Review the change log on the main page for specifics on what changes in each version.I've unstickied the previous post, which I realized was just making it harder to search the posts tab. ATTENTION: If you choose the custom body/skin option in the main fomod, make sure its ESL-flagged plugin, Mistborn-CustomBody.esp, loadsafter the main plugin, Mistborn.esp.
If you fail to order these plugins correctly, you will get the ugly default faces (and brown face if you do not have the face discoloration fix).
(This may be a problem only for MO2 users, I'm not sure.)
Progress on my re-voice is slower than expected, and due to some life changes, I have even less capacity to continue work on this mod. If and when I have further updates, I will be sure to post them here. Cheers!
EDIT: Since my efforts to switch these NPCs to human VAs have been unsuccessful after nearly half a year, I've decided to switch to freely available AI voices from ElevenLabs. To that end, I'm adding more voices to my AI voicepack, here, that I feel will work with my followers. Atsuka and Elfwyn will be the first to have their voices replaced in a future update, with Aeowyn after.
EDIT 2: I'm starting to feel burned out a bit. That said, this mod is still very near and dear to me, but given the lack of time where I have energy and the other projects I've undertaken, it's not been my sole focus. I think I am going to put this mod on the backburner for a while until I take care of my other projects, then I'll come back to it with a fresh mind. Thanks, and sorry for the... bittersweet news.
I have a weird issue, I use "Racial Skin Variance", and with new Npcs I have to add exceptions to them so their textures don't break. So I opened "Mistborn.esp" with xEdit and spawn the Npcs for testing in-game, the 6 main followers work flawlessly, but the other Npcs I found have broken or missing textures no matter what I do (made a new Instance of MO2 to test it and they still have missing textures).
So I wonder if my game broke them somehow (I assume these Npcs are part of a quest), or if they are just placeholders for future updates and shouldn't worry that they are just floating teeth with hair.
I love this mod. I’m currently travelling with Esme and Sigi and I enjoy them both. Thank you.i have an odd issue, though; I finished the initial conversation with Aeowyn and Elfwyn (I think); now every time I try to initiate conversation with Aeowyn I get the same line - “that’s enough chat for now” - and nothing else. I can’t add her as a Follower. Any ideas, please?
I was using a coffee mod, and in the process of making CID distribution file for it, I did a "help coffee" in the console in game, and whoa...a lot of entries for coffee from this mod. I looked at it in xEdit. A lot of coffee varieties to drink, coffee beans ingredient, some leveled items alluding to vendors, one misc sack of coffee..
I think most of the coffee implementation I can figure out. But I don't know how to find in xEdit whether anything was added to grow coffee. Is that included? I didn't see anything about coffee in the changelog, description page, comments (admittedly I didn't do a very lengthy search) or bugs (always a good sign!). Is the coffee you added growable?
It was WIP from quite a long time ago. You can probably spawn them in via console or AddItemMenu, but IIRC they'll use assets like moon sugar or salt piles. Not growable.
It's tied to a quest that I've written up but haven't had the capacity to implement (that big AI uproar kinda caught me in the middle of development of this quest).
I really want to add more to it, but time is a big issue. I need to wrap up my revoice of Atsuka and fix a few bugs.
I'd started on refactoring by splitting up into various light mods (I also wanted to flesh put Aeowyn's intro), but it's been on pause for a while. I will get back to it eventually, I hope.
Thank you for these great friends. I don't know any of them but somehow I immediately like them after their intro dialogues! This will forever stay in my mod list.
Thank you for this. My dragonborn having friends really helps flesh out the backstory. I hope you can come back and update this when the time is right.
375 comments
ATTENTION: If you choose the custom body/skin option in the main fomod, make sure its ESL-flagged plugin, Mistborn-CustomBody.esp, loads after the main plugin, Mistborn.esp.
If you fail to order these plugins correctly, you will get the ugly default faces (and brown face if you do not have the face discoloration fix).
(This may be a problem only for MO2 users, I'm not sure.)
Progress on my re-voice is slower than expected, and due to some life changes, I have even less capacity to continue work on this mod. If and when I have further updates, I will be sure to post them here. Cheers!
EDIT: Since my efforts to switch these NPCs to human VAs have been unsuccessful after nearly half a year, I've decided to switch to freely available AI voices from ElevenLabs. To that end, I'm adding more voices to my AI voicepack, here, that I feel will work with my followers. Atsuka and Elfwyn will be the first to have their voices replaced in a future update, with Aeowyn after.EDIT 2: I'm starting to feel burned out a bit. That said, this mod is still very near and dear to me, but given the lack of time where I have energy and the other projects I've undertaken, it's not been my sole focus. I think I am going to put this mod on the backburner for a while until I take care of my other projects, then I'll come back to it with a fresh mind. Thanks, and sorry for the... bittersweet news.
So I wonder if my game broke them somehow (I assume these Npcs are part of a quest), or if they are just placeholders for future updates and shouldn't worry that they are just floating teeth with hair.
2. That jumps to a silent line that starts a scene.
I suppose it's possible the scene isn't starting for some reason. Try this console command:
startscene MB_Q_Aeowyn1_B7S1_Closing
If it doesn't play the scene, then run this command to skip the short scene and finish the intro:
setstage MB_Q_Aeowyn1 100
I think most of the coffee implementation I can figure out. But I don't know how to find in xEdit whether anything was added to grow coffee. Is that included? I didn't see anything about coffee in the changelog, description page, comments (admittedly I didn't do a very lengthy search) or bugs (always a good sign!). Is the coffee you added growable?
It's tied to a quest that I've written up but haven't had the capacity to implement (that big AI uproar kinda caught me in the middle of development of this quest).
I'd started on refactoring by splitting up into various light mods (I also wanted to flesh put Aeowyn's intro), but it's been on pause for a while. I will get back to it eventually, I hope.
This will forever stay in my mod list.