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License: Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) (https://creativecommons.org/licenses/by-sa/4.0/)
To foster an open and sharing community, we specify that anyone can make dependent mods and/or use assets from this mod if they also: - Attribute credit to this mod - Share their mod under the same CC BY-SA 4.0 license
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Changelogs
Version 4.0.0
[DLL]
Config format has been updated to better match SPID/BOS format. Existing configs will be automatically converted to new format on game load.
Add swapping locks based on textureset/chest/door formID or textureset path.
Add generic lock replacement support (without specifying a model path).
Added flags for showing underwater locks. Better underwater detection.
Sanitize config model paths.
Performance improvements.
[MOD]
Added generic snow lock for snow covered objects.
Version 3.2.0
Support AE 1.6.629+
Improve underwater lock detection
Add extra logging to help troubleshoot issues
Version 3.1
Make ImpWallcage01.nif dwermer
Version 3.0
Add location based locks
Version 2.1.0
Add lockpick replacer support
Add snowy lock support
Version 2.0.1
Fix version number in installer
Version 2.0
Add version to support Skyrim Special Edition 1.6 (the so-called "AE" version)
Add underwater support
Description
Gives locks their own unique model and sound effects based on chest/door type
Currently covers Dwemer, Falmer, Snow Elf, Apocrypha, and snowy chests/doors
FAQ Adding your own locks Lock models should be written to an .ini file containing the suffix "_LID", in the Data folder (for example, MyCustomLock_LID.ini). They should follow this general format:
LockType is based on model path of locked object.
FormIDOrTextureSetPath is for replacing locks based on textureset/chest/door formID or textureset path. This is prioritized over regular entries.
underwater flag is for replacing locks on underwater objects.
Replacing lock sounds (CylinderSqueakA, LockpickingUnlock) requires editorID of the sound descriptor.
Examples Falmer chests (clutter/falmer/...) Noble chests (furniture/noble/...): Ayleid locks (bsheartland/Architecture/doors/ayleid/...): Some specific nif (MyMod/MyMesh.nif): Replacing snow covered ruins chest (using editorID of snow textureset) Underwater and generic lock replacement. Generic lock replacements (with no section) should go above all other entries Location based locks (requires Location EditorID) Credits Plugin source