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whynexusmodswhy1231

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87 comments

  1. I love this mod.
    I would like to see it updated as just a mod to enable FXAA in the NVIDIA control panel.
  2. solid67
    solid67
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    Could you possibly make a version that keeps Bloom/DOF but gets rid of CA, Film Grain, and Vignette?
    1. JR0M3R
      JR0M3R
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      I highly second this, these nixed along with lens flare would be *perfect* imo (am fine w/ TAA using FSR 3.1 @100% native AA scaling, everything on max/epic/ultra etc. except for motion blur b/c fk motion blur all my homies hate motion blur lmao)
  3. DaveKap
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    Hey, while we're out here hating on the over-use of modern rendering techniques without a thought for how awful half of them look, is there any way to tweak the auto-exposure eye adaptation speed? Making it like 0.01 seconds would do wonders for enjoying my transitions between indoor and outdoor lighting, which is unrealistically, stupidly slow.
    1. xXLunarixXx
      xXLunarixXx
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      put this in your engine.ini r.EyeAdaptationQuality=0
      ever since i did this the game looks great from indoors when you come out
    2. C0MR4D
      C0MR4D
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      can anyone make a mod with eye adaptation disbled?
    3. IrregularJohn85
      IrregularJohn85
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      Where us that Engine.ini supposed to be located? Or is it the WindowsEngine.ini thath the mod author is talking about in the mod description?
    4. Railok
      Railok
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      For steam if should be your main hard drive/Users/pc profile name/appdata/local/stalker2/saved/config/windows

      I had to create a new ini file by copying one existing one, deleting everything that was written in the copy, and renaming it to Engine
    5. DaveKap
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      r.EyeAdaptationQuality=0 in Engine.ini under [SystemSettings] - which is where the motion blur settings *do* work - does not work for me. I still see a full second+ of lighting change whenever I leave a dark room and enter the bright outdoors.

      Edit: I used UETools to hard set the variable while the game is running. It completely breaks the lighting in the game so I have no idea what combination of your settings you have to make it actually work right. For anyone else who wants to test it, open up the console with UETools and type r.eyeadaptationquality 0
    6. khelgarr
      khelgarr
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      I hated this thing in CP2077 as well and couldn't get rid of it. Zeroing eye adaptation here causes lightning issues though, like constant flashbang
  4. TheHybred
    TheHybred
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    I appreciate this mod, but if you're someone who dislikes TAA I recommend checking out my mod "S2 Essentials" as it has additional tweaks to make non-temporal anti-aliasing look better: https://www.nexusmods.com/stalker2heartofchornobyl/mods/60

    UE5 games are built around TAA so if you simply turn it off with minimal tweaking, you will get a broken or ugly image, and my mod does a better job at handling that.

    To the author - here is a good resource of mjne you should look at and experiment with on a per game basis for optimal FXAA/No AA experience: https://www.reddit.com/r/MotionClarity/s/MAsAYwoVkJ
    1. whynexusmodswhy1231
      whynexusmodswhy1231
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      Thanks for this. I went ahead and included a link to your mod at the top of this mods description.

      This was always meant as a quick bandage fix until someone that understood more did a deeper dive and came up with a better solution.
    2. TheHybred
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      Hey! Just a little update, I've removed the TAA section of my mod since it was sort of a side thing and I made a dedicated TAA post, which you
      can find here:
      https://www.nexusmods.com/stalker2heartofchornobyl/mods/193

      I recommend linking that instead
  5. dreams897
    dreams897
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    Why is this mod always removing Bloom? I only want to remove chromatic aberration and vignetting
    1. TheHybred
      TheHybred
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      When removing TAA, UE5's bloom is tied to TAA sadly, it flickers. This is because Epic Games are incompetent.

      Good news is though, its only with values above 2! Most modders dont know this however. Add r.BloomQuality=2 to your Engine.ini file
    2. dreams897
      dreams897
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      I see, thank you
    3. whynexusmodswhy1231
      whynexusmodswhy1231
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      Not a fan personally, but I got you.

      Using Quality preset 2 thanks to @TheHybred

      Find it in optional downloads as "No-DoF-CA-FilmGrain-Vignetting".
    4. TheHybred
      TheHybred
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      .
  6. thecoolestlol
    thecoolestlol
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    None of my engine ini edits do a single thing, I don't know what I am missing as I am following the instructions perfectly
    1. Cryptopaxxx
      Cryptopaxxx
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      Jup for me too. The vignette makes me furious and i cant remove it
    2. pabenesco
      pabenesco
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      yeah me too... i think people that say it works is just placebo effect tbh
    3. Railok
      Railok
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      because there supposed to go under [/Script/Engine.RendererSettings] in the Engine.ini. No clue why op thinks its systemsettings lol
    4. whynexusmodswhy1231
      whynexusmodswhy1231
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      @Railok While I do agree(and I admittedly have extremely limited experience with UE5), a lot of these don't seem to work(Excluding FXAA, Bloom and DoF, which do noticeably work).

      SystemSettings should be fine AND is the correct place for all of these, unless something changed in UE5 specifically. In which case, please do include a reference as i'd love to learn more about tweaking these basic params in UE5.

      I have done these tweaks for other UE4 games in the past, and according the pcgamingwiki page I tend to reference for these common tweaks, every setting I specifically changed here does indeed belong in SystemSettings(Although from prior testing on Fallen Order, a UE4 game, it didn't actually matter whether they were under SystemSettings or [/Script/Engine.RendererSettings]).

      Reference: https://www.pcgamingwiki.com/wiki/Engine:Unreal_Engine_4
    5. whynexusmodswhy1231
      whynexusmodswhy1231
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      As the description says, I recommend using this mod instead: https://www.nexusmods.com/stalker2heartofchornobyl/mods/60

      Since the game respects a directly edited engine.ini in the proper location(%localappdata%\Stalker2\Saved\Config\Windows), there is no need to pak these changes.

      It covers everything I had, including many other tweaks for stability(Although it does have bloom so you can disable that if you don't like it). Unfortunately vignetting and some other post effects are still there and I don't think anyone has been able to figure it out yet, as its not the default UE5 vignette setting, but appears to be some kind of added filter. I'm sure someone playing around with Unreal Unlocker is bound to find the right param sooner than later. See you in the zone!
  7. nkinator444
    nkinator444
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    Thank you so much!
    This is axectly what I've been looking for.
    Btw you do not need to build a .pak file, you can simply create "%localappdata%\Stalker2\Saved\Config\Windows\Engine.ini" and put the settings in there.
    You may want to add this to the Description.
  8. Janosi
    Janosi
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    does this mod disable tonemapper sharpen?
  9. IvaniuS
    IvaniuS
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    FXAA is used when selected None or Off in Graphics settings upscaler.
  10. Glowhyena
    Glowhyena
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    The vignetting isn't removed.