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JaySerpa

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  1. jayserpa
    jayserpa
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    Locked
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    This mod is now included in
    ο»Ώ
    πŸ—ΊοΈ A Dynamic World - πŸ§™ Roleplaying - πŸΉ Immersion - πŸŽˆ Performance Friendly - πŸ–±οΈ 1-Click Installation
  2. koalatechnical
    koalatechnical
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    Just learning the mechanics of mods so hopefully someone can tell me if what im talking about is madness. Would it be possible for Sleeping Heals Diseases to only work for the first stage or two of a disease?

    Cheers
  3. 1Mac
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    According to this comment, Administer Potions and Poisons to Friendly NPCs is not compatible with Dynamic Activation Key - Addons; however, both mods are included in GTS. I'm guessing the follower dialogue tweak for the former found on this mod page is all that is needed to make the two compatible, and that we don't need the DAK patch found on the APPFNPC mod page?
    1. jayserpa
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      Hmm, it's been a while. Best way would be to test it in-game, easy to do with a follower.
    2. 1Mac
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      I'll let you know. My guess is that it would work. The incompatibility seems to be due to the activation key trying to do two things at once. I imagine that moving one of those things to dialogue eliminates the conflict.
  4. Lythca
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    Hi Jay, 

    I'm trying to determine if your College Fee mod is still compatible with the "Open College Tuition Fees" patch that makes your mod work with "Open College". 

    It looks like all you've done in this update is add a global and then place that global as a condition on three of the dialogues? Presumably as a bit of a check that it fires when it does? Were there any changes outside of this?

    If that's the case - then I'm hoping simply carrying over the global into the one dialogue topic conflict will be enough.

    Cheers,

    1. jayserpa
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      The script changed a bit too, but I think the patch should still work. You can always start a new save and give it a go by teleporting to Windhelm and checking out if it works.
  5. APD1
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    There is conflict between your college of Winterhold Fee Tuition and OnMagicEffectApply and vanilla scripting enhancement mods. Is it safe to use them together? 
    1. jayserpa
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      Load my mod last
  6. CatFaerie
    CatFaerie
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    Thank you for this patch page! Because of your patch for AHO I discovered a problem I didn't know I had, and was able to solve it before it was ever a problem.πŸ™ Thank you.
  7. souffrance97
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    Hello, I'm looking for the mod that gives an inventory limit to followers, I'm trying to deactivate it, it's more annoying than anything else lol?









  8. Farbod81
    Farbod81
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    I need help with removing Fabulous Followers everytime I disable that mod, vortex says that some of the plugins from "GTS specific patches"  are missing masters. I want to change the visual of some of the followers but the fabulous followers mod wont let me do it and I need help on how to disable it without breaking the collection. please help!
  9. Sooperjenus
    Sooperjenus
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    deleted comment
  10. Axtray521
    Axtray521
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    Hello, I'm wondering if bleak falls barrow delayed is compatible with Skyrim Unbound Reborn, both mods edit that quest. Do I make a patch to drag everything together? Should I put bleak falls barrow after Unbound?  Or is it not compatible at all? Thanks!
  11. deleted247021787
    deleted247021787
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    Thank you for these! I have one question. Why should I use your Female Forsworn Wear Funny Helmets mod instead of NSF - Female Forsworn Headgear?

    Edit: Okay, it seems like the version here makes fewer edits and is more compatible.