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Community Shaders
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Version1.2.1
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File information
Last updated
Original upload
Created by
Community Shaders TeamUploaded by
jonahexVirus scan
Safe to use
Current section
About this mod
Open-source SKSE core plugin for community-driven advanced graphics modifications for AE, SE and VR.
- Requirements
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Nexus requirements
Mod name Notes Address Library for SKSE Plugins Auto Parallax Recommended to fix issues with parallax Engine Fixes VR For VR only. SSE Engine Fixes (skse64 plugin) Fixes rendering issues VR Address Library for SKSEVR For VR users; 0.119.0 and above Off-site requirements
Mod name Notes Microsoft Visual C++ Redistributable x64 version Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
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- Mirrors
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Name GitHub - Changelogs
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Version 0.8.0
- alandtse
- Automatically recompile shaders on file change
- Shader debug info in developer mode
- jonahex
- Added partial effect shader support (flat only).
- Doodlum
- Added light limit fix support to water and effect shaders (flat only).
- LLF optimisations
- LLF logarithmic contact shadows
- LLF fixed particle light radius
- Water caustics
- Water parallax
- Dynamic cubemaps
- Removed shadow map sampling from Tree LOD lighting
- PBR wetness effects and reflections
- Fixed broken normals on vanilla snow shaders
- Subsurface scattering
- Upgraded vanilla render targets with UAV access
- Eye occlusion
- Ember XD particle lights: Warning, intensive.
- Fixed parallax view-perspective
- Improved water shading
- Improved SSR application
- Flayan
- Added screenspace shadows support to VR
- Profjack
- Raindrop FX with precipitation occlusion
- RiverwoodModder
- Wetness and puddles system
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Version 0.7.4
- Features:
- Add setting to override complex grass lighting author's brightness setting
- Add debug shader mode - https://github.com/doodlum/skyrim-community-shaders/wiki/Developers#debugging-individual-shaders
- Bug Fixes:
- Add support for Skyrim 1.6.1130
- Fix VR z-fighting for distant mountains
- Fix detection of SkyrimUpscaler
- Fix CTD due to input hook race condition
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Version 0.7.3
- Swap from AVX2 for AVX
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Version 0.7.0
- - way faster shadercache compilation (11x faster), performance should be the same
- - triplanar mapping for projected textures
- - more reliable shader cache threading tasks
- - option to skip shader cache compilation by pressing escape
- - the shadercache will now stop compiling and report issues when a shader fails to compile, rather than trying to compile forever
- - option to adjust compiler threads, including a separate option for background compiler threads
- - progress bar and ETA instead of just text
- - polished feature menus to scale better and have descriptions as tooltips
- - fixed first person reflections on water
- - minor optimisations to lighting shaders
- - hotkey to toggle shaders
- - misc. tweaks and fixes
- Water blending
- - fixed water blending weirdness outside of the current cell by implementing a tiled cell data buffer
- Grass lighting
- - improved lighting
- - removed grass saturation
- - limited grass brightness to non-complex grass
- Grass collision
- - added grass collision for NPCs
- Light Limit Fix
- - fixed VR TAA detection
- - fixed first person lights option for VR
- - minor optimisations
- - probably fixed an issue affecting AMD GPUs which caused lights to flicker
- - fixed black lights when increasing light saturation
- - increased candle lights brightness
- - fixed dark effect shaders
- - increased the portal-strict light limit from 7 to 15. split meshes should no longer be required
- Complex Parallax Materials
- - automatically force land specular to support terrain parallax
- - optimisations for parallax
- - added a lower mip level for shadows
- - fixed parallax using the incorrect space on some meshes
- - fixed obvious parallax transitions on mountains
- Tree LOD Lighting
- - fixed tree LOD failing to compile
- - improved lighting
- Screen space shadows
- - backface screen-space shadow alpha from Starfield
- - fixed screen-space shadows detecting transparency incorrectly
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OVERVIEW
- Unified Shader Cache with fast multi-threaded compilation to a Disk Cache for instant start-up.
- Asynchronous shader compilation for in-game shader hot-reloading in a second.
- Direct access to the game through SKSE and CommonLibSSE-NG.
- In-game menu with tips, powered by ImGui.
- Designed for speed and reliability.
- Fixes bugs.
- New features for mod authors.
- VR support.
- Open Source - GPL-3.0. Community can add features and maintain without worry it'll go closed source.
CHANGES
- Significantly improved performance of rendering terrain.
- Fixed incorrect normal-mapping on environment mapping and multi-layer parallax.
- Fixed green reflections on water.
- Fixed TAA on VR lighting shaders jittering in the right eye.
- Included Sky Reflection Fix
- Fixed screenspace reflections performance issues and artefacts.
- Improved screenspace reflections quality.
- Fixed water refraction looking incorrect.
- Fixed objects glowing in the dark. Better than Fixed Mesh Lighting.
- Improved water reflections.
- Improved screenspace reflections.
- Improved subsurface scattering.
- Improved grass and tree LOD lighting.
- Fixed shadow seams.
- HQ shadows.
- Fixed normal map blending on characters.
- Fixed water blending.
- Fixed eye adaptation black screen.
- Fixed double sided object shading.
- Force disabled the "improved" snow shader.
- Force disabled the "image based lens flares" shader.
- Unlocked internal HDR rendering.
- Water reflections, SSR, and Volumetric Lighting for VR.
- Shadows for water shaders.
- Shadows for transparent objects such as eyes.
- DLAA and FSR 3.1 Native AA support.
- Renderpass limit fix.
- Physically Based Rendering
- Extended Materials
- Dynamic Cubemaps
- And more...
FEATURES
Install these plugins to make use of Community Shaders features. You can enable/disable in the in-game CS menu.
Grass Lighting
Grass Collision
Screen-Space Shadows
Light Limit Fix
Subsurface Scattering
Wetness Effects
Water Effects
Terrain Shadows
Screen Space Global Illumination
Cloud Shadows
Skylighting
Frame Generation
DETAILS
To access the menu, press the END key.
SHADER CACHE
The Shader Cache is the collection of compiled shaders which replace the vanilla shaders at runtime. Clearing the shader cache will mean that shaders are recompiled only when the game re-encounters them. This is only needed for hot-loading shaders for development purposes.
DISK CACHE
The Disk Cache is a collection of compiled shaders on disk, which are automatically created when shaders are added to the Shader Cache. If you do not have a Disk Cache, or it is outdated or invalid, you will see "Compiling Shaders" in the upper-left corner. The window will not freeze but you will be unable to interact with the game until this completes. After it has completed upon reloading the game you will not see this again, and there should be no delay.
This Disk Cache is located in Data/ShaderCache. Delete this folder to wipe it.
Spoiler:
Show

CONTRIBUTING
This is a community project, which means any (well, most) contributions are welcome. Check out our GitHub and Discord server linked above.
REQUIREMENTS
Skyrim 1.5.97, VR, or the latest Skyrim version on Steam or GOG.
An NVIDIA, AMD, or Intel ARC GPU,
Non-ARC Intel GPUs are not supported.
SE/AE
Address Library for SKSE Plugins
VR
VR Address Library for SKSEVR
COMPATIBILITY
Not compatible with ENB. This mod disables all features if ENB is present, otherwise the game will crash.
Not compatible with Shader Tools (Parallax Fix, ShaderTools Updated). Delete SSEShaderTools.dll and ShaderTools.dll.
Included and therefore redundant: Sky Reflection Fix.
If using ReShade, using the add-on support version, and rename the dxgi.dll/d3d11.dll to ReShade64.dll.
SOURCE
doodlum/skyrim-community-shaders
CommonlibNG
CREDITS
Nukem for the original RE of game shaders, rendering, and help.
aers for additional RE and help.
Jonahex for TruePBR, RE, the original shader cache, and help.
ffarrell17 for UI-related work.
ProfJack for glints in TruePBR, their UI overhaul and additional changes.
alandtse for numerous improvements and VR support.
FlayaN for UI, numerous improvements and VR support.
ceejbot for build system improvements.
LaoBro for minor contributions and ideas.