
File information
Last updated
Original upload
Created by
GGUNITUploaded by
GGUNITVirus scan
Activity logs
This page was last updated on 29 November 2024, 9:45AM
- Changelogs
-
-
Version 4.5
- Small tweaks to both main and master plugins
- Replaced two vanilla lanterns and reworked the missing lighting in front of Brinewater grotto entrance
-
Version 4.3
- Improved a bit the vanilla Winterhold College court lighting
- Cleaned an unnecessary pattern with EmbersXD optional campfire install placeholder in the FOMOD
- Fixed a conflict with Lux Via by default with Solitude lighthouse lantern post
-
Version 4.2.2
- Fixed a conflict in USMP patch
- Tuned a bit down Solitude lighthouse lighting
- Tweaked a bit Solitude roads lanterns and posts so they're fully compatible with Lux Via own changes
- Disabled a xMarker added by Via latest update (in Lux - Resources plugin) to fix conflicts with Via without relying on additional patches or load order
-
Version 4.2.1
- Improved some Solitude meshes UV mapping (Blacksmith roofs and Museum rocks among other things)
- Removed unnecessary trishapes in Markarth optimized mesh
-
Version 4.2
- Added a missing light in vanilla game's Dawnstar lighthouse
- Added a split mesh for Markarth inner city market area
- Improved some Windhelm inner city meshes, braziers and lighting
- Fixed a few issues in vanilla Windhelm meshes, improved some and fixed issues with parallax support overall
- Tweaked some templates flickering settings
- Fixed a sack position to prevent a conflict with a CC content
- Added an option for no shadowcasting giant campfires for people not using EmbersXD own mesh, it had been added to Lux but never for Orbis
-
Version 4.0
- Updated COTN Morthal patch to the latest version
- Updated COTN Morthal and JK's Skyrim patch to the latest version
- Patch for CT 15 Tundra Homestead
- Patch for Lux Orbis, A Cats Life and JKs Riften Outskirts
- Patch for Ryns Farms and JKs Windhelm Outskirts
- Patch for Valtheim ESL version (credits to AgentW)
- Patch for Redbag's Rorikstead
- Patch for Redbag's JK's Skyrim and Redbag's Rorikstead
- Patch for Solitude Fortified Ramp
- Patch for Graymane Tomb (credits to AgentW)
- Patch for Memorable Bounties (credits to AgentW)
- Patch for COTN Dawnstar, JK's Skyrim and Arthmoor's Dawnstar (credits to Robert, do not need two way patches)
- Patch for Sidekicks of Tamriel Varrick (credits to AgentW)
- Patch for Unique Border Fixes, updated patch for the new standalone mod's version (credits to JPdreamer)
- Patch for Glenmoril, Tamriel worldspace edits only
- Patch for Additional Alternate Start (credits to AgentW)
- Patch for Lost Heritage (credits to AgentW)
- Patch for Lost Heritage - Auri moved house version (credits to AgentW)
- Patch for Meridias Order (credits to AgentW)
- Patch for Breathing Abyss (credits to AgentW)
- Patch for Fortified Dawnstar
- Patch for Enhanced Solitude and LotD
- Patch for Enhanced Solitude Docks
- Removed all brazier resources since they're now included into Via own resources (Lux Via main mod as well as each resource pack)
- Fixed FOMOD missing entries for various patches, Better hunters, Lawbringer and Moonlight Cottage
- Updated and changed FOMOD structure overall
- Reverted Olaf fire to vanilla ref to prevent any VFX issue during the Bard's College quest
- Fixed a gap in Solitude blacksmith mesh in the SMIM version
- Updated the three way combo in Dawnstar (JK, TGC and COTN) to the 4.0 version of the mod and fixed a few issues and conflicts
- Removed Solitude Windmill mesh since it was conflicting with DyndoLOD own mesh and thus leading to missing parts
- Fixed a misplaced lantern in JK and TGC Ivarstead patch
- Fixed an issue with Capital Whiterun custom Companions cooking spit, I removed all null ref texture sets to prevent conflicts with mesh replacers.
- Tweaked a bit Whiterun shadowcasters lighting
- Replaced two braziers in the COTN TGC Morthal patch on the bridge and placed the new embers accordingly
- Fixed a duplicate lantern in TGC COTN Dawnstar patch and tweaked most torches placement
- Updated ETaC Complete patch with replaced lanterns and fixed positions
- Fixed some lightsources in the JK TGC COTN Morthal patch
- Removed the non ESL version of Books of Skyrim patch since it's no longer supported and updated the Redux version
- Updated TGC Winterhold V4patch to the new mod's version
- Fixed Bryling's house in Enhance Solitude patch as well as two lanterns placement.
- Moved two torches in JK's COTN Dawnstar patch city entrance
- (ninja update) Fixed a few bugged entries in the FOMOD and cleaned TGC Winterhold V4 plugin.
-
Version 3.3
- Patch for Books of Skyrim (non ESL version) and Redbag's Solitude (credits to Gen)
- Patch for Redbag's Falkreath
- Patch for JK's Skyrim and Redbag's Falkreath
- Patch for Iconic Statues, added an optional Skyforge mesh in the FOMOD
- Patch for Ryn's Lund's Hut (Credits to Ra2phoenix)
- Patch for Ryn's Crabber's Shanty (Credits to Ra2phoenix)
- Patch for Ryn's Dragon Mounds (Credits to Ra2phoenix)
- Patch for Ryn's Alchemist's Shack (Credits to Ra2phoenix)
- Patch for Ryn's Mistwatch Folly (Credits to Ra2phoenix)
- Patch for Ryn's Bleakwind Basin (Credits to Ra2phoenix)
- Patch for Ryn's Azura's Shrine (Credits to Ra2phoenix)
- Patch for Ryn's Halted Stream Camp
- Patch for Ryn's Bleak Falls ReCovered
- Patch for JK's Windhelm Outskirts
- Patch for Gods and Worship (credits to AgentW)
- Patch for both Windhelm Bridge Revived and Capital Windhelm (credits to AgentW)
- Patch for Katana follower (credits to AgentW)
- Patch for USMP (credits to Robert)
- Patch for Remiel (credits to AgentW)
- Patch for Auri Song of the Green (credits to AgentW)
- Patch for New Weynon (credits to AgentW)
- Patch for Hvislharan Whistling Mine (credits to AgentW)
- Patch for Village of the Skaal
- Patch for Environs Hroggars House and COTN Morthal (credits to AgentW)
- Patch for Stave Churches (credits to AgentW)
- Patch for Bighead's Whiterun overhaul
- Patch for JK's Skyrim and Dawn of Skyrim
- Patch for Neugrad (credits to AgentW)
- Patch for ClefJ Fort Dawnguard
- Patch for Markarth City of stone (credits to AgentW)
- Patch for Ilinmere (credits to AgentW)
- Patch for CC Be a Farmer content (credits to AgentW)
- Fixed FOMOD Old Hroldan patch location, it's no longer automatically installed but manually instead since another mod's version is using the same plugin name.
- Fixed FOMOD entries for Redoran's Retreat, Bannermist and Immersive Winterhold Jail patches
- Fixed a delete mesh in Identity Crisis patch from the original plugin
- Fixed a misplaced lantern in TGC Dragon Bridge no light patch
- Updated Windhelm Bridge Revived patch
- Updated Riften Docks Overhaul patch
- Updated Undeath patch
- Fixed a lantern in Dawn of Skyrim patch Riften
- Fixed missing alpha in a Capital Windhelm mesh (thanks to Mr Grim)
- Fixed alpha in Arcadia Whiterun terrain mesh
- Fixed a wrong lantern type around Thalmor Embassy
- Cleaned Fishing patch
- Fixed a compatibility issue between Via and Orbis with the Katla's Farm lantern post
- Replaced the blue fire in Capital and Towns patch with a standard one
- Updated Greymoor patch
- Replaced the high poly brazier model in whiterun with the better optimized one I'm now using in Via.
- Forwarded a few building edits to Eli's Skaal village overhaul patch
- Optimized Windhelm Market terrain mesh, fixed a few issues with the vanilla version and reworked the Gray quarter ground one
- Reworked and fixed TGC Solitude patch lanterns
- Added parallax support for the optimized main meshes
- (small update) Updated Orbis main plugin in the update section to fix Olaf's burning effigy lighting
-
Version 3.2
- Patch for Easierrider's Dungeon Pack (credits to AgentW)
- Patch for Embershard
- Patch for Fists of Fury (credits to AgentW)
- Patch for Old Hroldan Ruins (credits to Ra2phoenix)
-
Version 3.1.1
- Quick update, I updated the JK's Skyrim patch FOMOD description to avoid some confusion - JK's SKyrim No Light patch is no longer required and may conflict so do not it anymore, all changes have been forwarded already.
- Patch for Lunar Armory was missing so I added it (credits to AgentW)
- Small fixes to JK/COTN/TGC Dawnstar patch, I also added a new mesh for the Blacksmith building not having any snow in the forge area. I also tweaked some areas so snow is a bit more consistent.
-
Version 3.1
- Patch for Katos's Whiterun
- Patch for CC's Goblins (credits to AgentW)
- Patch for Depths of the Reach (credits to AgentW)
- Patch for Lunar Armory (credits to AgentW)
- Patch for Mandragora's Meridia Shrine
- Patch for Daedric Shrines AiO
- Patch for Sicarius Refuge
- Patch for JK's Whiterun Outskirts
- Patch for Capital Windhelm Expansion and Windhelm Entrance Overhaul combo
- Patch for Cow's Simple Solitude (credits to AgentW and sorry about the delay)
- Patch for Snowhawk Expanded
- Patch for Vernim Wood (credits to AgentW)
- Patch for Whiterun Safehold
- Patch for Shrine of Jyggalag (credits to AgentW)
- Patch for Greymoor
- Patch for Ryn's Whiterun City Limits
- Patch for JK's Ryn's Whiterun City Limits
- Patch for TGC and COTN Dawnstar
- Patch for TGC, JK's Skyrim and COTN Dawnstar (do not use along with the other 2 way combo patches)
- Patch for TGC and COTN Morthal
- Patch for TGC, JK's Skyrim and COTN Morthal (do not use along with the other 2 way combo patches)
- Patch for TGC and COTN Falkreath
- Patch for TGC, JK's Skyrim and COTN Falkreath (do not use along with the other 2 way combo patches)
- Patch for Ryn's Karthspire (Credits to AgentW)
- Patch for Riften Southwoods District
- Patch to disable the building conflict with Immersive College of Winterhold (not installed with UCOW patch)
- Patch for JK Sky Haven Forge
- Patch for Sky Haven Gardens
- - IMPORTANT - Removed JK's no light patch dependency, that patch isn't needed anymore and is included already, do not use it along with my patches.
- Updated Ryn's Secunda Kiss patch
- Fixed LotD museum meshes, replaced some with wSkeever fixed ones and split the main terrain base one a bit more.
- Removed a ITPOS (landscape update.esm edit) in Whiteriver Watch
- Fixed Windhelm bridge texture set and the snow issue
- Reverted a brazier back in Interesting NPCs patch since it was an activator, fix may need a new game since it's a persistent ref.
- Fixed JK's Bee and Barb patch texture sets
- Fixed a floating lantern in Rob's JK's skyrim TGC Dragon Bridge patch
- Fixed Capital Windhelm cemetary bugged mesh
- Reduced some vanilla lanterns scale to 1.0 so they're as big as all other lanterns ingame.
- Fixed a water flickering in Markarth
- oved a lantern in JK's Skyrim Morthal to make it compatible out of the box with CC fish content.
- Merry Christmas and happy holidays !
- Oh, I think I forgot to mention a patch for Saints and Seducers Extended Cut (credits to AgentW)
-
Version 3.0
- Updated templates colours so they're in line with Lux latest changes
- United WH patch fixed disabled embers
- JK+COTN Morthal floating lantern fix
- Morthal JK, COTN and JK+COTN improvements
- Windhelm entrance bridge fixes
- Updated Vanilla, TGC and JK's Skyrim Rorikstead
- Granite Hill patch fixes and improvements
- Added wSkeever improvements to Whiterun terrain mesh
- Replaced the way too high poly vanilla brazier with SMIM-IM version
- Added a missing Lux and Via Fx mesh
- Updated meshes with Assorted mesh fixes (credits to wSkeever)
- Added Whiterun meshes compatible with 3D Whiterun treillis (credits to Sparrowprince)
- Fixes in TGC Solitude patch (credits and thanks to Blackread)
- Moon and Stars patch update
- Removed a wild edit in TGC Dawnstar patch
- Fixed some ember placements in Windhelm inner cit
- Fixed a conflicting lantern with Via around Solitude
- Forced vanilla temple tree mesh in COTN Falkreath patch
- Fixed some torches placements in Fortified Whiterun patch
- Fixed a flickering in TGC Dawnstar patches
- Fixed a misplaced lantern in JK's Morthal
- Fixed braziers in Capital Windhelm patch and added some lighting
- Removed a conflicting large ref edit in Saints & Seducers patch
- Fixed Arcadia's shop lantern in Dawn of Skyrim patch.
- Updated Schlitzor's Oakwood and Amber Guard
- Fixed an ember in JK's Skyrim patch
- Adjusted Bleakfalls Tower lantern lighting
- Updated Sunthgat patches
- Forwarded JK's College bridge pits to the JK's and ClefJ combo patch so that the new blue beams aren't floating out of nowhere
- Fixed French typo in Tundra Homestead patch and removed all navm wild edits
- Fixed Reachwind Eyrie weird lighting
- Removed hanging braziers set too high in Capital Whiterun
- Fixed some missing persistent refs and location issues
- Fixed missing large refs in the master plugin
- Fixed a light in Helgen Reborn patch
- Updated Helgen Reborn patch
- Fixed landscape not being lit by the forge lantern in JK's Skyrim Riverwood.
- Auriel's chapel rework
- Optimized most Solitude meshes for vanilla game, SMIM, Blue Palace Terrace, Enhanced solitude and LotD
- Fixed some large refs in Solitude not having the right emittance
- Updated Capital Whiterun DR Brazier
- Tweaks to Windhelm emittance weather
- Fixed a french typo in CC Fish content
- Fixed the missing install rule for COTN Falkreath new tree in the FOMOD
- Added an optional wSkeever's fixed Temple of Mara mesh with an optional plugin and mesh
- Removed an extra embers in Fortified Whiterun patch and tweaked Whiterun entrance lighting a bit
- Removed a brazier lighting from USSEP patch since it was already fixed in Orbis main plugin.
- Updated Enhanced Solitude patch to 2.8 version
- Rob's Dragonbridge JK+TGC patch
- Rob's Rorikstead JK+TGC patch
- Patch for Redbag's Solitude
- Patch for JK's Redbag's Solitude
- Patch for Solitude Skyway
- Patch for Marsh Bridges
- Patch for the Shrine of Hermaeus Mora
- Patch for TNF Remodel mod
- Patch for Sami Hut
- Patch for Ancient Wall of Winterhold (3 versions)
- Patch for Sky City (Dibella replacer)
- Patch for Dol Khazun
- Patch for Moonlight Cottage
- Patch for Interesting Roads
- Patch for CC's Fishing
- Patch for Better Hunters
- Patch for LotD Tamriel, Solstheim and cities worldspaces
- Patch for TGC Winterhold V4
- Patch for TGCOTN Winterhold
- Patch for TGC Winterhold V4 and JK's Skyrim
- Patch for Eli's Aldamar Druid Mushroom Home
- Patch for Winterhold Restored
- Patch for Immersive Fort Dawnguard
- Patch for Trollpacka house
- Patch for Milandriel player house
- AgentW's patch for Hestra's Nest
- AgentW's patch for Iggath
- AgentW's patch for Amol Village
- Patch for Laintar Dale
- VishVadeva50's patch for Environs - Greenwood Shack
- Patch for Eagle's Nest
- Patch for Tools of Kagrenac
- Patch for Lakvan's Stronghold
- Patch for Misty Skye
- Patch for JK's Bards College
- Patch for A Cat's Life
- Patch for Ryn's Robber Gorge (credits to Ra2phoenix)
- Patch for Ryn's Secundas Kiss (credits to Ra2phoenix)
- Patch for Ryn's Valtheim Keep ReCovered (credits to Ra2phoenix)
- Patch for Ryn's Bleak Falls Tower (credits to Ra2phoenix)
- Patch for Ryn's Western Watchtower (credits to Ra2phoenix)
- Patch for Ryn's Saarthal (credits to Ra2phoenix)
- Patch for Ryn's White River Watch (credits to Ra2phoenix)
- Patch for Identity Crisis
- Patch for Redbag's Morthal
- Patch for Redbag's Morthal and JK's Skyrim
- Patch for Undeath
- Patch for Goblins and Durzogs (esp and esl versions)
- Patch for Morthal Where's Wares (Credits to AgentW)
- Patch for Morthal Where's Wares and COTN Morthal (Credits to AgentW)
- Patch for Stonehills (credits to AgentW)
- Patch for Markarth Second Era (credits to AgentW)
- Patch for Penistus Occulatus II (credits to AgentW)
- (ninja re-upload) Added the missing LotD meshes to the FOMOD so they're actually installed, it includes the fixed museum mesh.
-
Version 2.6.3
- Added a patch for Skaal Village Overhaul (credits to Blackread) in the optional section before the bigger 2.7 update
-
Version 2.6.2
- Main plugin complete pass, fixed some vanilla issues, improved many locations, reworked most fireplaces and shadowcasters, reduced/standardized most or their radius.
- Fixed a few large refs in the master plugin
- Fixed disabled Kilkreath ruins braziers
- Fixed a wild edit in High Hrothgar
- Lake hunter camp lighting adjustement
- Solitude lanterns fixes and adjustments
- Fixed some refs lying under 30k
- Tweaked Auriel's Chapel lighting
- Updated the JK's Skyrim patch
- (new) Fixed large refs conflicts and added the master plugin as a master.
-
Version 2.6.1
- Updated Main light and master plugins with all vanilla missing lights reworked and I also added Sovngarde worldspace. All open sky worldspaces should be 100% covered now.
- Large refs edits have been fixed and forwarded.
-
Version 2.6
- Patch for Enhanced Solitude
- Patch for Metropolis Whiterun
- Patch for Dawn of Skyrim by Czasior
- Patches for all Mandragorasprouts statues and shrines (credits to agentW)
- Patch for Ryn's Robber Gorge
- Nicktheduke's patches for Kled-Nar and Clockwork
- Patch for Expanded Dragon Bridge
- Patch for Whiterun market
- AgentW's patch for Greater Skaal Village
- Patch for Cutting Room Floor
- Arthmoor Kynesgrove patch
- Arthmoor Darkwater Crossing patch
- Patch for Grayquarter
- Patch for EEK's Beautiful Whiterun and JK's Skyrim
- Patch for Autumngate player house
- Patch for Unique Border Gates both original and fixed versions (credits to AgentW, manual install only)
- Patch for JK's College
- Patch for TGC+COTN Winterhold
- Patch for FYX smooth wells
- AgentW's Penitus Oculatus patch
- Redwater den missing lights
- Capital Windhelm and JK's Skyrim (windhelm) improvements
- Capital Whiterun and JK's Skyrim (Whiterun) improvements
- United improvements
- Shor's Stone campfire edit
- ETaC complete & Dawnstar floating torches and fixed Morthal bridge lanterns
- All edited lanterns are now using better models (credits tp AgentW)
- Orbis main plugin new light templates (dwemer magic)
- Whiterun Blubbo lanterns ESPFE original plugin added as replacer
- Riften Temple of Mara braziers leak
- Windhelm braziers/lantern check and rework (vanilla/JK/Capital/United)
- Ryn's Stone patches + AiO versions
- InstantKor's new optimized meshes for Windhelm, Capital Expansion and Solitude
- Katla farm beams windows removal
- Vanilla & JK's Skyrim Whiterun improvements (braziers and lanterns)
- Reworked Honnigbrew brazier
- Improved Amber Guard patch (AgentW)
- JK's SKyrim Ivarstead & TGC Ivarstead improvements, JK+TGC Ivarstead patch
- ETaC Riverwood lanterns replacement
- T'Skyrim patch lanterns overhaul + JK's Skyrim Riverwood
- CC patches for Arms of Chaos, Bow of Shadow, Spell Knight Armor, Saturalia, Lord's Mail (credits to AgentW)
- Fixed bugged Windhelm lantern (table dead)
- Fortified Whiterun patch updated
- Whiterun defense braziers drawbridge fix
- WR Bandit camps lighting improvements
- Fort Greymoor improvements
- Removed EmbersXD patch, just choose the Orbis option upon Embers install.
- Removed original WR White horse mod dependency.
- White Horse patches for vanilla, JK's Skyrim and Capital Whiterun with fixed masters.
- Windhelm Bridge patch fixes (more smoke and bridge edits)
- Kynesgrove TGC floating lantern fix and new lantern on temple
- JK's Markarth improvements, new lighting for city LODs
- Missing Akatosh shrine lighting
- JS Collection patch (Trolls) patch
- Alternate Start Shoal's Farm lighting patch
- Replaced lanterns JK's Riften and dwemer meshes with no glowing ones
- Patch for Watchtowers of Skyrim
- JK's Drunken Huntsman improvements and fix
- Solitude vanilla lanterns scale fix
- Fixed a missing emittance in JK's Skyrim patch / Morthal
- Improvements and less landscape saturation in Kynesgrove
- Improved Whiterun outskirts.
- Leafrest patch lantern replacement
- Riverwood player houses lantern replacements
- Detailed exteriors improvements and fixed missing lights
- Patch for Dark's Whiterun market
-
Version 2.5
- Orbis will now have Lux Via lantern resource pack as a hard requirement and future update will replace most lanterns with Via assets.
- Small fix for an overbright bulb in main plugin
- Now includes all ETaC patches, modular and complete versions for the 0.7 update. Not compatible with the 0.6 version.
- Now includes a patch for Leaf Rest player house, also reworked in Lux latest update.
- Now includes a patch for Capital Windhelm United combo.
- Now includes a patch for JK's High Hrothgar and both building meshes have been optimized to help with lighting.
- Two Obscure College meshes have been replaced with fixed one, it shoud solve all collision issues.
- Many tweaks and fixes in various patches, including JK's Skyrim or COTN Falkreath.
- All AgentW's patches now are using Via lantern models.
- (ninja update before offical update) Updated meshes for Obscure College patch, should fix Z-fighting.
-
Version 2.4
- Includes all fixes, the missing Great Cities and Minor Towns patch and an updated version of JK's Skyrim patch as well
- Now includes a patch for Sunthgat
- Now includes a patch for Lainalten
- Now includes a patch for White Lighthouse
- Ideal Riverwood (T'Skyrim) patch has been improved
- Many tweaks and improvements in Orbis main plugin
- UCOW patch is now installing UCOW original mesh so it's overwriting OCW. tell me if things don't go as planned there.
- (ninja update) Reworked the FOMOD and gave Schlitzohr towns its own category
- (ninja update) Updated all Schlitzohr patches, Oakwood old version has to be chosen manually though cause Arthmoor is already using this name rule.
- (ninja update) Added a patch for Dunpar Wall (credits to AgentW)
- (ninja update) Added a patch for Oakwood new version
- (ninja update) Updated Granitehall to the latest version
- (ninja update) Added patches for Oakwood (old and new)
- (ninja update) Quick fix and improvements in Whiterun entrance
- (Quickfix) reuploaded Bandit Hermits Camps patch with correct IDs.
-
Version 2.3
- Now includes a patch for Blubbo's Whiterun Lanterns (think about renaming your master if needed), my version may be different and the mod isn't on the Nexus anymore.
- Now includes a patch for Eli's Tiniest Shack
- Now includes a patch for CC's Eli's Tundra Homestead
- Now includes a patch for USSEP
- Now includes a patch for Whiterun Vargr
- Now includes a patch for Settlements Expanded (credits to AgentW)
- Now includes a patch for Arthmoor's Provincial Courier Service
- Now includes a patch for Arthmoor's Darkwater Crossing
- Now includes a patch for Arthmoor's Helarchen Creek
- Now includes a patch for Arthmoor's Karthwasten
- Now includes a patch for Arthmoor's Keld Nar
- Now includes a patch for Arthmoor's Oakwood
- Now includes a patch for Arthmoor's Soljund's Sinkhole
- Now includes a patch for Arthmoor's Telengard
- Now includes a patch for Arthmoor's Whistling Mines
- Improvements in JK's Skyrim patch and vanilla Whiterun and Windhelm
- Most certainly something I can't think of right now so Merry Christmas !
- Reworked the main page and improved the mod's description
- Added a quick fixed update for JK's Skyrim patch
- Added a compatibility patch for Great Cities and Minor Towns merge version.
-
Version 2.2
- Winedave new braziers have finally been updated. Position of the cage one has been slightly changed to not mess much with embers though.
- Now includes a patch for CC's Saints and Seducers.
- Now includes a patch for Barleydark Farm Reborn
- Now includes a patch for Bandits Hermits.
- Now includes a patch for Hunter Camp.
- Now includes a patch for Kel Fishing Shack.
- Now includes a patch for Fortified Whiterun with improved city drawbridge mesh.
- Now includes a patch for Divine Elegance Store.
- Now includes a patch for Dibellan Baths
- Fixed a floating lantern in COTN / JK's Falkreath patch.
- Now includes a master plugin to help with LODs.
- Amber Guard patch has been completed thanks to AgentW.
- Now includes a patch for Tools of Kagrenac
- Now includes a patch for Granite Hill village (credits to AgentW)
- Now includes a patch for Reich Corrigate (credits to AgentW)
- AgentW's Wyrmtooth patch has been updated.
- Quick update: USSEP is now a separate patch, Windhelm Bridge has been fixed and main plugin compressed.
-
Version 2.1
- Riften and JK's Skyrim Riften have been completely reworked and improved thanks to better meshes (Thanks InstantKor !)
- Added compatibility patches for JK's Interior mods that are adding lighting in exterior.
- Added a compatibility patch for RedBag's Rorikstead (Full credits to AgentW) (ESPFE)
- Added a compatibility patch for Capital Whiterun (ESPFE)
- Added an optional addon section with a complete JPSteel2 White Horse statue replacer with Capital Whiterun support, works as a standalone (ESPFE)
- Small fixes such as Solitude Temple of the Divines braziers and wedding light sources improvements.
- Added a compatibility patch for Ravens Breezehome SSE (ESPFE)
-
Version 2.0.1
- Added a compatibility patch for Wintersun along with a few fixes.
- Added a compatibility patch for Windyridge.
- AgentW's Moon and Star and Wyrmstooth patches have been updated.
- New ressources have been removed from Orbis main plugin and will be uploaded later when needed as a separate plugin to help with compatibility and dependencies.
-
Version 2.0
- Added a compatibility patch for Greater Saarthal Fixed.
- Added a compatibility patch for Stendarr Rising (credits to Ra2Phoenix aka King of the Red Mountain)
- Added a compatibility patch for Windhelm Entrance Overhaul, overhauled bridge and additional snow included.
- Added a compatibility patch for Enhanced Towns and Cities complete version (Full credits to TwizzOr)
- Added a compatibility patch for Wyrmstooth
- Added a compatibility patch for Better Tel Mithryn
- Added a compatibility patch for Quaint Raven Rock (Quaint's player houses incoming)
- Added a compatibility patch for Granite Hall (only works with 1.0 version cause the plugin has been compressed since then)
- Small fixes and tweaks, some ressources have been added to help with further improvements.
-
Version 1.9
- Fixed an overtuned fireplace.
- Added patches for both Elysium Estate 5.0.1 and 4.3.5 versions (ESPFE).
-
Version 1.8
- Added a compatibility patch for ETaC - Dawnstar.
- Added a compatibility patch for ETaC - Darkwater Crossing.
- Added a compatibility patch for ETaC - Riverwood.
- Added a compatibility patch for ETaC - Rorikstead.
- Added a compatibility patch for ETaC - Kynesgrove.
- Added the COTN Falkreath Jarl's longhouse area I completely missed previously.
-
Version 1.7
- Added a compatibility patch for Cities of the North - Falkreath (ESPFE).
-
Version 1.6
- Now includes all Great City patches (Dawnstar, Morthal, Winterhold, Falkreath, Rorikstead and Dragon Bridge)
- Now includes all compatibility patches with JK's Skyrim and COTN mods.
- Now includes all compatibility patches with JK's Skyrim and ClefJ Morthal and Winterhold.
- Now includes a patch for Ideal Riverwood (T'Skyrim), fixed a lot of broken lights so this mod should work way better now.
- Icludes the Morthal fix, fix a dirty edit and some small fixes.
- Blue Palace Terrace patch is now complete. College patches will be completed later.
- Ninja update: All three JK COTN patches are fixed, they aren't placeholder plugins anymore.
-
Version 1.5
- Added a compatibility patch for Capital Windhelm Expansion
- Added compatibility patches for JK/COTN dawnstar and JK/ClefJ Winterhold.
- Improved the Windhelm worldspace in main plugin and JK's patch.
-
Version 1.4
- Added compatibility patches for COTN Dawnguard, Winterhold and Morthal.
- Added patches for OCW and UCOW, mesh changes are forwarded, lighting will be updated later.
- Vanilla Riverwood has been restored for compatibility's sake (no more random lanterns). JK's Skyrim patch has been updated to compensate this changes.
- Added the Drengin's Blue Palace Terrace in the FOMOD, mesh path are fixed, lighting will be patched later.
- Different Brazier types have been added to help improving some patches clutter and lighting.
-
Version 1.3
- Added compatibility patches for The Great Towns and Villages of Solitude, Ivarstead, Shor's Stone, Karthwasten, Kynesgrove, Old Hroldan and Mixwater Mill.
-
Version 1.2
- Small fix to Whiterun's Khajiit temporary campement.
- Added a compatibility patch for ClefJ Winterhold.
- Added a compatibility patch for ClefJ Morthal.
- Added a compatibility patch for Detailed Exteriors.
- Added a compatibility patch for Riverside Lodge.
- Added a compatibility patch for JK's Riverfall Cottage.
- Added a compatibility patch for Eli's Beginner Shack.
- Added a compatibility patch for Riverwood Hunting Cabin.
- Added some optional torches to Riverwood Bridge Reborn.
-
Version 1.1
- Added JK's Skyrim patch.
- Vanilla Solstheim Raven Rock conflict fix.
-
- Author's activity
-
November 2024
-
29 Nov 2024, 9:45AM | Action by: GGUNIT
Changelog added
'Change log added for version 4.5'
-
29 Nov 2024, 9:45AM | Action by: GGUNIT
File added
'Lux Orbis (main) [version 4.5]'
-
29 Nov 2024, 9:43AM | Action by: GGUNIT
File added
'Lux Orbis (main) [version 4.5]'
June 2024
-
16 Jun 2024, 5:47AM | Action by: GGUNIT
File added
'Unique Border Gates Fixes patch [version 4.3]'
-
15 Jun 2024, 1:17PM | Action by: GGUNIT
Changelog added
'Change log added for version 4.3'
-
15 Jun 2024, 1:17PM | Action by: GGUNIT
File added
'Lux Orbis (main) [version 4.3]'
April 2024
-
14 Apr 2024, 11:46AM | Action by: GGUNIT
File added
'Lux Orbis (main) [version 4.2.2]'
-
14 Apr 2024, 11:45AM | Action by: GGUNIT
Changelog added
'Change log added for version 4.2.2'
March 2024
-
18 Mar 2024, 6:47AM | Action by: GGUNIT
Changelog added
'Change log added for version 4.2.1'
-
18 Mar 2024, 6:45AM | Action by: GGUNIT
File added
'Lux Orbis [version 4.2.1]'
-
16 Mar 2024, 7:13AM | Action by: GGUNIT
Attribute change
'Description changed.'
-
16 Mar 2024, 7:09AM | Action by: GGUNIT
Changelog added
'Change log added for version 4.2'
-
16 Mar 2024, 7:08AM | Action by: GGUNIT
File added
'Lux Orbis [version 4.2]'
-
16 Mar 2024, 7:07AM | Action by: GGUNIT
File added
'Lux Orbis [version 4.2]'
-
14 Mar 2024, 6:28AM | Action by: GGUNIT
Attribute change
'Description changed.'
-
11 Mar 2024, 12:39PM | Action by: GGUNIT
Attribute change
'File \'Lux Orbis\' category changed to Old versions.'
-
09 Mar 2024, 3:33PM | Action by: GGUNIT
Attribute change
'File \'Lux Orbis\' category changed to Old versions.'
-
09 Mar 2024, 3:33PM | Action by: GGUNIT
Attribute change
'File \'Lux Orbis\' category changed to Old versions.'
February 2024
-
13 Feb 2024, 7:40PM | Action by: GGUNIT
Attribute change
'File \'Fixed ETaC complate version patch\' changed to \'Fixed ETaC complete version patch\'.'
-
13 Feb 2024, 7:07PM | Action by: GGUNIT
File added
'Fixed ETaC complate version patch [version 4.0]'
-
- Mod page activity
-
April 2025
-
26 Apr 2025, 3:43PM | Action by: VoidGlitch
Endorsed
'Lux Orbis'
-
26 Apr 2025, 3:19PM | Action by: teddyrulez
Tracked
'Lux Orbis'
-
26 Apr 2025, 3:17PM | Action by: Artem8864
Endorsed
'Lux Orbis'
-
25 Apr 2025, 10:41PM | Action by: godfearingrobot
Untracked
'Lux Orbis'
-
25 Apr 2025, 3:40PM | Action by: TaythomGaming
Tracked
Lux Orbis
-
25 Apr 2025, 3:35PM | Action by: shionirls
Endorsed
'Lux Orbis'
-
25 Apr 2025, 2:51PM | Action by: kopan2kun
Endorsed
'Lux Orbis'
-
25 Apr 2025, 1:54PM | Action by: Tvirus5087
Endorsed
'Lux Orbis'
-
25 Apr 2025, 12:42PM | Action by: Emersu88
Tracked
'Lux Orbis'
-
25 Apr 2025, 11:45AM | Action by: MagicYve
Untracked
'Lux Orbis'
-
25 Apr 2025, 9:11AM | Action by: draqqable
Endorsed
'Lux Orbis'
-
25 Apr 2025, 8:33AM | Action by: Simobs
Tracked
'Lux Orbis'
-
25 Apr 2025, 6:05AM | Action by: KytenKoramitsuka
Tracked
'Lux Orbis'
-
25 Apr 2025, 1:30AM | Action by: Cssteele2023
Endorsed
'Lux Orbis'
-
24 Apr 2025, 11:29PM | Action by: therealangryginger
Endorsed
'Lux Orbis'
-
24 Apr 2025, 10:34PM | Action by: robinthe972
Tracked
'Lux Orbis'
-
24 Apr 2025, 8:06PM | Action by: Yseress
Endorsed
'Lux Orbis'
-
24 Apr 2025, 5:41PM | Action by: colevoncole
Untracked
'Lux Orbis'
-
24 Apr 2025, 2:11PM | Action by: smokes116
Tracked
'Lux Orbis'
-
24 Apr 2025, 12:54PM | Action by: Benjolo90
Tracked
'Lux Orbis'
-