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This page was last updated on 12 October 2024, 7:43PM
- Changelogs
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Version 6.8
- Added support for Whiterun Windows textures, I created a new resource so one can easily replaced the window pattern when Whiterun texture is being used to cast window shadows, I also replaced most of the 3D models I was relying on previously with the new plane.
- Added support for Tomato's Whiterun windows new texture and included it into the FOMOD as an optional choice just like with Mrf's Solitude.
- Fixed the null fade value for candlelight spell
- Tweaked Avanchnzel first cell occlusion and Lux lighting to fix a vanilla freeze
- Reworked Windhelm Hall of the dead cell lighting
- Reworked a bit a few vanilla worldspaces, ancestor glade, moss mother cavern and eldergleam
- Replaced a DLC dwemer mesh with a previous one to fix potential crashes
- Fixed light leaking in Solstheim great hall vanilla cell
- Fixed a nordic ruin mesh that was causing a crash in Unslaad
- Tweaked a bit Clear Spring lighting and Added no water reflection tags
- Disabled a few plane markers in Understone Keep
- Small fixes to Solitude Blue Palace Stairs mesh
- Resized most Understone Keep fog beams so they aren't Breaking anymore because of engine limitations
- Improved a bit Bthardamz second cell lighting and fixed a few broken VFX
- Tweaked a bit Blackreach lighting at cell start
- Fixed a flickering and improved overall lighting in Arkngthamz DLC cell
- Fixed a missing BSX flag in a BYOH mesh
- USSEP latest version patch has been updated to the 4.3.2 version of the mod
- Added greyscale shaders to the no ENB version of the Rolling fog FX
- Added more meshes to the ice cave fix pack, some were missing and thus causing glowing rock here and there
- Fixed a few things in the Mzaft tower dwemer mesh for Dwemer Glass users
- Fixed the farminnintend05 mesh (both vanilla and parallax) wrong collision stairs sound and also a structure issue with a redundant shader
- Reworked a bit the kid's bedroom in Hearthfire content to fix vanilla missing lighting and improved a bit the whole thing
- Addd a multibound in castle Volkihar so that occlusion wasn't messing with a wall mesh
- Reduced a bit the amount of beams in Whiterun House of Graymane
- Added a new optimized DLC Fort Dawnguard mesh
- (Quick update) Nothing have been changed, I only tried to restore an old version before I update it. Uploading was a pain though so report anything broken with that version in case of datas have been damaged or are missing
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Version 6.7.2
- Added a manual option for the latest USSEP version patch and the Bitterblade Hollow cell
- Tweaked Solitude Sawmill interior cell so window lighting is a bit more consistent
- Restored the missing Telvanni lift VFX in Solstheim tower
- Optimized an additional DLC2 nordic ruin mesh for lighting since it was needed for the Hammet Dungeons patch
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Version 6.7.1
- Fixed Detailed rugs Common rug 12 collision, its origin wasn't set at 0 and it was also using the wrong material
- Replaced the no shadow giant campfire with a no ENB version so no non vanilla asset is required when using it
- Improved Darkshade cell lighting and fixed a flickering
- Updated Apocrypha worldspace directional ambient lighting and changed a bit the lighting at the boss fight area
- Replaced the custom Solitude temple brazier mesh with SMIM version, improved its UVs and replaced the cubemaps with vanilla ones so dynamic ENB cubemap works out of the box
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Version 6.7
- Fixed som remaining HH mesh parallax issue
- Fixed a BYOH mesh collision
- Tweaked a bit Ragged Flaggon wet mist beam to reduce the clipping with water
- Removed the portal strict flag from most farmhouse templates to prevent lighting issues in some modded content
- Reworked Minchaleft cells, changed a bit the lighting and improved it overall
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Version 6.6
- Added support for Improved Dwemer Glass
- Replaced the vanilla optimized Whiterun pillar mesh with a non SMIM one
- Reworked a few BYOH meshes and improved others
- Improved BYOH houses lighting, reworked both Armoury and Trophy room, also added a few missing lights
- Copied Windhelm short fireplace custom mesh I'm relying on in Lux main resources for people not installing optimized meshes
- Double checked all High Hrothgar meshes so they're fully compatible with parallax now
- (Small update) Fixed two meshes (High Hrothgar parallax one and BYOH missing collision one)
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Version 6.5.5
- Fixed missing emittance in Sunderstone Gorge, cell should now stop being overbright at night
- Fixed some consistency issues with Bleakfalls Barrow sunlighting emittance that was relying on multiple weathers instead of a single one
- Improve Dwemer Glass has been patched and I added the two Observatory meshes to the optional file section.
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Version 6.5.4
- Enabled vertex colours on some High Hrothgar meshes to allow parallax since vanilla meshes hadn't
- Improved Fort Greenwall lighting in all vanilla cells
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Version 6.5.3
- Edited a few High Hrothgar meshes so that parallax isn't bugged anymore since vanilla meshes aren't supporting parallax by default and removing vertex colours on purpose
- Fixed a few seams and gaps in Solitude stairs meshes (credits to LordMithro)
- Improved Avanchnzel cells lighting and fixed a vanilla occlusion issue leading to potential crashes
- Set all dwemer sconce desat lighting to no portal strict to prevent bad occlusion from messing with them
- Switched the snow attached effect in Avanchnzel to fine dust so snow flakes stop falling when there's no actual snow
- Added a new ressource, a round white plane with glow emittance
- (ninja update) Quick reupload, I forgot to add the new white round plane resource ref, I also replaced it with a less crappy mesh (thanks Agent), Sorry about the inconvenience.
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Version 6.5.2
- Small fixes in Avanchznel cells occlusion.
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Version 6.5.1
- Small quick update - I cleaned a few meshes that were causing crashes while generating grass cache.
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Version 6.5
- Full patch note is on Lux patch hub page
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Version 6.4.1
- Fixed a few FOMOD issues
- Added a fixed mesh for JK's College of Winterhold in the update section
- Small update and fix for the main plugin in the update section
- Added two updated patches in the update section for both TGC Winterhold V4.1 and TGCOTN version. Previous patches were outdated and not compatible anymore.
- (update section) Updated Wuth Rein patch for the 2.01 version of the mod with an optimized mesh, some fixes and improvements
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Version 6.4
- Patch for Anna's Honeyside
- Patch for Solitude Fortified Ramp
- Patch for Calling the watchmaker
- Patch for Frosted Hammer and TGC Winterhold V4 (full credits to SilentStorm64)
- Patch for Hjertesten Hall
- Patch for Haafinheim
- Patch for Faldenthz (credits to AgentW)
- Patch for Graymane Tomb (credits to AgentW)
- Patch for Observatory (credits to AgentW)
- Patch for Breezehome TNF Revisited
- Patch for Harthstone Isles (credits to AgentW)
- Patch for Memorable Bounties (credits to AgentW)
- Patch for Sidekicks of Tamriel Varrick (credits to AgentW)
- Patch for Sidekicks of Tamriel Disnel (credits to AgentW)
- Patch for Sidekicks of Tamriel Knight of the Void (credits to AgentW)
- Patch for COTN Dawnstar, JK's Skyrim and Arthmoor's Dawnstar (credits to Robert, do not need two way patches)
- Patch for Stalkers Refuge vampire house mod
- Patch for Additional Alternate Start (credits to AgentW)
- Patch for Lost Heritage (credits to AgentW)
- Updated the FOMOD and removed all installation rules from all non automated patches so all versions need to be manually selected as intended
- EmbersXD custom flame is now optional only and won't be automatically installed when using Embers plugin since it's not compatible with any version not adding new flame atlas.
- I brought SMIM farmhouse meshes back and replaced the vanilla ones so only SMIM meshes will be used for now instead. They needed some work so I improved some to prevent them from breaking.
- farmhouse meshes I'm using for texture sets (JK's Sleeping Giant for example) are still vanilla though, I don't have the time or the energy to rework all texture sets for those new meshes.
- Improved some Alternate perspective interiors lighting
- Fixed conflicts in the Arthmoor and COTN Dawnstar patch
- Small fixes and tweaks to both Arthmoor and COTN Dawnstar patches
- Added new optimized meshes for the Riften Basement kit
- Small tweaks to BYOH basement lighting
- Fixed imbedded lighting templates through occlusion in LotD patch, also forwarded a few new cubemaps
- Fixed some wrong collision material in a whiterun wall mesh, replaced the snow stairs MAT with actual wood
- Fixed a disabled embers in Dushnikh Yal cellar, tweaked a bit Duskglow Crevice natural lighting and deleted a wild edit in Goldenglow Estate
- Tweaked Ream of Lorkhan patch lighting and replaced some spotlights with more consistent ones, also replaced window frames with new custom ones
- Fixed wrong nordic mesh shaders
- Updated JK's riverfall Cottage patch for Lux with fixed texture sets and small adjustments
- Updated Katana follower patch
- Fixed a misplaced map in TGCOTN Winterhold V4 patch
- Fixed remaining refs from my TGC Dawnstar patch in the TGC COTN combo patch
- Updated Rift's Rest patch to the 7.0 version of the mod
- Added a new half WH ladder resource and a custom split Solitude patio mesh for the Haafinheim patch, those new resources are being added to Lux main plugin
- Optimized BYOH shack chimney mesh used in Breezehome TNF revisited mod
- Updated to the latest versions all Dawnstar patches and combo patches, also resolved most conflicts in the final patch since the 2 way combo patches aren't supposed to be used along with it.
- Added a rule in the FOMOD so the TGC and COTN Dawnstar patch isn't installed when using the 3 way combo version since it's not required.
- Updated occlusion roombounds in all JK's Blue Palace patches so they stay consistent with the original mods
- Removed the non ESL version of Books of Skyrim patch since it's no longer supported and updated the Redux version
- Updated Identity Crisis patch with a missing script parent and some light tweaks as well as new Dawnguard needed optimized meshes for ligthing
- Reworked all College Midden cells versions and double checked all conflicts between all relevant patches
- Forwarded two ref edits in the JK OCW patch so that my changes from the OCW patch aren't conflicting with the combo version
- Moved a bit a candle on a Candlehearth Hall table
- Fixed wrong cells names in the TGCOTN Winterhold V4 patch
- Tweaked and reworked the Midden 02 cell lighting
- Fixed some flickering and improved a bit the cell lighting in the DLC Dimhollow cavern
- Reworked the DLC glacial crevice cause shadowcasters are too crazy around ice
- Fixed two Solitude jail meshes bugged vanilla emittance and fixed their intensity consistency issue
- Fixed texture sets in JK's Sleeping Giant patch and forwarded them to the new farmhouse meshes I'm now using
- Forwarded conflicting worldspace Southfringe Sanctum roombounds positions in the Neugrad patch
- Fixed a misplaced lantern in Candlehearth Hall and changed a bit the bedroom and corridor lighting to prevent too dark places and leaking ENB lighting
- Fixed a shadowcaster conflict in the gleamblossom hollow patch and tweaked a bit the lighting
- Added the portal strict tag to all three North spotlights I'm relying on
- Updated Unslaad patch to the new mod's version and reworked new dungeons lighting
- Updated Glenmoril patch to the new mod's version and separated Tamriel lighting (now included into an Orbis patch)
- Fixed lanterns in the Cidhna Expanded patch
- Reworked both Hall of Attainement and Countenance occlusion to solve the shadow scene node crash, I also tweaked it so both JK and UCOW patches are compatible with the new changes
- Added support for detailed rugs so conflicting meshes are optimized for lighting
- Added a patch for COTN Morthal and Distinct Interiors as well (credits to Rob)
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Version 6.3
- Patch for Secret of Arc Cyrae (credits to AgentW)
- Patch for Snow Throat
- Patch for Nessa (credits to AgentW)
- Patch for Blackreach Clockwork City (credits to AgentW)
- Added support for North windows so that windows being hit with direct sunlighting have different emittance than the other ones. I reworked most farmhouses windows and a few Solitude houses accordingly and will change more with time
- Removed the automatically installed option for the EmbersXD flames cause it wasn't working when using EmbersXD Inferno option. It's now a manual option only
- Fixed lighting leak in Alvor's house
- Fixed Alternate Perspective inn lighting and replaced all custom meshes with optimized ones
- Improved farmhouse meshes tangents. I'm planning to replace them all with new reworked SMIM meshes at some point, probably in the next update cause supporting two different mesh variants is too much pain and work
- Improved Fortune Tradehouse patch
- Fixed misplaced clutter in JK's Temple of Talos and Candlehearth Hall cells
- Simplified Karthspire worldspace occlusion edits, only adds image spaces to them now and rebuilt the whole thing in the CK directly
- Removed a pelt edit in UCOW patch and small tweaks to OCW patch, I also replaced not lit Winterhold magical light spell lights with activators instead
- Completely removed occlusion position and bound tweaks to the Midden cell and forwarded all overhauls edits to the relevant patches accordingly, also fixed bound issues with original occlusion
- Improved Dudhnikh Yak Cellar lighting
- Improved Blue Palace lighting and fixed some missing lights and wrong emittances. Forwarded those changes to all relevant patches
- Removed two wild edits in Bryling's house
- Probably did break stuff when fixing things
- (important update) FOMOD wasn't installing both main plugins correctly, I fixed that. Sorry for the inconvenience.
- (new update) Updated LotD patch in the update section with fixed lighting templates in some dungeons
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Version 6.2
- Included all previous updates from the update section
- Patch for Frozen in time (credits to AgentW), the patch was missing and only available on my Discord
- Patch for Neugrad (credits to AgentW)
- Patch for Magical College
- Patch for Whitepeak Tower
- Patch for Curse of the hound amulet (credits to AgentW)
- Patch for Mirele Bismath Reborn
- Patch for Lyssia (credits to AgentW)
- Patch for Kojak's Whiterun Outskirts Market
- Patch for Arma Thalmoris
- Patch for Morthal Barrow (credits to AgentW)
- Patch for Thistle Lodge
- Added the missing FOMOD entry for the Audio Overhaul and Cathedral Weathers patch
- Added the missing FOMOD entry for the Audio Overhaul, Sounds of Skyrim and Cathedral Weathers patch
- Added the missing FOMOD entry for the Thieves Night on the Town and JK's Skyrim patch
- Added the missing FOMOD entry for the Thieves Night on the Town, Rodryk's Dragon Bridge and JK's Skyrim patch
- Added the missing FOMOD entry for the Cynn's Hjerim patch
- Added the missing FOMOD entry for the Anna's Hjerim patch
- Added the missing FOMOD entry for the Rift's Rest patch
- Added the missing FOMOD entry for the Fairheart patch
- FOMOD has been entirely reworked and improved (thanks and full credits to Irwine for that, I'm just impervious to FOMOD logic !)
- Added an EmbersXD flame as a replacer for the flame no smoke VFX Lux is relying on a lot. It's automatically installed for EmbersXD users so unselect it if you prefer the vanilla effect.
- Added Parallax options for Peltapalooza and vanilla pelts
- Fixed and reworked a bunch of fog beams for the ENB (no effect lighting) option
- Added a few wet effects to the VFX beams and mists I reworked for Sirenroot patch
- Tweaked Peltapalooza pelts meshes specularity and glossiness
- Fixed a cubemap and added optional lower resolution ones in the optional section of the Nexus
- Fixed an error in the Clockwork patch
- A few tweaks and fixes to Ilanalta dungeon lighting
- Tweaked Silver peak patch lighting
- Southfringe Sanctum worldspace is now relying on its own climate and weather
- Adjusted JK's Winking Skeever trigger boxes
- Adjusted the Twilight Sepulcher floor
- Optimized an additional mesh for the TGC Winterhold V4 patch
- Fixed a missing light in Ragged Flaggon USSEP new room
- Added a few more lights in the JK's Ragged Flaggon patch
- Fixed a JK's Winking Skeever exterior beam texture set
- Improved Bits and pieces vanilla cell lighting
- Reworked and improved Sunderstone Gorge dungeon cell, also fixed a missing wall torch lighting.
- Improved Chillwind Depths cell lighting
- Fixed an occluded mesh in Karthspire Redoubt
- Updated PCE no custom music patch (credits to Zira)
- Fixed missing emittance on windows in Heartwood Mill
- Updated texture sets in ClefJ's Fort Dawnguard patch
- Added the Region tag to Lux main plugin
- Updated patches for JK's College to the 1.1 version
- Fixed and updated all stairs and window Winterhold College meshes, I'm also using a neutral emittance colour in case of people aren't using blue window textures.
- Tweaked a bit riverwood trader lighting
- Reworked Duskglow Crevice cell
- Added a new optimized mesh for Windhelm and Markarth dwemer kit
- Improved Markarth Wizard quarters lighting overall and fixed a few missing lights
- Added the distant LOD flag to Blackreach new mountain, ridge and pillar refs
- Changed a light template in Markarth treasury cell
- Removed JK's Whiterun Outskirts occlusion in the inn.
- Reworked and improved Thalmor Barracks vanilla cell
- Removed farmhouse optional SMIM meshes cause vanilla seemed to be SMIM meshes actually, and were also a bit more optimized
- Reworked the final cell of Shrouded Barrow vanilla dungeon cell
- Tweaked an outdated light template colour used for farmhouse lanterns
- (ninja update) Fixed the FOMOD structure so main files are actually being installed, old version was still installing 6.1.1 main plugins. Sorry for the inconvenience.
- (ninja update) Lastest fixes and improvements: I added 3 wet mists to my optional VFX so they look dimmer ingame and also reworked a bit the Purewater run cell.
- (ninja update 2) updated Lux master plugin in the update section - Blackreach mountains LODs datas were missing.
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Version 6.1.1
- Small tweak to JK's Dragonsreach patch, I removed all clutter edits but lightsources.
- Fixed the FOMOD trying to detect Pets of Skyrim twice
- Fixed two companion mods not sorted correctly in the FOMOD
- Fixed a few rug meshes, collisions were bugged when using the vanilla version
- Fixed a few french names in the master plugin
- Forwarded all remaining large refs edits to the master plugin ESM. I had to create a new ref for the split mountains I'm replacing in Blackreach.
- Reworked a bit the lighting at the end of Sightless Pit vanilla first cell
- Small fix to my cubemaps, I also added as an optional version a lower resolution alternative.
- (Ninja Update) Updated the Bittercup Tweaks & Enhancements patch to the latest version of the mod in the update section.
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Version 6.1
- Check the comment section sticky about that
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Version 6.0.3
- Updated dungeon lighting in the brighter templates
- Updated Nightingale Hall cell (again, my previous changes didn't seem to be there anymore) and updated the Karlias as Follower, Nightingale Hall patch accordingly
- Fixed a few water reflections in the Labyrinthian cells
- Fixed FOMOD entries for Redoran's Retreat, Brittleshin, tarrengrav Barrow and Magelight Keep patches - they should be correctly installed now.
- (reupload) Fixed rugs wrong material (wood to carpet)
- (reupload) Fixed a nordic stairs mesh material as well (stairs wood to stone)
- (Update section) Added updated plugins for Baba Yaga and Pinehelm
- (Update Section) Updated Glenmoril patch and reworked missing cells.
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Version 6.0.2
- Updated Pinehelm patch for the latest version, previous was broken as hell
- Improved a few things in LotD Hall of Heroes
- Fixed a few worldspaces CK automated edits in Glenmoril patch
- Fixed missing More Clutter in Skyrim missing patch in the FOMOD
- Fixed FOMOD wrong White River Watch entry
- Fixed FOMOD Dark Brotherhood Reborn install entry
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Version 6.0.1
- Fixed Patch for Winterhold Jail in the FOMOD
- Fixed FOMOD entries (Rodryk JK not installing, missing Bards Reborn JK)
- Disabled all unnecessary roombound and portal Lux edits from both JK's Dragonsreach and Blue Palace patches
- Removed the portal strict flag from a bunch of spotlights templates
- Fixed wong alpha on the vanilla window model, window frame lighting should be ok now.
- (quick reupload) Updated a few plugins, including the cleaned TGCOTN Winterhold V4 patch.
- (quick reupload) Uploaded a new JK's Blue Palace patch, I removed a shadowcaster to fix the occlusion crash issues. It seems to work on my side so feel free to tell me if it still doesn't work. I can't edit JK's BP occlusion so I really have few options.
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Version 6.0
- Complete patch for Legacy of the Dragonborn (previously only the Museum areas were reworked)
- Various patches for LotD museum display areas (Wheels of Lull, Royal Armory, JaySuS Swords, Brhuce Hammar, Aethernautics etc.)
- Patch for Glenmoril
- Patch for On a Crimson Tail (credits to AgentW)
- Patch for On a Crimson Tail and JK's Castle Dour (credits to AgentW)
- Patch for Legends of Aetherium (credits to AgentW)
- Patch for Red Rose Mill
- Patch for Solitude Museum
- Patch for Embershard
- Patch for Warden of the Coast (credits to AgentW)
- Patch for the Ruins of Mharzurk
- Patch for JK's Winking Skeever, Skyrim Sewers and Undeath (credits to Gen)
- Patch for Fists of Fury (credits to AgentW)
- Patch for Kaidan
- Patch for Flat Maps Framework without any dependency, added a manual optional install instead of autodetection. Should work with all FMFW plugins, I also removed the other outdated plugins.
- Patch for White River Watch (credits to AgentW)
- Patch for Graywinter (credits to AgentW)
- Patch for Mammoth Manor
- Patch for Honorhall Orphanage Expansion
- Patch for Aki's Tower
- Patch for Capitals and Towns
- Patch for Baba Yaga Maze
- Patch for Cynn's Proudspire and the armory addon
- Patch for Balamath (credits to AgentW)
- Patch for Kthonia Minions (credits to AgentW)
- Patch for CC Farming Tweaks and Enhancements
- Patch for Luftahraan Dungeon pack
- Patch for Nightingale Hall
- Patch for Books of Skyrim for the ESPFE version (manual install only cause the FOMOD will automatically installed the first version)
- Removed 3DNPC translated plugin
- Added new custom windows frames with some support for Mrf's Solitude design. It should also help a bit with performances in most demanding Solitude cells
- Tweaked both temple of the Divines and Bards College lighting accordingly, adjusted some JK's drapery to prevent too much lighting occlusion. Replaced temple spotlights with no blue ones so Mrf windows don't look weird.
- Reworked Eldergleam Sanctuary worldspace
- Updated the no grass in caves patch
- Improved Fort Snowhawk cell and removed a navmesh wild edit
- Forwarded Agent's improved braziers from JK's Temple of Divine to vanilla cell in Lux main plugin
- Fixed missing embers in ClefJ's Fort Dawnguard patch
- Added a white glow map plane as a new resource to help with some patches
- Reworked and optimized a Solitude wood floor mesh and added a new split Whiterun Jorrvaskr floor one
- Improvements in Darkwater Pass cell
- Updated Greymoor patch
- Reworked and improved Twilight Sepulchre, forced a black lighting template so the puzzle room is quite dark no matters what. I also updated all missing puzzle lighting
- Fixed misplaced planes in Ryn's Watchtower patch
- Improved Rebels Cairn cell lighting
- Fixed leaking light in TGV Shot Stone patch
- Updated Song of the Green patch
- Small edits to Temple of Mara bowls position and I also removed a candle on the pillar.
- Improvements to Saarthal 02 cell
- Added a few additional meshes, especially dwemer and nordic dungeons
- Improvements to Shimmermist cavern, additional lighting and tweaks to the final boss room, replaced the camera attached annoying fog with a fine mist
- Tweaked a bit the Ragged Flaggon water mist and the lighting
- Updated Dungeons Revisited for the new version and patched the new dungeon
- Fixed wrong mat in JK's College meshes
- Fixed Karthspire worldspace fake lighting discrepancy
- Updated the Midden Expanded lite patch and added the missing Storeroom cell
- Updated Carved Brink patch, fixed some flickering, reworked a few cells and scripted a lot of locations
- Fixed the misplaced black panels in a Alternate Perspective cell, Forgotten Vale and a misplaced dwemer pipe
- Small improvements to Horgeir, Lumber and Penitus vanilla cells in Dragons Bridge, changed Rodryk's patches accordingly and fixed a few consistency issues in the process
- Changed some Obscure templates in vanilla houses to actual directional ones when they have natural lighting
- Fixed a Whiterun dungeon window mesh black emittance
- Small tweaks to Helgen dungeon
- Fixed and improved Honeyside in Simple Homes patch
- Fixed the green cave mesh in Understone Keep that was messing with occlusion
- Fixed missing meshes in Malandriel patch FOMOD
- Replaced a hanging lantern in Enhanced Solitude Bookstore
- Small lighting improvement in Irkngthand cell
- Reworked Windpath lighting
- Small tweaks to Vigilant library and replaced most braziers with more consistent counterparts and not vanilla ones to prevent embers placement issues
- Fixed a few consistency issues in Thalmor Embassy main hall and tweaked a bit the lighting
- A few fixes in Hallfdir's Cairn
- Tweaked a bit Elysium Estate scripted lighting
- Reworked Shriekwind Bastion cell
- Fixed the texture set on JK's Winking Skeever exterior beams
- Improved and scripted ShroudHearth Barrow first cell
- Removed the persistent flag from two mists refs, fixed a wild edit on a roombound
- Updated the Cause patch
- Removed all edits from Dawnguard Canyon worldspace so only Orbis is editing that cell
- Reworked and optimized both Candlehearth Hall building mesh and Solitude Blue Palace double stairs mesh to help with performance
- Added a few DLC2 dwemer dungeon and snow elf temple split meshes
- Reworked a missing cell in 3DNPC patch
- Improved the lighting and fixed a compatibility issue out of the box in Fort Karlav captain quarters
- Fixed a trigger box issue with JK's HH script
- Fixed missing alpha in two split ice cave cliff meshes so they're compatible with Simplicity of Snow out of the box
- Fixed a misplaced lantern in TNF Houses patch
- Fixed a texture set in JK's Ragged Flagon
- Improved Grifter's Den patch lighting
- Removed portal strict flag from Dwemer natural lighting templates
- Removed the huge amount of dwemer meshes in TGC Winterhold V4 with the original version (only the COTN combo was fixed)
- Updated Better Courier patch to the latest version
- Reworked missing worldspaces from Easierrider's Dungeon pack
- Improved Nightingale Hall cell lighting
- Removed unnecessary alpha shaders from split rugs meshes
- Replaced some Solitude staircase meshes with highly more optimized ones
- Improved and fixed a few things in Windpath patch
- Reworked the Nightingale Hall main platform for lighting and improved how moss is growing on it
- Updated Sounds of Skyrim patches with default water on all relevant cells reworked by JK's overhauls
- (Quick reupload) FOMOD fixes only: SMIM and CC meshes are now optional and not forced, I also fixed the missing rule for Winterhold Jail patch so it's correctly installed.
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Version 5.3.1
- Patch for Solitude Catacombs Tweak
- Patch for Spirit of Saturalia
- Patch for JK's Skyrim and COTN Morthal
- Patch for JK COTN TGC Dawnstar (not compatible with COTN+JK version, added a FOMOD rule so bother aren't installed)
- Patch for TGC COTN Dawnstar
- Fixed FOMOD Moddor Manor wrong rule
- Fixed Myrwatch patch
- Fixed a WR mesh that was causing some crashes
- Reworked Morthal blacksmith missing cell in JK's Skyrim patch
- Improved Sky Haven Temple and JK's version cell lighting, switched to a brighter template and improved the scripted lighting
- Forwarded Sky Haven edits to Houses, Shops and Inns patch
- (quick update) Added the ESL flag to Lunar Armory patch, file is in the update section.
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Version 5.3
- Patch for Sweet Roll Hut
- Patch for Karthwasten Silver Anvil
- Patch for Kolskeggr Miner's Hall
- Patch for Pinegrove Lodge (including optimized meshes)
- Patch for Daedric Shrines AiO
- Patch for JK's Whiterun Outskirts
- Patch for Saints and Seducers extended cut
- Patch for Ryn's Mistwatch Folly
- Patch for Isobel and the Adventurers Guild
- Patch for Juniper's Dawnstar Sanctuary
- Patch for Sanctuary Reborn
- Patch for Cow's Simple Solitude (credits to AgentW and sorry about the delay)
- Patch for Realm of Lorkhan (fixed FOMOD)
- Patch for Shop House and Inns
- Patch for I Used To Be A Dungeon Boss Like You
- Patch for Vernim Wood (credits to AgentW)
- Patch for Heart of the Reach (credits to AgentW)
- Patch for NchuandZel Lower Levels (credits to AgentW)
- Patch for Sable's Bits and Bobs Understone Keep Swept (credits to AgentW)
- Patch for Whiterun Safehold (including optimized meshes)
- Patch for Whiterun Priory merged version
- Patch for Jurgholm
- Patch for Riften Southwoods District
- Patch for Greymoor
- Patch for Moddor Manor
- Patch for Penitus Occulatus II
- Patch for Conan Hyborian Age
- Patch for Enhanced Interiors Lite
- Patch for Carved Brink (credits to AgentW)
- Added a rule so that Eli's Breezehome patch insn't installed when Eli's Breezehome Opimizations and fixes Lux patch is already installed cause using both plugins is crashing the game. As a general rule, READ mods description pages
- Changed slightly vanilla Winking Skeever cell lighting and removed two candles.
- Improved JK's Winking Skeever patch
- Cleaned Easierrider's dungeon pack patch
- Added the ESL flag to DBM Ghosts of the Tribunal patch
- Undeath patch tweaks and fixes
- Added the ESL flag to TGCotN Winterhold V4 patch
- Fixed Cidhna Mine Expanded patch roombounds wild edits
- Broken Helm Hollow lanterns placement fixed and campfire adjustment
- Tweaked torch light templates
- Shadow of Meresis patch ESL flag
- Fixed a missing vanilla farmhouse side room hole
- Injected the newly fixed meshes into JK's Sleeping Giant patch and rebuilt the texture sets
- Helgen Reborn fix, some panels were floating in the inn
- Partitioned a few additional Whiterun meshes including a shack interior column
- Karthspire occlusion fixes and lighting adjustments
- Fixed Realm of Lorkhan FOMOD missing entry
- Dawnstar Sanctuary cell Improvements
- Black Briar Lodge cell improvements
- Fixed Bthalft occluded pillar and improved the lighting
- Improved Embershard Mine lighting
- Fixed a hole in some Whiterun mesh
- Fixed and cleaned TNF Honeyside patch a bit
- Updated Sounds of Skyrim patch
- Added a few split green cave epic meshes
- Added a missing emittance on a bulb in Rodryk's Dragon Bridge patch
- Replaced some light bulbs in Markarth inn and player house with more consistent ones
- Small tweaks to FrozenHearth cellar cell lighting
- Replaced a few lantern models in Candlehearth Hall vanilla cell
- Updated Myrwatch patch with fixed and improved for compatibility texture sets
- Updated Vigilant patch to the new version
- Fixed and improved Dragonsreach Jarl Quarters lighting, reworked most rooms and the basement, additional lightsources
- Improved Nightgate Inn and its cellar lighting a bit
- Fixed missing light, occlusion issues and improved lighting in Redbag's Morthal Highmoon Hall
- Fixed Stonehills missing FOMOD entry
- Removed a troll body from JK's mod to Whiterun vanilla Fletcher cell and fixed a missing light in JK's version.
- Made the Cold_clear lighting template brighter since it was way too dark, I'm also using it in the DLC1 glacial crevice now.
- Reworked and improved the DLC1 Glacial Crevice cell, I also replaced the entrance grotto water type and removed the cell water environement cubemap.
- Changed the plane mesh Lux is relying on to block most unwanted lighting to a unsplit version with a black texture to not have any performance cost. The new mesh is being installed like all other resources.
- Probably forgot about replacing JK's Temple of Mara patch with the ESL flag, again.
- - IMPORTANT - Reworked Wraithguard CC content patch with Jelidity cell bug fix, now a needed master. FOMOD rule has been changed accordingly
- Probably things I missed - Merry Christmas everyone !
-
Version 5.2
- Patch for JK's Blue Palace Terrace
- Patch for Laintar Dale
- Patch for Ryn's Western Tower
- Patch for Ryn's Whiterun City Limits
- Patch for Redbag's Morthal and JK's Skyrim
- Patch for Fort Windpoint (credits to AgentW)
- Patch for Minotaurs (credits to AgentW)
- Patch for Stonehills (credits to AgentW)
- Patch for Penistus Occulatus II (credits to AgentW)
- Patch for Realm of Lorkhan
- Patch for Stendarr's Beacon Enhanced
- Patch for LuftShip K747
- Patch for Save the Icerunner
- Patch for Tissendel Dev Aveza Airship, untested and unsupported but totally optional and manually installed only.
- Patch for Hidden Hideouts of Skyrim City Edition - Merged - Deep Immersion
- Patch for Skyrim Project Optimization (credits to Hamstersensei12)
- Patch to revert Vigilant weathers settings back to originals, manual install only Patch for FWMF Fantasy flat maps, I also removed my old and outdated own plugin (old
- Patch for Skyrim Project Optimization (credits to hamstersensei12) manual install only
- Patches for all Lele's interior overhauls
- Patch for CC's Goblins (credits to AgentW)
- Patch for Depths of the Reach (credits to AgentW)
- Patch for New Armory Lunar Weapons (credits to AgentW)
- Patch for Markarth Outskirts to forward the same lighting templates from Lux
- Fixed the FOMOD, removed vanilla rugs and pelts and added them to their own section cause the FOMOD wasn't correctly installing the optional modded ones.
- Fixed Understone Keep throne lighting bias
- Cleaned the FOMOD and removed placeholders
- Removed an unnecessary door edit in both TGC winterhold V4 patches
- Fixed a missing emissive strength window mesh in Whiterun
- Improved JK's Dragonsreach scripted lighting
- Improved Dragonsreach lighting
- Added some resources to replace JK's Temple of the Divines hanging braziers with custom ones
- Fixed a flickering in TGCotN Castle cell and cleaned the area a bit
- Improved TGC Old Hroldan inn lighting
- Restored the disabled throne from TGC Dawnstar
- Fixed some wrong parents in Fort Dunstad and impoved the lighting too
- Cleaned Skyrim Unbound patch deleted refs
- Cidhna Mine Expanded patch added to the FOMOD
- Fixed some alpha used for moss on a nordic ruin bridge mesh
- Cleaned TGCotN V4 patch of a few unecessary activators
- Updated Enhanced Solitude patch to 2.8 version
- Shadow of Meresis patch palace court emittance changes
- Fixed a missing light in Embershard mine and replaced it with a lantern. Also switched from farm lantern model to the ruin one.
- Improved Proudspire Manor lighting, fixed some vanilla oddities and scripted upstairs lighting to help with game's engine
- Reworked WRCHintfloorwoodangleR mesh and fixed some Hendraheim patch texture sets
- JK's Sinderion Lab fixes and Blackreach worldspace improvements, DLC2 Basalt cliff mesh has been partitioned as well.
- Fixed a missing emittance in Belethor's shop
- Easierrider's dungeon landing crash site fix
- Partitioned a Whiterun Castle wood floor mesh to help with Dragonsreach lighting
- Improved Angarvunde lighting
- Removed Candlehorn meshes from the chandelier optional meshes folder.
- Removed a Dol Khazun patch entry dupe.
- Removed the lighting template edit from Skuldafn so skylighting works again
- Forwarded a missing USSEP roombound link in dark brotherhood cell
- Updated Water for ENB patch for the beta, forwarded all water cubemaps and renamed the plugin
- Fixed the vanilla farmhouse side room mesh hole
- Fixed Beams in Alvor and Riverwood trader
- Improved slightly Dustman's Cairn lighting
- Added brighter bound LTs tied to roombounds in Companion firt nordic ruin dungeon Dustman's Cairn
- Added brighter bound LTs to some dungeon big rooms with natural lighting
- Cleaned extra lights, fixed a few beams and lights in various dungeons
- Improved Ragnvald cell and reworked a few still vanilla lights
- Changed the dwemer brazier light template to a warmer colour
- Reworked Sightless Pit cells
- Improved volunruud dungeon lighting
- Improved lighting and fixed missing lights in Volskygge dungeon cell
- Tweaked brazier lighting colour for ice cave templates
- Partitioned a big Nordic temple mesh to (1WaytoHallBg) to help with some nordic dungeon lighting
- Ninja update: Updated Shadow of Meresis patch with compacted formIDs and ESL flag.
-
Version 5.1
- Patch for brighter interior nights, optional plugin to make interior nights brighter, load right after Lux
- Patch for Skyrim Unbound
- Patch for Water for ENB Shades of Skyrim
- Patch for TGC Winterhold V4
- Patch for TGC V4 and COTN Winterhold
- Patch for JK's Castle Dour
- Patch for JK's and This is Jorrvaskr
- Patch for Eli's Aldamar Druid Mushroom Home
- Patch for Unslaad
- Patch for Inconvenient Dungeons
- Patch for Iggath (credits to AgentW)
- Patch for Amol (credits to AgentW)
- Patch for Eagle Nest
- Patch for the Shadow of Meresis
- Patch for Better Courier
- Patch for DeserterX crimson blood Emporium version, manual install only, one needs to uninstall the automatically installed patch if using that version
- Fixed some Vigilant cells names
- Some fixes in JK's OCW College patch and meshes
- Replaced and fixed some meshes
- Cleaned some unnecessary persistent refs in JK's and OCW College patches
- Fixed a flickering in apocrypha realm
- Cleaned placeholders cells in some patches
- Reworked and improved Apocrypha Book07 cell
- Reworked Apocrypha worldspace, it's now using a custom weather
- Fixed a missing chandelier and some light leaking in JK's Jorrvaskr patch
- Cleaned testing cell
- Updated and improved patch for Amber guard new version
- Updated Sunthgat patches
- Fixed Roombound issues in Bloatedman's Grotto and improved it a bit
- Forwarded USSEP water height edits in Blind Cliff cave to USSEP patch and main Lux plugin since it's a fix to start with.
- Fixed a disabled Jarl throne pedestal in TGC merge patch
- Added a blackplane under Drunken Huntsman cell to prevent cosmic visions.
- Reworked the missing The Cause worldspace and fixed texture sets
- Fixed and improved TGC Falkreath catacombs
- Reworked a missing guard tower in COTN Falkreath patch
- Fixed vanilla leftovers in TGC Darkwater Crossing cell
- Fixed Candlehearth Hall shadowcasters
- Fixed conflicting farmhouse meshes in Rodryk's and Arthmoor Dragon Bridge patch
- Fixed Baldor's Eli's Skaal Village missing cooking station
- Tweaked a bit Warmaiden vanilla fireplace lighting
- Slightly cleaned and edits roombounds LTs in Ancestor's Glade worldspace
- Corrected a few dungeons LTs still using non dungeon LTs
- Tweaked Saarthal lanterns and lighting
- Tweaked and improved many dungeon shadowcasters and lighting
- Tweaked Ansilvund dungeon
- Updated some dungeons roombounds bound LTs
- Updated Schlitzor's Oakwood and Amber Guard
- Fixed vanilla Candlehearth sunlighting omni bias
- Fixed two mine meshes with missing wooden beams
- Fixed a flickering in COTN JK Dawnstar Jarl palace
- Fixed/reduced Bards College beams
- Moved a deer head in COTN Dawnstar inn to prevent conflicts with Distinct Interiors
- Fixed missing BYOH persistent refs
- Updated FR, cutting room floor, sounds of skyrim and Water for ENB patches
- Updated some vanilla cell settings and forward to respective patches
- (Ninja update) Mandatory day 1 fixes: Compacted formIDs for COTN Falkreath patch and fixed missing markers for TGC V4 patch. I also added newly reworked meshes for that patch.
-
Version 5.0
- Lux vanilla and patches cells complete pass
- Most colours and weathers have been improved and are now using more natural and consistent colours
- Sunlight emittance colours have been changed to more natural tones.
- Most quest related interior vanilla cells lighting has been greatly improved
- Replaced all vanilla lanterns and most patches ones with better and more consistent models
- Improved lots of vanilla cells lighting and most of them are now up-to-date with latest patches quality.
- Shadowcasters have been improved in most locations
- Fixed missing lights in vanilla cells
- Fixed a lot of lights casting light on water in vanilla cells
- Improved most worldspaces natural lighting
- Cleaned Lux main plugin from all refs below than Z - 30k
- Added fixed ice rock meshes for multi-layer parallax users
- Reworked all web optional meshes
- Added, improved and fixed a lot of architecture meshes
- New optimized meshes for Snow Elf Ruins and Solitude pedestals as well as many modded contents
- Abandoned prison and alternate start patch improvements
- JK's Sinderion's Lab patch
- Fallowstone cave roombounds back to vanilla
- Kolbjorn Barrow improvements
- Revisited Embershard flicker fix
- COTN Morthal Apo fix and improvements
- Morvath Lair improvements and fixes
- Winterberry Chateau patch update
- JK's Jorrvaskr lighting optimizations in the bath area
- Glenmoril Coven roombound fix
- Ancestor's Glade roombound fixes
- Tweaked visuals fx in Nortwatch Keep
- Hall of wonders texture sets fixed
- Knifepoint Mine rework
- Avanchnzel improvements
- Whiteriver watch missing campfire lighting fix
- Niranyes house tweaks
- Vanilla White phial tweaks Vanilla Ustengrav tweaks
- Kynesgrove shadow artefact fixed issue
- Improved Nightcaller Temple cell
- Added dynamo core to Understone Keep dwemer sentinel statues (red light)
- Hearthfire Trophy room fixes and improvements.
- TNF Proudspire Manor improvements and fixes
- JK's College Arcanaeum performance improvement and shadowcaster removal
- JK's Palace of King texture set fix Gloomreach Mine fix and improvements
- DLC's Nchardak dungeon improvements
- Sounds of Skyrim patch update
- Ratway small improvements
- Dushnikh Yal mine fix and improvements
- Hag's end and the interior dungeon cell improvements
- Hob's Fall improvements and fixes
- Whiterun Hall of the Dead rework
- Improved meshes (thanks to InstantKor) for JK's & OCW, OCW and UCOW College.
- Bannered Mare fireplace lighting tweaks
- Reworked Solitude Jails cell
- JK's Temple of Mara trigger box placement fix
- Lots of wild edits and missing changes have been forwarded to some patches
- Complete rework of Goldenglow Estate
- Fixes and trigger box adjustment to Leafrest patch
- Riften and Solitude lighting bulb templates colours have been adjusted.
- Many new lighting bulb templates have been created for more conveniency.
- Added a patch for Solitude Dome paintings (not compatible with Solitude BP overhauls editing this meshes already)
- Reworked People of Skyrim patch inns
- AgentW's Moon and Stars patch update
- Fixed TGC Riften house optimized meshes emissive strength.
- Fixed Solitude BP stairs vanilla collision issue
- Removed occlusion roombounds in JK's College patch
- JK's College patch Arcaneum beams adjustment
- AgentW's Helgen Reborn patches updated
- Fixed a roombound issue in Dungeon Revisited Embershard mine
- Winking Skeever JK's apartment fixes and adjustments
- Fixed a misplaced candelabra in PCE Blue Palace
- Reworked scripts in PCE Mistveil Keep
- Reworked Fallowstone worldspace with roombound edits instead of weather edit, I replaced the LT with a brighter one.
- Fixed a PCE Blue Palace flickering
- Improved JK's Blue Palace lighting and fixed some flickering too
- Brighter templates ambient redone
- Fixed Temple of Mara flicker caused by a slightly misplaced trigger box
- Adjusted Molag Bal shrine placements and lighting
- Blind Cliff cave and worldspace improvements
- Wuth Rein patch updated and improved
- Fixed JK Jorrvaskr leak in the new basement
- Fixed Avanchnzel second cell occlusion issue
- Added some ivy to Riften Jail sewers vent
- Improved JK's Temple of the Divines and fixed occlusion issues that were causing flickering
- Updated the Abandoned Prison cell LT from Obscure to its dungeon/fort counterpart.
- fixed and improved Reachcliff cave cell
- fixed a missing weather in USSEP patch
- fixed missing texture set in JK's Temple of Divines patch
- fixed a mesh flickering in Capital Windhelm Bakery and improved downstairs lighting
- Fixed a light leak in Candlehearth Hall, added some natural lighting, fixed wrong emittances and improved some lighting and scripts. Reworked Eli's Skaal Village patch and added some scripts, may need a new playthrough.
- Added more fixed meshes for ice rock meshes
- Fixed and improved Bleakcoast Cave cell
- Reworked again and improved a lot DLC1's Hunter valley cave cells
- Fixed a Castle Volkihar bugged mesh that was messing with collision bounds
- Improved vanilla Dragonsreach lighting and spotlights settings
- Broken Tower Reboubt cell reworked and improved, also added some candle missing light.
- Fixed DLC1's Ruunvald occlusion issue and improved the lighting
- Improved Sanuarach Mine
- Fixed and improved ClefJ Fort Dawnguard
- Fixed and improved Valthume cells
- Cleaned the Winking Skeever cell a bit and JK's patch as well
- Fixed a broken emission value in Whiterun window wall mesh
- Changed Azura's realm cell lighting
- Small edits to TNF patch and some Solitude meshes to fix the Proudspire Manor crash
- Fixed some broken emittance in TGC Shot Stone mesh
- Fixed some shadows in TGC Shor Stone
- Fixed some shadows in Fort Greenwall
- Fixed PCE flicker in mistveil keep, stacking candelabara in Blue Palace.
- Fixed Lava edits in Bthalft
- Japhet's Folly ice towers edits added to ESM
- Forwarded some Revisited dungeons roombounds
- Reworked, fixed and improved Southfringe worldspace
- Fixed and improved Winter Cove patch
- Added optional fixed ice cave meshes with multi-layer parallax
- Fixed a flickering and reworked Shimmermist grotto cell
- Reworked and improved DLC01 Falmer Valley caves
- Patch for Travellers's Inn
- Patch for Tel Jerdein
- Patch for Half Moon Cottage
- Patch for Molag Bal Shrine
- Patch for Sami Hut
- Patch for Windhelm Unique farms
- Patch for Grifter's Den
- Patch for Rolegur player house
- Patches for solitude, Riften, Falkreath and Winterhold Bathhouses
- Patch for Pit fighter
- Patch for Rodryk's DB JK's thieves patch
- Patch for Winterhold Restored
- Patch for Wyrmstooth (reworked)
- Patch for Seidr's Rest house
- Patch for Lakvan's Stronghold
- Patch for Moonlight Cottage
- Patch for Dol Khazun Stronghold
- Patch for Temple of Kyne (AgentW)
- Patch for Shrine of Namira
- Patch for JKs OCW College
- Patch for JK's Bards College
- Patch for JK's Bards College and Bards Reborn
- Patch for CC's Fishing
- Patch for Winterhold Restored
- Patch for Windstad Mine
- Patch for Krovaxis
- Patch for King of Worms, Queen of Dawn
- Patch for Immersive Fort Dawnguard and optimized meshes
- Patch for Vigilant and optimized meshes
- Patch for JK's Winking Skeever and Undeath
- Patch for map framework old flat map with forwarded cell values on most worldspaces
- Patch for A Cat's Life
- Patch for Undeath
- Patch for Indentity Crisis
- Patch for Tale of Tsatempura Xiros
- Patch for Waking Nightmare
- Patch for Misty Skye
- Patch for Winter Cove Winterhold version
- Patch Wraithguard CC content
- Patch for Redbag's Morthal
- AgentW's patch for Hestra's Nest
- AgentW's patch for Haelga's bleed
- AgentW's new patch for lunar armory
- AgentW's most mods updated
- My hand hurts
- (Ninja Update) Critical updated plugins in the update section before the 5.1 official update
-
Version 4.2.1
- Added Reich Corrigate missing meshes in the update section before the big update.
-
Version 4.2
- Rodryk's Dragon Bridge and JK's Skyrim patch
- Removed Embers edits from Breezehome cell
- JK's College latest fixes and brighter library. Fixed texture sets in the Midden.
- Fixed Bards Reborn patch occlusion
- Milandriel player house patch
- Trollpacka player house patch
- Thalmor Embassy Solar cell reworked
- Reachwater grotto fixes and improvements
- LOTD Safehouse reworked and CC's Hall of Wonders patched. Safehouse may be polished in a near future.
- Fort Dawnguard natural lighting buff
- Fixed some nordic and imperial fort meshes
- Fixed Sleeping Giant farmhouse mesh (credits to Healer)
- Fixed wrong walls in JK's Hall of Attainment
- Glenmoril Cave reworked
- Bileguch Mine improvements
- Geirmund Hall and Shrouded Barrow improvements and fixes
- Hanging lanterns light template change (more saturated)
- Added a CC's Dawnfang patch (credits to AgentW)
- Added COTN & ETaC Morthal Complete patch (credits to Ra2phoenix)
- Added meshes to LOTD patch
- (new) Added a patch for AHO (credits to AgentW) Update : bug fixes
-
Version 4.1.2
- Added Apocrypha Worldspace to the main plugin, for some reasons the small Boss worldspace was missing.
- Additional Whiterun Roof interior meshes
- Added a patch for JK's Septimus Thingus
-
Version 4.1.1
- Includes all previous ninja updates.
- Markarth Arnleif vanilla mesh gap fix
- Vanilla Markarth inn lanterns replaced
- Ryften wild edits fixed
- Riften vendor Pawned Prawn flicker fix
- Distinct Interior Ivarstead Inn compatibility improvements
- Ustengrav lantern replacement
- Frostmere Crypt worldspace never fade tags and improvements
- Added missing patches for ETaC+COTN Dawnstar in the FOMOD (modular and complete)
- Added patches for ETaC+COTN Morthal in the FOMOD (modular)
- Updated and improved Bard Reborn patch to the latest version
- Goldenhills Plantation cell name edit
- College Hall of the elements window lighting adjustments
- College JK's patch library mesh replacement
- Lux vanilla Riverwood improvements
- Riverwood Redone patches for vanilla and JK's versions
- OCW College library lighting increase
- Mara's Eye Pond cell reworked and fixed
- JK high hrothgarh patch improvements
- Patch for Autumngate player house
-
Version 4.1
- Patch for Enhanced Solitude
- Patch for Whiterun Metropolis
- Patch for Whiterun Market
- Solitude Blacksmith cell improvements
- Frostwood Cabin FOMOD fix
- The Cause patch names fix
- Astronomer's Lof patch
- EEK's Whiterun tweaks and meshes
- Added Solitude meshes
- WhitePhial LT and small edits Vanilla/USSEP/JK's
- 000ED926 FXGlow dropped to -30000 in Lux esm and removed from Lux plugin
- Missing Misty grove cell rework and Sanguine statue patches
- Leaf rest lantern and script fixes (diner table still not scripted)
- Silverpeak Lodge patch
- Snow Shod farm improvements
- Riften Hall of the dead rework
- Anga's mill COTN patch
- Kolskeggr TGC patch
- ETaC COTN Dawnstar Standalone patch / Complete
- ETaC COTN Morthal Standalone patch
- Pinehelm patch
- Myrwatch patch + meshes
- JK's blue palace lighting throne room improved
- Winking Skeever improvements vanilla, lisette fix JK's patch
- Dwemer mesh CTD smrm counter and dweplatbgstarisingle01 fix
- Nordic meshes optimizations and fixes
- Farmhouse meshes update
- Nordic dungeons meshes update
- Imperial Forts meshes update and addition
- Beastess Lairs patch
- New LTs for dungeon natural lights
- Hearhfire basement missing lights fix
- New templates for forge Embers and new colour for farm lanterns
- Added missing tuned particle Wisp smoke FX
- COTN JK Ivarstead patch
- Morthal Wares V2 non COTN patch (AgentW)
- JK's Skyrim improvements
- TGC JK's Ivarstead patch
- TGC Rift meshes optimization
- COTN JK's Dawnstar improvements
- Windhelm Palace of Kings kitchen improvements
- CC patches for Pets of Skyrim, Staff of Hasedoki and Vigil Enforcer
- Embers Lux patch fixes (missing forward and thirsk parent)
- Breezehome navm and fireplace embers edit removal
- Improved PCE patch
- Compatibility patch for Expanded Dragon Bridge
- Miswatch Fort improvements
- Dragonsreach Embers removal to prevent conflicts with different versions
- COTN Winterhold reworked and fixed
- Fort Greymoor improvements
- Shadowgreen cave improvements
- Jorrvaskr JK's patch performance improvements
- Whiteriver watch/steam halted camp revisited flicker fix and improvements
- Understone Keep cleaning and improvements + lanterns and occlusion
- Kolskeggr mine improvements
- Nchuand Zel improvements
- Skaal village wild edit removal and RR mine fix
- AgentW's patch for Greater Skaal Village
- College vanilla + OCW + UCOW rework and improvements
- Patch and improved meshes for JK's College of Winterhold
- Frostflow Lighthouse improvements
- Fallowstone Cave weather and LTs edits
- Riften Sewer Hideout patch
- Vanilla and JK's Belethor and Arcadia improvements
- Vanilla Markarth haunted house improved and reworked
- Vanilla, DI and JK's Markarth Arnleif Merchant improvements, Fixed Arnleif flickering with Distinct interiors patch
- TGC Kynesgrove improvements
- Ancestor Glades improvements
- Markarth Hag's curse and JK's patch reworked
- Watchtowers of Skyrim patch
- Castle of Volkihar and dungeons improvements
- Broken Tower Redoubt improvements
- Solitude Castle Dour improvements
- Raldbthar improvements and flicker fix
- AgentW's Alternate Perspective update for 2.7.2
- Jorrvaskr Redone patch
- AgentW's Penitus Oculatus patch
- Lucien patch
- SD chandeliers mesh optimizations
- Fellglow Keep flicker fix and improvements
- College OCW and UCOW Arcaneum performance improvements
- Patch for Gray Quarters
- Revisited Embershard Mines flicker fix and lighting improvements
- Particle tweaks in vanilla Markarth inn ceiling
- Darkshade grotto flicker fix and improvements
- Midden Dark vanilla magical light script removal
- Small compatibility patch for Riverwood Redone
- Updated AgentW's Clockwork patch
- COTN Winterhold additional floor panel to block lighting leaks
- JK's Ryften Bee and Barb adjustments to prevent too much mesh saturation
- Wynter Breezehome patch
- (ninja update) Fixed missing FOMOD entries. Sorry for the inconvenience !
- (Ninja Release Fixes) Added the missing COTN Anga's Mill patch to the FOMOD
- (Ninja Release Fixes) Added the missing TGC Kolskeegr Mine patch to the FOMOD
- (Ninja Release Fixes) Added the missing TGC Darkwater Crossing patch to the FOMOD
- (Ninja Release Fixes) Added a patch for Half-Moon Mill COTN as a bonus.
- (Ninja Release Fixes) Updated Embers and RWT patches lighting templates.
- (Ninja Release Fixes) Small fixes to Blue Palace Terrace patch.
- (Ninja Release Fixes) Added the missing Lucien patch to the FOMOD
- (Ninja Release Fixes) Replaced most College meshes for vanilla and JK's, I hope it'll fix most issues.
-
Version 4.0.1
- Includes the 4.0 ninja update (Water for ENB patches have been removed from both mod files and FOMOD since it's not longer required)
- FOMOD has been fixed so now JK's Jorrvaskr, Sky Haven or Reich Corrigate should be correctly installed.
- Blue Palace Terrace patch has been fixed, Solitude dome paintings is no longer a master.
- A patch for Solitude Rectory player house JK's Temple has been added. I created new rules for the old version and the new ESPFE one as well.
- (Ninja update) AgentW's hotfix for the Helgen Reborn patch
- (Ninja Update) Helgen Reborn (again), blank weathers have been added as a workaround for the worldspace cave lighting.
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Version 4.0
- 4.0 update includes all previous temporary fixes and patches including both JK's High Hrothgar and Sky Haven.
- Now includes patches for all Schlitzohr's towns (credits to AgentW)
- Now includes patches for Ryften - Consistency of windows, including crossover patches for JK's overhauls.
- A lot of vanilla cells have been reworked or improved, including most Riften and Markarth cells.
- Dungeons are now using distinct lighting templates, thus MechanicalsPanda templates may need an update. I added some brighter templates in the FOMOD to be sure people won't be stuck with too dark dungeons.
- Now includes all ETaC patches, modular and complete version for the 0.7 update. Not compatible with 0.6 version.
- Lux is now having Via lanterns resources as a requirement. Some patches are already using them and more lanterns may be replaced with better models later.
- Lots of bugs and flickering have been fixed in many dungeons, some older nordic ruins lighting has been improved too.
- Vanilla Proudspire Manor has been reworked and is now using Lux assets only. It shouldn't change TNF version though.
- Vanilla Hjerim has been improved and both Anna's and Cynn's Hjerim overhaul patches are now included. Crash should be solved now.
- Many meshes have been fixed and added. I tweaked many ENB compatible beam meshes too.
- Water for ENB patch has been removed and shouldn't be needed anymore, water edit in Thieves Guild HQ has been removed too.
- Lux isn't removing grass in caves by default anymore but a patch is included in the FOMOD for people who don't want grass in places where grass shouldn't grow.
- Great Village of Shor Stone patch has been updated and improved a lot. I'll update more TGV patches for the next update.
- Vanilla Skaal village has been updated and iimproved a lot.
- Now includes a patch for Simple Player Homes Improvements
- Now includes a patch for Sindora's Hidden Hearth player house
- Now includes a patch for Leaf Rest player house
- Now includes a patch for Stalker's Refuge Vampire player house.
- Now includes a patch for Ideal Riverwood and the missing sauna cell has been reworked.
- Lots and lots of changes and fixes. Something like 90 plugins have been added or updated, I'm pretty sure I'm missing a lot of changes.
- (ninja update) Water for ENB patches were still in the FOMOD. I removed them this time and re-uploaded the mod.
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Version 3.9
- Added a compatibility patch for Czasior's merge of JK's Arcadia's Cauldron and EEK's Whiterun Interiors (ESPFE)
- Added a compatibility patch for Czasior's merge of JK's Bannered Mare and EEK's Whiterun Interiors (ESPFE)
- Added a compatibility patch for Czasior's merge of JK's Belethors General Goods and EEK's Whiterun Interiors (ESPFE)
- Added a compatibility patch for Czasior's merge of JK's Warmaidens and EEK's Whiterun Interiors (ESPFE)
- Improved all four JK's patches and vanilla version in the process.
- Added a compatibility patch for Settlements Expanded (credits to agentW) (ESPFE)
- Added a compatibility patch for Skyrim Sewers (credits to AgentW) (ESPFE)
- Now includes ETaC Morthal patch into the FOMOD
- Removed unused meshes from the main plugin.
- All recent fixes (including Falkreath fixes, CC fixes, JK's Sleeping Giant and Winterberry Chateau fixes) have been forwarded to 3.9 plugin.
- Fixed FOMOD not installing Water for ENB various patches. I tried to include an exception for Ineeds versions so tell me if something isn't working as intended.
- EmbersXD and SoS patches have been updated
- Minor improvements and changes I certainly forgot.
- Happy new year !
- (update) Improved vanilla Sleeping Giant inn along with an update for People of Skyrim version.
- (update) JK's Sleeping Giant has been greatly improved and should be fixed now.
- (Update) Added a patch for JK's Jorrvaskr in the optional files section.
- (Update) Added a few meshes in the update section including a few fixed ones (Nordic ruins and Windhelm vertical beam that was causing crashes in TNF Hjerim)
- (Upteenth update) Added a patch for JK's High Hrothgar.
- Updated the additional and fixed mesh folder with one additional nordic ruin mesh.
- Quick update - Added a patch for JK's Sky Haven.
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Version 3.8
- All optional variants now have their own mod page and won't be included into Lux main FOMOD, except from the first page I'll try to keep everything else totally automated.
- Most Windhelm vanilla cells have been improved or updated.
- All worldspaces have been checked and some improved, Blackreach now relies on a completely reworked weather.
- Added a few additional fogs to the optimized effects.
- Dawnstar Sanctuary has been greatly improved and some missing lights have been fixed
- Falkreath vanilla longhouse has been improved and all patches updated.
- Solitude Stables has been improved (again)
- Ra2phoenix has updated and greatly improved LotD patch.
- JK's Winking Skeever and Eli's Breezehome navm have been fixed and checked.
- All missing patches are now included (cross fingers - there are so many of them)
- Lost prospect mine has been fixed and improved too.
- Lots of scientifically optimized and gently split meshes have been added, mostly nordic dungeons'. Thanks a lot to InstantKor and Gutmaw for their incredible help and work on this meshes.
- JK's Pawned Prawn ligh script has been fixed
- Bleakfalls Barrow has been improved a lot along with the revisited dungeons version.
- Many Great Village and Towns interiors have been adjusted and improved, some were a bit outdated so I've decided to look at them later for even more improvements.
- Alternate Start lighting has been improved.
- Now includes a patch for Creation Club's The Cause
- Now includes a patch for Creation Club's Be a Farmer
- Now includes a patch for Creation Club's Shadowfoot Sanctum
- Now includes a patch for Creation Club's Nchuanthumz Dwarven Home
- Now includes a patch for Creation Club's Necrohouse.
- Now includes a patch for Creation Club's Tundra Homestead
- Now includes a patch for Creation Club's Hendraheim
- Now includes a patch for Creation Club's Bloodchill Manor.
- Now includes a patch for Creation Club's Forgotten seasons
- Now includes a patch for Creation Club's Elite Crossbow
- Now includes a patch for Beyond Skyrim Wares of Tamriel
- Now includes a patch for The People of Skyrim - Inns
- Now includes a patch for BHTNFBP, TNF Breezehome with multiple adoptions
- Now includes an updated patch for Forgotten City
- Now includes an updated patch for Helgen Reborn
- Now includes an patch for Project AHO, mostly lighting templates and Image spaces.
- Now includes an patch for Alternate Perspective
- Now includes an patch for Inigo
- Now includes an patch for Artifacts - The Tournament of the Ten Bloods
- Now includes an patch for Artifacts - The Ice Blade and the Monarch
- Now includes an patch for Artifacts - The Breton Paladin
- Now includes an patch for Water for ENB
- Now includes an patch for Water for ENB (Shades of skyrim)
- Now includes an patch for 3DNPC Alternate start patch
- Now includes an patch for Winterberry Chateau (I didn't check the latest mod update so tell me if something needs my attention)
- JK's New Gnisis has been slightly improved and a misplaced lantern has been fixed.
- JK's Ragged Flaggon has been updated after JK's latest lighting changes.
- That's all folks. Wait, is that not enough yet ?!
- Ressource esm has been tagged ESL.
- (NINJA Santa Claus update) Finally fixed chandeliers still casting shadows, now they don't ! (thanks Ra2phoenix !)
- (NINJA Santa Claus update) Temple of Talos and JK's version lighting has been changed
- (NINJA Santa Claus update) Vanilla Jorrvaskr lighting has been updated and improved.
- (NINJA Santa Claus update) I removed two light bulbs in OCW Arcanaeum cause it was really saturated upstairs.
- (NINJA Santa Claus update) Vanilla White Phial has been updated and improved.
- (NINJA Santa Claus update) Dwemer Observatory mesh has been optimized so that Czasior's Silver blood inn version isn't flickering anymore.
- (NINJA Santa Claus update) Updated and fixed EmbersXD patch (credits to Ra2phoenix)
- (NINJA Santa Claus update) Added a compatibility patch for Settlements Expanded
- (NINJA Santa Claus update) Added a compatibility patch for Immersive Citizens (credits to stiXzza and Czasior)
- New updated Winterberry Chateau patch in the update section, fixed and up-to-date.
- New updated Winterberry Chateau patch in the update section, fixed and up-to-date.
- Added fixed patches for Great Cities and Great city of Falkreath in the update section, Jarl's longhouse should be fixed now.
- Added an updated and fixed version of JK's Sleeping Giant Inn patsh with new meshes and updated plugin.
- Updated main plugin with important fixes, wrong bias, a few tweaks and a teleport fixed wild edit in some dwemer dungeon.
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Version 3.7
- Optional Beams and Fogs have been separated into two categories and brand new optional beams and fogs have been added: They can't be tweaked with ENB's PARTICLE section but get the effect lighting shader back so that they can be affected by sourrounding lighting instead, I've also reduced their opacity to compensate. Beams often have emittance so it's up to you but no ENB fogs may look better.
- Some still bugged webs have been fixed and I'm now using RCI better human web corpses.
- Now includes both JK's Temple of Talos patch and JK's New Gnisis Cornerclub new version patch.
- JK's Bee and Barb patch has been updated and greatly improved, it's now compatible with JK's latest changes (baths)
- Solitude Docks patch has been improved, bigger cells such as the Inn, the temple of Mara or Fort Bulwark have been updated with scripted lighting and greatly improved visually.
- Since USSEP is now messing with game's versions it's no longer used as a master and a patch has been created instead. USSEP is then no longer required, in fact nothing except from vanilla game is now required.
- Now includes a patch for EmbersXD, forwarding Lux lighting templates to EmbersXD plugin changes. Load it right after Lux main plugin.
- RWT patch has been updated (thanks Admiral30 and Techangel85 for the support)
- Lux now uses a master plugin to help with LOD issues. No worries no slot has been harmed during the making of this patch.
- Now includes a patch for Divine Elegance Store.
- Now includes a patch for Plague and Poison - Toxin Doctor Laboratory. I patched the latest version combining both the lab and the outfit, not sure at all it'll be compatible with the standalone house.
- Now includes a patch for Shurrashi's Den, if you're into grotto as player house.
- Now includes a patch for Kel Fishing Shack, if you're into fishing and player house.
- Now includes a patch for the Flying Knight Tavern and a patch for the Keep it Clean version. If you're following and using Lexy's guide, use the optional version instead cause she already took care of the Keep it Clean stuff.
- Now includes a patch for Dibellan Baths, better stay clean after you've been accused of murder in Markarth.
- Now includes a patch for Tools of Kagrenac, meshes have been greatly improved (full credits to InstantKor, as always), lighting has been reworked and I fixed a few things. One or two scripts may still be noticeable but at least most flickering should be gone now.
- Now includes a patch for CC's Saints and Seducers. If you're into mad creatures in skimpy outfits and glowing mushrooms.
- Now includes a patch for CC's Umbra (Credits to AgentW)
- Now includes a patch for CC's Bittercup (Credits to AgentW)
- Now includes a patch for CC's Dead Mans Dread (Credits to AgentW)
- Now includes a patch for CC's Ghosts of the Tribunal (Credits to AgentW)
- Now includes a patch for The Midden Expanded and MiddenExpanded Lite (Credits to AgentW)
- Azura Shrine Extra patch has been improved.
- JK's Pawned Prawn has been optimized.
- Now includes a patch for JK's Skyrim and COTN Dawnstar since JK's new house is now using COTN model.
- Many bugs, fixes and improvements here and there, Riften Jail has been improved a lot, some dungeons too etc. I can't remember everything, if you want to know just ask Zangdar he's the one who is spamming my discord with bug reports and things he's not pleased with !
- Ninja log update: All Hearthfire BYOH houses have been improved a lot. I finally found the time (and patience) to work on them further.
- Added patches for Thogra and Eli's Tiniest Shack in the update section, JK's Winking Skeever has been updated to, some templates have been fixed.
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Version 3.6.1
- Added a compatibility patch for Ravens Breezehome
- Updated JK's winking Skeever to make it compatible with the brand new version
- Added a small compatibility patch for people using JS Master collection, it was messing with Warmaiden interiors.
- Some improvements to all Silver Blood Inn versions, a bit of cleaning in Distinct interiors missing stuff.
- Some fixes and Katlas Farm vanilla has been improved.
- Added new splitted meshes to help with Imperial Dungeons and BYOH meshes.
- Added a compatibility patch for RedBag's Rorikstead (Full credits to AgentW)
- Complete rework of Dark Brotherhood Sanctuary, probably needs some testing cause the area is really a tough one.
- All plugins Wrye Bash tags have been updated and cleaned. It should help with Wrye Bash process.
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Version 3.6
- Added a compatibility patch for Capital Whiterun Expansion.
- Added a patch for the new ESL version of Solitude Rectory.
- Small fixes and improvements to Understone Keep overhaul and JK's versions.
- Fixes and improvements to some dungeons and patches for Sounds of skyrim.
- Vanilla, OCW College cells have been improved further.
- JK's Blue Palace Elisif appartments have been slightly improved and the beams have been moved.
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Version 3.5
- Added a compatibility patch for Palaces and Castles Enhanced.
- Added a compatibility patch for JK's Temple of the Divines.
- Added a compatibility patch for Ebongrove player house.
- Added a compatibility patch for Redoran Grove player house.
- Added a compatibility patch for Windyridge player house.
- Added a compatibility patch for AOS, Obsidian and Sounds of Skyrim (full credits to Cosmic Sloth)
- Added a compatibility patch for MEZF (Full credits to Cosmic Sloth)
- Added a compatibility patch for Wintersun.
- Forwarded UCOW lightweight patch to standard patch and JK's Candlehearth Hall improvements to main plugin patches.
- Removed water lighting to many light sources in some dungeons.
- Lots of fixes and improvements, some vanilla lights in Dawnstar Sanctuary have been reworked.
- Wyrmstooth and Moon & Star patches have been updated.
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Version 3.4
- Improved contact shadows thanks to some spots near clip increase.
- Now includes an improved JK's Bannered Mare patch compatible with the latest version.
- Improved a lot lighting quality of a few JK's patches in Solitude.
- Added a brand new improved JK's Candlehearth Hall patch, with better lighting and better performance. Since I removed persistent room markers I'll leave this updated plugin as optional only.
- Added a compatibility patch for Wymstooth.
- Added a compatibility patch for Windhelm Entrance Overhaul with an improved bridge and even more snow.
- Added a compatibility patch for Better Tel Mithryn.
- Added a compatibility patch for Quaint Raven Rock.
- Added a compatibility patch for The Stumbling Sabrecat.
- Added a compatibility patch for Granite Hall (only works with 1.0 version cause the plugin has been compressed since then)
- Added a compatibility patch for Realistic Water Two.
- Added a compatibility patch for Enhanced Town and cities complete version (Full credits to TwizzOr)
- Added a compatibility patch for Rayek's End Expanded version with improved mesh and better occlusion.
- Added a compatibility patch for temple of Kynareth in the FOMOD.
- Reworked UCOW Arcanaeum and improved vanilla big window.
- Lots of fixes and cleaning, removed a few shadow stripping and ajusted some spots when higher near clip was causing light leaking.
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Version 3.3
- FOMOD now includes JK's Temple of Dibella patch.
- Added a compatibility patch for ETaC - Dawnstar.
- Added a compatibility patch for ETaC - Riverwood.
- Added a compatibility patch for ETaC - Darkwater Crossing.
- Added a compatibility patch for ETaC - Rorikstead.
- Added a compatibility patch for ETaC - Kynesgrove.
- Added a compatibility patch for COTN Falkreath, including splitted meshes (full credits to InstanKor).
- Dragonsreach and Palace of King JK's versions now have less drawcalls - Palace of Kings lighting has been improved a lot and scripted, Dragonsreach RoomMarkers have been improved.
- Many bugs have been fixed.
- Some forts have been improved, lights have been adjusted to more recent ones and many emittances have been fixed.
- Reverted Bards Reborn basement back to "vanilla".
- Added a compatibility patch for Forgotten City (Credits to AgentW).
- Added a compatibility patch for Books of skyrim (Credits to AgentW).
- Added a compatibility patch for SWIFT (Credits to AgentW).
- Added a compatibility patch for Fortune's Trade House (Credits to AgentW).
- Main plugin has been cleaned a lot, Sounds of Skyrim patch has been updated.
- A TNF House remodel patch template has been fixed.
- Ninja update: small fixes, compacted again and ESLified Forgotten City and JK's Blue Palace patch, removed an unused entry from JK's Palace of Kings patch. Sorry for the inconvenience.
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Version 3.2
- Now includes JK's Understone Keep and Riverwood Trader patches along with optional patches for Lux's Understone Keep Feuer Frei overhaul.
- Now includes a patch for Amber Guard.
- Now includes a patch for Sutvaka's player house.
- Now includes a patch for This is Jorrvaskr.
- Now includes a patch for Elysium 4.3.5 version only.
- Includes all recent bug fixes and the shadow scene node fix in dragonsreach (I reworked the DR roombounds again in Lux main plugin)
- Shoal Farmhouse from Alternate Start has been reworked and added.
- Abandoned Prison has been improved and a flickering has been fixed.
- High Hrothgar has been reworked (again) and improved a lot.
- Thalmor Embassy global lighting has been improved and main hall lights have been reworked.
- Fellglow Keep and Kolskeggr mine flickerings have been fixed
- Markarth's Temple of Dibella has been completely changed and reworked.
- All remaining worldspaces have been reworked. Lux Orbis will take care of Tamriel, Solstheim, Soul Cairn and Falmer Valley from DLC1.
- Lux Orbis is ready, if you're looking for a complete lighting rework, install both and don't forget to tune your ENB correctly !
- My Rudy's Cathedral ENB testing profile is now available in the misc section - I'll share my rudimentary ENB series ini along with the ReShade ini I'm using. It's not perfect but if you're lazy you have no excuses anyway. ^ ^
- I almost forgot, TNF Proudspire manor has been fixed and improved a lot too.
- Ninja update: Added a compatibility patch for JK's Temple of Dibella (ESPFE) in the update section until I add it to the next update FOMOD.
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Version 3.1
- Did you think that 3.0 was huge, don't even read this patch notes then !
- Includes JK's Hag's Cure patch, all ninja fixes and recent bug fixes, new fixed meshes, fixed FOMOD and scripts/cubemap are now installed as intended.
- Now includes all remaining Arthmoor mods patches, Live Another Life has been patched too. All Arthmoor mods are now patched.
- Now includes patches for Eli's Breezehome, Skaal Village overhaul and Skaal you need player house.
- Now includes a patch for Capital Windhelm Expansion.
- Now includes a patch for Solitude Docks (credits to AgentW)
- Now includes a patch for M'rissi's Tails of Troubles (credits to Ra2Phoenix)
- Now includes a patch for Moon and Star (credtis to AgentW)
- Now includes the second round of player house patches:
- - Elysium Estate
- - WindPath
- - Solitude Rectory
- - Winter Cove
- - Antennaria
- More beams in new places and less beams in a few places.
- Lupus Breezehome and TNF Honeyside have been fixed and scripted.
- Fixes to some dungeons, Whitewatch River revisited, Ragnvald and Folgunthur.
- Southfringe Sanctum has been reworked.
- Northwatch Keep has been improved a lot. Thalmor approved this message.
- OCW and UCOW patches have been improved a lot, they're not using scripted lighting.
- Improvement to Riverwood, Falkreath, Whiterun and most Northern cities.
- New emittance for fireplaces and warmer daylight lighting.
- Many water edits have been fixed.
- Now includes optional tweaked spider webs, most are now relying on ENB's PARTICLE settings.
- Most BRT beams can receive external lighting (mostly from dwemer lantern lighting) but these can't be tweaked through ENB's PARTICLE settings no more. I made them dimmer to compensate.
- Castle Dour Jails have been improved.
- JK's Candlehearth, JK's Winking Skeever and JK's Dragonsreach have been slightly optimized and also improved a lot.
- Lots of cleaning in the split meshes folders, useless ones have been removed and some have been fixed and added.
- Some Solitude windows have been fixed and glow maps added.
- UPDATE: Added a tweaked, fixed and greatly improved Bards Reborn patch. Floors occlusion issues have been fixed, patch is up-to-date with latest changes and lighting has been highly improved.
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Version 3.0
- 3.0 is here, my last massive update ! Expect a lot of content to celebrate Lux 3.0. No worries I'll still patch and fix but I'll focus on my exterior plugin now.
- Lux now includes most ELFX meshes, fixed and many other optimized meshes as well (Full credits to Anamorfus for ELFX meshes, InstantKor for fixing and adding a lot of missing meshes)
- Now includes the House pack volume II:
- - Compatibility patch for Bal Rhun
- - Compatibility patch for Whiterun Well Home
- - Compatibility patch for Alchemist Laboratory
- - Compatibility patch for JK's Riverfall Cottage
- - Compatibility patch for Zulfardin
- - Compatibility patch for MyrHeimr
- - Compatibility patch for Wuth Rein
- - Compatibility patch for Dol Khazun
- - Compatibility patch for Eli Ruska
- - Compatibility patch for Eli Routa
- - Compatibility patch for Eli Halla
- - Compatibility patch for Eli Mage Tower
- - Compatibility patch for Tirashan
- - Compatibility patch for Sicarius Refuge
- Now includes a compatibility patch for ClefJ Winterhold (Credits to InstantKor)
- Now includes a compatibility patch for ClefJ Morthal (Credits to InstantKor)
- Now includes a compatibility patch for Interesting NPCs (3DNPC) and a language patch (FR).
- Now includes a compatibility patch for Easierrider's Dungeons.
- Now includes a compatibility patch for Hidden hideouts.
- Now includes a compatibility patch for Unique Vampire Dens.
- Now includes a compatibility patch for Markarth Bookstore (Credits to AgentW)
- Now includes JK's Arnleif and Sons Trading Company patch with the Distinct Interior patch (optional files section - Markarth)
- UCOW patch is now included and fully functional
- Legacy of the Dragonborn patch has been fixed and updated (Full credits to Ra2Phoenix) - no more outdated stuff !
- Ancestor Glade cell lighting has been improved.
- JK's Pawned Prawn patch has been optimized. It'll be less sexy now but at least not as saturated !
- Fallglow worldspace has been slightly changed.
- ClefJ Fort Dawnguard has been improved with scripted lighting, new rooms are way better now.
- Vanilla Undertone Keep has been slightly improved with newer bulb templates.
- DLC1's Arkngthamz has been reworked, for some reasons this dungeon was missing.
- Vanilla Morthal farmhouses have been improved.
- Beam revolution ! Only in Whiterun so far but expect way more beams everywhere.
- Some cleaning, master cleaning and many improved mesh options with modded options. Perhaps some bugs, who knows.
- NINJA UPDATE. Latest ninja update changes along with 3DNPC language fix and Bal Rhun improvements.
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Version 2.9
- Now includes a compatibility patch for Sandman53's TNF House Remodel (GoatK houses merge pack). Not compatible with other versions.
- Now includes a compatibility patch for Eli's Riverwood beginner shack.
- Now includes a compatibility patch for Okii's Riverwood Hunters Cabin (travlaney's port).
- Now includes a compatibility patch for JK's Markarth Blood Inn and compatibity patches with Lux Silver Blood Inn overhaul and Distinct Interiors.
- Now includes a compatibility patch for Mnikjom's Azura Shrine Temple overhaul.
- Occlusion planes have been removed from UCOW patch, it should solve latest flickering issues.
- Now includes long tables, high fireplaces and long rugs optimized meshes so that this clutters aren't saturated anymore. (Check the improved meshes upon install)
- Moss Mother Cavern has been improved and fixed. I also added some lighting templates to be sure it doesn't use vanilla templates.
- Ivarstead Vilemyr's Inn has been improved.
- Bleakfalls Barrow revisited patch has been ESLified, it shouldn't have bad formIDs anymore.
- Rodryk's Arthmoor patch has been updated.
- SkyHaven Temple has been improved and reworked.
- I forgot to solve Hall of the Dead light leaking, maybe next time !
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Version 2.8
- Includes all latest ninja update changes.
- Most beam and fog meshes have been checked and should use vanilla textures. Tell me if anything is still broken !
- Now includes optimized meshes in the FOMOD install. I don't have much time to rework the whole game but here's where I'll dump the ones I badly need. Really recommended.
- Now includes a compatibility patch for Arthmoor / Rodryk's Dragon Bridge crossover patch, works as a standalone so you won't need other Lux patches. Credits to InstantKor.
- Now includes a compatibility patch for ClefJ Fort Dawnguard.
- Now includes a compatibility patch for Dungeons Revisited (AiO pack). I didn't test all of it yet so report anything missing or broken.
- Lupus Breezehome patch has been improved.
- Swindler's Den has been improved too, and fixed.
- Markarth Silver Blood Inn issues have been solved.
- Lots of cleaning and polish has also been done.
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Version 2.7n
- Ninja update: New meshes are totally optional. If you're having any issue (even with Particle patch for ENB and SMIM), don't install them.
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Version 2.7
- All vanilla cells have been checked and lots of fixes, adjustments and improvements have been done. Lighting templates are now way more consistent and up-to-date.
- Sound and Language packs are now up-to-date.
- Now includes Arthmoor's Ivarstead, Rorikstead, Dragon Bridge, Falkreath and Fall of Granite Hall compatibility patches.
- Now includes an optional mesh pack with reworked beams and fogs, still experimental but beams should be dimmer now, with less brightness discrepancy.
- Also includes a slightly modified firepit mesh (#03 only) so that it stops casting more annoying than realistic shadows.
- Includes Exalderan's giant campfires mesh, still need to tweak some lighting though. Full credits and Kudos to him !
- UCOW and Bard Reborn patches have been patched since latest master updates. It has not been tested though, so tell me if it works fine.
- Ilinalta dungeon has been improved, a flickering has been fixed in the second level.
- Heartwood Mill has been improved.
- Frostflow lighthouse and abysses have been improved, beams have been changed and some tweaks/fixes have been done.
- JK's Palace of King has been slightly changed so that upstair rugs aren't bugged anymore.
- Rorik's manor has been improved and optimized.
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Version 2.6
- Added a compatibility patch for Arthmoor's Dawnstar.
- Added a compatibility patch for Arthmoor's Shor's Stone.
- Changed North lighting templates and tested new interior design for Dawnstar patch.
- Added a compatibility patch for JK's Temple of Mara and Lux - Valentine Temple of Mara as well. Both should be compatible, you just need to install the patch.
- Improved Fort lighting templates and reworked Fort Greenwall / Fort Snowhawk, fixed a few bugs.
- Forwarded the Ustengrav ninja update as a reminder - removed occlusion planes, doesn't solve vanilla crash but doesn't break anything either.
- Improved and fixed Tolvald grotto, better statics, added some missing light, improved the whole lighting overall and replaced older dwemer lights with Dwemer ruins's. Looks way better now
- Fixed JK's Mistveil missing windows emittance. May be redundant if JK's mod is being updated at some point. Reduced natural light intensity and added a missing light in Jarl apartments.
- Removed occlusion planes from UCOW hall of attainment, it worked with OCW so I guess it'll work with UCOW too. Occlusion really sucks. -_-
- Improved Shor's house and a few Great city of Shor Stone cells too. Improved the mine with more consistent lantern lighting.
- Optimized and balanced JK's Winking Skeever patch.
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Version 2.5
- Added a compatibility patch for JK's Mistveil Keep.
- Added a compatibility patch for Arthmoor's Oakwood.
- Added a compatibility patch for Arthmoor's Keld-Nar.
- Reworked Riften and Fort lighting colours and flckering.
- Reworked Dust Beam meshes to prevent overbright beams (you can tweak them inyour enb's PARTICLE section)
- Reworked Geirmund grotto entrance.
- Improved Pilgrim needs and Vilemyr inn from Great City of Ivarstead patch.
- Improvements and fixes to Shroud Hearth Barrow.
- Reworked Bloated man grotto worldspace cell.
- Improved and fixed Swindler's Den
- Improved Redoran Refuge
- Small fix to Jorrvaskr
- Improved and fixed Dustman's Cairn
- Improved Silverdrift Lair
- Reworked the Nightcaller Temple to make it more in line with recent lighting design. Expect some darker ruins !
- Small fix to Riverwood Giant inn, shadow bias in the basement.
- Improved the Bannered Mare, I forwarded JK's patch modifications to Lux main plugin so tell me if anything seems wrong with vanilla location.
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Version 2.4
- Added a compatibility patch for JK's Pawned Prawn.
- Added a compatibility patch for JK's Ragged Flagon.
- Added a compatibility patch for Stendarr Rising.
- Added a compatibility patch for Outlaw Refuges.
- Added a compatibility patch for Bards Reborn - Student of Song Solitude's guild overhaul.
- Added a compatibility patch for UCOW - Ultimate College of Winterhold.
- Fixed a flicker and did some improvements in Dimhollow Crypt.
- Fixed a flicker and did some improvements in Cidhna Mine.
- Improved and fixed some stuff in Winterhold Collge, including OCW patch.
- Fixed some misplaced doors here and there.
- Fixed a few blocked doors and misplaces lighting screens (including Thalmor Embassy and Bee & Barb).
- Removed a light bulb upstairs at Arcadia's.
- Fixed a floor and a flicker in Kilkreath ruins. Slightly improved the lighting too.
- Fixed and cleaned the JK's Elgrim's Elixirs patch.
- Did some changes to Blue Palace (vanilla).
- Removed JK's Skyrim Dragon Bridge french entry. (even if it sounds better *sic* ^ ^)
- Cleaned Lupus's Breezehome patch.
- improved and fixed a few stuff in JK's and vanilla Dragons Reach.
- Improved vanilla Bee & Barb lighting and changed a few things in the Distinct interiors patch. Fixed a few stuff too (floating item and bed lighting)
- Fixed Pawned Prawn's floor and slightly improved vanilla version.
- Slightly improved and fixed Black Briar Meadery.
- Did some tweaks to Mzinchaleft's fog, removed some opacity.
- Fixed a flicker and also improved Treva's Watch.
- Improved the Dawnstar's Quicksilver mine. Did not solve the minecliff ELFX mesh issue though, one will have to revert to vanilla mesh back.
- Reduced the Dwemer lanterns flickering speed.
- Fixed some weather issues in Solitude Bards Guild.
- Did some improvements to JK's Winking Skeever. The rented bedroom window is back.
- Did make some changes to Fort lighting overall.
- Greymoor Fort has been reworked.
- Fixed a flicker in Britleshin Pass.
- Fixed a candle placement in Winking Skeever Distinct interiors patch.
- Forsaken Cave ice passage has been reworked.
- Guldun Rock grotto has been improved.
- Windhelm's inn spot fade value has been reduced.
- Did some changes to Candlehearth inn lighting.
- Winterhold College spot fade value has been reduced.
- Improved Steepfall Burrow and reworked the ice dead ends.
- Reworked Gallows rock fogs and slightly improved fireplaces.
- Did some minor tweaks to BYOH Lakeview manor, most certainly will need a second pass at some point.
- Added Ra2Phoenix's Ragged Flagon optimized meshes (overwrite ELFX), full credits and thanks to him !
- Thanks InstantKor too for having reworked Outlaw Refuges !
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Version 2.3
- Now includes a JK's Elgrims Elixirs compatibility patch
- Rodryk's Dargon Bridge patch has been cleaned
- Some fixes to JK's Palace of the Kings patch (chandelier's chains), Shriekwind Bastion, JK's Bee and Barb (UFO candlehorns), Alftand & Windhelm misplaced doors, Kilkreath ruins missing floor, Arcadi's Cauldron extra light.
- Some flickering lights have been fixed in Cidhna mine and Dimhollow Crypt (removed a remaining vanilla bulb)
- Some datas have been forwarded to Distinct interior patch (Candlehearth inn), Shriekwind Bastion and JK's Blue Palace patch.
- Small changes to Embershard mine forge and pit lighting.
- Small changes to Anise's cabin, reworked lanterns lighting and improved others.
- Changes to OCW Hall of Acumen, meshes are still saturated so upstairs natural lighting may be removed on a later update if the place is still bugged.
- JK's Blue Palace entrance beam has been resized and moved.
- Revisited Bleakfall Barrow small changes, one no fade tag removal - still investigating the first hall campfire flickering. Tell me if it's fixed (or not).
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Version 2.2
- Now includes a Rodryk's Dragon Bridge compatibility patch.
- Bloodlet Throne has been improved, a small compatibility patch for DeserterX's Crimson Blood armor has been made.
- Vanilla Whiterun's Dragonsreach entrance has been slightly improved.
- Fellglow Keep has been improved and some flickering has been fixed. I can't test it though so report any remaining flickering.
- JK's Winking Skeever and Palace of the Kings conflicts and changes have been forwarded. Rug issue and player faction tags mostly.
- Dwemer fx has been removed from Heimskr house.
- Shriekwind Bastion room markers have been restored back to vanilla.
- Ninja Edit: Added JK's Bee and Barb compatibility patch.
- Ninja Update 2: Added a screenshot to the FOMOD (removed since it was breaking the FOMOD xml) and changed Shriekwind Bastion markers as intended.
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Version 2.1
- Now includes JK's Palace of the Kings compatibility patch.
- LotD patch has been improved, Safehouse is now reworked, library has been changed and a few things have been fixed
- LotD patch now has open permissions if anyone wants to improve or fix stuff. I won't support this patch anymore.
- Small fixes and improvements to Revisited Bleak Falls Barrow, JK's White Phial and Windhelm's Brunwulf house.
- Dawnguard HQ and Radiant Raiment no longer have occlusion room markers.
- Goldenglow Estate jar lighting has been removed.
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Version 2.0
- Now includes some brighter lighting templates and Arthmoor's Sounds of Skyrim patch in optional files. Credits to Mechanicalpanda !
- Now includes a Markarth's Understone Keep variant, celebrate 2.0 update with fire ! (totally optional and in FOMOD's overhaul section)
- Now includes all delayed JK's compatibility patches: Blue Palace, White Phial, Sadris Used Wares and New Gnisis Cornerclub ! (I removed lanterns from the latest so that lighting is more "cozy", at least in a dunmer way.
- Drengin's Blue Palace Terrace patch has been updated. Credits to Drengin !
- JK's latest patches locations have been reworked and improved, so no worries if you're using vanilla stuff.
- Lots of fixes and improvements in Windhelm's Candlehearth, LotD patch, COTN patches,.
- Fixes and improvements in many dungeons such as Ustengrav or Bleakfall (including Revisited patches), Faldar's tooth, Shriekwind Bastion, Nchuand Zel, Inaltas and maybe some I can't remember of.
- Blackreach templates have been reworked, I hope I didn't break anything so tell me if things are going well.
- The huge but totally experimental Solitude's compatibility patch is now tagged as a ESPFE to save a slot.
- Most certainly things I can't remember or even things I forgot to fix since things have been delayed by some health issues, but I'm not worried and I'm pretty sure that the bug section will be full again in no time. ^ ^
- Oh I almost forgot. Two Apocrypha lighting templates now have consistent lighting.
- Ninja Update: Fixed JK's Blue Palace bathroom and reworked some missing lights. Fixed some beams and language issues.
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Version 1.9.9
- Massive Solitude optional and totally experimental compatibility patch - JK's Skyrim / RedBag's Solitude / Great City of solitude
- Now includes a RedBag's Solitude compatibility patch
- Now includes a Great city of Solitude compatibility patch
- Now includes a Blue Palace Terrace compatibility patch (thanks Drengin for being that helpful !)
- Markarth's Understone Keep bridge has been reworked (thanks GTXFan for making me realize how ugly it was!)
- Fort Greymoor has been reworked
- Changes and fixes to JK's Candlehearth, Solitude's Jails and Orotheim.
- Some Cutting Room Floor changes have been forwarded to CRF patch for better consistentcy.
- Some things have been fixed in Riften's inn (lights and day/night cycle and a table sconce that was messing with Distinct interiors)
- Added the never fades tag in most Ragged flaggon location (thanks Janquel for the idea!)
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Version 1.9.8
- Dawnstar LTs have been changed and Whiterun ones have been forwarded to patches. Hearthfire DLCs are now included in the language pack.
- Changes and fixes to Mostveil Keep, Jarl's chamber has been reworked.
- Changes and fixes to Windpeak inn.
- Changes and fixes to Solitude's Radiant Raiment.
- Small changes and fix to Riverwood's Giant inn.
- Jorrvaskr and Silver Blood inn overhaul have been slightly tuned.
- Shriekwind Bastion got some improvements, including some awesome natural lighting in the main huge hall.
- Small fix to Bannered mare.
- Dragonsreach upper level now has more light.
- Small changes and fix to Ancestor Glade.
- Honningbrew Meadery has been improved and slightly reworked.
- Goldenglow Estate first level has been improved and reworked.
- Markarth's abandoned house has been tuned and all underground lights have been changed, the final cage should be more dramatic now.
- Small fixes to Folgunthur, Avanchanzel, Hob's fall cave.
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Version 1.9.7
- Changes and fixes to Bleak Falls Barrow revisisted compatibility patch. Some flickering and occlusion issues have been solved, including some coming from the original mod.
- FOMOD now installs properly all revisited dungeons (one was missing)
- Vanilla Angeline's Aromatics has been optimized, JK's patch should benefit from a few changes too.
- Markarth's inn overhaul now has visible dwemer lamps. Lighting issue in the main hall can be solved with load order - load Distinct interiors patch as high as possible and especially higher than the Distinct Silver blood inn patch.
- Embershards mine lost a shadow casting light, it should solve some flickering. I didn't test the revisited version though.
- Small changes to Blackreach template so that fog is not as opaque as it was.
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Version 1.9.6n
- Ninja update: Small fixes and optimisations in Jorrvaskr and Distinct Silver blood inn (hope it'll fix the shadow issue)
- Ninja update: Moss mother cavern and Inalta's refuge have been improved/reworked
- Ninja update: Small change to Forts desat lights so that they look warmer and less white.
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Version 1.9.6
- Hearthfire DLC is now reworked. Vanilla game interiors rework is now complete !
- Now includes a Distinct Interiors compatibility patch. Make your interiors even more awesome with the complete version of Lux !
- Now includes patches for COOLEOJ's revisited dungeons. All 6 yeah, with a complete version of Lux, nothing less !
- Also includes a compatibility patch for Distinct Interiors and Lux (complete version) Silver Blood inn overhaul, no more excuses to not use it !
- Haelgas Bunkhouse and Ratway have been improved and optimized to celebrate Lux complete version.
- Whiterun and Riverwood got a complete pass, many complete improvements and complete changes to oldest locations I've worked on until Lux complete version.
- I reduced smoke volume in Lux complete version Silver Blood inn overhaul. No more suffocation.
- Inverted weather I'm using for the day/night cycle contrast has been changed to more neutral tones (greys) so that lights will stop glowing red at night.
- Oh I almost forgot, LUX is complete now ! No more excuse to not use it then except if you're only looking for boobs - I haven't implemented such thing yet.
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Version 1.9.5n
- NINJA update - Added COTN - Winterhold so now all Cities of the North are reworked.
- Nothing else, sorry. Don't bother downloading if you aren't using COTN then.
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Version 1.9.5
- Now includes Cities of the North Dawnstar & Morthal compatibility patches. Don't expect a miracle for the Morthal Jarl's building, the mesh is highly problematic.
- OCW patch fixes and adjustments. Original occlusion planes have been removed, pillars restored and some lights changed.
- Bard College occlusion room has been adjusted, tell me if weird stuff is still happening.
- Cidhna mine lights have been adjusted and balanced.
- Riften Ratway wasn't much finished and quite old, I reworked it.
- Some changes to Alvar house in Morthal. There are also more different LTs for houses now (support for natural light from East/North/West/south - bright and dark levels).
- Author name has been added to all plugins, MY PRECIOUS !
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Version 1.9.4
- Now includes the Great Towns of Karthwasten and Ivarstead compatibility patches.
- Now includes the Great Cities of Rorikstead, Falkreath and Dragon Bridge compatibility patches.
- Also includes a compatibility patch for the merge Great Cities - minor cities and towns mod.
- Small fix to Silver Blood inn overhaul architecture.
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Version 1.9.3
- All Dragonborn dungeons have been reworked. Kagrumez main hall will be reworked later, when I'll understand a thing about how this room works !
- Now includes Valentine day's Temple of Mara optional lighting overhaul.
- Now includes The Great Cities of Dawnstar, Morthal and Winterhold.
- Markarth's Silver Blood inn has been improved and a patch for AI Overhaul has been included for the optional overhaul.
- Some dungeons have been improved: Bthardamz, Harmugsthal, Silverdrift Lair, Forsaken Cave, Uttering Hills cave and Gallows Rock,
- Many changes to Markarth's locations lighting templates and Dwemer dungeons lanterns lighting colour.
- Markarth's Understone Keep has been improved and optimized, Arnleif's shop got some changes too.
- Whiterun's Hall of the Dead has been optimized.
- Small changes and fixes to Solitude's Blue Palace and Bard's College.
- Small changes to Geirmund's hall and Reachwater braziers.
- Windhelm's inn spotlight intensity has been lowered.
- Vanilla Morthal's Highmoon Hall has been improved and optimized while working on the Great Cities patch.
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Version 1.9.2
- Now includes some patches for the Great Villages of Kynesgrove, Mixwater Mill, Shor's Stone and Old Hroldan.
- Kilkreath dungeon has been reworked.
- Karthspire exterior worldspace has been reworked too.
- Some changes have been done to Castle dour, Thalmor cave and grotto.
- Saarthal missing rooms bound datas have been fixed, i also did a bit of cleaning in room markers.
- JK's Arcadia's Cauldron patch has been manually cleaned.
- Small room marker fixes to LotD patch
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Version 1.9.1
- Now includes Dawnguard dungeons. time to kill some vampires !
- Some Dawnguard exterior worldspaces have been reworked too.
- Markarth's Dwemer Museum has been reworked. I'll work on Kilkreath ruins next, I saw they were missing too.
- JK's Arcadia's Cauldron has been cleaned with xEdit.
- Redoran's Retreat and Whitetower dungeons have been slightly changed.
- Ragged Flagon has also been changed (mostly additional sellers alcoves)
- Some misplaced floor rubbles meshes have been fixed in some dungeons.
- Includes a JK's Candlehearth Inn compatibility patch.
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Version 1.9
- Now includes Dawnguard and Dragonborn DLCs houses - Fort and Castle, Tel Mithryn, Raven Rock and Skaal Village.
- Also includes Dim Hollow crypt, first Dawnguard quest location.
- Frostmere exterior cells has been reworked.
- Water changes have been removed, they shouldn't have been there in the first place !
- Portable lightsources have been restored to vanilla except from range and light colour/intensity.
- Katariah exterior cell now has a relevant Lighting Template.
- Dawnguard Fort now has room markers and portals. May conflict with overhauls that didn't care about that.
- Cleaned some old JK's patches with xEdit.
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Version 1.8.1
- Added two dozens remaining vanilla interior cells. Except from one or two exterior cells, vanilla game is now fully reworked.
- Added the "never fades" tag to Sunderstone Gorge lights
- Changes to Septimus Signus Outpost
- Many SoS and FR patches fix
- Blue Palace dome light bias fix.
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Version 1.8
- Now includes all Dwemer ruins, including Blackreach and Bthalft from DLC1
- Added a JK's Radiant Raiment compatibility patch. Vanilla cell has been optimized in the process.
- Most lights have been set to portal strict so i may have missed some locations where lights may now be misplaced. Tell me if lights (natural light spots mostly) are missing so I'll adapt rooms and portals.
- Vanilla light sources have been tuned down, vanilla spell and torch lights were way too bright so i tuned them down, in line with Lux parameters.
- Window 3D models texture has been changed to something more neutral. More windows have been added to farmhouses.
- Many improvements have been done to older locations and coldest places have a more dramatic day/night cycle. So far Dawnstar, maybe Winterhold, Windhelm and Morthal in a near future.
- JK's Winking skeever patch has been optimized, shadow Bias has been lowered and I removed the bar shadow casting light. The loft has been greatly improved, no more missing floor but the stair door is still pitch black. Skyrim stairs can't stand so many light sources.
- Honeyside TNF patch has also been improved and optimized.
- I noticed some issues with OCW patch so i reworked most College ciruclar cells.
- Many lights have been tagged as "never fading" in large areas, including Riften Mistveil Keep and Windhelm Keep.
- Folgunthur has been slightly reworked and improved too.
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Version 1.7.6
- Added JK's Bits and Pieces compatibility patch.
- Small fix to Dragonsreach window model placement and luminosity adjustment.
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Version 1.7.5
- Added a JK's Angelines Aromatics compatibility patch
- Added a Legacy of the Dragonborn compatibility patch (includes Airship cabin and Halls except from Planetarium/Safehouse - IS & LT only).
- Added a GoatK's Honeyside TNF compatibility patch.
- More changes to Volskygge ruins.
- Removed some lights from Alvor's house.
- Added all Mills and remaining farms - mostly from Eastmarch/
- Added Froki's hunters shack.
- Added two additional exterior cells - Moss Mother and Fallowstone caves.
- Added Mehrunes Dagon shrine.
- Tested some inverted light for Eastmarch farms fireplace so that there's more natural light during daytime, for a colder lighting. Cycle day/night should have more contrast now.
- CRF and JK's Skyrim patches are now tagged as ESL.
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Version 1.7.4
- Now includes all nordic ruins.
- Added the missing shrouded grove rework.
- Added Blind Cliff and Labyrinthian exterior cells so that this dungeons feel a bit more consistent. 4ill definitely look at some exterior cells, especially huge caves, when i'll have enough time.
- Spring cleaning. Removed deleted refs and all remaining ITMs for this public version.
- Slight changes and rework some lights i completely missed in Volskygge ruins.
- Removed the backlight shader from a few more ice cave meshes.
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Version 1.7.3
- now includes the Nordic ruins Part 1 - Half of nordic dungeons, including all ruins without a power word.
- Small fixes and changes to the two worldspace cells.
- Removed the backlight shader from ice rock vanilla meshes so that stone behaves like it should instead of ice.
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Version 1.7.2
- Now includes all vanilla cave dungeons. That's a lot of additional cells !
- Added Nightgate Inn & cellar
- Changes and fixes to Markarth's hall of the dead
- Now includes an optional language pack (FR with CRF and SoS support). De rien !
- Various fixes (typos, wrong or missing skies, wrong SoS entries, removed unused Worldspace cells)
- Time to rest.
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Version 1.7.1
- Now includes a compatibility patch for JK's Winking Skeever. Not perfect but it'll do the job until further improvements.
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Version 1.7
- Now includes all mines and miners houses.
- Added a few Whiterun's dungeons (Halted stream & Silent Moon) and Old Hroldan inn
- Added window shadows and improved Blue palace wing, somes changes to Fort Fellhammer and Redoran's retreat
- Tuned some lights flickering parameter down.
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Version 1.6.9
- Now includes all Eastmarch interior caves
- Slight changes to Dragonsreach. (replaced some vanilla beams, added light to braziers, tuned many lights down)
- Added some flickering to most fireplaces and braziers.
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Version 1.6.8
- Added all Falkreath's caves (except from exterior cells for obvious reasons)
- Updated the FOMOD version, we learn every day !
- Edit:FOMOD now is autodetecting your load order, Big Brother is watching you ! (Thanks @Hilli1)
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Version 1.6.7
- Added OCW (Obscure College of winterhold) compatibility patch. It was incredibly difficult to work on so don't expect something perfect !
- Added all Whiterun caves. Working on Falkreath right now.
- Rework (again) and fix a few things in Fellglow keep. College main questline is becoming better and better !
- EDIT: Fixed and tweaked many Solitude lights.
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Version 1.6.6
- Now includes all Solitude shadow casting windows - a few changes have been made to this cells too.
- Added a few other windows in Riften and slightly change Winterhold's inn lighting.
- A bit of cleaning has been made.
- Until i finish OCW compatibility patch (a herculean challenge so far), i reworked Saarthal ! Tell me if you like it so i could use it as a model for the other nordic ruins (later).
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Version 1.6.5
- ORC ORC ORC !
- Added Orc Stongholds, including full of holes longhouses, messy caves and mines.
- Added a Sounds of Skyrim compatibility patch (don't forget to load last)
- Edit - Small fix to Drushnik longhouse lighting.
- Edit: Solitude's Winking Skeever bug fix and specified SoS patch version to FOMOD.
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Version 1.6.4
- All imperial forts done.
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Version 1.6.3a
- Fix english typo
- Added Fort Greymoor
- Small fixes (wrong light sources) and made forts slightly brighter.
- Fixed Belethor issue.
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Version 1.6.3
- Added Fort Greymoor
- Small fixes (wrong light sources) and made forts slightly brighter.
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Version 1.6.2
- Added Stonehills and Shorstone. Villages are now all reworked.
- Added more forts, Amol, Snowhawk, Cracked tuskeep, Dunstad, Sungard, Hraagstad and Kastav. Still a dozen are remaining.
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Version 1.6.1
- Added Karthwasten miners hamlet.
- Added some new dungeons now that most cities and houses are reworked. I'm starting with forts, Fort Fellhammer, Broken Redoubt Tower and Fort Amol. Bring a torch !
- More windows, more fixes and small changes in Winterhold's inn and some Windhelm places. The usual stuff.
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Version 1.6
- Now includes Dragonbridge and Rorikstead villages.
- Small changes to Dragonsreach, Breezehome and Highrothgar.
- Added more 3D window models and improved Whiterun's. Now includes Riften and Windhelm models, Solitude's are next.
- Also includes Falkreath's Hearthfire DLC player house. Not tested yet so tell me if there's something wrong or really ugly. This cells are a nightmare to tweak !
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Version 1.5
- Added Winterhold College, so now all major cities are reworked.
- Added a FOMOD to make installation and patching easier.
- Fixed some non english names.
- I wasn't pleased with some locations so i decided to rework High Rothgar, Breezhome and some places in Danwstar and Winterhold.
- Small patches now are all tagged esl as it was planned to be. JK's and CRF won't have the els tag and will need to be merged cause they are too big for that or need way too many changes.
- Lux now includes homemade 3D window models to help with better shadow casting, Winterhold College and most Whiterun locations now cast more refined shadows. Compatible with all window overhauls, mine won't appear ingame.
- Most dungeons image spaces have been fixed so that markers don't mess up with my work anymore.
- Cutting Room Floor and JK's Skyrim are now fully supported.
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Version 1.4.1
- Added a JK's Skyrim compatibility patch for the new cells.
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Version 1.4
- Added Winterhold, i'll work on College next !
- Added missing JK's Belethor compatibility patch.
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Version 1.3
- Added Windhelm, finally !
- Fixed Breezehome lights and wall issues, tell me if something isn't working.
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Version 1.2
- Added Dawnstar and Dark Brotherhood Sanctuary cells
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