Adventure'
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16 Nov 2024, 11:21AM | Action by: thetgmgod2
Tracked
'A Witcher\'s Adventure'
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16 Nov 2024, 2:50AM | Action by: MasterJingYan
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'A Witcher\'s Adventure'
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14 Nov 2024, 10:32AM | Action by: thetgmgod2
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'A Witcher\'s Adventure'
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14 Nov 2024, 12:31AM | Action by: Ssuchieh
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13 Nov 2024, 5:39PM | Action by: carnorjax
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'A Witcher\'s Adventure'
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11 Nov 2024, 12:51AM | Action by: jhuerec
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'A Witcher\'s Adventure'
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06 Nov 2024, 2:29PM | Action by: phileaschen
Endorsed
'A Witcher\'s Adventure'
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05 Nov 2024, 4:08PM | Action by: RhoWolfe666
Tracked
'A Witcher\'s Adventure'
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05 Nov 2024, 1:47AM | Action by: yuexiecy
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'A Witcher\'s Adventure'
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04 Nov 2024, 5:35PM | Action by: LeoTheLion31495
Tracked
'A Witcher\'s Adventure'
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