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hawkfalcon and ceruleandeep

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hawkfalcon

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1186 comments

  1. raihansolo
    raihansolo
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    Will the junimos also harvest garden pots inside sheds or other buildingsnearby if the greenhouse ability is on?
  2. mush0ku1310192
    mush0ku1310192
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    There's an issue in which the seed planted by junimos did not interacting with fertilizer, opposed to hand seeded one..
    the issue happened only on greenhouse though, also on ginger island.. since i used buildable ginger island mod..

    hit me up if you need more explanation..
    1. chainkubpom
      chainkubpom
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      I have the same problem. I used speed gro fertilizer, but it didn't have any effect on my greenhouse.
    2. TwelveYO
      TwelveYO
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      • 3 kudos
      The bellow image is a beetroot (grow rate 6day), maybe it working.
      Spoiler:  
      Show


    3. Afropenguinn
      Afropenguinn
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      • 4 kudos
      I fixed this issue! It will be patched once the pull request gets merged in.
    4. MotenaiRonin
      MotenaiRonin
      • member
      • 2 kudos
      The issue is still present on ginger Island with the buildable ginger Island farm mod. Did a patch ever get around to releasing?
  3. MotenaiRonin
    MotenaiRonin
    • member
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    Anyone got any mid alternatives that only enable Junimo Huts to harvest in the winter? The ten minute time change lag wrecks me on steam deck. 
  4. daoyuanerzhi
    daoyuanerzhi
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    When I was using this mod, I found that the seeds and fertilizers placed in the Junimo hut would be used by the Junimos, but the quantity of seeds and fertilizers would not be consumed.
  5. dgnuff
    dgnuff
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    I suspect this is the case, but I just want to confirm.  I have both Fertilize Crops and Plant Crops unlocked.  Does the AI in this mod know that if there is both fertilizer and seeds in the hut, it should fertilize first, and only plant after fertilizing?

    BTW, this is an absolutely awesome mod, this is how huts should have been in the base game.  Not just collecting crops but fertilizing and planting as well.
    1. MarkTFG
      MarkTFG
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      yes
    2. Cvrcek123
      Cvrcek123
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      The junimos can fertilize planted tiles, so you don't need to worry about that :)
  6. gwybkbql
    gwybkbql
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    Could any friends help me solve this problem?This mod failed in the Display.MenuChanged event. Technical details:
    InvalidOperationException: The StardewValley.Menus.CarpenterMenu object doesn't have a 'MagicalConstruction' instance field.
       at StardewModdingAPI.Framework.Reflection.Reflector.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\Reflection\Reflector.cs:line 40
       at StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\ModHelpers\ReflectionHelper.cs:line 38
       at BetterJunimos.BetterJunimos.OnMenuChanged(Object sender, MenuChangedEventArgs e) in /Users/tristenmiller/Desktop/development/Stardew-Mods/BetterJunimos/BetterJunimos.cs:line 239
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
  7. 0MilkyWay0
    0MilkyWay0
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    Cant tell whats the cause of this error 

    [Better Junimos] This mod failed in the Display.MenuChanged event. Technical details:
    InvalidOperationException: The AnythingAnywhere.Framework.UI.BuildAnywhereMenu object doesn't have a 'MagicalConstruction' instance field.
       at StardewModdingAPI.Framework.Reflection.Reflector.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\Reflection\Reflector.cs:line 40
       at StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\ModHelpers\ReflectionHelper.cs:line 38
       at BetterJunimos.BetterJunimos.OnMenuChanged(Object sender, MenuChangedEventArgs e) in /Users/tristenmiller/Desktop/development/Stardew-Mods/BetterJunimos/BetterJunimos.cs:line 239
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

    there is 2 of them

    [Better Junimos] This mod failed in the Display.MenuChanged event. Technical details:
    InvalidOperationException: The AnythingAnywhere.Framework.UI.BuildAnywhereMenu object doesn't have a 'MagicalConstruction' instance field.
       at StardewModdingAPI.Framework.Reflection.Reflector.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\Reflection\Reflector.cs:line 40
       at StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\ModHelpers\ReflectionHelper.cs:line 38
       at BetterJunimos.BetterJunimos.OnMenuChanged(Object sender, MenuChangedEventArgs e) in /Users/tristenmiller/Desktop/development/Stardew-Mods/BetterJunimos/BetterJunimos.cs:line 239
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    [Better Junimos] This mod failed in the Display.MenuChanged event. Technical details:
    InvalidOperationException: The AnythingAnywhere.Framework.UI.BuildAnywhereMenu object doesn't have a 'MagicalConstruction' instance field.
       at StardewModdingAPI.Framework.Reflection.Reflector.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\Reflection\Reflector.cs:line 40
       at StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\ModHelpers\ReflectionHelper.cs:line 38
       at BetterJunimos.BetterJunimos.OnMenuChanged(Object sender, MenuChangedEventArgs e) in /Users/tristenmiller/Desktop/development/Stardew-Mods/BetterJunimos/BetterJunimos.cs:line 239
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    1. twerpydoodle
      twerpydoodle
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      • 0 kudos
      I got the same error - here's my log.
    2. airama1
      airama1
      • supporter
      • 0 kudos
      I also got that first red SMAPI error. Here's my full log:
      https://smapi.io/log/a4766cfd4679418c9f59c04108cc0102
    3. rally99
      rally99
      • member
      • 0 kudos
      This error is caused by incompatibility with the AnythingAnywhere mod. I had the same error, but there was no major problem when I installed Junimo Hut. If you experience any major errors, such as the game crashing or freezing, delete the AnythingAnywhere mod and install Junimo Hut the regular way.
    4. gwybkbql
      gwybkbql
      • member
      • 0 kudos
      我也遇到了这个错误。问题解决了吗?
    5. gwybkbql
      gwybkbql
      • member
      • 0 kudos
      我也遇到了这个错误。问题解决了吗?
  8. GavinNovate
    GavinNovate
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    • 0 kudos
    When using the Better Junimos mod in a multiplayer session, the host player can walk through Junimos (no collision), while client players experience collision with Junimos. This creates a gameplay discrepancy between host and clients.

    In our multiplayer farm, we assigned Junimos to harvest crops in the greenhouse. However, Junimos frequently get stuck near the greenhouse entrance while collecting produce. For client players, this creates a persistent blockage: ​​they cannot enter/exit the greenhouse​​ because the Junimos' collision boxes physically barricade the doorway. Meanwhile, the host player can freely pass through the Junimos, unaware of the clients' obstruction.
    1. LeatherDoug
      LeatherDoug
      • member
      • 0 kudos
      I'm having the same issue. The Junimos pile up on the door instead of harvesting crops in my modded planting hall (greenhouse). I'm not having collision issues as i'm not doing multiplayer, however, I need the Junimos to work - not loiter by the door lol. So far I can't get them to pull crops from the greenhouse.
  9. thenpcsink2
    thenpcsink2
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    I have multiple different kinds of seeds in the junimo hut (all in season) but they only plant the first kind of seed in the inventory. which extra doesnt make sense since i only have 8 of that kind of seed. didnt see anything in the settings or comments to fix this yet?
  10. panruoli
    panruoli
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    在我安装更大的温室后它会卡在温室门口