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Author notes
License: Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) (https://creativecommons.org/licenses/by-sa/4.0/)
To foster an open and sharing community, we specify that anyone can make dependent mods and/or use assets from this mod if they also: - Attribute credit to this mod - Share their mod under the same CC BY-SA 4.0 license
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Changelogs
Version 3.2.0
Support AE 1.6.629+
Improve underwater lock detection
Add extra logging to help troubleshoot issues
Version 3.1
Make ImpWallcage01.nif dwermer
Version 3.0
Add location based locks
Version 2.1.0
Add lockpick replacer support
Add snowy lock support
Version 2.0.1
Fix version number in installer
Version 2.0
Add version to support Skyrim Special Edition 1.6 (the so-called "AE" version)
Add underwater support
Description
Gives locks their own unique model and sound effects based on chest/door type
Currently covers Dwemer, Falmer, Snow Elf, Apocrypha, and snowy chests/doors
FAQ Adding your own locks Lock models should be written to an .ini file containing the suffix "_LID", in the Data folder (for example, MyCustomLock_LID.ini). They should follow this general format: Lock type is based on model path of locked object. Replacing lock sounds (CylinderSqueakA, LockpickingUnlock) requires editorID of the sound descriptor.
Examples Noble chests (furniture/noble/...): Ayleid locks (bsheartland/Architecture/doors/ayleid/...): Some specific nif (MyMod/MyMesh.nif): Lockpicks, underwater and snow locks Location based locks (requires Location EditorID) Credits Plugin source