IMPORTANT: Lux Via resources (if you're not using the mod, just download the resource pack) and Lux Orbis patch hub are now hard requirements. First includes all needed resources I'm relying on (lanterns and braziers), Second includes all Lux Orbis official patches. I separated both pages upon request cause the mod is now way too massive for me to update or even manage it. I'll also help users who just need to update their patches or resources without installing everything from scratch.
How to quick patch content I didn't rework
Spongeman131 released a quite handy patcher one needs to run on xEdit to reduce or increase all lights at once: Global Lighting Patcher Script. You just need to set a factor to increase or decrease all light bulbs from a plugin - you can choose bulbs, spotlights or both. It can be used to reduce overbright mods but it also can be used to increase my own plugin lights intensity, for non ENB users for example. Just find the right spot and run it on all plugins.
I already answered in Lux page but I'll write it again here, in case of. Lux and Orbis now need Lux Via resources as a requirement. If you're not using Lux Via, no prob, you just need to look for the resource packs in the misc section (one is for ENB light users, the other for non ENB light users). I uploaded this packs for people who aren't using Lux Via.
Can you please patch this extra object (FXfireWithEmbersHeavy) added by USSEP fromID 01900019,just outside of Whiterun and Brazier 00D0E5C in Solitude is positioned too low.
Am I missing something? Installed this, Lux Orbis patch hub, Lux via (main), lux (main) and lux patch hub and my exteriors are still the same. At night it's still super bright and blue just like vanilla.
Hello, I'm trying to find out what's causing the textures of the bridge and building of windhelm to be missing(screenshot link below).
I got all lux mods and their patches/updates(I think), Rudy Cathederal weather and enb; they are also correctly ordered in Vortex. I also see this in a few caves. Perhaps I forgot to enable a certain enb mesh?
You have parallax meshes but are missing parallax textures or don't have parallax enabled through ENB or CS. Or you have something overwriting the meshes. Load Lux Orbis later in your load order.
Is there a patch for Skyfall’s Blue Palace Courtyard? Also for Drengin’s Blue Palace Terrace, do I need both esp? (bpt.esp and bpt renewed.esp) Maybe a combo patch for both aswell with Jk’s Skyrim+DoS.
I recently installed Lux Orbis and I really like the mod as a whole. The only issue that I've seen is that the Windhelm bridge seems to be missing textures for the inside/underside of it. I can still walk on it and it doesn't ctd or anything. I can see 4 torches down there on each side of the bridge's underside. They flicker quite a bit when I walk by them.
If anyone has any suggestions, I would appreciate the help.
EDIT: As with most modding issues, it was user error. Lux Orbis was being overwritten by a mesh mod in MO2's left pane After moving it below that mod, all is well in the world. Leaving this comment up in case in helps anyone in the future. Remember to check for conflicts, boys and girls.
I am having some floating flames / missing braziers issue in Windhelm. Haven't been to other towns yet other than Riften (no problems there). Could it be because I have unticked the Embers XD + Lux Orbis patch? The reason I have it disabled is to avoid CTD caused by missing .esm (JK's Skyrim). I don't have JK's Skyrim and don't intend to use it. JK's Skyrim will probably conflict with Enhanced solitude and Solitude Docks I already have and not willing to give up.
Did you happen to have a separate patch with just Lux Orbis and Embers XD, but NOT JK's Skyrim? In worst case, I will just live with the floating flames, no big deal.
Installing Orbis caused the iron textures on the solitude dock water gate to be extremely shiny in all light conditions and some z fighting when at a distance too.
The bridge mesh is just vanilla, it's relying on environmental mapping and cubemaps tho so you may need to double check what mod is editing those on your side. Using dynamic cubemaps may make these metal parts really shiny depending on your own settings as well. I don't think that there's anything to fix on my side, mesh just seems vanilla to me.
I have the same problem, can you please explain to a modding noob why this is occuring and stops if I hide the mesh, and is that ok to do with your mod? Why is there the vanilla mesh included in this mod if it has no changes? I've learned a bit about modding on the user end over the years but the meshes and texture stuff I have no idea. So as I understand it, are there two or more of my mods fighting which causing the z fighting? I currently have 3 mods editing that mesh, SMIM, skyland, and lux orbis. I should try hiding the others too first to see what happens ig.
edit: i disabled all mods affecting that mesh and it is normal, so it looks normal with vanilla and has unfortunate flicker with this mod. This made me re-read your comment GGUNIT, so as i undertand this mod changes the meshes to "rely on environmental mapping and cubemaps", now i just need to find out what that means or what mod edits those x)
For everyone who had problems with ENB Complex Grass (flickering light under diffrend angles): After some tests and time spend ENBseries creator solved that problem. Just update ENB binaries. They are still 0.503, but files was changed. Cheers.
2716 comments
IMPORTANT:
Lux Via resources (if you're not using the mod, just download the resource pack) and Lux Orbis patch hub are now hard requirements.
First includes all needed resources I'm relying on (lanterns and braziers), Second includes all Lux Orbis official patches. I separated both pages upon request cause the mod is now way too massive for me to update or even manage it. I'll also help users who just need to update their patches or resources without installing everything from scratch.
How to quick patch content I didn't rework
Spongeman131 released a quite handy patcher one needs to run on xEdit to reduce or increase all lights at once: Global Lighting Patcher Script. You just need to set a factor to increase or decrease all light bulbs from a plugin - you can choose bulbs, spotlights or both.
It can be used to reduce overbright mods but it also can be used to increase my own plugin lights intensity, for non ENB users for example. Just find the right spot and run it on all plugins.
Hopefully its a quick fix and then I'm very excited to try the new update!!
Lux and Orbis now need Lux Via resources as a requirement. If you're not using Lux Via, no prob, you just need to look for the resource packs in the misc section (one is for ENB light users, the other for non ENB light users). I uploaded this packs for people who aren't using Lux Via.
and Brazier 00D0E5C in Solitude is positioned too low.
I got all lux mods and their patches/updates(I think), Rudy Cathederal weather and enb; they are also correctly ordered in Vortex. I also see this in a few caves. Perhaps I forgot to enable a certain enb mesh?
Let me know your advice here.
Solved my problem.
I can only find 1 esp that relates to it though. Maybe it was merged and just added twice for the different credits?
I recently installed Lux Orbis and I really like the mod as a whole. The only issue that I've seen is that the Windhelm bridge seems to be missing textures for the inside/underside of it. I can still walk on it and it doesn't ctd or anything. I can see 4 torches down there on each side of the bridge's underside. They flicker quite a bit when I walk by them.
If anyone has any suggestions, I would appreciate the help.
EDIT: As with most modding issues, it was user error. Lux Orbis was being overwritten by a mesh mod in MO2's left pane After moving it below that mod, all is well in the world. Leaving this comment up in case in helps anyone in the future. Remember to check for conflicts, boys and girls.
Did you happen to have a separate patch with just Lux Orbis and Embers XD, but NOT JK's Skyrim? In worst case, I will just live with the floating flames, no big deal.
I don't think that there's anything to fix on my side, mesh just seems vanilla to me.
edit: i disabled all mods affecting that mesh and it is normal, so it looks normal with vanilla and has unfortunate flicker with this mod. This made me re-read your comment GGUNIT, so as i undertand this mod changes the meshes to "rely on environmental mapping and cubemaps", now i just need to find out what that means or what mod edits those x)
After some tests and time spend ENBseries creator solved that problem. Just update ENB binaries. They are still 0.503, but files was changed.
Cheers.