About this mod
Changes the stats of Unique weapons to make them more... Unique.
- Permissions and credits
Some of these modifications may seem overtuned, but these are supposed to be mostly rare custom-tooled weapons.
I did not make any changes to DLC-exclusive weapons.
All Unique weapons retain previous base stats, any changes will be based on their default values.
Most of the "Armor Penetration increased by 100%" buffs are necessary to turn Tier-1 weapons into Tier-2 weapons.
(The weapon balancing in this game is VERY arcadey)
THIS MOD WILL CONFLICT WITH ANY OTHER MODS THAT MODIFY THE FOLLOWING .CFG FILES.
WeaponPrototypes.cfg
WeaponGeneralSetupPrototypes.cfg
PlayerWeaponAttributesPrototypes.cfg
PlayerWeaponSettingsPrototypes.cfg
V1.4
Clusterfuck - Balance Change
(Check V1.0 for original changes)
-Reverted Armor Penetration buff, now has 2.0 AP
-Reduced Damage by 11%
-Increased Hipfire Spread by 10%
-Reduced Firing Degradation by 10%
Spitter
(By default has -30% Recoil and a Silencer)
-Increased Rate of Fire by 10%
-Increased Damage by 10%
-Reduced Firing Degradation by 20%
-Reduced Hipfire Spread by 24%
-Reduced Accuracy by 12%
-Reduced Range by 25%
V1.3
Gambit
(By default has -10% Damage and -15% Hipfire Spread)
-Armor Penetration increased by 100%
-Increased ADS/Lean speed by 25%
-Reduced Recoil by 25%
-Range increased by 35%
Special
(By default has +17% ADS Movement Speed and special attachments)
-Armor Penetration increased by 100%
-Reduced Hipfire Spread by 20%
-Reduced Range by 15%
-Increased Accuracy by 20%
-Increased Rate of Fire by 20%
Trophy
(By default only has +25% Durability)
-Increased Damage by 20%
-Increased Accuracy by 15%
Beast
(By default has -13% Recoil, -25% Hipfire Spread and +17% Armor Penetration)
-Reduced Rate of Fire by 15%
-Increased Damage by 20%
-Reduced Firing Degradation by 20%
Glutton
(By default has a unique 500-round magazine)
-Increased Rate of Fire by 20%
-Increased Damage by 25%
-Reduced Firing Degradation by 40%
-Increased Range by 20%
Partner
(By default has +25% Durability and a red dot sight)
-Increased Armor Penetration by 25%
-Increased Damage by 25%
-Reduced Range by 25%
-Reduced Hipfire Spread by 20%
-Decreased Firing Loudness and Weapon Noise by 17%
-Increased ADS/Lean speed and ADS Movement speed by 10%
V1.2
Combatant
(By default has a +15% faster ADS/Lean Speed and +20% ADS Movement Speed)
-Reduced Rate of Fire by 9%
-Reduced Firing Degradation by 20%
-Armor Penetration increased by 100%
-Reduced Hipfire Spread by 20%
V1.1
SOFMOD
(By default it only has a special set of attachments)
-Increased Rate of Fire by 14%
-Added special bonus, First shot while Hipfiring is much more accurate.
-Armor Penetration increased by 100%
-Range reduced by 20%
-Decreased Firing Loudness and Weapon Noise by 17% (Enemies will take longer to pin-point location, moving around makes less noise.)
V1.0
Clusterfuck
(By default has +150% Degradation from firing, +100% Armor Penetration, +100% Damage, -25% Hipfire Spread, and -30% Accuracy)
-Reduced Firing Degradation by 20%
-Armor Penetration increased by 25%
-Accuracy increased by 44%
-Range increased by 33%
-Increased Firing Loudness by 13% (Enemies will take notice sooner.)
Lummox's AK74M
(By default only has a 20% Damage penalty)
-Reduced Firing Degradation by 15%
-Damage Increased by 25%
-Range increased by 20%
Decider
(By default only has a 15% Damage bonus)
-Reduced Firing Degradation by 20%
-Increased Bleed Chance & Bleed Damage by 30% (13% Chance)
-Reduced Hipfire Spread by 10%
-Decreased Range by 20%
Gangster
(By default only has -20% Hipfire Spread)
-Increased Damage by 60%
-Increased Firing Degradation by 15%
Shah's Mate
(By default has +35% Damage and -15% Hipfire Spread)
-Increased Armor Penetration by 50%
-Increased Firing Loudness by 13%
Rat Killer
(By default has -15% Hipfire Spread and -25% Range)
-Reduced Hipfire Spread by 10%
-Increased Damage by 10%
-Increased Bleed Chance by 100% (20%)
Spitfire
(By default has +100% Armor Penetration and +25% Range)
-Increased Damage by 15%
-Increased Accuracy by 20%
Deadeye
(By default has a unique set of attachments)
-Increased Armor Penetration by 100%
-Increased Accuracy by 10%
-Increased Range by 20%
-Decreased Bleed Chance by 90% (1%)
Lynx
(By default has +50% Armor Penetration, -25% Range and -23% Hipfire Spread)
-Reduced Firing Degradation by 25%
-Increased Damage by 10%
Whip
(By default only has +20% Range)
-Reduced Firing Degradation by 20%
-Reduced Hipfire Spread by 25%
-Increased Projectile Flatness by 20%
Predator
(By default only has -10% Hipfire Spread)
-Increased Damage by 50%
-Increased Bleed Chance by 50% (15%)
Sledgehammer
(By default only has +25% Armor Penetration)
-Reduced Firing Degradation by 33%
Texas
(By default only has +20% Damage)
-Reduced Firing Degradation by 20%
-Reduced Hipfire Spread by 25%
Merc
(By default has +15% Range and +50% Projectile Flatness)
-Increased Armor Penetration by 25%
-Increased Damage by 15%
-Increased Accuracy by 10%
-Increased Firing Degradation by 10%