These are all the playable weapons in the game. The rest of them either didn't do anything special or were just the guard variants used for animations. The Decider is marked as a quest item, so if you add it, you can't remove it. The Attachments sheet is designed to be filtered, so if you want to find all the attachments for the GP37, go to Fits -> Text Filters -> Contains, enter GP37 then press return. Copy all the fields that you want to spawn at once then just paste them into the console. The pipe symbol denotes a separate command, so the UE5 console will execute them as separate commands so you don't have to enter them one at a time. The statsmaxxing command requires the weapon to be in your hand, otherwise the game will crash, it allows you to add all the upgrades usually required from technicians in the game. However, I didn't go through every single upgrade and make sure they all cooperate with each other, I just decrypted and dumped the UpgradesPrototypes.cfg file and dumped every single upgrade for each weapon.
Same sh@t. I think, this mods don't work because the 1.5.0. had zone kit. but zone kit its full of sh@t, by weighting 700 gb, and work only from egs(bought ultimate in steam).
Just remove all the uetool files from the ~mod folder, verify all files in Steam and it should work. Mine does, but I also uninstalled and reinstalled the game.
Just remove the 4 files from \SteamLibrary\steamapps\common\S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods and the game will start without crashing at the start.
Even after removing the ~mods folder and Engine.ini/Game.ini, the game (1.5) still crashes at startup. I had to remove and reinstall the Game, downloading 132 GB...
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XAddMoneyToPlayer {Int32}
XKillThemAll
...
UID's
https://www.nexusmods.com/stalker2heartofchornobyl/mods/115
SID's
https://www.nexusmods.com/stalker2heartofchornobyl/mods/80
Quests
https://www.nexusmods.com/stalker2heartofchornobyl/mods/155
Quests Stages
https://www.nexusmods.com/stalker2heartofchornobyl/mods/794
NPC's
https://docs.google.com/spreadsheets/d/1Jip25Hgm72ewpSxa70nyPy3zzQAEmOOLxiKEr_Z8z-k/edit?usp=sharing
Weapons.xlsx
Attachments.xlsx
These are all the playable weapons in the game. The rest of them either didn't do anything special or were just the guard variants used for animations. The Decider is marked as a quest item, so if you add it, you can't remove it. The Attachments sheet is designed to be filtered, so if you want to find all the attachments for the GP37, go to Fits -> Text Filters -> Contains, enter GP37 then press return. Copy all the fields that you want to spawn at once then just paste them into the console. The pipe symbol denotes a separate command, so the UE5 console will execute them as separate commands so you don't have to enter them one at a time. The statsmaxxing command requires the weapon to be in your hand, otherwise the game will crash, it allows you to add all the upgrades usually required from technicians in the game. However, I didn't go through every single upgrade and make sure they all cooperate with each other, I just decrypted and dumped the UpgradesPrototypes.cfg file and dumped every single upgrade for each weapon.
ammo id/ name
XCreateItemInInventoryByID (Id) 0 (amout) (dura 1 )
A012A shotslugs
A012D buckshot
A012E expand shotgun dart
A045A .45 ap
A045D .45 reg
A045E .45 hp
A545A 5.45 ap
A545D 5.45 reg
A545E 5.45 epan
A556A 5.56 ap
A556D 5.56 reg
A556E 5.56 expan
A556S 5.56 flat
A762A 7.62x39 ap
A762D 7.62x39 reg
A762E 7.62x39 expan
A762NATOA .308 ap
A762NATOD .308 reg
A762NATOS .308 flat
A762SniperA 7.62x54 ap
A762SniperD 7.62x54 reg
A762SniperS 7.62x54 flat
A918A 9x18 ap
A918D 9x18 reg
A919A 9x19 ap
A919D 9x19 reg
A939A 9x39 ap
A939D 9x39 reg
A939E 9x39 expan
A939S 9x39 Flat
AGA gauss reg
AHEDP Hedp reg undergrenade
APG7V rpg reg
AVOG vog reg undergrenade
GrenadeRGD5 rgd5 grenade
GrenadeF1 f1 Grenade
many thanks
i hope it gets fixed soon
pakchunk10000(UETools)-Windows.pak
pakchunk10000(UETools)-Windows.ucas
pakchunk10000(UETools)-Windows.utoc
pakchunk10000(UETools)-Windows_p.pak