Uninstall Wearable Lanterns MCM Fix. Wearable Lanterns MCM Fix included an LE/Oldrim version of StorageUtil.dll which will completely prevent SKSE from loading any dll plugins.
Old versions of CoMAP and Compass Navigation Overhaul may cause an incompatibility that breaks all SKSE mods:
If you're on 1.6.640, recently downloaded the newest 4.0.0 update of CoMAP (released 10 days ago at the time of writing) and are also using Compass Navigation Overhaul alongside it, you will experience weird SKSE plugin bugs including plugins not working correctly, CTDs pointing to the plugins, issues with SPID distributions and more. In my case it was crashes from Community Shaders shortly after loading the main menu and then from the Improved Camera beta while loading a save.
These issues are caused by an obscure incompatibility between these 2 mods, more specifically the newest version of CoMAP, that is responsible for SKSE plugins of all kind to malfunction in various ways.
To avoid this, download the "Compass Navigation Overhaul Temporary Workaround" optional file from the CoMAP page and overwrite the dll from the main file with it until CNO gets an update to support the latest version of CoMAP. The author of CNO is aware of the issue and is working on it.
Please update CoMAP and Compass Navigation Overhaul or they will prevent SKSE from loading any dll plugins.
Before asking for help without the relevant information. Go through this check list: 1. What verison of visual c++ redistributable are you using? Is it the correct version? 1. What version of skyrim se are you using? 1.5.97 or 1.6? 2. What version of SKSE are you using? is it the correct version for your game? 3. What version of address library are you using? is it the correct version for your game? 4. What version of po3 tweaks are you using? is it the correct version for your game? 5. What verison of security overhaul skse are you using? is it the correct version for your game? 6. Are you actually looking at any locks this mod changes? 7. Are you launching the game through skse? 8. Post skse64.log and po3_lockvariations.log in my documents/my games/skyrim special edition/skse. Put it on pastebin 9. Post screenshots of the mod not working
hello, it appears that the locks do no work for some reason i got the latest of everything c++, po3, adrress library, skyrim ae and skse, also i don't have the wearable lanterns fix what should i do i'm out of ideas
POT Tweaks gave the error. I narrowed it down. POTW mod hasn't worked ever. I just skip mods that use it, SKSE only. I'm tired of trying to get it work. :p
Can you make the images as separate mods? Yea, I know you have a life. ;)
Ever since installing the C++ Redist linked here, I get pretty random crashes which Crashlogger attributes to d3d11.dll (a system file). Has anyone else run into this issue?
Sorry I know it's not the fault of your mod! Just figured someone might have encountered a similar issue here. Clean uninstall of the redist and then reinstall seems to have fixed it anyway.
Cant seem to get this to work. Game crashes upon interacting with a lock. I even tried disabling all of my mods (except realm of lorkhan to test this easily) on a another new save. I have the required mods all on the proper versions, non AE.
Crash Logger wont generate a crash log for some reason. I checked in other locations as well as a full computer search and it didnt show up. Trainwreck did generate one so I know the location is fine but the crash logger mod wont generate anything.
Hey I don't know what happened or why it fixed, but I ended up reinstalling my game and now it's fixed. Didn't change anything mod wise so I have no idea what the problem was. At least it's working now :) I kind of obsessed with this mod!
If only we could have something like this combined with the new Skyblivion Lockpicking Mod I would melt lol. For now, this stays in and Skyblivion waits. This is a phenomenal mod and I cannae recommend it enough to anyone.
I am not the first to say this, but it bears repeating. This is one of those mods I did not know I needed until I installed it and saw it in game. I was surprised how tickled I was when I encountered the first lock variation and now I look forward to it every time I go to pick a lock and am disappointed when it is a run of the mill standard lock. This mod does not change the way the game is physically played, but for me, it definitely makes it more enjoyable and will be part of any future builds I make.
1180 comments
Old versions of CoMAP and Compass Navigation Overhaul may cause an incompatibility that breaks all SKSE mods:
1. What verison of visual c++ redistributable are you using? Is it the correct version?
1. What version of skyrim se are you using? 1.5.97 or 1.6?
2. What version of SKSE are you using? is it the correct version for your game?
3. What version of address library are you using? is it the correct version for your game?
4. What version of po3 tweaks are you using? is it the correct version for your game?
5. What verison of security overhaul skse are you using? is it the correct version for your game?
6. Are you actually looking at any locks this mod changes?
7. Are you launching the game through skse?
8. Post skse64.log and po3_lockvariations.log in my documents/my games/skyrim special edition/skse. Put it on pastebin
9. Post screenshots of the mod not working
Does this work with lockpicking interface?
https://www.nexusmods.com/skyrimspecialedition/mods/18028
2. Read mod description
Suggestion, give more reference points to the some of the images. Looks great in the images.
Can you make the images as separate mods? Yea, I know you have a life. ;)