This page was last updated on 10 December 2023, 12:13PM
Changelogs
Version 1.2.1
Updated for Skyrim SE 1.6.1130
Version 1.2.0
Implemented workaround for the effect applying to some custom eye meshes
Glossiness/specularity no longer allowed to drop below original values even if maximums are set to less
Added blackreach snow to the default particle geometry filter list
Implemented skse co-save serialization to let the effect persist across game sessions (off by default)
Added DensityBasedWeatherTransitionSpeed option
Progress the effect for the appropriate amount of time while waiting/sleeping
Version 1.1.3
Fix snow detection (snow particles were classified as rain)
Version 1.1.2
Added a delay for clearing wetness values from actors. This prevents followers from drying up immediatelly after they're unloaded, for example when changing worldspaces.
Changed weather detection to use precipitation data instead of weather classification (triggers when rain/snow particles start fading in).
Added filters for weather shader particle geometry (precipitation particles) to prevent triggering the effect with stuff like ash.
Version 1.1.1
Adjusted effect transition during rain/snow to be more in sync with precipitation
Added options for disabling the effect during rain/snow, useful if you have very high specularity set for enb rain wet surfaces
Version 1.1.0
Added weather support (rain and snow). Off by default, enable it in the ini.