I highly second this, these nixed along with lens flare would be *perfect* imo (am fine w/ TAA using FSR 3.1 @100% native AA scaling, everything on max/epic/ultra etc. except for motion blur b/c fk motion blur all my homies hate motion blur lmao)
Hey, while we're out here hating on the over-use of modern rendering techniques without a thought for how awful half of them look, is there any way to tweak the auto-exposure eye adaptation speed? Making it like 0.01 seconds would do wonders for enjoying my transitions between indoor and outdoor lighting, which is unrealistically, stupidly slow.
r.EyeAdaptationQuality=0 in Engine.ini under [SystemSettings] - which is where the motion blur settings *do* work - does not work for me. I still see a full second+ of lighting change whenever I leave a dark room and enter the bright outdoors.
Edit: I used UETools to hard set the variable while the game is running. It completely breaks the lighting in the game so I have no idea what combination of your settings you have to make it actually work right. For anyone else who wants to test it, open up the console with UETools and type r.eyeadaptationquality 0
I appreciate this mod, but if you're someone who dislikes TAA I recommend checking out my mod "S2 Essentials" as it has additional tweaks to make non-temporal anti-aliasing look better: https://www.nexusmods.com/stalker2heartofchornobyl/mods/60
UE5 games are built around TAA so if you simply turn it off with minimal tweaking, you will get a broken or ugly image, and my mod does a better job at handling that.
To the author - here is a good resource of mjne you should look at and experiment with on a per game basis for optimal FXAA/No AA experience: https://www.reddit.com/r/MotionClarity/s/MAsAYwoVkJ
Hey! Just a little update, I've removed the TAA section of my mod since it was sort of a side thing and I made a dedicated TAA post, which you can find here: https://www.nexusmods.com/stalker2heartofchornobyl/mods/193
@Railok While I do agree(and I admittedly have extremely limited experience with UE5), a lot of these don't seem to work(Excluding FXAA, Bloom and DoF, which do noticeably work).
SystemSettings should be fine AND is the correct place for all of these, unless something changed in UE5 specifically. In which case, please do include a reference as i'd love to learn more about tweaking these basic params in UE5.
I have done these tweaks for other UE4 games in the past, and according the pcgamingwiki page I tend to reference for these common tweaks, every setting I specifically changed here does indeed belong in SystemSettings(Although from prior testing on Fallen Order, a UE4 game, it didn't actually matter whether they were under SystemSettings or [/Script/Engine.RendererSettings]).
Since the game respects a directly edited engine.ini in the proper location(%localappdata%\Stalker2\Saved\Config\Windows), there is no need to pak these changes.
It covers everything I had, including many other tweaks for stability(Although it does have bloom so you can disable that if you don't like it). Unfortunately vignetting and some other post effects are still there and I don't think anyone has been able to figure it out yet, as its not the default UE5 vignette setting, but appears to be some kind of added filter. I'm sure someone playing around with Unreal Unlocker is bound to find the right param sooner than later. See you in the zone!
Thank you so much! This is axectly what I've been looking for. Btw you do not need to build a .pak file, you can simply create "%localappdata%\Stalker2\Saved\Config\Windows\Engine.ini" and put the settings in there. You may want to add this to the Description.
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I would like to see it updated as just a mod to enable FXAA in the NVIDIA control panel.
ever since i did this the game looks great from indoors when you come out
I had to create a new ini file by copying one existing one, deleting everything that was written in the copy, and renaming it to Engine
Edit: I used UETools to hard set the variable while the game is running. It completely breaks the lighting in the game so I have no idea what combination of your settings you have to make it actually work right. For anyone else who wants to test it, open up the console with UETools and type r.eyeadaptationquality 0
UE5 games are built around TAA so if you simply turn it off with minimal tweaking, you will get a broken or ugly image, and my mod does a better job at handling that.
To the author - here is a good resource of mjne you should look at and experiment with on a per game basis for optimal FXAA/No AA experience: https://www.reddit.com/r/MotionClarity/s/MAsAYwoVkJ
This was always meant as a quick bandage fix until someone that understood more did a deeper dive and came up with a better solution.
can find here:
https://www.nexusmods.com/stalker2heartofchornobyl/mods/193
I recommend linking that instead
Good news is though, its only with values above 2! Most modders dont know this however. Add r.BloomQuality=2 to your Engine.ini file
Using Quality preset 2 thanks to @TheHybred
Find it in optional downloads as "No-DoF-CA-FilmGrain-Vignetting".
SystemSettings should be fine AND is the correct place for all of these, unless something changed in UE5 specifically. In which case, please do include a reference as i'd love to learn more about tweaking these basic params in UE5.
I have done these tweaks for other UE4 games in the past, and according the pcgamingwiki page I tend to reference for these common tweaks, every setting I specifically changed here does indeed belong in SystemSettings(Although from prior testing on Fallen Order, a UE4 game, it didn't actually matter whether they were under SystemSettings or [/Script/Engine.RendererSettings]).
Reference: https://www.pcgamingwiki.com/wiki/Engine:Unreal_Engine_4
Since the game respects a directly edited engine.ini in the proper location(%localappdata%\Stalker2\Saved\Config\Windows), there is no need to pak these changes.
It covers everything I had, including many other tweaks for stability(Although it does have bloom so you can disable that if you don't like it). Unfortunately vignetting and some other post effects are still there and I don't think anyone has been able to figure it out yet, as its not the default UE5 vignette setting, but appears to be some kind of added filter. I'm sure someone playing around with Unreal Unlocker is bound to find the right param sooner than later. See you in the zone!
This is axectly what I've been looking for.
Btw you do not need to build a .pak file, you can simply create "%localappdata%\Stalker2\Saved\Config\Windows\Engine.ini" and put the settings in there.
You may want to add this to the Description.