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  1. Cranchbluewolf
    Cranchbluewolf
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    Game specific console commands are supported!
    XAddMoneyToPlayer {Int32}
    XKillThemAll
    ...

    UID's
    https://www.nexusmods.com/stalker2heartofchornobyl/mods/115

    SID's
    https://www.nexusmods.com/stalker2heartofchornobyl/mods/80

    Quests
    https://www.nexusmods.com/stalker2heartofchornobyl/mods/155

    NPC's
    https://docs.google.com/spreadsheets/d/1Jip25Hgm72ewpSxa70nyPy3zzQAEmOOLxiKEr_Z8z-k/edit?usp=sharing
  2. BubblyWord489
    BubblyWord489
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    I made an excel document for both Weapons and Attachments.

    Weapons.xlsx
    Attachments.xlsx

    These are all the playable weapons in the game. The rest of them either didn't do anything special or were just the guard variants used for animations. The Decider is marked as a quest item, so if you add it, you can't remove it. The Attachments sheet is designed to be filtered, so if you want to find all the attachments for the GP37, go to Fits -> Text Filters -> Contains, enter GP37 then press return. Copy all the fields that you want to spawn at once then just paste them into the console. The pipe symbol denotes a separate command, so the UE5 console will execute them as separate commands so you don't have to enter them one at a time. The statsmaxxing command requires the weapon to be in your hand, otherwise the game will crash, it allows you to add all the upgrades usually required from technicians in the game. However, I didn't go through every single upgrade and make sure they all cooperate with each other, I just decrypted and dumped the UpgradesPrototypes.cfg file and dumped every single upgrade for each weapon. 
    1. Lordofflined
      Lordofflined
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      how do you spawn the ammo?
    2. Lordofflined
      Lordofflined
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      found but here
      ammo id/ name
      XCreateItemInInventoryByID (Id) 0 (amout) (dura 1 )

      A012A shotslugs
      A012D buckshot
      A012E expand shotgun dart
      A045A .45 ap
      A045D .45 reg
      A045E .45 hp
      A545A 5.45 ap
      A545D 5.45 reg
      A545E 5.45 epan
      A556A 5.56 ap
      A556D 5.56 reg
      A556E 5.56 expan
      A556S 5.56 flat
      A762A 7.62x39 ap
      A762D 7.62x39 reg
      A762E 7.62x39 expan
      A762NATOA .308 ap
      A762NATOD .308 reg
      A762NATOS .308 flat
      A762SniperA 7.62x54 ap
      A762SniperD 7.62x54 reg
      A762SniperS 7.62x54 flat
      A918A 9x18 ap
      A918D 9x18 reg
      A919A 9x19 ap
      A919D 9x19 reg
      A939A 9x39 ap
      A939D 9x39 reg
      A939E 9x39 expan
      A939S 9x39 Flat
      AGA gauss reg
      AHEDP Hedp reg undergrenade 
      APG7V rpg reg
      AVOG vog reg undergrenade 
      GrenadeRGD5 rgd5 grenade
      GrenadeF1 f1 Grenade
  3. D3pleto
    D3pleto
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    • 1 kudos
    Is it possible to remove the screenshot keybinds please?

    i really dont want f1 to f4 set as the screenshot keys, i changed the binds in the config but they dont work and my f keys are still used by this useless to me feature, i use f1 to f4 as quick slot items and its really annoying having my game freeze.
    I love the functionality uetools provides with the console but all these screenshot keys are really annoying.
    1. AzzFat
      AzzFat
      • member
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      +1
      took me a while to figure out why i had 9000 5mb screenies in \AppData\Local\Stalker2\Saved\Screenshots\Windows
      really bad setting for non dev play
      EDIT:
      added this(from mod description page) to "Game.ini" and no more screenies for now. something about this should be stickied.

      [/Game/UETools/Blueprints/BP_StalkerGameInstance.BP_StalkerGameInstance_C]
      ScreenshotKey=
      UIScreenshotKey=
      4KScreenshotKey=
      8KScreenshotKey=
    2. dubesto
      dubesto
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      thank you for this. I will now cherish my 187 photos I have of me eating a sausage or using a medkit
    3. Cranchbluewolf
      Cranchbluewolf
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      • 10 kudos
      dubesto, yummy! 😅
    4. stewingbeef
      stewingbeef
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      lmao
  4. SektarRocks42
    SektarRocks42
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    Using this XSetGodMode true command is not working. What am i doing wrong?
    1. TheRevter
      TheRevter
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      Using "UETools_God" if enabling GodMode seems to be working for me.
  5. TheRevter
    TheRevter
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    Hi.
    Any idea about commands related to achievements?

    I know there are some, but I don't know IDs of achievements nor I know how to use these specific commands properly.

    EDIT: Found it.

    Use "XAchievementsAddProgress" [ID from achievement from the list here: https://steamdb.info/app/1643320/stats/] 100. It should work for you all.
  6. rdfdgsdg
    rdfdgsdg
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    Just a friendly warning to all STALKERS. Use this mode to get what you need and turn it off. Usually my game crashes very rarely, but when this mod is active, it's too often. Use it get what you need and turn it off for the best experience. 
    1. dishez
      dishez
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      Same here, generally the most anoying freezing/crashing i have found after patch 1.0.3 is when you try to jump thorught bubble anomaly. In some places it's not possible to pass it.
  7. Westy1010
    Westy1010
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    Folks - if you want to know the spawn ID for any weapon, armor, artifact or other item in the game (including quest items), the gamerguides database I've been working on has all of that info. you don't have to pester the mod creators :P

    you can find it here
  8. lupri95w19
    lupri95w19
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    • 5 kudos
    How can I make it work with Flashlight Customizer?
  9. Dragens
    Dragens
    • premium
    • 108 kudos
    new update 1.0.3 this mod is causing a skip of shader compilation causing the game to stutter when using consumables.
  10. Is this achievement friendly?
    1. discojoe3
      discojoe3
      • supporter
      • 2 kudos
      Yes. I'm still getting achievements after using tons of different commands.
    2. Chandleralx
      Chandleralx
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      Are you on Xbox version or steam? I’m using Xbox PC version and I don’t wanna lose my ability to gain achievements but I’m stuck and keep crashing when going through a teleport anomaly during the main quest line 
  11. tripstin
    tripstin
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    Very goog
  12. Maxdan
    Maxdan
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    An artefact has appeared below the ground, I'm trying to use ghost and fly mode, but I can't go up or down, I've added to Game.ini and Engine.ini what is indicated in the mod description, without success, even changing the ThumbMouseButton and ThumbMouseButton2 to ThumbMouseButton4 and ThumbMouseButton5 which would be the buttons of my mouse. Has anyone found the solution or is it something that has been changed with the latest patch?