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Community Shaders
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Version1.2.1
- Download:
- Manual
File information
Last updated
Original upload
Created by
Community Shaders TeamUploaded by
jonahexVirus scan
Main files
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Please reset configs.
See changelog on GitHub: here
Old files
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Cloud Shadows now released.
Improved shadow blur for screen space shadows.
Terrain Shadows now applies to volumetric lighting. -
Community Shaders
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Date uploaded20 Nov 2023, 12:36AM
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File size5.5MB
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Unique DLs-
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Total DLs-
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Version
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Hotfix 3
- Swapped from requiring to AVX2 to AVX, per the recommended requirements of Skyrim Special Edition.
Please see the comments section for update information.
Update all features! -
CS 1.0.0 Release Notes
- Fixed a crash with Terrain Shadows -
Hotfix - Fixed AE
alandtse
- Converted most of the plugin over the CommonLIbSSE-NG
- Lots of work on parity with VR
- Miscellaneous changes and fixes
doodlez
- Added screen-space shadows feature code
- Miscellaneous changes and fixes -
Particle light fixes.
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Fixed an issue with cloud shadows being on in clear weather.
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CS 1.0.0 Release Notes
Fixing issues and adding functionalities to SSGI. -
Massive update. See the comments tab for the changelog.
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Community Shaders
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Date uploaded13 Nov 2023, 10:08PM
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File size8.9MB
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Unique DLs-
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Total DLs-
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Version
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- Added the correct default settings file (again).
Please see the comments section for update information.
Update all features! -
Please update all Features due to changes!
See the comments section for the changelog. -
- Hotfix: Temporarily disabled font scaling
Massive update. See the comments tab for the changelog. -
doodlez
- Disabled screen-space shadows in interiors that lacked a skylight, as the interior directional lights are typically used for ambient lighting only. -
Hotfix 2
- Fixed warped parallax
- Fixed incorrect default config (again)
Hotfix 1
- Fixed the light limit fix on VR
- Fixed overly bright bloom
Please see the comments section for update information.
Update all features! -
Worked with Parapets to almost entirely remove the CPU overhead from Community Shaders, boosting performance by potentially 30% on some setups.
Removed linear composite for water, similar brightness to vanilla.
Faster PBR glint, fixed SSGI HQ Specular. -
Fixed first person lights.
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Hotfix: Fixed reflections fix
doodlez
- Vanilla bug fix: Fixed green water reflections -
Disabled file watcher by default due to issues with linux.
Reverted LLF particle light radius to 0.7 method, introduced customisation options. A guide for porting broken lights will be published later. -
@Flayan Fixed PBR on menu items.
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Major update. Please check the release article, and update all features.
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Hotfix 1:
- LLF hotfixes
- Significantly optimised vanilla LOD to improve compilation times and performance
Please update all Features due to changes!
See the comments section for the changelog. -
CS 1.0.0 Release Notes
Detect lack of d3d11.1 support.
TAA sharpening.
Improvements to SSGI.
Updated to VR address library 0.160.0. -
- Delayed mod start-up until after crash loggers are installed.
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Hotfix 2:
- Fixed LLF for VR
Hotfix 1:
- LLF hotfixes
- Significantly optimised vanilla LOD to improve compilation times and performance
Please update all Features due to changes!
See the comments section for the changelog. -
- Hotfix: Fixed water compilation failures
ProfJack
- Font scale setting loading crash fix
- Missing cursor fix
- Hide unloaded features
alandste
- Miscellaneous changes -
Please update all Features due to changes!
doodlez
- Set CS compiler to use all threads. The game window may freeze temporarily.
- Miscellaneous changes
alandtse
- Initial VR support added. Please read the description. -
- Added player bound culling for Grass Collision
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Hotfix 3:
- Fixed LLF shadows flickering
Hotfix 2:
- Fixed LLF for VR
Hotfix 1:
- LLF hotfixes
- Optimised vanilla LOD to improve compile times and performance
Please update all Features due to changes!
See the comments section for the changelog. -
ReShade is no longer a dependency in any capacity
ffarrell17
- Replaced ReShade's imgui with an included implementation
doodlez
- Replaced ReShade-dependant hooks with new ones
- UI fixes
alandtse
- Error logging for incompatible DLLs -
Skylighting support.
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CS 1.0.0 Release Notes
- Fixed a compilation issue with grass
- Changes related to an upcoming feature release.
- Fixed some lights not rendering on books, loading screens. -> LLF -
- Added support for the Grass Collision feature.
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- Hotfix: Fixed water blending in whiterun.
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CS 1.0.0 Release Notes
Reuploaded archive without Frame Generation. -
fix: set recompileFlag when loading ssgi settings
fix: revert sampler to clamp to fix screen artifacts
fix: distant water reflections
fix: skipping refract calculation for pbr landscape
feat: hq refined dithered parallax -
CS 1.0.0 Release Notes
Fixed an issue with VR UI. -
ffarrell17
- Added a menu toggle key option which can be configured in-game. Please see https://cherrytree.at/misc/vk.htm if not in-game.
- Fixed general settings loading correctly
doodlez
- Fixed Grass Collision settings
- Miscellaneous changes -
Disabled fresnel until we move over to the new rendering pipeline.
Fixes for complex materials. -
Hotfix 6:
- Fixed first-person particle lights with LLF.
- Fixed saving Saturation on Grass Lighting.
Please update all Features due to changes!
See the comments section for the changelog. -
Community Shaders
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Date uploaded23 Dec 2023, 11:16PM
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File size5.3MB
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Unique DLs-
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Total DLs-
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Version
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Please see the changelog for update information.
Update all features! -
RiverwoodModder
Fixed crashes in Soulcairn. -
Fixed effect shaders not compiling when Skylighting is disabled.
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CS 1.0.0 Release Notes
Screenspace Global Illumination(SSGI) release. -
Hotfix 4:
- Corrected particle lights brightness with the LLF
Please update all Features due to changes!
See the comments section for the changelog. -
Hotfix 5:
- @alandste added logging to help diagnose issues with installations
Hotfix 4:
- Corrected particle lights brightness with the LLF
Please update all Features due to changes!
See the comments section for the changelog. -
Hotfix 1
- Fixed the light limit fix on VR
- Fixed overly bright bloom
Please see the comments section for update information.
Update all features! -
alandtse
- Converted most of the plugin over the CommonLIbSSE-NG
- Lots of work on parity with VR
- Miscellaneous changes and fixes
doodlez
- Added screen-space shadows feature code
- Miscellaneous changes and fixes -
doodlez
- Vanilla bug fix: Fixed green water reflections -
CS 1.0.0 Release Notes
Fixed ctd related to terrain shadows -
Delete your shader cache when installing or uninstalling this patch.
- Adds high-performance, fixed parallax occlusion mapping. -
Delete your shader cache when installing or uninstalling this patch.
Install under the parallax patch.
- Enables terrain parallax.