Do not attempt to fix a problem with the console unless a dev (myself or DarthVitrial) specifically instruct you to do so. Setstage will rarely solve your problem. Revert to a previous save if you have already used the console.
Attempt to replicate your issue first by reloading a previous save, thenon a new save with no mods loaded if the issue persists,
Post your load order via https://pastebin.com/ when reporting a bug or asking for help. We won't judge you, please be honest about all the mods in your load order.
Let us know if you changed your load order mid-save.
If the bug is verified, we will add it to our bug tracking tools and FAQ so users are aware of what has already been reported.
You can also seek support on ourDiscord in the #se-mod-support channel
Many mod lists tend to have outdated versions of mods, including distributing old versions of wheels of lull, and may include mods that conflict with each other.
If you encounter issues with Lull when using a modlist, please take it up with the maintainer of the list.
Just wanted to report a few small bugs regarding the Harq-u-Busses.
1-Rotational Harq has the spinning barrel when viewed in the inventory but the barrels are static when being held or on your back for some reason (Still fires as it should but no spinning animation so it looks a little goofy)
2-Lullian Harq particle effects are blown way out of proportion, im unsure how to describe it but when I originally played with WOL, the Lullian harq had 4 exhausts with very nice effects but now they seems to be big blue flames that are constant and expand way beyond the model of the weapon
3-Minor thing but I noticed all of the Harqs were upside down in the Inventory viewer.
Nothing game breaking but just thought I would bring it up, still love the mod to bits though!
At the moment I am in a Skyrim Run, running the mod, with a several other Expansion Mods. I am currently a the state of the Quest: The Mer in the High Castle. In Whitehorn, the guard, who is supposed to let me into the Whitehorn is hostlie. So I tried make im Friendly via console. That did work after some trial. Tho when i enter the last Chamber of the dungeon. The Game stops working (in the wiki its told, that you are supposed to get in to a cell).
Now is there a way to fix that via Setstage. or maybe a way to turn the Guard friendly and progress the Quest as it is suppose to work.
You have a mod conflict causing the freeze. It’s some camera mod, I can’t remember which one. the mer should be hostile if you forgot to equip the enchanted Thalmor robes.
Hello! I'm having an issue I don't see on the FAQ. I've found the magical slots but I can't interact with them to insert the rods. I've tried dropping the rods and manipulating them but I can't move them, long pressing on them just picks them back up.
Hi, since the comment search tool is disabled I will probably ask an already answered question sorry. Is there a way to remove Watchman Armor footsteps sound? It is cool at first but becomes really annoying if you wear it all the time
Just finished the main quest. It's really great. I particularly like Lullian Harquebus and its unique ammunition.
Though I can't help but wonder. Is it intended for Lullian Bolt to not apply enchantment on hit? Clockwork Shots apply enchantments as usual but not Lullian Bolts
Hello. I played on the latest version and found that the monitors in Lull-Mor were flickering, forming two triangles where the top-right part is bland blue while the lower-left part is flickering. Any idea how to fix this? Thank you.
2112 comments
Please read the FAQ before posting.
You can also seek support on our Discord in the #se-mod-support channel
Many mod lists tend to have outdated versions of mods, including distributing old versions of wheels of lull, and may include mods that conflict with each other.
If you encounter issues with Lull when using a modlist, please take it up with the maintainer of the list.
1-Rotational Harq has the spinning barrel when viewed in the inventory but the barrels are static when being held or on your back for some reason (Still fires as it should but no spinning animation so it looks a little goofy)
2-Lullian Harq particle effects are blown way out of proportion, im unsure how to describe it but when I originally played with WOL, the Lullian harq had 4 exhausts with very nice effects but now they seems to be big blue flames that are constant and expand way beyond the model of the weapon
3-Minor thing but I noticed all of the Harqs were upside down in the Inventory viewer.
Nothing game breaking but just thought I would bring it up, still love the mod to bits though!
Now is there a way to fix that via Setstage. or maybe a way to turn the Guard friendly and progress the Quest as it is suppose to work.
the mer should be hostile if you forgot to equip the enchanted Thalmor robes.
Though I can't help but wonder. Is it intended for Lullian Bolt to not apply enchantment on hit? Clockwork Shots apply enchantments as usual but not Lullian Bolts