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- Changelogs
-
-
Version 6.0.0
- This is a maintenance update to fix some common bugs and bugbears to bridge the gap until a planned 7.0.0 content update.
- Fix issue where max perks was 1 higher than the actual amount of perks, preventing players from attaining the achievement for a full Vampire Lord perk tree.
- Abilities - Dominate: Reduce magnitude from 25% -> 10% and duration from 25% -> 15%.
- Abilities - Moonlit Waters: Remove conditional waterwalking. (Due to the Skyrim condition bug, long term conditional effects will eventually start to glitch out.)
- Abilities - Still Heart: Reduce magnitude from 25% -> 10%.
- Hemomancy - Blood Brand: Reduce damage per second from 5 -> 3. (Blood spells were balanced for the fact that they do not stack with themselves; however, this disadvantage was nullified once their damage grew high enough to one hit enemies.)
- Hemomancy - Blood Garden: Reduce damage per second from 10 -> 8.
- Hemomancy - Blood Scourge: Reduce damage per second from 20 -> 15.
- Hemomancy - Blood Seed: Reduce damage per second from 6 -> 4.
- Perks - Lamae's Pyre: Reduce damage per second from 75 -> 50.
- Rank rewards - Blood Knight: Increase Stamina cost from 50 -> 100. (The ability to stagger and feed for an instant kill when starving should require SOME Stamina investment.)
- Rank rewards - Eye of the Predator: Now uses illusion spell target selection, making it work on more targets.
- Rank rewards - Mytherceria: Changed effect from changing the rate of day and night -> shrinking the window of sunlight by one hour at dawn and dusk, this also applies to Vampire Lord form. (There is a follower mod that pops up an error message about game corruption whenever the timescale is changed by any amount. This message is incorrect, but scares users who did not read the compatibility notes.)
- Vampire Lord - Blood Storm: Increase explosion radius from 5 -> 10 feet.
- Vampire Lord - Raze: Fix Blood of the Ancients effect stealing Magicka instead of Stamina.
- Vampire Lord - Royal Bloodline: Now grants the correct stats (250 each in H/M/S) at level 50+.
- Vampire Lord - Tremble: Now has the correct radius.
- Adding a changelog entry because the Nexus has issues processing it.
-
Version 5.17.0
- Recompile every last script to work around Creation Kit bug that broke a random selection of scripts for absolutely no reason because the scripts were not touched in years.
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Version 5.16.2
- Recompile some more scripts to work around Creation Kit bug.
- Profaned Sun: Change visuals to fix green orb issue that suddenly appeared without any changes in 5.16.0 thanks to Creation Kit bug.
- Sigh.
-
Version 5.16.1
- Recompile scripts to fix integrity error due to Creation Kit bug.
-
Version 5.16.0
- [ADVERTISEMENT] Fancy a more modern and lightweight V++ experience? Sacrilege: https://www.nexusmods.com/skyrimspecialedition/mods/42408
- Seducing Dexion should no longer fail randomly.
- Moonlit Waters: No longer erroneously lost below Sated.
- Potence: Value is now correct at all hunger stages.
- Trespassing Curse: No longer erroneously lost below Sated.
- Vampire's Will: No longer has incorrect duration at hunger stage 2 and 3.
- Vampire Lord - Foster Childe: Now correctly turns the Elder race into Nord Vampires.
- Sommelier: Quest is now correctly completed even when the required number of drainings is met by using a Potion of Hemomancy.
- Fix error in unused magic effect.
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Version 5.15SSE
- This update fixes the most commonly reported bugs and balance issues.
Vampire
- Renamed ranks to Fledgeling > Blooded > Mistwalker > Nightstalker > Nightlord > Nightmaster for lore friendliness.
Vampire Abilities
- Renamed Tainted Blood <- Whore of Morrowind. (Did people complain about this? Yes, of course they complained.)
- Dolmen Haunt: Removed Magicka and Stamina bonus near a standing stone. (This feature resulted in several ITMs and also edited each standing stone reference to add a persistent flag.)
- Fortitude: Is now correctly removed from your character when you become cured; added priority feature so if you are using the latest versions of Summermyst and Andromeda, the lowest cost rez effect is activated first.
- Masquerade: Fixed bug causing people to aggro after you shift from Vampire Lord back to blood starved vampire.
- Misfortune: Increased cooldown after a target trips from 10 -> 30 seconds.
- Moonlit Waters: Is now briefly removed from your character when hunger stage changes as a workaround for the condition bug.
- Trespassing Curse: Is now briefly removed from your character when hunger stage changes as a workaround for the condition bug; the magic effect is now hidden when you are not trespassing.
- Vicissitude: Reduced Hemomancy bonus from 50% -> 25%.
- Wassail: Is now correctly removed from your character when you become cured; updated description.
Hemomancy
- Several spells no longer erroneously use a very bright casting light.
- Blood Ankh: Explosion no longer hits the caster.
- Blood Garden: Explosion no longer hits the caster.
- Blood Scourge: Area effect spread no longer hits the caster.
- Borrowed Time: Damage over time component is now affected by magic resistance; dual casting is no longer erroneously disabled.
Vampire Lord Perks
- Starving Artist: Now correctly applies to Borrowed Time.
- White Wolf: No longer affects the Summon to Molag's Court power. (This eliminates the degenerate strategy of drain killing one enemy after another without actually fighting them and farming a very large number of Kiss of Death stacks.)
Misc
- Two unused perks (Defy the Sun, Rule Through Fear) now have valid quest stages, preventing a useless warning when checking the mod for errors.
- Removed ITMs.
Note: Other mods that modify the VampireQuestScript (including many Sacrosanct compatibility patches) will need an update to include the condition bug workarounds. If they are not updated, the above workaround will not work.
- This update fixes the most commonly reported bugs and balance issues.
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Version 5.11SSE
- Misc
- Fixed outdated script in Special Edition version of Sacrosanct.
- Misc
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Version 5.10SSE
- Vampire Ranks
- Is now officially called "ranks" instead of "age" (some rocket brain decided age as a mechanic didn't make sense and therefore I was "retarded" even though it is literally in Vampire: The Masquerade. ¯\_(ツ)_/¯).
- Mytherceria: implemented workaround for Skyrim script bug that would cause it to randomly disappear on feeding.
- Sense Vitae: no longer erroneously works on corpses.
- Summon to Molag's Court: now also counts as a Calm effect.
- Vicissitude: reward description is now correct.
Vampire Abilities
- Wassail: now correctly ends when leaving combat while Sated; removed HelpMessage.
Vampire Spells
- Vampiric Drain: damage is now correct at thirst stage 2.
Hemomancy
- Blood Scourge: to fix a rare crash, the explosion no longer reapplies the damage to targets that are already affected; removed annoying visual effect.
Blue Blood
- Masquerade: now immediately removes aggro, not just the next time you become Blood Starved.
Vampire Racials
- Lavish Brutality: no longer uses an invalid magic effect. (Not retroactive.)
Vampire Mechanics
- Renamed the Sanguinare Vampiris ability that keeps track of thirst -> Vampire.
- Fixed Vampire not being removed when cured.
Vampire Lord
- Now always heals 100 points when reverting to mortal form so you (hopefully) don't instantly die.
- Conjure Gargoyle: no longer affected by spell absorb on self; NPC version now summons the correct gargoyle.
Vampire Lord Perks
- Embrace the Beast: fixed description to reflect that it buffs Flaywind.
- Foster Childe: no longer forces a race change, but just changes the target's eyes; visual effects are no longer lost when the target actor's 3D is reloaded.
Misc
- Preparations for Hunter Hunted to be added in 6.00.
- Vampire Ranks
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Version 5.06SSE
- The past days have been a flurry of iterations, but I'm fairly happy with this one. It's 5.04 but with starved powers again.
Vampire Powers
- Added Blood Revel.
- Added Obfuscate.
- Added Flaywind.
Crafting
- Added Elixir of Thirst (Vampire Dust + Void Salts)
Age
- Added King Among Kine.
- Removed Lamae's Shroud.
- Eyes of the Predator: now drains a flat 10 hp/sec regardless of difficulty level.
- The past days have been a flurry of iterations, but I'm fairly happy with this one. It's 5.04 but with starved powers again.
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Version 5.04SSE
- The process of banging 5.x into shape continues. It turns out that having access to thirst on command means unlimited combat drains from stage 3 onward, which was a problem. (Of course I was aware of this when I implemented them, but the apparent unpopularity of combos in Apocalypse led me to believe it would not be a significant issue. I was wrong.)
Also, there were too many 1/day powers with dubious usefulness cluttering up the powers list, and the fact that they could be reset by feeding and cauldroning yourself back down was the final nail in their coffin.
These changes take effect the next time you feed.
Vampire Abilities
- Swapped Fortitude and Presence: Presence is now available from stage 1-3 and Fortitude is now available on stage 1 only.
Vampire Powers
- Swapped Blood Cauldron and Vampire's Command: Vampire's Command is now available from stage 1-3 and Blood Cauldron is now available on stage 1 only.
- Vampire's Seduction is now available at all hunger stages.
- Removed Flaywind.
- Moved Obfuscate to Age rewards as Lamae's Shroud.
Age
- Added Lamae's Shroud.
- Removed King Among Kine.
- Summon to Molag's Court: Feeding now resets the cooldown.
Vampire Lord Perks
- Embrace the Beast: no longer says it affects Flaywind.
- Foster Childe: fixed script error that prevented it from turning the target into a VampireRace.
This is the Final Death of the somewhat misunderstood charming-vampire-to-feral-vampire progression (due to the large number of people who interpreted this as "you get stronger as you starve" and requested reverse progression) but a starving vampire build is still viable with abilities such as Dance with the Beast and the Embrace the Beast perk. I intend to continue to support the feral playstyle going forward.
Flaywind will be reimplemented as part of the Hunter Hunted update as a powerful Hemomancy spell for starved vampires.
- The process of banging 5.x into shape continues. It turns out that having access to thirst on command means unlimited combat drains from stage 3 onward, which was a problem. (Of course I was aware of this when I implemented them, but the apparent unpopularity of combos in Apocalypse led me to believe it would not be a significant issue. I was wrong.)
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Version 5.03SSE
- Another minor update following the very large update 5.00. If you are updating from 4.03 or earlier and don't know what's in 5.00 or how to update, please consult the changelog on the Nexus (under "logs").
One issue that may lead to the frequent complaints about "no reverse progression" is that Obfuscate is 1/day and changes into Nightwalk which is at will. At will powers are much more popular than 1/day ones, so this can feel like you're going from not having a power to having a power. I swapped them.
Vampire Powers
- Swapped Nightwalk <-> Obfuscate.
- Nightwalk: increased duration from 15 -> 20 seconds; now shuts down regeneration while active.
- Flaywind: increased Health absorb per second from 15 -> 20.
- Another minor update following the very large update 5.00. If you are updating from 4.03 or earlier and don't know what's in 5.00 or how to update, please consult the changelog on the Nexus (under "logs").
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Version 5.02SSE
- Updating Sacrosanct is hard because of the large number of scripts that are not automatically included by the archiver tool. 5.00 had a missing script, and 5.01 could not be downloaded from the Nexus for a long while.
Vampire Powers
- Flaywind: increased Health absorb per second from 10 -> 15.
Misc
- Fixed missing script. - Vampire Powers
- Flaywind: increased Health absorb per second from 10 -> 15.
- Updating Sacrosanct is hard because of the large number of scripts that are not automatically included by the archiver tool. 5.00 had a missing script, and 5.01 could not be downloaded from the Nexus for a long while.
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Version 5.01SSE
- Unfortunately, the release of 5.00 and Aged Like Wine was overshadowed by yet another number of complaints about "no reverse progression". Since these complaints seem to focus on the fact that starving swaps out powers with new powers that are not obviously worse (in addition to all the penalties you get, which usually gets disregarded in these discussions) I updated them to make sure that your power set when fed is clearly superior.
Vampire Powers
- Flaywind: reduced duration from 30 -> 15 seconds.
- Nightwalk: reduced duration from 30 -> 15 seconds.
- Obfuscate: increased duration from 20 -> 60 seconds.
= Vampire's Command: increased duration from 30 -> 60 seconds.
- Unfortunately, the release of 5.00 and Aged Like Wine was overshadowed by yet another number of complaints about "no reverse progression". Since these complaints seem to focus on the fact that starving swaps out powers with new powers that are not obviously worse (in addition to all the penalties you get, which usually gets disregarded in these discussions) I updated them to make sure that your power set when fed is clearly superior.
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Version 5.00SSE
- The Aged Like Wine update: a major upgrade that adds aging, overhauls the powers and abilities, and adds more consequences.
While every effort was made and functionality implemented to make upgrading painless, issues might occur upon upgrading. Keep a backup.
This update prioritises getting the new core mechanics into the hands of players as fast as possible. Some planned features that do not tie into those mechanics (notably "The hunter hunted") are not yet implemented and will be added in a future update, though the assets are already in place. Many unused records are scattered around; these will also be cleaned up later.
As usual, Bethesda.net will be updated in a few days. (Bethesda.net offers no rollback option, updates may result in downtime as the mod slowly propagates to the file servers, and console players are not interested in being guinea pigs. Therefore it is not a good idea to involve Bethesda.net in major updates until they are confirmed stable.)
Feeding
- For consistency's sake, hunger is now called "thirst" (to avoid overlap with Survival Mode) and the thirst stages have names: Sated, Thirsty, Parched, Blood Starved.
Age
A new mechanic and a twist on the age/rank mechanic in other vampire overhauls. Being a vampire for a prolonged period of time advances your vampire rank and grants bonuses. This effect is not directly tied to "Days as a Vampire" and is modified by various acts such as feeding and draining.
You gain age for the following acts:
- Each hour awake: +1 hour (being a vampire, you do not age while asleep)
- Feeding: +1 hour
- Draining: +24 hours
Upon reaching the following thresholds, you become older:
- Fledgeling: start
- Neonate: 5 days
- Blooded: 15 days
- Ancilla: 30 days
- Nightmaster: 70 days
- Elder: 150 days
- ...
Gaining a rank unlocks a choice of 13 abilities and powers:
- Blood Bond
- Blood Knight
- Cauldron of Fire
- Dance with the Beast
- Eyes of the Predator (power)
- Harvest Moon
- King Among Kine
- Night of the Wolf
- Oberon's Grail
- Path of Humanity
- Summon to Molag's Court (power)
- Vicissitude
- Wicked Wind (power)
Abilities
Feed to apply these changes.
- Added Fortitude at stages 1-2-3.
- Added Wassail at stages 2-3-4.
- Resist Toxins has been removed and replaced with vanilla Resist Poison and Resist Disease, ensuring compatibility with CACO.
- You now keep Sanguinare Vampiris as a vampire. It tells you which thirst stage you are in, as well as your rank progression.
- Moonlit Waters: Now reset each time you feed. This serves as a workaround for the ability condition bug in Skyrim.
- Kiss of Death: updated description.
Powers
- Added Blood Cauldron.
- Removed Mytherceria.
Blue Blood
- Moved the following Blue Blood reward abilities to the Age system. If you have them unlocked, they will be converted into their Blue Blood replacements and you can unlock them again as part of the Age system. (Unfortunately, the new Mytherceria may not be retroactive. Please use "help mytherceria" and "player.removespell xx0FFAC6" with the ID you get back, then close the console for a second and then "player.addspell xx0FFAC6" to reset it.)
--- Blood Knight
--- Night of the Wolf
--- Vicissitude
- Added Sense Vitae.
- Added Masquerade.
- Added Mytherceria. (This is different from the removed power with the same name.)
- Renamed Wassail -> Potence.
- Eyes of the Moon: Increased magnitude bonus to Vampire's Seduction from 30 -> 50 levels.
- Arch-Curate Vyrthur is now a valid Blue Blood target. (This is not retroactive.)
- Updated Blue Blood feed message.
- Now correctly classified as a vampire quest.
Racial Abilities
- Renamed Tainted Bloodline -> Whore of Morrowind.
Hemomancy
- Added three new Hemomancy spells. If you already have Hemomancy spells, they will be replaced with the spells that now sit in the same spot in the progression list.
--- Added Blood Garden.
--- Added Blood Scourge.
--- Added Borrowed Time.
- A HelpMessage now explains hemomancy when you Drain a victim for the first time.
Racial Abilities
- Bitter Sap: now also comes with -100% poison resistance to make it actually useful.
Vampire Lord Abilities
- The Fortify Health effect is now added before Weakness to Sunlight and removed after it, reducing the likelihood of an unexpected death at low Health.
Vampire Lord Perks
- Reworked Blood Bond -> Foster Childe: In addition to making the target a potentially follower and marriage partner, now also turns the target into a vampire and removes faction based hostility. (The original Blood Bond is now an Age reward in case you don't like vampires.)
- Dragon at Midnight: updated description.
- Embrace the Beast: updated description.
- White Wolf: updated description.
Mechanics
- If the target is essential, the Drain option is no longer hidden but instead fails and explains why. There is also a HelpMessage for those who don't read notifications.
- Hunger check now occurs every 6 -> 3 hours, but there's now some randomness involved in dropping down to the next hunger stage.
- A HelpMessage is displayed the first time you become hungry.
Misc
- Updated vampire feed notification.
- Updated invalid script notification.
There is a large number of users who put Better Vampires and the patch on top of Sacrosanct, either don't know or don't care that this removes most Sacrosanct features and breaks the rest, and complained about the "error in Sacrosanct". The new error message should make it more obvious that it is someone else's problem.
MCM
- Added option: Age Speed.
- Added option: Fortitude: Disable.
- Added option: Kiss of Death: Applies to Potions of Blood.
- Added option: Wassail: Attribute Loss
- Added option: Wassail: Disable HUD/Inventory
- Added option: Wassail: Cause Aggro
- Added option: Trespassing Curse: Disable
- Updated several descriptions. (Not retroactive.)
Type "setstage ski_configmanagerinstance 1" to reset your MCM.
- The Aged Like Wine update: a major upgrade that adds aging, overhauls the powers and abilities, and adds more consequences.
-
Version 4.05SSE
- Misc
- Added support for Survival Mode.
- Misc
-
Version 4.04SSE
- Misc
- Fixed some water flow records.
- Misc
-
Version 4.03SSE
- Quests
- Blue Blood: the quest now gives each of its targets a debuff that makes Vampire's Seduction work on them regardless of level.
---
Note: the expanded MCM (and configuration power) will come in the next major update. As of now, there aren't enough entry points to make it worth it. Most people seem to want a configuration power to opt out of penalties, and I'm not actually sure offering people an easy way to do so before they even start playing is beneficial, for the same reason a power that asks you "do you want to receive 500000 gold" would be a bad idea. Vampirism is supposed to be a curse until you master it, and having to keep yourself fed OR ELSE is part of that curse, as opposed to prancing around like Edward Cullen with all the sparkles and none of the ugly stuff.
Until I figure this out, type set SCS_Mechanics_Global_DisableSunDamage to 1 or set SCS_Mechanics_Global_DisableHate to 1 (the latter only kicks in after you feed).
- Quests
-
Version 4.02SSE
- Potions
- Elixir of Embracing no longer works if you are disease immune (read: a werewolf).
Misc
- The invalid script error message now gives the correct names of the scripts.
- Potions
-
Version 4.01SSE
- Vampires
- Fixed issue that could prevent Draining in some scenarios.
- Vampires
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Version 4.00SSE
- The second half of the major update.
Ideally, use player.setrace [Racename]Race before upgrading, then player.setrace [Racename]RaceVampire after upgrading. If you are not yet a vampire, don't worry.
Also, make sure you are not at hunger stage 4 (don't have Mockery of Life).
Vampires
- No longer erroneously able to feed on ghosts.
- Frost spells and effects are now 20% stronger, while fire spells and effects are 20% weaker.
- The Beast: updated description.
- Mockery of Life: now also prevents Health regeneration, ensuring life steal is the ONLY way to heal at hunger stage 4 (aside from feeding).
A bonus to jump height has been requested a few times, but requires SKSE. With most SSE users being on consoles, this is not an option. Vampire Lord is immune to fall damage and can glide with Wings of the Strix.
I tested a "stage 5" that would slowly deal damage, but dropped it because players could get stuck in an unwinnable state (Seduction on cooldown and none of the alternate feeding perks unlocked) or at least be forced to abandon ship and run to civilisation. In the end, if you want to play a blood starved "ghoul" build with Embrace the Beast and lifesteal, you should be able to, and not be punished for it.
Spells
- The basic spells (Vampiric Drain, Vampire's Will) are no longer removed from your favourites when your hunger stage changes.
Perks
- Embrace the Beast: now also includes 25% bonus attack damage; parity update to match the basic vampire spell update.
Blue Blood
- Blood Knight: now allows combat feeding regardless of equippd weapons.
- Daywalker: fixed minor issue.
- Tooth and Claw: updated description.
- Vicissitude: updated description.
- Wassail: changed attack damage bonus from 10-40% based on starvation -> 15% (or 30% at stage 1).
Scripts
- Transforming into a Vampire Lord or progressing to another hunger stage now heals 100 points, preventing instant death due to sun damage in some scenarios.
- Hunger now checks every 6 hours instead of every 12 hours, improving accuracy.
- The error message when calling VampireChange() with an unknown race now states that it is an error message.
MCM
You may want to open the MCM, close it and wait for a bit to give SkyUI a chance to update it.
- Added "Disable Elemental Affinity".
- Added "Time Between Hunger Stages".
- Added "Disable Blood-Starved Aggro".
- Added "Disable The Hunter Hunted".
- Added "Reverse Vampiric Drain Progression".
- Added "Disable Weakness to Sunlight".
- Removed redundant "Janky Feed".
Note: While Better Vampires offers more customisation options, Sacrosanct vampires are meant to have a lower power level until Vampire Lord. Vampirism is not the X-gene, it is supposed to be a curse, and I believe mechanics are a better way to communicate this than just giving the player a large number of spells.
- The second half of the major update.
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Version 3.02SSE
- Blue blood
- Night of the Wolf: now also enables sneak feeding.
- Blue blood
-
Version 3.01SSE
- Misc
- Added scripts that were missing in 3.00.
- Misc
-
Version 3.00SSE
- Quests
- After your first feeding, you gain the "Blue Blood" quest. It enables you to gain 7 unholy abilities by feeding on marked targets: Wassail, Blood Knight, Eyes of the Moon, Tooth and Claw, Night of the Wolf, Vicissitude, Daywalker.
Blood magic
- Blood Brand: DoT is now correctly affected by Starving Artist and Make Them Beautiful.
- Profaned Sun: reduced damage per second from 50 -> 40 and slightly increased cost.
Abilities
- The Beast: updated description.
Perks
- Blood Bond: now also correctly modifies relationship rank so the NPC wants to marry or follow you; updated description.
- White Wolf: improved level bonus to Vampire's Seduction from 15 -> 30.
- Fixed maximum number of perks being off by one.
Misc
- Feeding on Dexion is now always possible regardless of hunger stage ("Enthrall").
- Refactored feed script, moving all duplicate code into a separate quest for easier maintainability.
- Now performs a check when installed or updated to 3.00 and throws a warning if the vampire quest scripts have been overridden.
MCM
Next update will add a lot more MCM options.
- Quests
-
Version 2.03SSE
- Hemomancy
- Curtain Call: no longer has a race condition that results in it blocking itself.
- Hemomancy
-
Version 2.02SSE
- Mechanics
- Will now give you the Vampire Feed perk using a quest, ensuring it will be applied even if it can't update an ability.
- SetAttackActorOnSight() no longer called in DLC1VampireCastleLocation. (Note: vanilla bug.)
- Added entry point for potential Kiss of Death/The Beast on Potions of Blood.
Mortal form abilities
- The Beast: no longer reduces your stats, it merely doesn't increase them.
Mortal form powers
- Vampire's Command: regenerated scripts to try and fix the game ignoring them; "Die" now contains a failsafe that kills the target if the animation fails.
- Vampire's Sight: duration is now unlimited.
Mortal form spells
- Vampiric Drain: now grants Destruction experience.
Vampire Lord abilities
- Stagger Attack now only applies to power attacks.
Vampire Lord spells
- Raze: changed Damage Health component from 50-150 -> 60-100 (75-125 for Blood Storm).
Vampire Lord perks
- Blood Storm: now also updates your current levelled spell when the perk is taken, so it doesn't revert to Raze after landing until you leave Vampire Lord form; carried over Raze changes; now scales with character level (after you first lose the spell).
- Dragon at Midnight: now also grants a royal cape.
Hemomancy
- Blood Ankh: now reenables AI after disintegrating the target.
- Curtain Call: now correctly granted when you take the perk.
Misc
- Forwarded water data in modified cells.
- Mechanics
-
Version 2.01SSE
- Racial abilities
- Dolmen Haunt: added missing conditions to prevent feeding on everything.
- Racial abilities
-
Version 2.00SSE
- Here is the big update. Music video: https://www.youtube.com/watch?v=YjIg5lrbEwU
/!\ After updating, please feed.
Reverse progression
- Reworked the distribution of powers, depending on your feed stage: you now have 3 powers per stage, but they change one by one as you go through the stages.
- Reworked the scaling of abilities, depending on your feed stage.
Mechanics
- Reverted intolerance mechanics to vanilla implementation (you still draw aggro at stage 4 and as a vampire lord, but this now uses vanilla scripted mechanics).
Abilities
- Added abilities Presence, Kiss of Death, The Beast, Mockery of Life.
- Moonlit Waters: no longer activates while swimming.
Racials
- Jeweled Scales: fixed missing script.
- Dolmen Haunt: activating a standing stone now counts as feeding. (Please remove and add the Dolmen Haunt spell.)
Powers
- All powers are Novice spells in their respective schools.
- Removed Mindwipe.
- Renamed Embrace of Shadows -> Obfuscate.
- Vampire's Command is now a regular power.
- Obfuscate: reduced duration from 60 -> 30 seconds.
- Flaywind: now correctly flagged as a Destruction spell.
- Lamae's Pyre: now looks a bit like balefire.
- Vampire's Seduction: updated description; now correctly flagged as an Illusion spell.
Vampire Lord perks
- Added Embrace the Beast.
- Removed Vampire's Command.
- Blood Storm: increased Magicka cost from 15 -> 20.
- Dragon by Midnight: no longer kills you when you forsake vampirism.
- Maelstrom: spell now preloads correctly; spell is no longer stuck in your hand if you land with it equipped.
- Make Them Beautiful: no longer explodes essential actors.
- Tremble: fixed power not being applied in some circumstances.
- White Wolf: updated description to match the new reverse progression mechanics.
Vampire Lord mechanics
- Gaining a new vampire lord perk point due to a vampire lord power bite now increases the number of blood points required for the next point by the correct amount.
- No longer sends a transformation crime event when in DLC1VampireCastleLocation.
Hemomancy
- Spells are no longer removed when you turn into a Vampire Lord.
- Blood Brand: now has the correct level.
- Profaned Sun: fixed green sphere in Special Edition.
- Vampiric Drain: now actually a novice spell instead of nothing.
Quests
- Removed useless init script.
To do in upcoming updates
- Vampire's Sight compatibility with ENB/Predator Vision.
- Test and potentially fix Curtain Call.
- Here is the big update. Music video: https://www.youtube.com/watch?v=YjIg5lrbEwU
-
Version 1.02SSE
- Special Edition: the gift that keeps on giving. What is this now.
Mechanics
- The bsa now ACTUALLY CONTAINS SCRIPTS. I have no idea what happened and why the CK chose to omit this apparently not very important element
- Special Edition: the gift that keeps on giving. What is this now.
-
Version 1.01SSE
- Mechanics
- Fixed condition so aggro (stage 4/vampire lord) is now correctly turned off in DLC1VampireCastle locations.
- Regenerated vampire feed script in case of issues in Skyrim Special Edition.
- Mechanics
-
- Author's activity
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October 2024
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12 Oct 2024, 12:38AM | Action by: EnaiSiaion
File added
'Sacrosanct - Blood and Snow Compatibility Patch [version 6.0.0]'
July 2023
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20 Jul 2023, 1:29PM | Action by: EnaiSiaion
Changelog added
'Change log added for version 6.0.0'
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20 Jul 2023, 9:57AM | Action by: EnaiSiaion
Changelog added
'Change log added for version 6.0.0'
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20 Jul 2023, 9:54AM | Action by: EnaiSiaion
File added
'Sacrosanct 6.0.0 [version 6.0.0]'
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20 Jul 2023, 9:47AM | Action by: EnaiSiaion
Attribute change
'Description changed.'
May 2021
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30 May 2021, 8:44PM | Action by: EnaiSiaion
Attribute change
Description changed.
December 2020
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08 Dec 2020, 10:55PM | Action by: EnaiSiaion
Changelog added
Change log added for version 5.17.0
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08 Dec 2020, 10:55PM | Action by: EnaiSiaion
File added
Sacrosanct 5.17.0 [version 5.17.0]
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07 Dec 2020, 6:50AM | Action by: EnaiSiaion
Changelog added
Change log added for version 5.16.2
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07 Dec 2020, 6:46AM | Action by: EnaiSiaion
File added
Sacrosanct 5.16.2 [version 5.16.2]
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07 Dec 2020, 6:15AM | Action by: EnaiSiaion
Changelog added
Change log added for version 5.16.1
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07 Dec 2020, 6:15AM | Action by: EnaiSiaion
File added
Sacrosanct 5.16.1 [version 5.16.1]
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06 Dec 2020, 10:24PM | Action by: EnaiSiaion
Changelog added
Change log added for version 5.16.0
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06 Dec 2020, 10:22PM | Action by: EnaiSiaion
File added
Sacrosanct 5.16.0 [version 5.16.0]
April 2019
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23 Apr 2019, 7:40AM | Action by: EnaiSiaion
Mod edited
Sacrosanct Compatibility Notes
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23 Apr 2019, 7:31AM | Action by: EnaiSiaion
Mod edited
Sacrosanct Compatibility Notes
November 2018
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25 Nov 2018, 8:21PM | Action by: EnaiSiaion
Mod edited
Sacrosanct Compatibility Notes
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05 Nov 2018, 4:25PM | Action by: EnaiSiaion
Permission change
Author changed their permission instructions.
Bug tracker set to locked.
October 2018
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03 Oct 2018, 3:17PM | Action by: EnaiSiaion
Attribute change
file visible to the public
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03 Oct 2018, 7:03AM | Action by: EnaiSiaion
Attribute change
file hidden from public viewing
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- Mod page activity
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May 2025
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03 May 2025, 2:40PM | Action by: AlexOfRohan
Tracked
'Sacrosanct - Vampires of Skyrim'
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03 May 2025, 2:28PM | Action by: jarNLD
Endorsed
'Sacrosanct - Vampires of Skyrim'
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03 May 2025, 1:58PM | Action by: shardmc1
Tracked
'Sacrosanct - Vampires of Skyrim'
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03 May 2025, 12:21PM | Action by: CWDDZ
Endorsed
'Sacrosanct - Vampires of Skyrim'
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03 May 2025, 9:57AM | Action by: pred900
Endorsed
'Sacrosanct - Vampires of Skyrim'
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03 May 2025, 3:21AM | Action by: SayHey2daddy
Tracked
'Sacrosanct - Vampires of Skyrim'
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03 May 2025, 2:39AM | Action by: Willnukes
Endorsed
'Sacrosanct - Vampires of Skyrim'
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03 May 2025, 12:34AM | Action by: xStrix
Endorsed
'Sacrosanct - Vampires of Skyrim'
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02 May 2025, 11:33PM | Action by: tyoln18
Endorsed
'Sacrosanct - Vampires of Skyrim'
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02 May 2025, 11:03PM | Action by: hyperskuncho
Tracked
'Sacrosanct - Vampires of Skyrim'
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02 May 2025, 11:03PM | Action by: xVengeance83
Tracked
'Sacrosanct - Vampires of Skyrim'
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02 May 2025, 8:10PM | Action by: Chevy937
Tracked
Sacrosanct - Vampires of Skyrim
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02 May 2025, 7:39PM | Action by: Aale
Tracked
'Sacrosanct - Vampires of Skyrim'
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02 May 2025, 7:35PM | Action by: RogueKite
Tracked
'Sacrosanct - Vampires of Skyrim'
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02 May 2025, 7:32PM | Action by: iudushka89
Endorsed
'Sacrosanct - Vampires of Skyrim'
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02 May 2025, 7:19PM | Action by: cephyr09
Untracked
'Sacrosanct - Vampires of Skyrim'
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02 May 2025, 6:51PM | Action by: trickyoriginal
Endorsed
'Sacrosanct - Vampires of Skyrim'
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02 May 2025, 6:30PM | Action by: dragonborn1958
Tracked
Sacrosanct - Vampires of Skyrim
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02 May 2025, 6:10PM | Action by: krasnal47
Endorsed
'Sacrosanct - Vampires of Skyrim'
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02 May 2025, 3:05PM | Action by: SalientMe
Tracked
Sacrosanct - Vampires of Skyrim
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