About this mod
The only a-life mod out there with immersive long distance rendering up to 350 meters!, no more 60-80 meters engagements suddenly, now you will naturally walk into them when you hear them or pass a campsite or they will walk into you! when THEY walk around!
Performance gets little to none impact, no really!
- Permissions and credits
- Changelogs
- Donations
Take your time to read trough the following description and make sure u check the pinned FAQ (To be made) in the posts page before you post a question! Thank you for taking the time to open and read. Hope my mod works for you <3.
oh i didn't really know what endorsements really where until Maklane mentioned it in my mod post in the discord server, its sorta like a like so if you like it don't forget to like,ty ty.
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LATEST UPDATE/ACKNOWLEDGMENT :
We are aware of certain moments AI being blind/dumb. We have been at work handling that since the initial reports came up. happy to say a super AI version will be released later today!
MY ENEMIES DON'T SPAWN EVEN AFTER FOLLOWING ADVICE :
move all mods associated with repair cost under mine. this means mods like reduced repair cost AND MODULAR HARD MODE!
if the above doesn't help and you have modular hard mode as one of the mods, put mhm back above mine. we are investigating reports of mhm acting weird with my mod
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With the 1x, 2x and 4x i mean the time.
1x = 1 hour in real life = 1 in-game day
2x = 2 hour in real life = 1 in-game day
4x = 4 hour in real life = 1 in-game day
THE SPAWN TIMERS ARE UNAFFECTED BUT SINCE DAYS ARE LONGER SO ARE THE SPAWN TIMES.
Version info :
Standard Edition (1x,2x,4x) : intense lively zone with lots of action all around, staying still for too long will cause battles to snowball, perfect for the more action packed gamer
Looters Edition (1x,2x, 4x) : A calm zone, some battles here and there. staying still for too long will not have much effect. perfect for the more mil-sim, immersive gamer.
Closer Edition -Releasing Dec 2-(1x,2x, 4x) : A more close range experience in the zone, this one is for the people with low-end computers or who are annoyed at the vanilla problem that is agro from really far for no reason. scenario distances and render distances are reduced allowing you to get in fights quicker en get out faster. feeling like theres always something around the corner close to you.
Test Version - SUPER AI (1x) : This version will kick you in the nut's, we have been hard at work trying to get some superhuman ai going for the ones who want that dangerous cqb battles and we are happy to say thanks to [redacted] this might just be it! we have idea's of merging this with the closer edition to create super dangerous close range fights for the player that plays on the highest difficulty!! I do not know when this one releases as i am waiting on the original mod author to release on nexus first. i respect his efforts and therefore redacted his name and mod name and will wait till he releases first. hope you understand :)
MAKE SURE U CLICK THE LINK TO VIEW. THIS FOOTAGE WAS MADE BY THE PLAYER @VEL. TUNE IT AT 5:06 TO SEE IT
Crazy ai logics video!!!
spacing of battles:
here is a short rundown of what i mean based on the release version :
-> say find the spawns to be oke but they can be slightly less => use 2x
-> say find the spawns to be really high => now you can choose to go to 4x time but if 4x isn't your thing you can switch to looter edition that one is slower paced.
-> say find the spawns to be completely batshit => now you can use the looter version with 2x (or 4x)
By using the spawn amount type (standard or looter) and afterwards the timescale type you can choose and pick your own spawn timers for the A-Life!
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INFO :
What makes this one different?
- A MINIMUM spawn distance of 80 meters
- A MAXIMUM spawn distance of 350 meters
- Over 100 stalkers around you at all times!
- Distant gunshots that aren't just around the corner
- A variety of different scenario's not turned on in vanilla game
- Made with the lair system and faction system in mind what does this mean :
- Factions will be in the regions appropriate to them.
- Factions will fight at locations with other factions that make sense
- Certain factions will not be in the same amount of other factions to make it lore friendly
- Random locations CAN have a large group of enemies to simulate camp's not at POI
what makes me so sure of that?
- Extensive testing done by the community with all likewise reports
- footage and video's i have seen from testers
- posts on my current version on nexus
- my own experience
- the reports from the testers are the same people that have tested ALMOST EVERY SINGLE A-LIFE VARIATION, be it super alife, alife extended, roadside panic/suicide, 8.0,8.1b,6b,...
INSTALLATION / COMPATIBILITY / TECHNICALITIES
How to install
compatibility with following mods:
Mutant loot
Maklane's Better Zone - Total Overhaul
Modular Hard Mode
Optimized Tweaks S.2 - Reduced Stutter Mouse Fix Improved Performance Lower Latency
Grok's Modular Mutants Health
Grok's Economy and Difficulty Fix Attempt
No (or reduced) weight for ammo nades meds and food
Reduced Repair Cost
Stalker Optimizer
Readable Ammo
Ledge Grabbing by Kennymylenny
Reasonable Weapon Degradation by VAXIS
(more to be added)
NEW LOAD ORDER:
- any mod not adjusting the AI
- - my mod
- - - any AI mod (ie axxii, Maklane, novi,...)
(you might need to add more zzz to achieve the order mentioned above.)
- BEWARE that running ai mods that overwrite my ai settings MIGHT make ai dumber
or cause for more agro problems since i have my own threatvalues!
config files this mod touches
HearingSensorPrototypes
ThreatPrototypes
VisionScannerPrototypes
VisionTickPrototypes
ALifeDirectorScenarioPrototypes
ALifePopulationManagerFactionPrototypes
GenericLairPrototypes
NPCWeaponAttributesPrototypes
AIGlobals
CoreVariables
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EXTRA'S
To be implemented:
- Adjusted scenario weights based on regions to create more variety based on location and progress of questline. (seeing
results in test runs, able to spawn hundreds of ai see videos) - custom modular standalone versions with some goofs (results of testing) think
about mutants only zone or hostile npc only (you're on your own here) - different sizes based on faction strength (why is spark so large? etc)
- more to come ofcoursE
LADIES AND GENTS PLEASE FOR THE LOVE OF ALL THAT IS HOLY SLEEP SLEEP AND SLEEP WHEN U TRY THE UPDATE, DO NOT COME HERE
SAYING THE UPDATE DONT WORK, THE AI DIRECTOR NEEEEDS MULTIPLE IN GAME
DAYS TO GET SOBER AND DO MY COMMANDS SO PLEASE SLEEP LET TIME PASS IN
GAME, FAST TRAVEL A BIT ANYTHING TO MAKE TIME GO BY.
THIS IS A VANILLA THING! SAY 4-5 IN GAME DAYS IS ENOUGH.
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