Main files
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- initial_build bump to ver. 1.7.6
- Fixed scope reflections. (vanilla bug)
- Fixed mouse sensitivity. (vanilla bug)
- Fixed vram shader crash. (vanilla bug)
- Fixed most hitches and stalls. -
- Initial_beta build - ver. 1.6.4 -
- Fixed scope reflections. (vanilla bug)
- Fixed mouse sensitivity. (vanilla bug)
- Fixed vram shader crash. (vanilla bug)
- Better input lag at some performance cost. (recommended version if using framegen) -
- Initial_beta build - ver. 1.6.4 -
- Fixed scope reflections. (vanilla bug)
- Fixed mouse sensitivity. (vanilla bug)
- Fixed vram shader crash.
- Better performance at the cost of slightly higher input lag. (recommended version if not using framegen)
Optional files
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Enables 3D binaural audio, allowing players to perceive the direction and distance of sounds more naturally. (may have sound anomalies)
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Entering/exiting buildings doesn't look as if your character has eye sickness anymore. (thanks to mpq1671)
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Disables distant field shadowing. (use this if you want a modest performance boost at a minimal quality loss)
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Disables virtual shadow maps.
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Enables NVIDIA Ray_Reconstruction for improved reflections detail and reduced aliasing. (can be buggy as this feature wasn't officially implemented)
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Above Normal CPU Priority for the game's executable through a simple registry edit. This ensures that the CPU can focus on your gameplay without interruptions from other tasks. (Above Normal priority often yields better performance than high priority)
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Improved FSR upscaling quality at a minimal performance cost.
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Less noisy and aliased hair on npcs. (thanks to Spuchel88)
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Removes the bloom effect.
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Removes the vignette effect while crouching only. (thanks to Floffel)
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Removes the depth of field effect.
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Removes the fog effect.
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Increases draw distance and reduces pop-in at some performance cost.