4918 comments

  1. doodlum
    doodlum
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    Got an issue? Check the 
    FAQ first.

    Want to help the community but not a developer? Help with the Wiki.

    We're an open source community, so developers are also welcome.

    You are unlikely to get official support on Nexus, please ask for support on Discord instead.
  2. infernalryan
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    EDIT: This has been solved. The unusable "swimming" effect in both eyes in VR when using Community Shaders 1.2.x was caused by the nvngx_dlss.dll file included in this CS version (thanks 18237313 for solving this) -- File path is SKSE\plugins\Streamline\nvgx_dlss.dll. All you have to do is overwrite this file with the one downloaded for Skyrim Upscaler VR (create a new "mod" and let the mod manager handle the overwrite) -- You still need the .dll for Skyrim VR Upscaler, so this is just a copy of the file. As a note, the (far more subtle) "swimming" effect in the right eye was still noticeable if not using "native" or "ultra quality" DLSS preset in the options. Hope this helps people!

    After some pretty thorough VR testing with CS and Skyrim Upscaler VR, I've determined the following with my setup. YMMV, but I'd consider this a type of bug report (I will repost this under Github issues but wanted to post here for visibility):

    • Latest version of Skyrim Upscaler VR (1.2.1) is NOT compatible with latest versions of Community Shaders (1.2.1 or 1.2.0). When using the two together, both eyes appear to have an underwater ("swimming") effect where all meshes and textures will warp and skew to some degree, making the game unplayable. This is EXTREMELY disorienting in VR, and things have a grainy/blurry look to them while textures move/shimmer.
    • Latest version of Skyrim Upscaler VR (1.2.1) DOES work with Community Shaders v1.1.15, however, in my experience, only the DLSS Ultra Quality and Native (DLAA only) options work without any perceivable issues. Using any other setting below Ultra Quality (Quality, Balanced, Performance, Ultra Performance) will still produce issues, mainly in the right eye, where it appears only distant objects (such as clouds) suffer the underwater ("swimming") effect. Closing my left eye and staring at a small cloud cluster made it easy to see it shifting wildly. Additionally, nearby objects will have sort of a shadow outline effect appear when moving your head (at the top of a spiked fence, for example). This is also only in my right eye. Finally, one issue that persists through all settings are comfort options. When using Skyrim Upscaler VR, the comfort "blinders" are no longer opaque, so are effectively disabled if you use them.
    • Changing the DLSS setting via the in-game panel will not fully take effect until the game is restarted. For example, changing from Native to Quality may not appear to have the "swimming" issue, but upon exit and relaunch of the game, this will start occurring.
    • In my testing the Nvidia driver version did not matter. I have stuck with 310.2 but did additionally test 3.8.10, 3.7.20, 3.6.0, and 3.5.10.
    • Skyrim Upscaler VR (1.2.1) works 100% fine on its own for my purposes, but I do not have a frame generation capable RTX card. This means that there is no underwater ("swimming") effect present at all without Community Shaders also enabled.
    • Using Skyrim Upscaler VR (1.2.1) with latest versions of CS (1.2.1 or 1.2.0) and attempting to disable shaders from the in-game CS menu didn't do anything, so it does not appear to be a config related issue. Many settings are disabled in CS due to usage of Skyrim Upscaler VR, so it is likely integration.
    • I have not performed any testing on Skyrim Upscaler VR with ENB and do not intend to use it, so will not provide any results from that.

    Based on the above, I am not sure if this is a Skyrim Upscaler VR issue or a CS issue. The major downsides of this are that by using CS 1.1.15, I don't believe newer additions (on or after 10 Mar 2025) are usable.

    My setup:
    Quest 3 HMD
    Virtual Desktop + SteamVR on Windows 11
    Intel 12700KF + RTX 3090 GPU
    Game Ready Driver: 566.36 (Thu Dec 5, 2024)
    1. tnoucca
      tnoucca
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      Skyrim Upscaler DLSS also breaks certain CS features for non-vr like sky lighting, hdr is another one that seems broken too since the colors look different with the upscaler on.

      I'm really surprised DLSS wasn't prioritized over framegen when DLSS is key to attaining a good stable framerate, framegen is garbage if you can't hold a decent framerate in the first place. For VR though, spacewarp is supposed to be better than framegen.
    2. infernalryan
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      I updated GPU drivers today when attempting the DLSS4 for any game method. Though DLAA seems to work with CS via that method (there are some small issues), performance even on 3090 is quite poor (about 50-60fps avg without any other non-CS mods installed), so I will have to stick with DLSS for my setup. However, since updating drivers, now CS 1.1.15 no longer works with the Skyrim Upscaler VR and produces the same issues noted above for 1.2.1. I'm going to rollback drivers to see if that is part of the issue. I noticed there is actually another GPU update today which I may also try.

      previous: 566.36 (Thu Dec 5, 2024)
      current: 572.83 (Tue Mar 18, 2025)
    3. infernalryan
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      After downgrading back to 566.36 the previous (working) behavior was restored. This means the issues are somewhat related to the installed Game Ready Driver. Reverting to pre-DLSS4 drivers prevents me from using the DLSS4 in any (supported) game trick, so I will try additional post-DLSS4 driver versions as well. 576.02 was released earlier today so I will try that version next.
    4. infernalryan
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      As a final update, I was able to test with all NVIDIA driver versions from 566.36 up through 576.02. All versions did work with CS 1.1.15 but NOT CS 1.2.0 or 1.2.1. I was incorrect in my previous reporting that 572.83 did not work with CS 1.1.15. This was actually a result of the 'DLSS Override - Model Presets' option in the NVIDIA app 'Graphics' tab for Skyrim VR being set (it did not unset automatically when disabling DLAA under 'DLSS Override - Super Resolution' after fiddling with the 'Use DLSS with Any Game' method). When properly unset (so both the Model Presets and Super Resolution say 'Support not detected' in the NVIDIA app), the DLSS Upscaler was able to work with CS 1.1.15 without any additional blurring/graininess/etc.

      So the issues identified with the upscaler and CS in my original post still stand. At minimum, there is some "swimming" effect in the right eye even with CS 1.1.15 unless using DLSS Ultra Quality or greater. Even with these options, there does still appear to be some minor effect outside of the foviated rendering boundaries, but this is not really noticeable. At worst (e.g., when using CS 1.2.0+ OR overriding DLSS/DLAA options for Skyrim VR in the NVIDIA app), the game is unplayable due to the "swimming" effect present in BOTH eyes at a much higher strength than anything visible when using with CS 1.1.15.

      Again, the downside here is that later versions of some plugins meant for CS 1.2.0+ are (likely) not compatible with v1.1.15, so older versions will have to be used. For example:


      • Grass Lighting v2.0.0 (latest as of posting -- not fully supported by VR)
      • Grass Collision v2.0.0 (not fully supported by VR)
      • Screen Space Shadows v1.2.1 (latest as of posting)
      • Light Limit Fix v2.0.1 (latest as of posting)
      • Subsurface Scattering v2.0.0
      • Wetness Effects v2.0.0
      • Water Effects v1.0.0
      • Terrain Shadows v1.0 (latest as of posting)
      • Screen Space Global Illumination v3.0.3 (not fully supported by VR)
      • Cloud Shadows v1.1.1
      • Skylighting v1.0.1

      There is nothing else I can do to help troubleshoot. I hope this information is helpful.
    5. infernalryan
      infernalryan
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      Noting that this issue has been solved - there is a workaround which I've provided (main post has been edited).
  3. SpaceCatFlunkiii
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    Is there some kind of list with all mods that are based on community shaders? I mean mods that generaly use features from community shaders. 
  4. MonolithK
    MonolithK
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    Keep getting "18 shaders failed to compile" error and i cant find a single log like it suggests and as far as I know all my old CS mods are gone,

    Game version 1.6.1170

    Had it working perfectly before, not sure what's happened now.

    EDIT:
    Found the log
    Spoiler:  
    Show
     [10:50:22.283] [32920] [I] CommunityShaders v1-0-0-0
    [10:50:22.287] [32920] [I] Attempting to open config file: Data\SKSE\Plugins\CommunityShaders\SettingsUser.json
    [10:50:22.287] [32920] [W] Unable to open config file: Data\SKSE\Plugins\CommunityShaders\SettingsUser.json
    [10:50:22.287] [32920] [I] Unable to open user config file (Data\SKSE\Plugins\CommunityShaders\SettingsUser.json); trying default (Data\SKSE\Plugins\CommunityShaders\SettingsDefault.json)
    [10:50:22.287] [32920] [I] Attempting to open config file: Data\SKSE\Plugins\CommunityShaders\SettingsDefault.json
    [10:50:22.287] [32920] [W] Unable to open config file: Data\SKSE\Plugins\CommunityShaders\SettingsDefault.json
    [10:50:22.287] [32920] [I] No default config (Data\SKSE\Plugins\CommunityShaders\SettingsDefault.json), generating new one
    [10:50:22.291] [32920] [I] Saving settings to Data\SKSE\Plugins\CommunityShaders\SettingsDefault.json
    [10:50:22.291] [32920] [I] Attempting to open config file: Data\SKSE\Plugins\CommunityShaders\SettingsDefault.json
    [10:50:22.292] [32920] [I] Loading 'Menu' settings
    [10:50:22.292] [32920] [I] Loading 'Advanced' settings
    [10:50:22.292] [32920] [I] Loading 'General' settings
    [10:50:22.292] [32920] [I] Loading 'Replace Original Shaders' settings
    [10:50:22.292] [32920] [I] Loading 'Disable at Boot' settings
    [10:50:22.292] [32920] [I] Loading Upscaling settings
    [10:50:22.292] [32920] [I] Loading Feature: 'GrassLighting'
    [10:50:22.292] [32920] [I] Loading Grass Lighting settings
    [10:50:22.292] [32920] [W] GrassLighting.ini missing version info; not successfully loaded
    [10:50:22.292] [32920] [I] Loading Feature: 'GrassCollision'
    [10:50:22.292] [32920] [I] Loading Grass Collision settings
    [10:50:22.292] [32920] [W] GrassCollision.ini missing version info; not successfully loaded
    [10:50:22.292] [32920] [I] Loading Feature: 'ScreenSpaceShadows'
    [10:50:22.292] [32920] [I] Loading Screen Space Shadows settings
    [10:50:22.292] [32920] [W] ScreenSpaceShadows.ini missing version info; not successfully loaded
    [10:50:22.292] [32920] [I] Loading Feature: 'ExtendedMaterials'
    [10:50:22.292] [32920] [I] Loading Extended Materials settings
    [10:50:22.293] [32920] [I] ExtendedMaterials.ini 1-0-0 successfully loaded
    [10:50:22.293] [32920] [I] Loading Feature: 'WetnessEffects'
    [10:50:22.293] [32920] [I] Loading Wetness Effects settings
    [10:50:22.293] [32920] [I] WetnessEffects.ini 2-0-0 successfully loaded
    [10:50:22.293] [32920] [I] Loading Feature: 'LightLimitFix'
    [10:50:22.293] [32920] [I] Loading Light Limit Fix settings
    [10:50:22.293] [32920] [I] LightLimitFix.ini 2-0-0 successfully loaded
    [10:50:22.293] [32920] [I] Loading Feature: 'DynamicCubemaps'
    [10:50:22.293] [32920] [I] Loading Dynamic Cubemaps settings
    [10:50:22.293] [32920] [W] Failed to load INISettingCollection setting bDownSampleNormalSSR:Display
    [10:50:22.294] [32920] [I] DynamicCubemaps.ini 2-0-0 successfully loaded
    [10:50:22.294] [32920] [I] Loading Feature: 'CloudShadows'
    [10:50:22.294] [32920] [W] CloudShadows.ini missing version info; not successfully loaded
    [10:50:22.294] [32920] [I] Loading Feature: 'WaterEffects'
    [10:50:22.294] [32920] [W] WaterEffects.ini missing version info; not successfully loaded
    [10:50:22.294] [32920] [I] Loading Feature: 'SubsurfaceScattering'
    [10:50:22.294] [32920] [I] Loading Subsurface Scattering settings
    [10:50:22.294] [32920] [W] SubsurfaceScattering.ini missing version info; not successfully loaded
    [10:50:22.294] [32920] [I] Loading Feature: 'TerrainShadows'
    [10:50:22.294] [32920] [I] Loading Terrain Shadows settings
    [10:50:22.295] [32920] [W] TerrainShadows.ini missing version info; not successfully loaded
    [10:50:22.295] [32920] [I] Loading Feature: 'ScreenSpaceGI'
    [10:50:22.295] [32920] [I] Loading Screen Space GI settings
    [10:50:22.295] [32920] [W] ScreenSpaceGI.ini missing version info; not successfully loaded
    [10:50:22.295] [32920] [I] Loading Feature: 'Skylighting'
    [10:50:22.295] [32920] [I] Loading Skylighting settings
    [10:50:22.295] [32920] [W] Skylighting.ini missing version info; not successfully loaded
    [10:50:22.295] [32920] [I] Loading Feature: 'TerrainBlending'
    [10:50:22.295] [32920] [W] TerrainBlending.ini missing version info; not successfully loaded
    [10:50:22.295] [32920] [I] Loading Feature: 'VolumetricLighting'
    [10:50:22.295] [32920] [I] Loading Volumetric Lighting settings
    [10:50:22.295] [32920] [I] VolumetricLighting.ini 1-0-0 successfully loaded
    [10:50:22.295] [32920] [I] Loading Settings Complete
    [10:50:22.299] [32920] [I] [Streamline] Interposer loaded at address: 0x7fff843f0000
    [10:50:22.300] [32920] [I] Hooking D3D11CreateDeviceAndSwapChain
    [10:50:22.300] [32920] [I] Hooking CreateDXGIFactory
    [10:50:25.073] [32920] [I] Skyrim Upscaler not detected
    [10:50:25.073] [32920] [I] [Deferred] Installed hooks
    [10:50:25.073] [32920] [I] Hooking BGSTextureSet
    [10:50:25.073] [32920] [I] Hooking BSLightingShaderProperty
    [10:50:25.073] [32920] [I] Hooking BSLightingShader
    [10:50:25.074] [32920] [I] Hooking TESObjectLAND
    [10:50:25.074] [32920] [I] Hooking TESLandTexture
    [10:50:25.074] [32920] [I] Hooking SetPerFrameBuffers
    [10:50:25.074] [32920] [I] Hooking BSTempEffectSimpleDecal
    [10:50:25.074] [32920] [I] Hooking BSTempEffectGeometryDecal
    [10:50:25.074] [32920] [I] Hooking BSGrassShaderProperty::ctor
    [10:50:25.074] [32920] [I] Hooking BSGrassShaderProperty
    [10:50:25.074] [32920] [I] Hooking BSGrassShader
    [10:50:25.074] [32920] [I] Hooking TESObjectSTAT
    [10:50:25.074] [32920] [I] [Upscaling] Installed hooks
    [10:50:25.074] [32920] [I] [Upscaling] Registered for MenuOpenCloseEvent
    [10:50:25.074] [32920] [I] Hooking BSInputDeviceManager::PollInputDevices
    [10:50:25.074] [32920] [I] Hooking BSShader::LoadShaders
    [10:50:25.074] [32920] [I] Hooking BSShader::BeginTechnique
    [10:50:25.075] [32920] [I] Hooking BSGraphics::SetDirtyStates
    [10:50:25.075] [32920] [I] Hooking BSGraphics::Renderer::InitD3D
    [10:50:25.075] [32920] [I] Hooking WndProcHandler
    [10:50:25.075] [32920] [I] Hooking BSShaderRenderTargets::Create
    [10:50:25.075] [32920] [I] Hooking BSShaderRenderTargets::Create::CreateRenderTarget(s)
    [10:50:25.075] [32920] [I] Hooking BSImagespaceShader
    [10:50:25.075] [32920] [I] Hooking BSComputeShader
    [10:50:25.075] [32920] [I] Hooking Renderer::DispatchCSShader
    [10:50:25.075] [32920] [I] Hooking TESWaterReflections::Update_Actor::GetLOSPosition for Sky Reflection Fix
    [10:50:25.075] [32920] [I] Hooking BSEffectShader
    [10:50:25.080] [32920] [I] Disk cache outdated or invalid
    [10:50:25.080] [32920] [I] Deleted disk cache
    [10:50:25.080] [32920] [I] [LLF] Loading particle lights configs
    [10:50:25.081] [32920] [I] [LLF] 4 matching inis found
    [10:50:25.081] [32920] [I] [LLF] loading ini : Data\ParticleLights\enblightglow.ini
    [10:50:25.081] [32920] [I] [LLF] loading ini : Data\ParticleLights\fxglowenb.ini
    [10:50:25.081] [32920] [I] [LLF] loading ini : Data\ParticleLights\glowsoft01_enbl.ini
    [10:50:25.081] [32920] [I] [LLF] loading ini : Data\ParticleLights\po3_fullalpha.ini
    [10:50:25.082] [32920] [I] [LLF] Installed hooks
    [10:52:52.969] [32920] [I] [Streamline] Initializing Streamline
    [10:52:53.914] [32920] [I] [Streamline] Successfully initialized Streamline
    [10:52:53.914] [32920] [I] [Streamline] Proxying CreateDXGIFactory
    [10:52:53.919] [32920] [I] [Streamline] Creating Device and Swapchain
    [10:52:53.919] [32920] [I] [Streamline] DLSS feature is loaded
    [10:52:53.919] [32920] [I] [Streamline] DLSSG feature is not loaded
    [10:52:53.919] [32920] [I] [Streamline] DLSSG feature failed to load due to: eErrorFeatureMissing
    [10:52:53.919] [32920] [I] [Streamline] Reflex feature is loaded
    [10:52:53.919] [32920] [I] [Streamline] DLSS is available
    [10:52:53.919] [32920] [I] [Streamline] DLSSG is not available
    [10:52:53.919] [32920] [I] [Streamline] Reflex is available
    [10:52:55.274] [32920] [I] [TruePBR] loading PBR texture set configs
    [10:52:55.274] [32920] [I] [TruePBR] loading PBR material object configs
    [10:52:55.721] [32920] [I] [Streamline] Successfully set reflex options
    [10:52:55.721] [32920] [I] [Streamline] Creating resources
    [10:52:55.722] [32920] [I] Calling original Init3D
    [10:52:55.729] [32920] [I] Accessing render device information
    [10:52:55.729] [32920] [I] Detouring virtual function tables
    [10:52:56.932] [32920] [I] BSShader::LoadShaders called on BloodSplatter - ps count 2
    [10:52:56.933] [32920] [I] BSShader::LoadShaders called on DistantTree - ps count 4
    [10:52:56.935] [32920] [I] BSShader::LoadShaders called on RunGrass - ps count 18
    [10:52:56.936] [32920] [I] BSShader::LoadShaders called on Particle - ps count 6
    [10:52:56.937] [32920] [I] BSShader::LoadShaders called on Sky - ps count 9
    [10:52:56.946] [130020] [E] Failed to create folder: create_directories: unknown error: "Data/ShaderCache/BloodSplatter"
    [10:52:56.958] [147008] [E] Failed to create folder: create_directories: unknown error: "Data/ShaderCache/DistantTree"
    [10:52:56.976] [130096] [E] Failed to compile Pixel shader Grass::0:
    C:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Shaders\RunGrass.hlsl(809,16-24): error X3004: undeclared identifier 'lightGrid'
    [10:52:56.976] [138648] [E] Failed to compile Pixel shader Grass::10000:
    C:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Shaders\RunGrass.hlsl(809,16-24): error X3004: undeclared identifier 'lightGrid'
    [10:52:56.989] [147008] [E] Failed to compile Pixel shader Grass::10009:
    C:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Shaders\RunGrass.hlsl(809,16-24): error X3004: undeclared identifier 'lightGrid'
    [10:52:56.989] [106712] [E] Failed to compile Pixel shader Grass::9:
    C:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Shaders\RunGrass.hlsl(809,16-24): error X3004: undeclared identifier 'lightGrid'
    [10:52:57.007] [147008] [E] Failed to compile Pixel shader Grass::1:
    C:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Shaders\RunGrass.hlsl(809,16-24): error X3004: undeclared identifier 'lightGrid'
    [10:52:57.013] [92696] [E] Failed to compile Pixel shader Grass::10001:
    C:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Shaders\RunGrass.hlsl(809,16-24): error X3004: undeclared identifier 'lightGrid'
    [10:52:57.036] [52424] [E] Failed to compile Pixel shader Grass::2:
    C:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Shaders\RunGrass.hlsl(809,16-24): error X3004: undeclared identifier 'lightGrid'
    [10:52:57.037] [130020] [E] Failed to compile Pixel shader Grass::10002:
    C:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Shaders\RunGrass.hlsl(809,16-24): error X3004: undeclared identifier 'lightGrid'
    [10:52:57.050] [130020] [E] Failed to compile Pixel shader Grass::3:
    C:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Shaders\RunGrass.hlsl(809,16-24): error X3004: undeclared identifier 'lightGrid'
    [10:52:57.052] [138648] [E] Failed to compile Pixel shader Grass::10003:
    C:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Shaders\RunGrass.hlsl(809,16-24): error X3004: undeclared identifier 'lightGrid'
    [10:52:57.067] [147008] [E] Failed to compile Pixel shader Grass::4:
    C:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Shaders\RunGrass.hlsl(809,16-24): error X3004: undeclared identifier 'lightGrid'
    [10:52:57.070] [90008] [E] Failed to compile Pixel shader Grass::10004:
    C:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Shaders\RunGrass.hlsl(809,16-24): error X3004: undeclared identifier 'lightGrid'
    [10:52:57.079] [99996] [E] Failed to compile Pixel shader Grass::5:
    C:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Shaders\RunGrass.hlsl(809,16-24): error X3004: undeclared identifier 'lightGrid'
    [10:52:57.083] [95388] [E] Failed to compile Pixel shader Grass::10005:
    C:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Shaders\RunGrass.hlsl(809,16-24): error X3004: undeclared identifier 'lightGrid'
    [10:52:57.086] [138648] [E] Failed to compile Pixel shader Grass::6:
    C:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Shaders\RunGrass.hlsl(809,16-24): error X3004: undeclared identifier 'lightGrid'
    [10:52:57.095] [92696] [E] Failed to compile Pixel shader Grass::10006:
    C:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Shaders\RunGrass.hlsl(809,16-24): error X3004: undeclared identifier 'lightGrid'
    [10:52:57.099] [106712] [E] Failed to compile Pixel shader Grass::10007:
    C:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Shaders\RunGrass.hlsl(809,16-24): error X3004: undeclared identifier 'lightGrid'
    [10:52:57.100] [99996] [E] Failed to compile Pixel shader Grass::7:
    C:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Shaders\RunGrass.hlsl(809,16-24): error X3004: undeclared identifier 'lightGrid'
    [10:52:57.112] [32920] [I] BSShader::LoadShaders called on Effect - ps count 3217
    [10:52:57.634] [32920] [I] BSShader::LoadShaders called on Lighting - ps count 6924
    [10:52:57.659] [32920] [I] BSShader::LoadShaders called on Utility - ps count 165
    [10:52:57.882] [32920] [I] BSShader::LoadShaders called on Water - ps count 2172
    [10:52:57.883] [32920] [I] BSShader::LoadShaders called on ISFXAA - ps count 1
    [10:52:57.883] [32920] [I] BSShader::LoadShaders called on ISCopy - ps count 1
    [10:52:57.883] [32920] [I] BSShader::LoadShaders called on ISCopyDynamicFetchDisabled - ps count 1
    [10:52:57.884] [32920] [I] BSShader::LoadShaders called on ISCopyScaleBias - ps count 1
    [10:52:57.884] [32920] [I] BSShader::LoadShaders called on ISCopyCustomViewport - ps count 1
    [10:52:57.884] [32920] [I] BSShader::LoadShaders called on ISRefraction - ps count 1
    [10:52:57.885] [32920] [I] BSShader::LoadShaders called on ISDoubleVision - ps count 1
    [10:52:57.885] [32920] [I] BSShader::LoadShaders called on ISCopyTextureMask - ps count 1
    [10:52:57.885] [32920] [I] BSShader::LoadShaders called on ISDepthOfField - ps count 1
    [10:52:57.885] [32920] [I] BSShader::LoadShaders called on ISDistantBlur - ps count 1
    [10:52:57.886] [32920] [I] BSShader::LoadShaders called on ISMap - ps count 1
    [10:52:57.886] [32920] [I] BSShader::LoadShaders called on ISWorldMap - ps count 1
    [10:52:57.886] [32920] [I] BSShader::LoadShaders called on ISWorldMapNoSkyBlur - ps count 1
    [10:52:57.887] [32920] [I] BSShader::LoadShaders called on ISRadialBlur - ps count 1
    [10:52:57.887] [32920] [I] BSShader::LoadShaders called on ISRadialBlurMedium - ps count 1
    [10:52:57.888] [32920] [I] BSShader::LoadShaders called on ISRadialBlurHigh - ps count 1
    [10:52:57.888] [32920] [I] BSShader::LoadShaders called on ISCopyGreyScale - ps count 1
    [10:52:57.888] [32920] [I] BSShader::LoadShaders called on ISHDRTonemapBlendCinematic - ps count 1
    [10:52:57.889] [32920] [I] BSShader::LoadShaders called on ISHDRTonemapBlendCinematicFade - ps count 1
    [10:52:57.889] [32920] [I] BSShader::LoadShaders called on ISHDRDownSample16 - ps count 1
    [10:52:57.889] [32920] [I] BSShader::LoadShaders called on ISHDRDownSample4 - ps count 1
    [10:52:57.890] [32920] [I] BSShader::LoadShaders called on ISHDRDownSample16Lum - ps count 1
    [10:52:57.890] [32920] [I] BSShader::LoadShaders called on ISHDRDownSample4RGB2Lum - ps count 1
    [10:52:57.890] [32920] [I] BSShader::LoadShaders called on ISHDRDownSample4LightAdapt - ps count 1
    [10:52:57.891] [32920] [I] BSShader::LoadShaders called on ISHDRDownSample4LumClamp - ps count 1
    [10:52:57.891] [32920] [I] BSShader::LoadShaders called on ISHDRDownSample16LightAdapt - ps count 1
    [10:52:57.891] [32920] [I] BSShader::LoadShaders called on ISHDRDownSample16LumClamp - ps count 1
    [10:52:57.891] [32920] [I] BSShader::LoadShaders called on ISBlur3 - ps count 1
    [10:52:57.892] [32920] [I] BSShader::LoadShaders called on ISBlur5 - ps count 1
    [10:52:57.892] [32920] [I] BSShader::LoadShaders called on ISBlur7 - ps count 1
    [10:52:57.892] [32920] [I] BSShader::LoadShaders called on ISBlur9 - ps count 1
    [10:52:57.892] [32920] [I] BSShader::LoadShaders called on ISBlur11 - ps count 1
    [10:52:57.893] [32920] [I] BSShader::LoadShaders called on ISBlur13 - ps count 1
    [10:52:57.893] [32920] [I] BSShader::LoadShaders called on ISBlur15 - ps count 1
    [10:52:57.893] [32920] [I] BSShader::LoadShaders called on ISNonHDRBlur3 - ps count 1
    [10:52:57.894] [32920] [I] BSShader::LoadShaders called on ISNonHDRBlur5 - ps count 1
    [10:52:57.894] [32920] [I] BSShader::LoadShaders called on ISNonHDRBlur7 - ps count 1
    [10:52:57.894] [32920] [I] BSShader::LoadShaders called on ISNonHDRBlur9 - ps count 1
    [10:52:57.895] [32920] [I] BSShader::LoadShaders called on ISNonHDRBlur11 - ps count 1
    [10:52:57.895] [32920] [I] BSShader::LoadShaders called on ISNonHDRBlur13 - ps count 1
    [10:52:57.895] [32920] [I] BSShader::LoadShaders called on ISNonHDRBlur15 - ps count 1
    [10:52:57.896] [32920] [I] BSShader::LoadShaders called on ISBrightPassBlur3 - ps count 1
    [10:52:57.896] [32920] [I] BSShader::LoadShaders called on ISBrightPassBlur5 - ps count 1
    [10:52:57.897] [32920] [I] BSShader::LoadShaders called on ISBrightPassBlur7 - ps count 1
    [10:52:57.897] [32920] [I] BSShader::LoadShaders called on ISBrightPassBlur9 - ps count 1
    [10:52:57.897] [32920] [I] BSShader::LoadShaders called on ISBrightPassBlur11 - ps count 1
    [10:52:57.897] [32920] [I] BSShader::LoadShaders called on ISBrightPassBlur13 - ps count 1
    [10:52:57.898] [32920] [I] BSShader::LoadShaders called on ISBrightPassBlur15 - ps count 1
    [10:52:57.898] [32920] [I] BSShader::LoadShaders called on ISWaterDisplacementClearSimulation - ps count 1
    [10:52:57.898] [32920] [I] BSShader::LoadShaders called on ISWaterDisplacementTexOffset - ps count 1
    [10:52:57.898] [32920] [I] BSShader::LoadShaders called on ISWaterDisplacementWadingRipple - ps count 1
    [10:52:57.899] [32920] [I] BSShader::LoadShaders called on ISWaterDisplacementRainRipple - ps count 1
    [10:52:57.899] [32920] [I] BSShader::LoadShaders called on ISWaterWadingHeightmap - ps count 1
    [10:52:57.900] [32920] [I] BSShader::LoadShaders called on ISWaterRainHeightmap - ps count 1
    [10:52:57.900] [32920] [I] BSShader::LoadShaders called on ISWaterBlendHeightmaps - ps count 1
    [10:52:57.900] [32920] [I] BSShader::LoadShaders called on ISWaterSmoothHeightmap - ps count 1
    [10:52:57.901] [32920] [I] BSShader::LoadShaders called on ISWaterDisplacementNormals - ps count 1
    [10:52:57.901] [32920] [I] BSShader::LoadShaders called on ISNoiseScrollAndBlend - ps count 1
    [10:52:57.901] [32920] [I] BSShader::LoadShaders called on ISNoiseNormalmap - ps count 1
    [10:52:57.902] [32920] [I] BSShader::LoadShaders called on ISLocalMap - ps count 1
    [10:52:57.902] [32920] [I] BSShader::LoadShaders called on ISAlphaBlend - ps count 1
    [10:52:57.903] [32920] [I] BSShader::LoadShaders called on ISDepthOfFieldFogged - ps count 1
    [10:52:57.903] [32920] [I] BSShader::LoadShaders called on ISDepthOfFieldMaskedFogged - ps count 1
    [10:52:57.903] [32920] [I] BSShader::LoadShaders called on ISDistantBlurFogged - ps count 1
    [10:52:57.903] [32920] [I] BSShader::LoadShaders called on ISDistantBlurMaskedFogged - ps count 1
    [10:52:57.904] [32920] [I] BSShader::LoadShaders called on ISVolumetricLighting - ps count 1
    [10:52:57.904] [32920] [I] BSShader::LoadShaders called on ApplyReflections - ps count 1
    [10:52:57.904] [32920] [I] BSShader::LoadShaders called on ISApplyVolumetricLighting - ps count 1
    [10:52:57.905] [32920] [I] BSShader::LoadShaders called on ISBasicCopy - ps count 1
    [10:52:57.906] [32920] [I] BSShader::LoadShaders called on ISBlur - ps count 1
    [10:52:57.906] [32920] [I] BSShader::LoadShaders called on ISCompositeVolumetricLighting - ps count 1
    [10:52:57.907] [32920] [I] BSShader::LoadShaders called on ISCompositeLensFlare - ps count 1
    [10:52:57.907] [32920] [I] BSShader::LoadShaders called on ISCompositeLensFlareVolumetricLighting - ps count 1
    [10:52:57.907] [32920] [I] BSShader::LoadShaders called on ISDebugSnow - ps count 1
    [10:52:57.907] [32920] [I] BSShader::LoadShaders called on ISDownsample - ps count 1
    [10:52:57.908] [32920] [I] BSShader::LoadShaders called on ISDownsampleIgnoreBrightest - ps count 1
    [10:52:57.908] [32920] [I] BSShader::LoadShaders called on ISExp - ps count 1
    [10:52:57.908] [32920] [I] BSShader::LoadShaders called on ISIBLensFlares - ps count 1
    [10:52:57.909] [32920] [I] BSShader::LoadShaders called on ISLightingComposite - ps count 1
    [10:52:57.909] [32920] [I] BSShader::LoadShaders called on ISLightingCompositeNoDirectionalLight - ps count 1
    [10:52:57.910] [32920] [I] BSShader::LoadShaders called on ISLightingCompositeMenu - ps count 1
    [10:52:57.910] [32920] [I] BSShader::LoadShaders called on ReflectionsRayTracing - ps count 1
    [10:52:57.910] [32920] [I] BSShader::LoadShaders called on ReflectionsDebugSpecMask - ps count 1
    [10:52:57.911] [32920] [I] BSShader::LoadShaders called on ISSAOBlurH - ps count 1
    [10:52:57.911] [32920] [I] BSShader::LoadShaders called on ISSAOBlurV - ps count 1
    [10:52:57.911] [32920] [I] BSShader::LoadShaders called on ISSAOCameraZ - ps count 1
    [10:52:57.912] [32920] [I] BSShader::LoadShaders called on ISSAOCompositeSAO - ps count 1
    [10:52:57.912] [32920] [I] BSShader::LoadShaders called on ISSAOCompositeFog - ps count 1
    [10:52:57.912] [32920] [I] BSShader::LoadShaders called on ISSAOCompositeSAOFog - ps count 1
    [10:52:57.912] [32920] [I] BSShader::LoadShaders called on ISMinify - ps count 1
    [10:52:57.913] [32920] [I] BSShader::LoadShaders called on ISMinifyContrast - ps count 1
    [10:52:57.913] [32920] [I] BSShader::LoadShaders called on ISSAORawAO - ps count 1
    [10:52:57.913] [32920] [I] BSShader::LoadShaders called on ISSAORawAONoTemporal - ps count 1
    [10:52:57.914] [32920] [I] BSShader::LoadShaders called on ISSILComposite - ps count 1
    [10:52:57.914] [32920] [I] BSShader::LoadShaders called on ISSILRawInd - ps count 1
    [10:52:57.914] [32920] [I] BSShader::LoadShaders called on ISSimpleColor - ps count 1
    [10:52:57.914] [32920] [I] BSShader::LoadShaders called on ISDisplayDepth - ps count 1
    [10:52:57.915] [32920] [I] BSShader::LoadShaders called on ISSnowSSS - ps count 1
    [10:52:57.915] [32920] [I] BSShader::LoadShaders called on ISTemporalAA - ps count 1
    [10:52:57.915] [32920] [I] BSShader::LoadShaders called on ISTemporalAA_UI - ps count 1
    [10:52:57.916] [32920] [I] BSShader::LoadShaders called on ISTemporalAA_Water - ps count 1
    [10:52:57.916] [32920] [I] BSShader::LoadShaders called on ISUpsampleDynamicResolution - ps count 1
    [10:52:57.916] [32920] [I] BSShader::LoadShaders called on ISWaterBlend - ps count 1
    [10:52:57.917] [32920] [I] BSShader::LoadShaders called on ISUnderwaterMask - ps count 1
    [10:52:57.917] [32920] [I] BSShader::LoadShaders called on LensFlare - ps count 1
    [10:52:57.917] [32920] [I] BSShader::LoadShaders called on LensFlareVisibility - ps count 1
    [10:52:57.917] [32920] [I] BSShader::LoadShaders called on ISWaterFlow - ps count 1
    [11:00:21.635] [47960] [I] Saved disk cache info
    [11:00:21.635] [47960] [I] [LLF] Unlocked magic light limit
    [11:00:21.635] [47960] [I] Registered class MenuOpenCloseEventHandler


    Appears to be something to do with grass but I don't have a clue. If its an old Community Shaders leftover, I genuinely cant identify it. Error seems provoked whenever light limit fix is installed?
    1. SpergFerguson
      SpergFerguson
      • member
      • 8 kudos
      Same issue here no idea whats failing to compile, old version worked with no issues
    2. MonolithK
      MonolithK
      • member
      • 1 kudos
      Yup, not sure what's happened this release but I hope it can get fixed asap! I just managed to test on a bare minimum mods load order (alternate start only basically) and it still happens. Not sure if the issue lies directly with CS or more so with light fix, but I assume the latter
    3. LinetNexus
      LinetNexus
      • member
      • 0 kudos
      same here 
    4. JediStudley
      JediStudley
      • member
      • 17 kudos
      I ran into the same 18 shaders related to things in the log file like 'lightgrid' missing/not defined.  (incidentally, I'm using ModOrganizer2)

      My last set of changes before *successfully building* was to
      1) disable 'Grass Sampler Fix'
      2) disable 'Grass FPS Booster'
      3) download and install 'Grass Lighting'
      4) download and install 'Grass Collision'

      I'm not sure which change fixed the problem, I *suspect* one of the disabled mods.  If someone with the same problem is able to disable one or the other to see, let us know!  (my box is slow and takes 20 min to compile the shaders)
    5. MonolithK
      MonolithK
      • member
      • 1 kudos
      Grass sampler isn't the problem (I get the issue anyway with and without it so far)
      I think light limit might have accidently had some dependency on Grass collision and grass lighting though, I can potentially test having them installed (I always keep them turned off)
    6. mamacuza
      mamacuza
      • member
      • 3 kudos
      In my case I had to remove some obsolete mods. Like Tree LOD lighting and Dynamic cubs
    7. MonolithK
      MonolithK
      • member
      • 1 kudos
      Hello, everyone having this problem it appears to be related to Grass collision/Grass lighting, I just added these two and suddenly I am not getting the error, not sure if its the combo or which one you need.
    8. CrimsonPhoenix21
      CrimsonPhoenix21
      • member
      • 0 kudos
      Thank you very much, JediStudley. Installing 'Grass Lighting' solved the problem. 🙏🏼🙏🏼🙏🏼
    9. Jayombie
      Jayombie
      • member
      • 28 kudos
      I only have Grass Lighting active in Skyrim VR.

      Getting errors such as  ----
      [17:46:44.704] [18668] [E] Failed to compile Vertex shader DistantTree::0:
      E:\SteamLibrary\steamapps\common\SkyrimVR\Data\Shaders\DistantTree.hlsl(1,10-28): error X1507: failed to open source file: 'Common/Color.hlsl'
      [17:46:44.705] [4228 ] [E] Failed to compile Vertex shader DistantTree::10000:
      E:\SteamLibrary\steamapps\common\SkyrimVR\Data\Shaders\DistantTree.hlsl(1,10-28): error X1507: failed to open source file: 'Common/Color.hlsl'


      So I guess I need to add 'Grass Collision' maybe ?
    10. kyle1170
      kyle1170
      • member
      • 0 kudos
      Where did you find the log? 
    11. kyle1170
      kyle1170
      • member
      • 0 kudos
      Nevermind, also found it. In Documents\My Games\Skyrim Special Edition\SKSE
    12. I'm running into this same issue after updating CommunityShaders. DistantTree is part of CommunityShader's own installed files, there's a file in Common folder named Color.hlsli but not Color.hlsl. I'm not certain if its supposed to be generated at some point or if this is a bugged file reference.

      Edit: Reply button didn't auto-quote, I was referencing the logs in Jayombie's comment above.
    13. ModestBart
      ModestBart
      • member
      • 1 kudos
      i'm getting the same line about the Color.hlsl
      i'll try removing the "i" and edit this with my findings 

      edit: it just made things worse, don't do it
      ".hlsl is a shader file (contains the shader declaration) while .hlsli is an include file (contains only declarations and macros, no actual shader structure)" - https://stackoverflow.com/questions/46809070/what-is-the-difference-between-hlsl-and-hlsli

      edit2: this worked for me!!
      1. Disable Tree LOD Lighting
      2. Delete the Shader Cache folder
      3. Open the game and let the compiling of shaders finish
      4. Close the game and reactivate Tree LOD Lighting (optional: remove the new Shader Cache folder from overwrite and place it inside its own mod)
      5. Open the game again
      6. Profit
    14. wefalltomorrow
      wefalltomorrow
      • premium
      • 1 kudos
      @ModestBart "Uninstall this if you're using the latest community shaders, CS has this feature built in now. Using this will only cause errors.

      Source: CS support discord"
    15. AlexaFiona
      AlexaFiona
      • premium
      • 6 kudos
      After checking the logs, I disabled Grass Collision, and I no longer have the "18 shaders failed to compile" error. 
  5. minhq123
    minhq123
    • member
    • 0 kudos
    my game version is 1.6.318 but this Mod dosen't seem to work at all, i have tried all the Version of the mod but it's just won't creating shader when i'm enter the game and i can't open the menu with the keybind too, is any one have this problem ? ( i'm just reinstall the whole game clean so only this one and all it feature mod is included no ENB what so ever)
  6. Back2friday
    Back2friday
    • member
    • 3 kudos
    After couple hours of gameplay the lightning (light source that emit light eg torch on walls, candles ect) stop working. Idk if its lightplacer or cs. But if i disable lightning in advanced tap it gets back to normal. Or if have to restart the game, then it get back to normal again. 
  7. hrodvitnir999
    hrodvitnir999
    • member
    • 1 kudos
    First time I use CS but love it.
    My only problem an error message, "TerrainBlending.ini missing version info; not successfully loaded".
    I installed every plugin mentioned on the discription page (except VR things but I use AE).
    I don't use parallax either, I have no idea.
    1. qinqinmin
      qinqinmin
      • member
      • 0 kudos
      ME TOO
  8. G0UD13
    G0UD13
    • member
    • 0 kudos
    Just tried for the first time, with Light Limit Fix
    Noticed: 50/50 chance of game lockup on startup screens, 200-500% extra wait time on all loading screens/complete lockup.  I also was not able to access the main Skyrim area after installing.

    Other than that, looks great when I'm able to get in.
    1. VendeClarion
      VendeClarion
      • premium
      • 29 kudos
      Try downgrading to 1.1.15 version, also you'll have to downgrade all shaders to match the date. It seems to be much more reliable.
    2. Onecoldtru
      Onecoldtru
      • member
      • 6 kudos
      i just decided to stay on 1.1.15 the lastest versions have such massive performance hits while only using wetness and limit fix. 
  9. MADGETER
    MADGETER
    • member
    • 0 kudos
    what i can confirm is that the water's SSR effect is broken, which causing a super unnatural bright color you can find in distance.
    1. MADGETER
      MADGETER
      • member
      • 0 kudos
      find out the way to fix is to increase the number of fwaterSSRIntensity in Skyrim.ini
  10. PixelMurder
    PixelMurder
    • premium
    • 58 kudos
    I recently discovered that I was using an old version of this mod and updated everything, and removed old add-ons. The game looks significantly better, especially the water and the rain, and I don't have any graphical issues or performance hits. It's a great example of what the community can do, thank you very much.
    However, I do have one new issue since the update, and it feels like it is related to wetness effects: When it starts to rain, everything looks epic, the ground and faces become wet, and I can see the immersive reflections of a camp fire, .... And the screen goes black while the sound is still playing, and I have to shut the game down with the task manager. Perhaps, I'm wrong, and it's another problem, but it's a new problem, and it always happens after a minute of raining. Does somebody have an idea?

    BTW: I do have a better water than a random game of 2025, thanx to the community shaders and a lot of other mods. There is just one issue with the water that I couldn't resolve since 2011: From a distance, it starts to get way too glossy and bright, it probably the only thing related to LOD (with DynDOLOD) that bothers me. Could a new shader improve the distant water, and make it less shiny?
  11. Absovec
    Absovec
    • member
    • 5 kudos
    Rolled back to previous version and wow - difference in performance is huge, latest version tanks FPS from solid 70 to barely 30. I'll stick with older version 'til things get better
    1. tumabu1
      tumabu1
      • member
      • 0 kudos
      May I ask what version you are currently using?
    2. FindingBox4338
      FindingBox4338
      • premium
      • 1 kudos
      what specs? not to be that guy, but i have a 3060 and a 4k screen but i have been using rudy enb. i am making the switch to CS since i heard it is supposed to be much easier on your pc, since i had to to downscale my resolution to 2k to keep a consistent 30-45 fps with rudy. i used enb because i hate skyrims weird shadows that form on people's bodies, and it seems this mod with subsurface scattering plugin does what i am looking for, will update here i guess