1046 comments

  1. Cranchbluewolf
    Cranchbluewolf
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    Game specific console commands are supported!
    XAddMoneyToPlayer {Int32}
    XKillThemAll
    ...

    UID's
    https://www.nexusmods.com/stalker2heartofchornobyl/mods/115

    SID's
    https://www.nexusmods.com/stalker2heartofchornobyl/mods/80

    Quests
    https://www.nexusmods.com/stalker2heartofchornobyl/mods/155

    Quests Stages
    https://www.nexusmods.com/stalker2heartofchornobyl/mods/794

    NPC's
    https://docs.google.com/spreadsheets/d/1Jip25Hgm72ewpSxa70nyPy3zzQAEmOOLxiKEr_Z8z-k/edit?usp=sharing
  2. BubblyWord489
    BubblyWord489
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    I made an excel document for both Weapons and Attachments.

    Weapons.xlsx
    Attachments.xlsx

    These are all the playable weapons in the game. The rest of them either didn't do anything special or were just the guard variants used for animations. The Decider is marked as a quest item, so if you add it, you can't remove it. The Attachments sheet is designed to be filtered, so if you want to find all the attachments for the GP37, go to Fits -> Text Filters -> Contains, enter GP37 then press return. Copy all the fields that you want to spawn at once then just paste them into the console. The pipe symbol denotes a separate command, so the UE5 console will execute them as separate commands so you don't have to enter them one at a time. The statsmaxxing command requires the weapon to be in your hand, otherwise the game will crash, it allows you to add all the upgrades usually required from technicians in the game. However, I didn't go through every single upgrade and make sure they all cooperate with each other, I just decrypted and dumped the UpgradesPrototypes.cfg file and dumped every single upgrade for each weapon. 
    1. Lordofflined
      Lordofflined
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      how do you spawn the ammo?
    2. Lordofflined
      Lordofflined
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      found but here
      ammo id/ name
      XCreateItemInInventoryByID (Id) 0 (amout) (dura 1 )

      A012A shotslugs
      A012D buckshot
      A012E expand shotgun dart
      A045A .45 ap
      A045D .45 reg
      A045E .45 hp
      A545A 5.45 ap
      A545D 5.45 reg
      A545E 5.45 epan
      A556A 5.56 ap
      A556D 5.56 reg
      A556E 5.56 expan
      A556S 5.56 flat
      A762A 7.62x39 ap
      A762D 7.62x39 reg
      A762E 7.62x39 expan
      A762NATOA .308 ap
      A762NATOD .308 reg
      A762NATOS .308 flat
      A762SniperA 7.62x54 ap
      A762SniperD 7.62x54 reg
      A762SniperS 7.62x54 flat
      A918A 9x18 ap
      A918D 9x18 reg
      A919A 9x19 ap
      A919D 9x19 reg
      A939A 9x39 ap
      A939D 9x39 reg
      A939E 9x39 expan
      A939S 9x39 Flat
      AGA gauss reg
      AHEDP Hedp reg undergrenade 
      APG7V rpg reg
      AVOG vog reg undergrenade 
      GrenadeRGD5 rgd5 grenade
      GrenadeF1 f1 Grenade
  3. Ivanus777
    Ivanus777
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    how to completely remove?
  4. kkld0
    kkld0
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    I used commands going well, but nowdays some commands didn't work...

    (UETools_Help
    UETools_Fly
    UETools_Ghost
    UETools_Walk 
    UETools_TeleportTo
    ...etc...)

    It shows command not recognized...

    Still, I can spawn items well.

    I have no idea what is the problems...
    1. XpertX
      XpertX
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      1.3.2 - everything still works.
  5. longpetrolorange
    longpetrolorange
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    StartEmission does not work for me, game version 1.3.1.

    Update: It does work, but not during the Visions of Truth mission. It formally starts the emission (you cant sleep because emission is underway), but no actual emission is going on.
  6. Imei
    Imei
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    Uetools - alot of the command codes aren't working anymore since the last patch update, removed it reinstalled it still not working. 

    Great mod & we appreciate the work involved.
    Thank you
  7. Flip9k
    Flip9k
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    Since 1.3 this isn't working for me? or at least the command line doesn't appear when pressing the ` key.

    Any advice here?
  8. micronauta
    micronauta
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    winzip non estrae i file .pak..cosa posso fare?
  9. winnetou91
    winnetou91
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    Hi, Malachite is bugged for me as the NPC that is supposed to unlock the door does not spawn. I found the command to unlock doors but I cannot find a way to see the ID of the door. I found this: bShowDebugTraceForPlayerInteract | Boolean | False | 0x0 (SetByConstructor), which seems that would help but I do no understand how to use it. Any suggestions?
  10. SirAliasX
    SirAliasX
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    It's still works under Patch 1.3. , Thanks!
  11. kevp2000
    kevp2000
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    The Upgrade blueprints don't spawn for me when I use the command......
  12. frankis916
    frankis916
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    How do you turn ghosting off?  Had to use it to get passed NPC door block.  Sorry im a noob
    1. SgtKanyo
      SgtKanyo
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      Use the UETools_Walk command