1108 comments

  1. Cranchbluewolf
    Cranchbluewolf
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    Game specific console commands are supported!
    XAddMoneyToPlayer {Int32}
    XKillThemAll
    ...

    UID's
    https://www.nexusmods.com/stalker2heartofchornobyl/mods/115

    SID's
    https://www.nexusmods.com/stalker2heartofchornobyl/mods/80

    Quests
    https://www.nexusmods.com/stalker2heartofchornobyl/mods/155

    Quests Stages
    https://www.nexusmods.com/stalker2heartofchornobyl/mods/794

    NPC's
    https://docs.google.com/spreadsheets/d/1Jip25Hgm72ewpSxa70nyPy3zzQAEmOOLxiKEr_Z8z-k/edit?usp=sharing
  2. BubblyWord489
    BubblyWord489
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    I made an excel document for both Weapons and Attachments.

    Weapons.xlsx
    Attachments.xlsx

    These are all the playable weapons in the game. The rest of them either didn't do anything special or were just the guard variants used for animations. The Decider is marked as a quest item, so if you add it, you can't remove it. The Attachments sheet is designed to be filtered, so if you want to find all the attachments for the GP37, go to Fits -> Text Filters -> Contains, enter GP37 then press return. Copy all the fields that you want to spawn at once then just paste them into the console. The pipe symbol denotes a separate command, so the UE5 console will execute them as separate commands so you don't have to enter them one at a time. The statsmaxxing command requires the weapon to be in your hand, otherwise the game will crash, it allows you to add all the upgrades usually required from technicians in the game. However, I didn't go through every single upgrade and make sure they all cooperate with each other, I just decrypted and dumped the UpgradesPrototypes.cfg file and dumped every single upgrade for each weapon. 
    1. Lordofflined
      Lordofflined
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      how do you spawn the ammo?
    2. Lordofflined
      Lordofflined
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      found but here
      ammo id/ name
      XCreateItemInInventoryByID (Id) 0 (amout) (dura 1 )

      A012A shotslugs
      A012D buckshot
      A012E expand shotgun dart
      A045A .45 ap
      A045D .45 reg
      A045E .45 hp
      A545A 5.45 ap
      A545D 5.45 reg
      A545E 5.45 epan
      A556A 5.56 ap
      A556D 5.56 reg
      A556E 5.56 expan
      A556S 5.56 flat
      A762A 7.62x39 ap
      A762D 7.62x39 reg
      A762E 7.62x39 expan
      A762NATOA .308 ap
      A762NATOD .308 reg
      A762NATOS .308 flat
      A762SniperA 7.62x54 ap
      A762SniperD 7.62x54 reg
      A762SniperS 7.62x54 flat
      A918A 9x18 ap
      A918D 9x18 reg
      A919A 9x19 ap
      A919D 9x19 reg
      A939A 9x39 ap
      A939D 9x39 reg
      A939E 9x39 expan
      A939S 9x39 Flat
      AGA gauss reg
      AHEDP Hedp reg undergrenade 
      APG7V rpg reg
      AVOG vog reg undergrenade 
      GrenadeRGD5 rgd5 grenade
      GrenadeF1 f1 Grenade
  3. pn122
    pn122
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    please update for the new release
    1. xcad2k
      xcad2k
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      switched to this 
  4. Smartic
    Smartic
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    Console at patch 1.5 not work
    1. nelesu
      nelesu
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      dude why are you linking the same page with comments? What exactly is a fix because I can't find anything in this comment section about it.
  5. mesaratz22
    mesaratz22
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    Well did everything that i should but still crashes, must be doing something wrong... any help would be great.

    many thanks
  6. Snowylion75
    Snowylion75
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    Will there be a 1.5 updated version for it
  7. poxitocka
    poxitocka
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    With the release of patch 1.5, the game stopped launching. If anyone can, please update.
    1. SkifPlayStalker
      SkifPlayStalker
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      Same sh@t. I think, this mods don't work because the 1.5.0. had zone kit. but zone kit its full of sh@t, by weighting 700 gb, and work only from egs(bought ultimate in steam). 
    2. Snowylion75
      Snowylion75
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      yeah, they made it to where it dosnt work
      i hope it gets fixed soon
  8. Kahotika01
    Kahotika01
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    This mod is dead
  9. tjrdr2
    tjrdr2
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    When will the update for patch 1.5 come out? Thanks in advance, have a nice day.
  10. Soulless48
    Soulless48
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    Can confirm 1.5 has caused UETools to crash you to desktop until you delete your "~mods" folder.
    1. CaptCliff
      CaptCliff
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      Just remove all the uetool files from the ~mod folder, verify all files  in Steam and it should work. Mine does, but I also uninstalled and reinstalled the game.
    2. rmcgrego
      rmcgrego
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      Can you ellaborate slightly I'm sure a lot of us are struggling here with the new update breaking so many mods. Does this work with Modloader? 
    3. poptheflop
      poptheflop
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      Just remove the 4 files from \SteamLibrary\steamapps\common\S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods and the game will start without crashing at the start.

      pakchunk10000(UETools)-Windows.pak
      pakchunk10000(UETools)-Windows.ucas
      pakchunk10000(UETools)-Windows.utoc
      pakchunk10000(UETools)-Windows_p.pak
  11. IronKok
    IronKok
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    To enable console in the 1.5 version you should use UE4SS for now 
  12. frankh232489
    frankh232489
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    Even after removing the ~mods folder and Engine.ini/Game.ini, the game (1.5) still crashes at startup. I had to remove and reinstall the Game, downloading 132 GB...  
    1. Zesam74
      Zesam74
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      Or just verify integrity of the files in steam, would help you NOT to download it again  " me looking for the clown emoji"
    2. RUS9NA
      RUS9NA
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      🤡
    3. frankh232489
      frankh232489
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      Unfortunately, that didn't work either. It stated that all files were correct, yet it didn't start. Reinstalling did the trick for me. 
    4. TheOriginalEvilD
      TheOriginalEvilD
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      Same, verified files and removed mods folder, still crashed on load. Had to do a fresh reinstall to get the game to load.