This page was last updated on 20 November 2024, 6:52PM
Changelogs
Version 2.4.1
Fixes 9 incorrectly named audio files from Esme's recently added idle comments.
Added preset for Esme with permission of original author: "yea man, do whatever you want with any Skyrim mods of mine. Open perms man, open perms. I enjoy seeing people use and build on the stuff i brought to the community."
Version 2.4.0
Adds dialogue with Hulda/Ysolda where you can ask for your letters, for use if the courier is hiding somewhere.
Adds patches for Inigo and HS Whiterun - Bannered Mare to the FOMOD.
Refactors the way triggers are handled in the Aeowyn/Atsuka/Esme intros to eliminate use of Game.GetFormFromFile, which was causing problems with patches that edit said triggers.
Fixes some conditions on some of Esme's commentary where Random End was used and it shouldn't have been.
Adds around 30 new idle/commentary lines for Esme.
Version 2.3.0
You can now gift Esme drinks at taverns/inns.
Adds small, repeatable fetch quest for Esme.
Adds Esme commentary: * 95 idle comments for your travels. * Some unique comments can trigger when you enter Markarth, Riften, and Solitude. * Comments can trigger when you enter taverns. Some of these are unique and play once. * She comments on entrances to caves, nordic ruins, dwarven ruins, and similar dungeons; impressive sights; and dangerous areas. (Serana does this, but I've added several more lines.) * Quest-related lines that can change based on your choices: Civil War; Gildergreen
Adds Aeowyn commentary: * Adds a unique line when you enter Markarth. * Adds comments when you enter taverns with her, some of which are unique. (If you have Esme along, too, only one of them will say anything.)
Adds comments for both Aeowyn and Esme (together or individually) when you: * Enter Markarth and the Forsworn murder occurs. * Enter Solitude to the execution of Roggvir.
Version 2.2.0
Added interactions with Spike, the Dwemer Sphere: * There are 7 sequential scenes that will play around every 1 to 2 days. (The first scene might be delayed due to the way idle comments work. I might try to fix this in a future update.) * There are repeatable scenes between them that will play after they've gotten to know each other. * They have some callouts to each other in/after combat.
Updated Aeowyn's dwemer quest: * You no longer have to wait 24 hours for her quest to start. If you go into a ruin, she'll tell you about her wishes. * The first comment at a ruin is not subject to the extra delay between random comments. * She won't make these comments when she's too far away to be heard. * Commentary can be interrupted by combat and loading a new area. She will repeat the comment next time if interrupted. * Tweaked Bthalft scene so she's more aware of her surroundings. * Removed delays between comments in Kagrenzel and Kagrumez considering how small they are. * Mjoll and Aeowyn have a more reliable interaction at Mzinchaleft.
Added new combat lines for Aeowyn, in particular when she's fighting spiders. She'll also occasionally check on Elfwyn (and vice versa) after combat.
Added EFF to FOMOD.
Updated conditions that used CurrentFollowerFaction to also include GetPlayerTeammate, for good measure.
Version 2.1.0
Adds integration for Bruma: Esme can now cure diseases from Bruma if you have the Bruma disease fix installed.
Version 2.0.1
Disables logic that starts a quest for a future follower. Adds logic to stop said quest and disable the follower.
Version 2.0.0
Revoicing with ElevenLabs: Includes all dialogue except for Atsuka and Sigeweard's training dialogue.
New "Aeowyn the Archaeologist" questline. She wants to go explore Dwemer ruins!
No more hard requirements!
You no longer need to be dragonborn to recruit these followers. However, you will miss out on some unique dialogue if you have not completed MQ104 - Dragon Rising.
Vanilla appearance included so that you can use your own skins and body meshes. Custom appearance as seen in the screenshots is still available as an ESL-flagged plugin.
The ladies now use 3BA instead of CBBE for their unclothed bodies.
Eomir now uses the HIMBO body.
Version 1.3.1
Fixed bug where controls would be left disabled if the healer (Esme) doesn't recognize the player's disease. Talk about debilitating!
Removed unused script property that was generating otherwise harmless Papyrus log errors.
Brought some of the swears and innuendo in line with the vanilla game so I can sleep better at night.
Fixed a bad lip sync for one of Eomir's first lines when he offers to crack Mralki's poor noggin like an egg.
Version 1.3.0
Changed voicetypes for Elfwyn, Eomir, and Esme. This has the following impacts: * Eliminates RDO as a soft dependency for recruiting Elfwyn, Eomir, and Esme. * Resolves compatibility issue with SDA wherein Esme would have dialogue meant for Serana.
Adds startup script logic to enable voiced responses for most NFF dialogue.
Minor changes: * Grammar: "alright" -> "all right" * Added a delay to the post-training dialogue while the level up sound plays. * Added a few greetings unique to Eomir.
Version 1.2.0
Removed High Poly Head as a requirement. This should work with/without HPH installed, and won't conflict with its records or assets.
Version 1.1.0
* Added unvoiced, standard follower dialogue for Elfwyn and Esme that is used if RDO is not installed, so you can still use them as followers. * I converted the intro quest containing Hulda/Ysolda dialogue to start-game enabled as well, i.e., you no longer must go to the Bannered Mare to activate the dialogue... you can go straight from the jarl to Hulda or Ysolda.