A SKSE64 plugin that makes characters and their gear appear wet when in water and optionally in the rain or snow. Works on player and NPCs with seamless soak/dry transitions and adjustable shine level.
Hard requirement - For additonal wetness when swimming
Permissions and credits
Author's instructions
MIT License
File credits
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Changelogs
Version 1.2.1
Updated for Skyrim SE 1.6.1130
Version 1.2.0
Implemented workaround for the effect applying to some custom eye meshes
Glossiness/specularity no longer allowed to drop below original values even if maximums are set to less
Added blackreach snow to the default particle geometry filter list
Implemented skse co-save serialization to let the effect persist across game sessions (off by default)
Added DensityBasedWeatherTransitionSpeed option
Progress the effect for the appropriate amount of time while waiting/sleeping
Version 1.1.3
Fix snow detection (snow particles were classified as rain)
Version 1.1.2
Added a delay for clearing wetness values from actors. This prevents followers from drying up immediatelly after they're unloaded, for example when changing worldspaces.
Changed weather detection to use precipitation data instead of weather classification (triggers when rain/snow particles start fading in).
Added filters for weather shader particle geometry (precipitation particles) to prevent triggering the effect with stuff like ash.
Version 1.1.1
Adjusted effect transition during rain/snow to be more in sync with precipitation
Added options for disabling the effect during rain/snow, useful if you have very high specularity set for enb rain wet surfaces
Version 1.1.0
Added weather support (rain and snow). Off by default, enable it in the ini.
Donations
No donations accepted
Overview
A SKSE64 plugin that makes characters appear wet when in water and optionally in the rain or snow by dynamically applying glossiness/specularity to their skin, hair, armor and weapons. Works on the player and NPCs. Once out of the water, the character begins drying. Soak/dry times can be changed, transitions are seamless.
Works with ENB wet surfaces and mods which use shaders for wet effects (water drip for example) or change body specular map textures to give a more detailed wet look to actors. If you feel the specular effect is too high you can lower it in the config (MaxSpecularStrength).
Install with a mod manager or extract to <skyrim root>\Data.
Configuration
Specular strength, glossiness, water level threshold and soak/dry transition speeds are configurable in SoakingWet.ini. Player/NPC effects can be toggled separately.
Compatibility
No known incompatible or conflicting mods at this time.