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Version5.2.1
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- Manual
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Last updated
Original upload
Created by
Trainwiz - DarthVitrial - themayor897Uploaded by
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Tags for this mod
- Companion/Follower Friendly
- Gameplay
- Lore-Friendly
- Fair and balanced
- English
- Music
- Sound FX
- Voice Acting
- Models/Meshes
- Textures
- Modder's Resource
- Non-Playable Resource
- New Lands
- Quests
- Races - New
- Scripted Events
- Armour & Shields
- Books
- Clothing
- Locations - Buildings
- Locations - Caverns
- Locations - Dungeons
- NPC Vendors
- NPCs
- Weapons
- Xbox One version available
- Crafting
- Dialogue
- Armour
- Shields
- Plugins : Master
Activity logs
This page was last updated on 16 February 2025, 1:09AM
- Changelogs
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Version 5.2.1
- The MCM wasn't actually properly updating the required level for Deep Down. Now it does.
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Version 5.2.0
- Now requires Skyrim 1.6.1170, BEES, or VR ESL Support due to header change to version 1.71
- A ton of additional mesh fixes and optimizations, too many to document.
- Removed map markers from interior dungeons, as of Skyrim 1.6.1130 dungeons no longer require map markers to be Clearable.
- The level requirements for each quest can now be configured from the MCM.
- Added a playable version of Archeron's Eyepiece. It can be found in Llavados' house after finishing the main quest.
- Clockwork Bolts can now be crafted.
- Performance optimizations - placed occlusion planes and roombounds in areas that looked like they needed them.
- Repacked with improved compression
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Version 5.1.13.3
- Fix papyrus error caused by an incorrectly-configured DefaultDisableHavokOnLoad script attached to a quest alias.
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Version 5.1.13.2
- Corrected missing esm flag
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Version 5.1.13.1
- Small hotfix for some minor things I missed in 5.1.13.
- Made some fixes to try and correct Archeron's Journal not spawning in some cases.
- Fixed the "Defeat Archeron" objective not being marked complete, it will now complete after your final dialog with [spoiler].(This was a harmless visual bug, the quest still worked)
- Improved accuracy of collision on harquebus ammo.
- Fixed incorrect data on Microclock mesh, which caused several issues. Fixes invisible microclock on females. Microclock is now considered "Gloves" and cannot be equipped with other gloves, unfortunately. Unavoidable side effect of the fix.
- Fixed Watchman Gauntlets using wrong world model.
- Fixed weighting issues and gaps in all chronographer gloves, playable and non playable both.
- Fixed Persist Locations on all NPCs.
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Version 5.1.13
- =====Key notes: MAJOR visual updates. Overhauled lighting in Lull-Mor, major texture improvements, major mesh bug fixes.=====
=====Other key notes: fixed crashes in VR, watchman gear is playable now.=====
A new version of the fishing addon has also been released, so make sure to grab that. - ======NOTE: This is the final release that will officially support versions of skyrim prior to 1.6.1130. All future versions will be made with the updated creation kit and will require either an updated skyrim or the use of Backported Extened ESL Support (BEES)=====
- ======updates to literally every single mesh. Only the key notes will be listed. Massive massive thanks to KhrysINXS for fixing all of these meshes======
- Fixed every single error reported by SNIFF.
- Fixed visible gap in fyr_floor, used as a bridge to walk over in several areas of Boiling Foundry.
- Substantial improvements to the collision on helmets, harquebuses, mining gear, placed clutter, and several other meshes.
- Improved alignment of the harquebuses.
- Fixed minor visual issues on track_long.nif mesh.
- Fixed harquebuses and Llavados’ accelerator causing CTDs when equipped in VR. Finally.
- Fixed various clipping parts and gaps in the watchman gear.
- Rerigged and fixed weighting issues on all gear.
- Fixed visible editor marker on the tentacle mesh for xbox players.
- Fixed gaps in the wrist and general clipping in both types of chronographer gauntlets.
- Added female variant of Watchman armor.
- =====Textures=====
- Officially merged in Xavbio's HD Retexture for Wheels of Lull! Along with making everything look nicer, this also adds environment masks to meshes, which improves support for Dynamic Cubemaps added by Community Shaders.
- Fixed incorrect/missing normal maps and environment masks on all custom meshes.
- Fixed a cubemap with wrong measurements.
- ======Other======
- Fixed a gap in the wall of the entry area of Boiling Foundry.
- Fixed gap in the ceiling of whitehorn dungeons. Why is whitehorn always tormenting me?!
- Added MagicNoReanimate keyword to Llavados so you can't steal him.
- New robes for Memory, courtesy of Vicn's "Sotha Sil Outfit - ESO Style" resource.
- Watchman gear is now playable! (Found in Numinar's Toolbox after pickpocketing the key from the Watchman)
- Fixed floating mead barrel in Stonehole.
- Fixed clipping console in Lull-Mor control.
- Fixed chronographer robes making your arms disappear in first-person mode if you're playing a female character.
- Removed some unnecessary edits to occlusion data.
- Overhauled the lighting in Lull-Mor, including all buildings and interiors.
- Adjusted lighting in Brass Forest to be more consistent.
- Fixed a hole in the wall of the tram.
- Prep work for 5.2.0 content.
- Renamed the left-handed Chronographer Glove from "Chronographer Gloves" to "Chronographer Glove (Left)", because the two-hand version is already named "Chronographer Gloves".
- =====Key notes: MAJOR visual updates. Overhauled lighting in Lull-Mor, major texture improvements, major mesh bug fixes.=====
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Version 5.1.12
- Fixed one more flickering wall in Whitehorn.
- Fixed a regression from 5.1.11 that assigned the wrong location records to whitehorn pass and whitehorn dungeon.
- Fixed incorrect cubemap file path in mainquest_static_lamp.nif. (Regression from 5.1.8, I think?)
- [Optional file, enabled by default] Replaces the four meshes used for the brass forest trees (dlc2telvanniroot01, dlc2telvanniroot02, dlc2telvanniroot03, and dlc2telvanniroot04) with new versions boasting dramatically better collision, plus improved tangent spaces and fixed material data. Makes the platforming segments of Brass Forest MUCH smoother.
Allow this to override Unofficial Material Fix if you have that installed, this forwards the fixes from that mod and adds the improved collision. Endless thanks to Yuril for helping me learn how to do this.
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Version 5.1.11
- =====Locations=====
- Added encounter zones to all dungeons. Main benefit: enemies will no longer be able to follow you out of Whitehorn back into Lull-Mor, or into Snow-Throat from The Cave.
- =====Quests=====
- Fixed a typo in the questlog for Closing Ports.
- The questlog entry for Up and Atom no longer tells you to find a nonexistent Windup Key.
- Made "Find the downgate" objective in Under Pressure mark as completed when finishing the quest.
- Properly teleport followers and pets back when finishing Under Pressure.
- Fixed "leave the mines" objective in Closing Ports not being marked Completed.
- =====Items=====
- Add a new Chronographer Gloves variant to Avarris vendor inventory.
- Made the Dwemeri Cutting Sphere temperable.
- Added MagicDisallowEnchanting keyword to the Rod of Ohm. Enchanting it would break its functionality.
- Fixed incorrect/missing keywords on a few armors.
- =====Other=====
- Properly set internal Fishing Addon Version global variable to Constant.
- More prep work for upcoming content.
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Version 5.1.10
- Do not update if you are currently on the quest “the mer in the high castle”. Updating before starting it or after finishing it is fine.
- Key change: A brand new weapon is now obtainable! The Memodermic Sword (One-handed version) is unlocked by completing the mod.
- =====Quests=====
- Fixed an issue where Numinar wouldn't give his speech at the end of Mer in the High Castle if the player let him exit Lull-Mor Control before them.
- Tweaked "The Mer In The High Castle" so the objective for reporting to Subori about fixing the Upgate completes immediately after telling her rather than after going through the gate, which also ensures her dialog about fixing it can't repeat.
- Added questlog entries for the "quest completed" stages of the quests to recap what happened.
- Made Riddling Rails and Bottom of the World shut down once you finish the quest.
- Optimized away a few getPlayer calls in the Upkeep quest.
- Fixed Numinar not giving his speech at the end of Mer in the High Castle if the Lull-Mor Guards are dead.
- the "Find out where everybody went" objective in the final quest now gets marked completed after talking to Hammar.
- =====Items=====
- The Memodermic Sword is now obtainable after defeating Archeron. It will be found in Lull-Mor Control (You may need to exit and re-enter the building for it to appear).
- Fixed some typos and incorrect information in Avarri's crafting recipes.
- Fixed a missing script that could prevent Avarri from making the bombastic harquebus. (It would work if you got his "will do" dialog, but not if you got his "BEHOLD" dialog)
- Keyword fixes for several armors.
- the Diving Helmet can now be tempered.
- Armor sets from this mod will now benefit from the Matching Set and Ancient Knowledge perks.
- Completing "The Mer in the High Castle" is now a prerequisite for tempering the Magnusian Visor.
- Tempering chronographer robes no longer requires dwemer ingots, only technomantic.
- =====Locations=====
- Fixed a bunch of gold ingots that were clipping and stuck inside a table in the Smithery.
- Slightly adjusted the placement of some lights in the tram stop.
- Fixed some floating or misplaced clutter in stonehole mine
- Fixed a few more z fighting objects and gaps in the world in whitehorn
- Slightly raised the killplane at the Lull-Mor tram stop so you can't get stuck after falling off.
- Fixed a few misplaced objects in Lull-Mor.
- =====Other=====
- If you have Brhuce Hammar accompanying you, he will refuse to enter his dad's office.
- More prep work for upcoming content. (Check out the tram stop!)
- Optimized away a few getPlayer calls in the Arm's Merchant's dialog.
- Fixed some typos in the Arms Merchant's subtitles.
- Tons of minor keyword fixes (most notable: Llavados' house was accidentally flagged as a Hold instead of a House)
- Exploit fixes.
- Optimized away a few getPlayer calls in Avarri's crafting quests.
- Fixed a spell effect bug that would prevent the Familymen from dying when Old Tho Mahalis is killed.
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Version 5.1.9
- Added a specific actor type keyword for Fabricants. Needed for the upcoming Fishing Addon update.
- Removed incorrect "Has Havoc" BSX flag from a number of meshes (drillbit_nocollide.nif, lull_masscuirassleggings_1.nif, lull_lavanocollide.nif, lull_equation_1.nif, lull_equation_2.nif, mainquest_static_bigscreen.nif, mainquest_static_billboardlocked.nif, mainquest_static_consolescreen.nif, mainquest_static_consolescreenb.nif, goveristormarea.nif)
- Added MagicNoDisintegrate keyword to all Unwound enemies (enemies that can only be killed by Goveri's Unwinder) to fix a conflict with Ordinator that could cause papyrus spam.
- Removed redundant all-white vertex colors from mainquest_activator_bigscreenscreen.nif and the Eye of Sybandis mesh (Slight file size reduction) .
- Added Fyr and Yagrum to the Lull-Mor faction to prevent them from aggroing and attacking nearby Chronographers if they're hit by friendly fire during the start of Bottom of the World.
- Flagged Decade Belarus as Persistent (missed him when we added that flag to the other Unique actors)
- Forwarded some changes to the VR patch from the main mod.
- Removed "ActorTypeCreature" keyword from Poltergiest npcs- ghosts are classified as NPCs by the vanilla game, not creatures.
- Fixed a mesh error that would cause editor markers to be visible in-game on Lullian Ping targets, levers, and the portal at the start of Bottom of the World. (Xbox-specific bug, PC already ignores the invalid mesh setting)
- updated tangent spaces on a few meshes I missed last time I did that.
- Fixed incorrect block order on two meshes.
- Fixed incorrect environment mapping flags on microclock meshes.
- Replaced the skeletons used for Majer and the Thalmor Mutants with new skeletons based on XPMSE. Should fix the reported crashes with SoS.
- Moved some candleholders in Whitehorn Fortress that NPCs were getting stuck on, cleaned up some navmesh, fixed some flickering pillars.
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Version 5.1.8
- Redid how the Bells of Sotha Ehn are obtained. Instead of pickpocketing them directly from the Watchman, you now pickpocket a key from the watchman that unlocks a chest in Lull-Mor Control.
- Fixed bad collision on the long minecart tracks in Stonehole Mine that could cause a CTD with MoreHUD enabled.
- Reverted change to Clockwork Bolts, set their weight back to 0.1 for consistency with the latest skyrim update. Lullian Bolts are still wightless since they're not really "items".
- Thomas the Screaming Tank Engine now auto-reads the first time you open it, the prompt asking if you want it read to you will only display on later times.
- Thomas the Screaming Tank Engine's narration now always plays when you read, rather than after a cell transition.
- Fixed missing collision on fyr_pillar.nif .
- Fixed incorrect collision on lull_mainquest_static_lamp.nif (had collision for a different object.)
- Tweaked lighting in the elevators to make the Lullian Ping target for the Boiling Foundry a little more visible.
- Fixed incorrect texture path in Fyr_Pillar.nif (thanks xavbio)
- Updated high-poly NPC patch to fix a bunch of bugs.
- Re-added version number to internal description.
- Improved some lighting in the Whitehorn Courtyard to make the "Red X" warnings more visible.
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Version 5.1.7
- The official content addon, Catching Clockwork, is now available! This adds a new area, several new quests, a new unique weapon, and a bunch of new custom fish (fully compatible with Hearthfire's fish tanks). Download here: https://www.nexusmods.com/skyrimspecialedition/mods/70386
- Tidied up some navmesh in Lull-Mor Lower.
- Increased drop chance of Technomantic Ingots from chests.
- Fixed missing images in the fomod installer.
- Added a tiny collision ramp to Lull-Mor Lower to help followers navigate a steeper ledge.
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Version 5.1.6
- Some minor prep work for content additions in future versions.
- Fixed Clockwork Shots exploding on the player, for real this time.
- Clockwork Shots were not properly applying their bonus effects when equipped.
- Clockwork Shots and Lullian Shots are weightless now, for consistency with vanilla bolts.
- Minor optimizations to the Rotational Harquebus script (replaced some repeated getPlayer calls with a single playerRef variable).
- Fixed the Rotational Harquebus throwing Papyrus errors.
- Fixed a rare issue in the Rotational Harquebus script that could occur if you had the Quick Shot perk, equipped the harquebus, lost the perk, and then unequipped the harquebus.
- Redid the Lullian harquebus script to make it properly reload your ammo without spamming papyrus errors.
- Corrected an inaccurate item description on the Bombastic Harquebus (there is no such thing as an aetherial bolt).
- Ensure the familymen in the Old Tho Mahalis boss battle will properly die once Old Tho Mahalis dies.
- Removed periods from quest objectives for consistency with vanilla skyrim.
- Chronographers and Whitehorn Thalmor will no longer report you for crimes against outsiders (for example, if Llavados sees you rob someone in town)
- Made the script that checks if the Whistling King is under the lava thread-safe.
- Fixed typo in one quest objective (dwemer > Dwemer)
- The Upgate will now properly teleport followers and pets at all times.
- Added a few additional conditions to various music to try and mitigate cases of music getting stuck. We can't fully fix this since it's an engine bug.
- Minor navmesh improvements to the Stonehole Mines: Cavern and Boiling Foundry: Water Tank, to improve followers being able to jump down from higher ledges.
- Tweaked the design of the Minecart Alleys in Stonehole so followers can't accidentally shove players into the minecarts.
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Version 5.1.5a
- Quick update just to keep this in sync with the new Xbox version, no functional changes compared to 5.1.5.
You do not need to update if you are already on 5.1.5. - Removed a pointless and unused trap script attached to the decorative spikes in Lull-Mor.
- Tweaked the follower/animal teleport to forcibly stop combat when they teleport, to try and make sure you don't teleport any enemies with you. (Note - this does not resolve the issue where your follower may remain in combat for a few seconds after defeating Old Tho Mahalis if the Familymen weren't killed first. When that happens, just wait a little bit and the combat will automatically stop.)
- Added additional logging to the underwater script.
- Quick update just to keep this in sync with the new Xbox version, no functional changes compared to 5.1.5.
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Version 5.1.5
- Some adjustments to the Updater quest to add support for an upcoming content addon for this mod.
- Refactored the updater script - should fix an issue where the script needlessly runs multiple times in a row, and should make it easier for us to update in the future.
Also fixes an issue where the updater quest might not work properly if updating from a version newer than 5.1.1. - Fixed three textures (shotmold.dds, techscreen.dds, and techscreenc.dds) that were mistakenly saved in the sRGB color space instead of Linear color space.
- Work around a vanilla bug that would cause Llavados to spawn in the Lylvieve Family House instead of Dragon Bridge. (See USSEP Bug #32476 for details)
- MCM: the foundry levers option (adds an "off lever" to sections of the Boiling Foundry that allows you to disable the moving pistons once you've gotten past them once) is now enabled by default.
- Disable the invisible walls in Lull-Mor once the thalmor ambush is dealt with instead of upon returning from the bottom of the world.
- Minor improvements to the navmesh in the boiling foundry water tank. (Followers shouldn't try to walk through the big metal pole now)
- Minor location data tweaks. No functional change but might be used to enable radiant quests in the future.
- Numinar actually now gives you the triangulation pegs at the start of Sky Spy, and the pegs are removed from your inventory when placing them. (Flavor only - the quest has a failsafe to ensure the pegs can still be placed even if they're not in your inventory)
- Fixed an issue where Numinar might give you a duplicate artophysical manipulator or magnusian visor if you exited the dialog at the wrong time.
- Fixed a case where the message saying you've been given the thalmor robes/forged thalmor orders could display multiple times if exiting the dialog at the wrong point. (The items were not actually given twice)
- Followers and pets are now automatically teleported to Lull-Mor Control alongside you after defeating Old Tho Mahalis.
- Followers and pets are now automatically teleported to Lull-Mor Control to wait for you at the start of the RAMON battle.
- Followers and pets are now automatically teleported to Lull-Mor Upper alongside you at the start of At the Bottom of the World.
- Followers and pets are now automatically teleported to Lull-Mor alongside you at the start of The Brass Forest.
- Followers and pets are now automatically teleported to and from Archeron's Mines when using the Archeron's Mine's Teleporter.
- A few exceptionally minor script optimizations (a few scripts were using GetPlayer despite a playerRef already being defined for them)
- Headless mutants are now blind.
- Old Tho Mahalis is no longer marked as a Dwarven Automaton, for consistency with other Unwound Fabricant enemies.
- Marked crafting benches in Whitehorn Fortress as Owned by Archeron to prevent the Mutants from using them.
- The Artophysical Manipulator can now be Tempered at a sharpening wheel.
- Fix a tiny area in the upgate where players could get stuck.
- Slightly increased the ambient brightness inside Whitehorn Fortress. (No change to Whitehorn Labs or Whitehorn Dungeons)
- A subtle red shader will be applied to the Whistling King when he's vulnerable to damage.
- Fixed a flying alchemy table in whitehorn labs.
- Added some collision ramps and redid navmesh in the Cave: Fractal of Magnus to help followers navigate.
- Fixed a clipping bridge in The Cave: Fractal of Magnus.
- Adjusted a floor panel in the dome of sotha sil that could make jumping up difficult.
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Version 5.1.4
- Added a new Clockwork Smithing perk. Interact with the new skill tome in the Smithery to learn this perk. This perk is needed to upgrade weapons and armor added by this mod. (Any items that formerly required the Dwarven smithing, such as harquebuses, now require Clockwork Smithing. Some require both.)
As a result a number of items have had their Material keyword changed from what it was prior to Technomantic. - Fixed a rare race condition in Lull_Forest_BossMasterScript that could prevent the script from ever terminating.
- Disallow raising Llavados as an undead thrall.
- Redid the Whistling King fight, the Ohmic targets are now hanging from the ceiling rather than being on the floor. This is to prevent the King from getting stuck on them and having difficulty navigating.
- Redid navmesh for Whistling King fight, for some reason the mesh was extending under all the walls.
- Fixed a spot in the Deep Sea Trenches where players could get stuck.
- Added Material keywords to clockwork sword(s), clockwork mace, clockwork drill, Goveri's Unwinder, and Bells of Sotha Ehn to allow them to be tempered.
- Fixed incorrect Material keyword on the guard's harquebuses as well as the Dwemeri Cutting Sphere.
- Fixed an invalid texture path in the "lull_mainframe" mesh. ("DDS" has two d's, not three)
- Fixed invalid texture paths in memory's hands and body.
- Added missing silver effect script to Goverri's Unwinder.
- Created an environment map for the Bells of Sotha Ehn.
- Adjusted keyword on the Security Pack (it's body armor, not a helmet)
- The Magnusian Visor and Lullian Shield are now marked as Heavy for consistency with the rest of the gear.
- Fixed some cases of light armor having heavy keywords and vice versa
- Fixed a hole in the roof of Stonehole Mine.
- Several other minor keyword updates to some armors and weapons.
- Minor balance adjustments to all Chronogapher and Watchman gear.
- Removed incorrect "Shout" keyword from Lullian Ping (Would cause papyrus spam with Vokrii)
- Added a new Clockwork Smithing perk. Interact with the new skill tome in the Smithery to learn this perk. This perk is needed to upgrade weapons and armor added by this mod. (Any items that formerly required the Dwarven smithing, such as harquebuses, now require Clockwork Smithing. Some require both.)
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Version 5.1.3
- Fixed the tram control script to properly return you to Lull-Mor when you use the tram at the Ancient Tram Stop. (The script was checking for the wrong quest stage)
- Added collisions to the inside of the tram so players can't clip out.
- Tweaked the animations in Up and Atom to not play the instant you close the messagebox.
- Corrected invalid block orders in the harquebus meshes.
- Updated sound descriptors to reflect that some files use xwm, not wav.
- Fixed missing navmesh island in Archerons Mines Boiler
- Tweaked the position of an enemy in Archeron's Mines Boiler.
- Added a "return to Lull-Mor" lever to the interior of the tram for if you got stuck in there due to the above-mentioned bug.
- Redid mesh optimization with CAO 5.3.9 (new version of NifOpt that can fix block order issues)
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Version 5.1.2
- Minor update to fix a papyrus error thrown by the update script every time you started the game.
- Added missing installation step for High-Poly NPCs patch to the installer.
- Optimized model of the Lull-Mor screens (fixed invalid block ordering, removed invalid nodes that were causing it to have oversized object bounds) added because it had already been done for the next release.
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Version 5.1.1
- =====Quests and Dungeons=====
- Brass Forest is now Clearable.
- Boiling Foundry is now Clearable.
- Bottom of the World is now Clearable.
- The Cave is now Clearable.
- Medeliu Hammar's quest will now only trigger if you speak to him inside the Librarium, to avoid interrupting other quests.
- The key in the Brass Forest Great Grove is now inside a chest that will spawn upon killing the Machinary, instead of inside the Machinary, because the Machinary could fall into an inaccessible area.
- Added a number of new platforming checkpoints in The Cave, if you have those enabled.
- Improved some collision ramps.
- Slight update to stonehole mine to help followers navigate the bridge.
- The boss room of Brass Forest is now blocked off by rubble after clearing the dungeon.
- Slightly increased ambient lighting brightness in Lull-Mor, stonehole mine, bottom of the world, whitehorn fortress, and Brass Forest. Should look mostly the same but makes it easier to see.
- Fixed a misplaced fire trigger that could kill the player if they got too close.
- Slightly enlarged the entry platform to the Boiling Foundry Water Tank, so your followers cant push you off.
- Replaced the Ox Leg in Whitehorn Fortress with a Human Leg so you can't collect a duplicate Ox leg.
- Location Data updates: added InsideMarker and LocationCenterMarker references to the dungeons. No functional change, this is just for standards compliance.
- Llavados will no longer vanish without giving you the Magnusian Visor if you tab out of his dialog at the wrong time in Whitehorn Dungeons.
- Slight terrain adjustements to Whitehorn Pass to help Secarius navigate.
- The door to Stonehole Mine will now not unlock until Llavados finishes telling you to go there, rather than midway through his dialog.
- Placed a few more lights around Stonehole Mine.
- Improved some collision ramps in Stonehole Mine.
- Adjusted a beam in Stonehole Mine so you don't smack your head on it.
- Fixed a navmesh in Whitehorn dungeons that could cause NPCs to walk into walls.
- =====Dialog=====
- Fixed two flickering walls in Whitehorn Dugneons.
- Fixed missing "Goodbye" flag on one of Numinar's lines.
- Minor typo fix in Archeron's dialog (stone > Stone)
- =====Items=====
- Fixed incorrect keyword on Magnusian Visor (should be Light, not Heavy)
- Mod-added helmets now support decapitation.
- Removed an invalid non-playable flag from the Mark of Seht (regression from 5.0)
- Overhauled the diving helmet script to fix a rare bug where the script might continue trying to kill you once you're back on dry land.
- Added a message that appears when trying to Activate a Goveric Switch instead of using the Unwinder on it.
- Added a new lorebook from ESO to Lull-Mor Control.
- =====Other Locations=====
- Continued minor navmesh fixes and optimizations, focusing on the areas missed last update: The Cave, Lull-Mor, Brass Forest (except Great Grove), RAMON battle, Stonehole Exterior, Stonehole Mine, Bottom of the World.
- Fixed a flickering floor in the Librarium caused by overlapping panels.
- Added a patrol package for the guard in Lull-Mor.
- Improved collision in Lull-Mor to fix some cases where npcs got stuck.
- =====Scripts=====
- Updated the script used for Up And Atom: Made some performance optimizations, made it so the light sequence won't play while there's a popup message blocking it, and made it so the message saying "the switches move to the next phase" wont play if you're at the last phase.
- Minor optimizations to the script controlling the Archeron fight.
- Minor optimizations to the script spawning Secarius.
- Minor optimizations to the script controlling the Stonehole bridge.
- Minor optimizations to the script for returning to the underwater area.
- Minor optimizations to the water collection script for the Skull's quest.
- Partially fixed a case where some objects would slowly fade out instead of vanishing.
- Fixed some papyrus spam that would happen if you didn't have SKSE.
- =====Other=====
- Llavados will no longer attempt to follow you for all eternity if you leave town without interacting with him. He will now go to his backup location and wait for you.
- If you are missing necessary progression items (Rod of Ohm, Magnusian Visor, Goveri's Unwinder) upon arriving in the Bottom of the World, a backup set will be provided.
- Added some error messages if you're using an outdated invalid patch.
-
Version 5.1.0
- *NEW GAME HIGHLY RECOMMENDED* - We have instructions for updating from v5 or 5.0.1 under articles, but we can't offer much (if any) support.
- _______________________________________________________________________________________________________
- **New Features, some big some small.
- MCM for configuring things!
- MCM Options: Add off switch to moving pistons in the Boiling Foundry, customize how many times Masscroft needs to be dropped into the pit to kill him, disable the ghosts in Stonehole mine (other than Majer), restore consumed Stamina when using the Lullian Shield, remove invulnerability from Thalmor Mutants, enable checkpoints for some jumping puzzles in the Brass Forest and Boiling Foundry.
- Fully navmeshed the entire mod.
- Level requirements have been increased by 5 for each quest, with the first starting at level 20. "Start at Level 40" patch has been retired.
- Chronographer guards and miners can be killed by pickpocketing their Pneumas.
- Being arrested at the start of bottom of the world is now treated as a Jail event and will instruct your follower to wait for you at the elevators.
- Being arrested during Mer in the High Castle is now treated as a Jail event and will instruct your follower to wait for you at the entrance to Whitehorn Pass.
- Overhauled the backend of almost all the main quests to improve reliability and make the code easier to maintain.
- The mod will now detect if you've met Brhuce Hammar and will disable dialog about him if you haven't. (SKSE Required.)
- _______________________________________________________________________________________________________
- **Asset Changes (meshes and textures)
- Fixed wrong/missing material data on various meshes. Corrects incorrect/missing collision and footstep sounds.
- Incorporated lift meshes from "Animated Dwemer Lift Load Doors"/"SMIM." Added new lift down shaft to fix lift shafts that were "up" when they should have been "down."
- Removed a few unused files.
- Redid normal maps and tangent spaces on all NPCs, armor, clutter, and weapon meshes. Basically every mesh in the mod. My head hurts.
- Fixed bad block names in a number of meshes.
- Another attempt to fix bad collision in one wall of Whitehorn
- New meshes for the static versions of boiling sentinal and Machinary to fix CK warnings.
- _______________________________________________________________________________________________________
- **Battle Mechanics
- Archeron and Masscroft now have accurate (and visible) HP bars during their respective battles.
- Fixed a rare issue where the script controlling the Archeron battle would continue running after the fight ended, causing papyrus spam and broken music.
- Fixed a rare issue where Masscroft could die prematurely, causing the player to be stuck in the boss room.
- Improved how HP is calculated for the Outlighter and the Welding Soldier. Fixes issues where they may die prematurely (which would prevent the game from realizing they were dead) or would take more hits than intended before dying.
- The entrances to the Masscroft and Welding Soldier rooms will now lock during their respective battles.
- _______________________________________________________________________________________________________
- **Level Design/Location Data
- Tidied up the walls in the Boiling Foundry Transfer.
- Added LocTypeJail to Whitehorn Dungeons.
- Adjusted an autoload door in Whitehorn Mines to prevent players from spawning under the ground.
- Placed a note in Lull-Mor reminding you to get your Security Pack before you go dungeon-delving.
- Adjusted some clutter in Whitehorn Mines to fix some awkward navigation.
- Adjusted barrier blocking access to Boiling Foundry miniboss room.
- Adjusted placement of the Sky Spy peg in Winterhold for compatibility with other mods that edit Winterhold.
- Adjusted the placement of some platforms and clutter in Stonehole for easier jumping and to make it easier for followers to navigate.
- Fixed a pair of gaps in the floor of whitehorn fortress
- Updated location data for whitehorn so followers can make comments on it
- Improved navmesh and collision around Lull-Mor so followers won't get stuck in geometry.
- Improved collision in several areas of the Brass Forest to fix some potential broken jumping segments
- Cleaned up the navmesh in the first area of Whitehorn Fortress so Secarius won't try to walk through walls.
- Adjusted some beams in the whitehorn dungeons to make dropping the chandelier easier
- Added LocTypeMine keywords to the whitehorn mines and Stonehole Mine location
- Fixed a bunch of small gaps in Archeron’s bedroom
- Adjusted some platforms in The Cave to improve navigation
- Fixed a few gaps in the walls of The Cave
- Cleaned up objects in the Lull-Mor Jail.
- Added some decoration to the final boss arena.
- Fixed some gaps in Lull-Mor Upper where NPCs could get stuck.
- Numerous tiny adjustments to fix misplaced or misaligned clutter.
- Improved lighting in the Brass Forest.
- _______________________________________________________________________________________________________
- **Dialogue
- Adjusted priorities of quest-related dialog.
- Additional Dialog updates to Avarri, Hammar, Subori, Fyr/Yagrum, FRFs.
- _______________________________________________________________________________________________________
- **Items
- Fixed incorrect inventory previews for females.
- Cleaned up the Lullian Shield script.
- Fixed some missing races in a few armors that would prevent them from displaying properly on Khajiit and argonians
- _______________________________________________________________________________________________________
- **NPCs/Creatures
- Fixed incorrect material data for Machinary, Familyman, Bonestrider, and Old Tho Mahalis races.
- Overhauled the Lullian golem - fixed the hitbox, corrected incorrect class and material data.
- Removed an invalid faction from Memory.
- Fixed incorrect faction on Thalmor Captain
- Added missing "Use Advanced Avoidance" flag to several mod-added races.
- Corrected bad material data on the Whistling King.
- Fixed missing attack races on Old Tho Mahalis and the Whistling King.
- Added missing Faction data to some Chronographers and Thalmor
- FRFs are now Invulnerable.
- _______________________________________________________________________________________________________
- **Story/Immersion Fixes
- Fixed a pickaxe that wasn't disabling upon ghost spawn.
- _______________________________________________________________________________________________________
- **Quests
- Total overhaul of the initial startup. Llavados will no longer say the wrong dialog, even if he spawns indoors. Also improved his forcegreet and wait for player behaviors. Additionally, if the player forgets Llavados and leaves, they will receive a letter and misc quest pointing to his new location.
- Added another “the world shifts” popup for the final time Numinar spawns to get you, in case you don’t see/hear the portal.
- Changed all quests from "main quest" to "side quest", because only quests that are part of the whole Alduin thing should be Main Quest
- Adjusted quest objectives after Bottom of the World leading to the Cave
- _______________________________________________________________________________________________________
- **Packages (NPC Movement)
- Numinar will no longer try to escape from his personal safety bubble during the final boss. He will now obey proper Chronographer safety standards and stay put.
- Fixed a package error that could cause Decade Subori to forcegreet you twice.
- Adjusted packages for Archeron to make him move more naturally during his introduction (face the proper direction, not stand inside Secarius)
- Numinar will now properly forcegreet you at the start of Sky Spy.
- Fixed a package error that could cause Secarius to forcegreet you twice.
- Added missing patrol package to bigheaded Thalmor mutants in whitehorn
- Secarius now walks faster.
- Fixed a rare case where Archeron could get stuck behind Masscroft in Bottom of the World
- Fixed a package error that would make Numinar forcegreet you twice in The Cave
- Fixed a package error that would make Archeron forcegreet you twice in The Cave
- Numinar now forcegreets you after the dialog with Fyr.
- Tweaked the package used by a Thalmor mutant to stop him from loitering and blocking your path when he’s supposed to patrol
- Additional package updates to Thalmor mutants, Fyr, Yagrum, Numinar.
- _______________________________________________________________________________________________________
- **Implementation Tweaks
- Minor cleanups to how the Boiling Foundry pistons are implemented.
- Fixed a misplaced primitive that could prevent Masscroft and Archeron from spawning at the end of Mer In The High Castle. Also added a failsafe to ensure they are always enabled at the start of At the Bottom of the World.
- There will no longer be an unusable “activate” prompt by the Watchman’s pedestal after the Watchman has been activated.
- Adjusted story manager node order to revert an edit made to the "Miraak Cultist Ambush" scene, which caused conflict with mods that adjusted the timing of the ambush.
- Numerous backend updates that should have no visible effect but make things much easier to debug.
- Added a debug logging feature to track if anything goes wrong with mod-added content.
- A number of minor script optimizations (replacing inefficient GetPlayer() calls with PlayerRef calls, reduce frequency of GetValue() calls)
- Replaced debug.messageBox calls with Messages defined in the esp, for easier translation (translators will no longer need to edit any scripts).
- If a follower falls into an inescapable pit, they will now be teleported out.
- The whitehorn labs key is now Owned so you will need to steal it
- Removed faction relationships between the whitehorn Thalmor and the standard Thalmor faction - members of the two factions should never interact, so this was just making a potential compatibility issue for no benefit
- Chronographers that fall off Lull-Mor will be teleported back to the platform.
- Enemies that fall off Lull-Mor will be killed if they would otherwise get stuck on the gears.
- Updated bash tags
- Added some additional safety measures to prevent to welding soldier from getting stuck on clutter.
- Tweaked the script for the diagnosing staff to ensure you don’t trigger the monitor diagnostic twice in a row.
- Corrected invalid values in some spells (cast time on instant spells), added no absorb/reflect flag to some spells.
- Fixed missing visual effect on Archeron's reveal scene in Bottom of the World
- Fixed a rare bug where Llavados would appear nude at the start of Bottom of the World
- Fixed an error where some sound effects might not play properly during the Masscroft battle.
- Fixed incorrect conditions on Medilieu Hammar’s post-bottom of the world dialog where he would say it at the wrong time.
- Fixed some more papyrus errors associated with RAMONs hands.
- Fixed the mine cart explosion effect in stonehole to play on the mine cart instead of the player.
- Numerous tiny adjustments to fix areas where followers could have trouble navigating.
- The watchman will no longer get stuck on the ohmic resonators after being reactivated.
- _______________________________________________________________________________________________________
- **Typos
- Fixed some typos in Mer in the High Castle
-
Version 5.0.1
- Added custom book covers (Spacedroner)
- Fixed Harquebuses exploding on the player (themayor897)
- Harquebuses use their correct special ability (themayor897)
- Added custom races to remaining Thalmor Mutants
- Player is now notified when "Mer in the High Castle" quest items are given to them by Numinar (themayor897)
- Correct inventory sounds play when quest items are added (themayor897)
- Replaced broken start at Lvl. 40 patch in FOMOD (themayor897)
-
Version 5.0.0
- Added ESM flag. A new game is strongly recommended, as adding an esm flag will change your load order. (esm flagged esp)
- This should hopefully be the last version that recommends a new save, any future updates should be fine with script cleaning at most.
- _______________________________________________________________________________________________________
- **Asset Changes (meshes and textures)
- Fixed armor mesh issues that will cause NPCs to T-Pose when HDT-SMP is installed. (Themayor897)
- Added RS Children meshes and textures for memory, removed the old ones. (themayor897)
- TRI files are now included with Memory's headpart meshes so her mouth will move. (themayor897)
- Made a new skeleton for Majer to fix his hitbox. (themayor897)
- Removed candlelights from the whitehorn chandelier so there will no longer be random floating lights after the chandelier has been dropped. (Themayor897)
- Adjusted the appearance of the floating platforms in Stonehole and the Bottom of the World.
- The butter now makes a sound when you remove it. (Themayor897)
- Fixed an incorrect texture path and missing normal map on the Eye of Sybandis
- Removed a vanilla sound file that was mistakenly included. (Themayor897)
- Removed an unused eye mesh that would cause crashes if manually spawned
- Fixed three nifs that were not properly converted to SE (the Eye of Sybandis, the Watchman’s eye fx, and the Watchman’s body).
- Fixed collision on the titanium drillbit. Improves performance in some places. (Tamah) (Side by side comparison: https://imgur.com/a/mFji5Nc)
- Removed emittance on the Mining Helmet so it doesn't appear exteremly birght yellow around the whole thing (themayor897)
- _______________________________________________________________________________________________________
- **Battle Mechanics
- Overhauled the backend of the Masscroft fight. (themayor897)
- Rebuilt the backend of the Majer Fight (Themayor897)
- The music for the Majer fight will now properly start and stop (themayor897)
- Fixed a papyrus error in the RAMON battle caused by a missing property. (Themayor897)
- Added checks to the battle scripts for Masscroft and RAMON so they won't try to move after dying. (themayor897)
- The Welding Soldier (Boiling Foundry) now has visible HP. (themayor897)
- Masscroft now has visible HP (themayor897)
- Reduced the Outlighter's HP (Themayor897)
- Adjusted the triggerbox used in the Welding Soldier miniboss fight so he will always take damage.
- Fixed triggerboxes during the Masscroft fight, ensuring that you will be properly teleported out/killed (depending on security pack status) if you fall in and ensuring that Masscroft will properly contact the triggerbox when pushed in.
- _______________________________________________________________________________________________________
- **Dialogue
- Changed all of Llavados' dialogue in Stonehole mine so subtitles won't get stuck until you move to a new cell.
- Numinar now faces the chronographers and the chronographers face him when he's giving his speech (themayor897)
- Numinar, Yagrum, and Fyr will all face each other when they talk after the Brass Forest (themayor897)
- NPCs will no longer try to chat with you while Numinar is giving a speech. (themayor897)
- A tone now actually plays when the subtitles say "a tone sounds from Numinar". (themayor897)
- Rebuilt the scene when the player is introduced to and meets Archeron so the NPCs stay in appropriate places and face the right directions (themayor897)
- Rebuilt the transition that happens in the Final Boss Battle
- _______________________________________________________________________________________________________
- **Items
- Fixed inventory previews for numerous items. (Themayor897)
- Added ground model for the microclock (themayor897)
- Fixed priorities and armor slots in Yagrum's outfit so they will correctly display and the CK won't complain about it.
- The Sehtic Security Pack now uses armor slot 47, same as the official creation club backpacks.
- Improved description for the Magnusian Visor (themayor897)
- Fixed pointless calls in the Lullian Shield script that were causing Papyrus errors. (themayor897)
- _______________________________________________________________________________________________________
- **Level Design/Location Data
- Fixed a few places in stonehole mine where you could get stuck.
- Fixed a TON of gaps and seams in the world in the Deep-Sea Trenches, as well as a few areas where players could get stuck and some misplaced kelp.
- Fixed a couple of gaps in the world in The Cave
- Fixed an invisible wall in the Brass Forest Foyer, along with some more stuck locations
- Fixed an opening that was too small in Whitehorn Mines, Resevoir. (Themayor897)
- Added collision to prevent players from clipping through the wall when taking to Llavados in the Whitehorn Dungeon, which would cause you to fall out of the game. (Themayor897)
- Added missing collision to some walls in stonehole. (Themayor897)
- Fixed a wall seam in Whitehorn
- Fixed collision and some gaps in the world in upgate station
- Fixed bad collisions in some sections of whitehorn
- Fixed two flickering walls in whitehorn
- Slightly tweaked some platforms in the Boiling Foundry, Boilery to make the jumping less fiddly
- Added a collision to the Lull-Mor Jail to prevent NPCs from falling into the void (themayor897)
- Slightly adjusted the mini boss room in the foundry to stop the mini boss from getting stuck on the clutter.
- Added some invisible walls to the Lullian golem battle to make shooting it a little more reliable
- Added temporary collision walls in Lull-Mor Upper Half to stop NPCs from falling down during the Thalmor attack. (Themayor897)
- Fixed navmesh in Lull-Mor Jail. (Themayor897)
- Fixed navmesh errors in the Boiling Foundry (themayor897)
- Added missing navmesh to sections of Whitehorn (themayor897)
- Improved navmesh in Lull-Mor Upper (themayor897)
- The memodermis pit in whitehorn mines will no longer kill you after its been drained, and you can now explore there. (Themayor897)
- The lava in whitehorn mines will no longer instantly kill you once the boiler atronach is killed. (Themayor897)
- Added security pack markers to librarium and upgate station
- Adjusted killplanes and collisions in the foyer of the brass forest
- Added missing security pack triggers to the Deep-Sea Trenches, the RAMON battle, Lull-Mor Lower, and the dome of Sotha Sil.
- Added security pack trigger to the Brass Forest, Steel Hollow.
- Added missing trigger boxes for the Sehtic Security Pack to the Boiling Foundry in the Hall of Nox and the Pump Control.
- Falling into the inescapable pit in the Pump Control without a Security Pack will now kill you.
- Fixed broken security pack triggers/added new triggers throughout the Cave, the various Upgate destinations, and the tram station.
- Fixed broken security pack triggers in the Great Grove
- Adjusted the placement of some enemies in The Cave and Archeron’s Mines so they won't attack the player before the player finishes loading in.
- Redesigned the system by which Thalmor Mutants die in the cave to make it more stable & timely. (themayor897)
- Adjusted the spawn locations of some thalmor mutants in the Cave so they dont instantly die upon spawning.
- Moved an autoload door in Whitehorn Mines - Resevoir so the player won't see it through the ceiling of the room below it. (Themayor897)
- Fixed an autoload door in Stonehole Mine (themayor897)
- The eye of Sybandis is now the correct size and will actually be visible
- Fixed some incorrect fog lighting in Stonehole (themayor897)
- Stonehole Mine will now require you to kill ALL the Majer ghosts to clear it instead of just the big one.
- Locked a door in the dome of Sotha Sil that was not intended to be opened (nothing behind it)
- The door in pump control will now actually open when it appears to open, rather than ten seconds later. (themayor897)
- Total rebuild of the teleportation puzzle in Whitehorn to fix several issues. (Themayor897)
- Something has changed within Lull-Mor...
- _______________________________________________________________________________________________________
- **Misc. Fixes
- Added missing keywords to a few NPCs and locations
- Fixed broken security pack triggers in the Bottom of the World.
- Rewrote the Idiot's Lantern script to improve performance. (Themayor897)
- Created custom formlists for mod-added headparts to remove the edits to Vanilla formlists, improving compatibility with other mods. (Themayor897)
- The patches for beyond Skyrim Bruma, Dwemer Spectres, wonders of Mzark, enhanced character edit, sands of time, and forgotten city are now deprecated and no longer needed.
- Fixed papyrus errors caused by the bottomfirer script (themayor897)
- Corrected bad properties on a large number of triggerboxes (themayor897)
- Fixed a papyrus error when talking to the Cartwright (themayor897)
- Fixed a papyrus error when talking to the Analyst (themayor897)
- The message from Sybandis should properly display your name now.
- Thomas the Screaming Tank Engine now screams more. (themayor897)
- Collecting the Idiots Lantern no longer gives multiple copies. (Themayor897)
- Removed an unused Cave worldspace that caused the CK to make tons of ITMS (themayor897)
- Fixed incorrect enable states on an Ohmic switch/Lullian Ping target in the Bottom of the World (themayor897)
- The FRFs have cleared out some rubble from the tram station, and discovered a long-forgotten door! Where could it lead?
- Marked custom head parts as non-playable to avoid issues with Racemenu (themayor897)
- NPCs are no longer killed by the security pack/instakill trigger. (Themayor897)
- Adjusted Archeron's spawnpoint in At The Bottom of the World so he doesn't appear too far away. (themayor897)
- Changed markers around Lull-Mor so NPCs will face the right directions (themayor897)
- Created a dedicated holding cell for not-yet-enabled objects to wait in instead of having them hover above the Lull-Mor Tram System (themayor897)
- Changed EditorIDs of all cells to be more in line with Skyrim naming conventions and appear in order in CK. (Themayor897)
- Secarius will now open the gate for you when he tells you to come in. (Themayor897)
- Fixed a null pointer error in the Sybandis script (regression from 4.1.5)
- Fixed some incorrect object bounds.
- Overhauled Lullian Beam enable states and script properties. (TheMayor897)
- Added Bash tags. (Themayor897)
- _______________________________________________________________________________________________________
- **NPCs/Creatures
- Custom races for enemies (dullimer, bonestrider, machinary, boiling sentinels, familymen, and old tho Mahalis), changing their FX, the sounds they make, etc.
- Custom race for Chronographers instead of using default dark elf race. This won’t change anything now, but will enable us to make more customizations to the chronographers in the future.
- Flagged certain custom races as to ensure NPCs cannot be pickpocketed that should not be.
- Memory is now properly flagged as a child.
- Fixed the hitbox of the boiler atronach in whitehorn mines. (Themayor897)
- Redesigned Memory using RS children as a base, to make her look more like an actual child. (This also allows her mouth to move)
- Redesigned Yagrum Bagarn. (Themayor897)
- _______________________________________________________________________________________________________
- **Packages (NPC movement)
- Adjusted Minute Avarri’s package to mitigate an issue where he would not have any items to sell. (Themayor897)
- Adjustments to ensure Numinar properly approaches you when its time to begin the Brass Forest. (themayor897)
- Secarius will no longer get stuck if you exit your conversation with Archeron too quickly. (Themayor897)
- Added a package to keep Numinar in place when talking to Fyr and Yagrum after "The Brass Forest" (Themayor897)
- Numinar will now properly forcegreet you and explain your objective for The Brass Forest after his speech concludes, instead of wandering off mid sentence. (Themayor897)
- Added a new default package for Numinar so he now walks all around Lull-Mor Control, giving him the ability to use idle markers and just breath life into him. (Themayor897)
- Numinar will now stay in place when he first meets you and talks to you through the barrier. (themayor897)
- _______________________________________________________________________________________________________
- **Quests
- Disabled the light on the Strange Shore. It was only ever intended as a debugging tool for very specific situations that have since been fixed, and it mostly just caused problems.
- A quest marker will no longer point to the entrance to Stonehole Mine once you've found Stonehole and gotten the next objective. (themayor897)
- Totally rebuilt the Deep Down quest backend to resolve some papyrus errors and fix some cases where dialog could get stuck. (Themayor897)
- Lull-Mor Control will be locked at the end of Deep Down until Llavados finishes his dialog, to avoid sequence breaking that could cause players to become trapped. (Themayor897)
- The glowing Lullian Ping targets around High Hrothgar/Winterhold College/Thalmor Embassy are now disabled until Sky Spy begins. (themayor897)
- The upgate stage of "Mer in the High Castle" now properly requires you to remove ALL the butter. (Themayor897)
- Whitehorn will now be locked when you first arrive until Secarius unlocks it for you, to avoid skipping scenes.
- Forged Notes, Enchanted Thalmor Robes, and Archeron’s Diary are now quest items, ensuring you cannot accidentally drop them (thereby breaking the quest) or get duplicate copies. (Themayor897)
- Fixed the trap in whitehorn to ensure it won’t send you to the dungeons twice. (themayor897)
- Fixed the quest marker in the Boiling Foundry (themayor897)
- Fixed the door opening puzzle in the Hall of Nox, ensuring the door is now blocked and is unblocked properly (themayor897)
- Rebuilt the beginning of "Closing Ports" so the quest objectives display and the teleport ball/letter are quest items. (themayor897)
- The portal at the start of At The Bottom Of The World now spawns reliably and is much more visible. (themayor897)
- _______________________________________________________________________________________________________
- **Typos
- Fixed typos in some quest log entries.
- Fixed typos in several Mer In The High Castle subtitles (Psijiic > Psijic, along with a missing word in Numinar's subtitles)
- Fixed typos in Archeron's Journal.
- Fixed typos in subtitles at the bottom of the world
- Fixed typos in the Cartwrights subtitles and corrected some cases where the subtitles didn’t match spoken dialog.
- Fixed some typos in Yagrum’s subtitles.
- Fixed a minor typo in Numinar’s subtitles.
- A lot more typos were fixed.
- _______________________________________________________________________________________________________
- **Voices/Music
- Normalized the voice volume of mod-added NPCs to match Skyrim’s vanilla volume. (Themayor897)
- Improved audio when Llavados is talking from your inventory. (Themayor897)
- New voice work for Archeron (themayor897)
- New voice work for Secarius (themayor897)
- New voice work for the female chronographer guards (themayor897)
- New voice work for Memory (themayor897)
- New voice work for Avarri/The Stoker (themayor897)
- Added custom music for the Deep Sea Trenches. (Themayor897)
-
Version 4.1.5
- Removed an edit to a vanilla record that replaced a briarheart texture with masscroft's. Masscroft now has his own unique texture record.
- Reverted some changes to vanilla sound descriptors.
- Updated the weather in Whitehorn to match the new weather changes in SSE (changes to some RGB values, addition of Volumetric Lighting)
- Deleted duplicate references.
-
Version 4.1.4
- Removed one last vanilla mesh from bsa to improve compatibility with other mods.
- Updated location data for strange shore and stonehole mine.
-
Version 4.1.3
- Generated missing seq file. This will fix issues where npcs may fail to talk to you, including an issue that could break Deep Down.
- Updated some map marker data. Should have no visible changes.
-
Version 4.1.2
- Fixed misaligned wall piece in Whitehorn Tower
- Added collision to book stacks in Lull-Mor
- Covered bottom of rock above Stonehole mine
- Adjusted all load doors in "The Cave" and their teleport locations, verified they are working properly. (Two were harmless but made the CK complain, the third could sometimes drop players into lava.)
- Adjusted falling minecart script in Stonehole mine so the carts do not kill you when they are stationary.
- Remove extraneous blood textures leftover from vanilla, fixes compatibility with Enhanced Blood Textures.
- Update by themayor897. I feel like I'll be dreaming of gears for weeks.
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Version 4.1.1b
- Fixed a bsa regression that could cause a crash.
-
Version 4.1.1
- Removed vanilla assets from BSA
- Fixed FOMOD Dwemer Spectres/Sands of Time swap issue
- FOMOD now auto-recommends patches based on what is active/inactive in your load order
-
Version 4.1
- All changes from the unreleased 4.0 patch (Consider that one a private beta and 4.1 the official release.)
- FOMOD installer for all the patches and minor updates to the patches.
- Fixed Llavados’ force greet to prevent him from going inside buildings when he spawns at the beginning of the mod (his dialog breaks if inside). (Credit to themayor897)
- Llavados will now be cleaned up 12 hours after you take his Pneuma. (themayor897)
- Fix to prevent Majer from spawning in inaccessible locations. (themayor897)
- Ensure Llavados is properly marked as Essential following completion of Deep Down. (themayor897)
- Improvements to navmesh to stop Llavados from standing on furniture in Lull-Mor. (Themayor897)
- Added missing master (Hearthfire.esm)
-
Version 4.0
- ==Private Beta Only - 4.1 will be the public release==
- Merged in latest Wheels of Lull unofficial patch, with all associated fixes, to the main version. No more loose files!
- Added Survival keywords to relevant gear, and fixed missing keyword on a necklace.
- Added missing keywords to some notes and books.
Regenerated object bounds for everything. - Minor typo fixes.
- Added missing Khajiit version of Thalmor Robes.
Fixed missing helmet on Chronographer Guards (male). - Redid mesh optimization of all meshes with latest NIF Optimizer (3.0.13).
Fixed a broken mesh used for the Lull-Mor video screens. (Thanks to Mega Dread on discord).
Fixed some graphical issues in the Lull-Mor video screen textures.
Cleaned and upscaled the texture with AI upscaling. (Mega Dread).
Improved some collision on the Strange Shore (Mega Dread). - Fixed some incorrect model settings on Watchman Gauntlets, they can now be properly worn by Argonians.
Added new ground models for Watchman items, provided by Mallnaxus. - Repacked BSAs with latest Cathedral Assets Optimizer.
-
Version 3.5 (Unofficial patc
- Resaved esp in the new Creation Kit to convert all forms to 44.
- Applied the ENB Brow Fix by TripTheRift.
- Applied the Seamless Males fix by TripTheRift.
- _Lull_Thalmor faction was marked as allied with ThalmorFaction, but not the other way around, which made the CK complain. Fixed.
- Rebuilt facegen.
- Updated the waterflow to the new SSE waterflow.
- Fixed null pointer on a script.
- Apparently the entire Lull_eyes file is just broken, even taking it from the original version and optimizing it breaks it. For now, I have made all Chronographers use normal Dark Elf eyes. This fixes flickering, should fix crashes, and will not be visibly different because all eyes should be hidden by their helmets anyway.
- Cleaned with latest SSEEdit.
- Added missing Keywords to Ghost NPCs.
- Added missing Keywords to Chronographer Gloves.
- Added missing Keywords to the Whitehorn Cook.
- Fixed missing subtitle in Numinar's dialog.
- Fixed capitalization in some of Memory's lines (love > Love, landfall > Landfall)
- Fixed typos in one of Medeliu Hammar's lines.
- Merged in the text fixes from JosephRussel's "Writing Patches" mod. Thanks for providing them!
- Changed starting level from 15 to 16 to try to workaround a compatibility issue with Project AHO.
- SirJesto kindly provided updated versions of a number of the meshes used in the mod to fix some issues reported by NifScan. The affected meshes have been replaced with the fixed versions. (If you're curious, you can view the nifscan report here: https://pastebin.com/T0FJS230)
- Added location data for every cell, with relevant keywords (a few may be wrong or missing, if you find any let me know and I'll fix it. it's possible this will make a few areas be radiant flagged, again, if this happens let me know and I will fix it).
- Added location references for bosses and map markers.
- Stonehole Mine is Clearable. (other dungeons do not have map markers and thus cannot be cleared)
- Renamed _Lull_CaveWorldSpace to LullCaveWorldSpace to fix issues Skyrim SE has with underscores in cell names.
- Rewrote the _Lull_BottomFirerScript to add more safety checks, should hopefully fix a crash some people reported. Thanks to the xedit discord for the help.
- Added updated versions of all six Harquebus models contributed by JonathanOstrus, fixing physics bugs and improving collision to be more accurate.
- Recalculated object bounds for all weapons and armor.
- Adjusted default zoom for harquebuses so they don't look zoomed out when previewed in inventory.
- Removed some items that were not intended to be playable, and could cause bugs if used.
- Reset default rotation for harquebuses so they don't clip when previewed in inventory. They still look odd when rotated in the inventory preview - hopefully I can figure out a fix at some point. (This bug is present in older versions of Wheels of Lull too, I just never noticed before)
- Added missing race records to Lullian Shield, allowing vampires to use it
- Forwarded updated Max Height Data from USSEP.
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- Author's activity
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February 2025
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16 Feb 2025, 1:09AM | Action by: DarthVitrial
File added
'The Wheels of Lull SE [version 5.2.1]'
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16 Feb 2025, 1:03AM | Action by: DarthVitrial
Changelog added
'Change log added for version 5.2.1'
January 2025
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17 Jan 2025, 9:35PM | Action by: DarthVitrial
Changelog added
'Change log added for version 5.2.0'
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17 Jan 2025, 9:30PM | Action by: DarthVitrial
Attribute change
'Mod version changed to 5.2.0.'
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17 Jan 2025, 8:55PM | Action by: DarthVitrial
File added
'The Wheels of Lull SE [version 5.2.0]'
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17 Jan 2025, 6:28AM | Action by: DarthVitrial
Changelog added
'Change log added for version 5.2.0'
August 2024
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29 Aug 2024, 10:34PM | Action by: DarthVitrial
Changelog added
'Change log added for version 5.2.0'
May 2024
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10 May 2024, 10:46PM | Action by: DarthVitrial
File added
'The Wheels of Lull SE [version 5.1.13.3]'
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10 May 2024, 10:28PM | Action by: DarthVitrial
Changelog added
'Change log added for version 5.1.13.3'
April 2024
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25 Apr 2024, 3:10PM | Action by: DarthVitrial
Changelog added
'Change log added for version 5.1.13.2'
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25 Apr 2024, 3:10PM | Action by: DarthVitrial
File added
'The Wheels of Lull SE [version 5.1.13.2]'
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25 Apr 2024, 2:49PM | Action by: DarthVitrial
Attribute change
'File \'The Wheels of Lull SE\' category changed to Old versions.'
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25 Apr 2024, 2:48PM | Action by: DarthVitrial
Attribute change
'File \'The Wheels of Lull SE\' category changed to Main Files.'
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25 Apr 2024, 3:46AM | Action by: DarthVitrial
File added
'The Wheels of Lull SE [version 5.1.13.1]'
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24 Apr 2024, 9:32PM | Action by: DarthVitrial
Changelog added
'Change log added for version 5.1.13.1'
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24 Apr 2024, 2:23AM | Action by: DarthVitrial
Changelog added
'Change log added for version 5.1.13.1'
March 2024
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20 Mar 2024, 6:43PM | Action by: DarthVitrial
Changelog added
'Change log added for version 5.1.13.1'
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08 Mar 2024, 2:55AM | Action by: DarthVitrial
Changelog added
'Change log added for version 5.1.13.1'
February 2024
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18 Feb 2024, 6:48PM | Action by: DarthVitrial
Changelog added
'Change log added for version 5.1.13.1'
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07 Feb 2024, 3:21AM | Action by: DarthVitrial
Changelog added
'Change log added for version 5.1.13.1'
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- Mod page activity
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April 2025
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25 Apr 2025, 3:30AM | Action by: VlakGoat0
Endorsed
'The Wheels of Lull - Unwound Edition'
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24 Apr 2025, 11:41PM | Action by: Nikita1211
Tracked
'The Wheels of Lull - Unwound Edition'
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24 Apr 2025, 9:06PM | Action by: TheReturnOfTheFnord
Endorsed
'The Wheels of Lull - Unwound Edition'
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24 Apr 2025, 8:59AM | Action by: qaztyty
Untracked
'The Wheels of Lull - Unwound Edition'
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24 Apr 2025, 4:58AM | Action by: chilipinoy
Tracked
'The Wheels of Lull - Unwound Edition'
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24 Apr 2025, 12:03AM | Action by: BeanusBagus
Tracked
'The Wheels of Lull - Unwound Edition'
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23 Apr 2025, 11:07PM | Action by: Senuke
Endorsed
'The Wheels of Lull - Unwound Edition'
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23 Apr 2025, 10:31PM | Action by: JannicZann
Untracked
'The Wheels of Lull - Unwound Edition'
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23 Apr 2025, 9:31PM | Action by: Leggy22
Tracked
'The Wheels of Lull - Unwound Edition'
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23 Apr 2025, 5:09PM | Action by: 8ochomuerte8
Endorsed
'The Wheels of Lull - Unwound Edition'
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23 Apr 2025, 5:09AM | Action by: Picklenator05
Tracked
'The Wheels of Lull - Unwound Edition'
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22 Apr 2025, 10:02PM | Action by: Lemmy6969
Tracked
'The Wheels of Lull - Unwound Edition'
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22 Apr 2025, 4:35PM | Action by: Sopharael
Endorsed
'The Wheels of Lull - Unwound Edition'
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22 Apr 2025, 12:12PM | Action by: aaronzfrd
Tracked
'The Wheels of Lull - Unwound Edition'
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22 Apr 2025, 3:34AM | Action by: MarkY101
Tracked
'The Wheels of Lull - Unwound Edition'
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21 Apr 2025, 11:36PM | Action by: locolobo1969
Tracked
'The Wheels of Lull - Unwound Edition'
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21 Apr 2025, 6:53PM | Action by: Hiashimizu
Tracked
'The Wheels of Lull - Unwound Edition'
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21 Apr 2025, 2:05PM | Action by: emil69
Endorsed
'The Wheels of Lull - Unwound Edition'
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21 Apr 2025, 2:28AM | Action by: DwemerRocks
Untracked
'The Wheels of Lull - Unwound Edition'
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21 Apr 2025, 12:48AM | Action by: lmtsr
Endorsed
'The Wheels of Lull - Unwound Edition'
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