When asking about bugs or console messages, please upload your log file to https://smapi.io/log after they happen, then share the link. It helps a lot.
It might also help to ask about common issues (e.g. if mods won't load) in one of Stardew's modding communities.
Several mods have already been updated, but they don't run because this mod is not working, when will this mod be updated to the new unofficial version of smapi for Android?
I'm not sure what you mean, but according to Nexus, you downloaded a very old version of FTM: you have 1.14.0 instead of 1.24.0. Try again, and make sure it's the correct version. (If you're using a mod manager, I can't help with that.)
The smapi laucher is a smapi created by a Thai, and his mod is totally broken in it, when you enter the save you can't walk, because the game exits automatically
If you mean this version of Android SMAPI, you'll need to wait for that to be improved by the developer. It's a new unofficial spin-off of SMAPI, and Android Stardew has very different code from the PC versions. I can't fix those problems by changing this mod.
Thanks for the log. Android SMAPI is an unofficial spin-off of SMAPI, and it's very unfinished right now. There's nothing I can do to fix it in this mod, and I doubt there's any way players can make this work. You'll need to wait for more updates from its developer.
If I want to spawn the special cuttable weeds that yield mixed seeds that you find on the forest farm, do I need to use the Forageable spawner or the ore spawner? Or something else? (ID numbers 792, 793, 794)
How about the supply crates from the Beach farm? (ID numbers 922, 923, 924)
FTM logs a lot of messages during the start-of-day spawning setup, but it generally takes a few seconds or less. If you upload your log to https://smapi.io/log and post the link, I can double-check, though.
[Farm Type Manager] An area's item list contains an object ID or name that did not match any loaded objects. [Farm Type Manager] Affected spawn area: "OldFarm" [Farm Type Manager] Object name: "Juniper Berry" [Farm Type Manager] This may be caused by an error in the item list or a modded object that wasn't loaded. The affected object will be skipped. [Farm Type Manager] An area's item list contains an object ID or name that did not match any loaded objects. [Farm Type Manager] Affected spawn area: "OldFarm" [Farm Type Manager] Object name: "Mint" [Farm Type Manager] This may be caused by an error in the item list or a modded object that wasn't loaded. The affected object will be skipped.
Those messages mean you don't have any mods that add Juniper Berry and Mint items. I think that means you should have Cornucopia installed, but I'm not sure off-hand; it should've been listed in your mods' requirements. The missing items don't affect load times, for what it's worth.
Have you ever had an issue where a monster, dubbed by smapi as "Shadow Guy" appears in the farmhouse? It's not a "guy" but a little shadow with pink bow but when I pass through it's perimeter, it turns all sparkly and with a dashed barrier circling it. It does damage to me when I walk too close. In SMAPI, it says it's supposed to explode! LOL
Anyway, I'm having that issue and I've been trying to track which mod is making this happen for several days. Since your mod allows for monsters to appear in different maps, and I use it because of the Alchemistry mod, I'm hoping to narrow it down some. I've uploaded a pic of the consistent occurrence and my smapi. Hoping you can help :)
Thanks for the info, but unfortunately, I don't really know. That isn't being spawned by FTM; none of your mods are using FTM to spawn anything in the farmhouse. That sprite looks like the unfinished "shadow girl" monster type in Stardew's code, but it's being used as the sprite for a "shadow guy" monster, and there's some kind of bug with its projectile effects causing errors.
Whatever's spawning it doesn't mention doing so in the log messages. It's probably something with a C# component (a .DLL file), but beyond that, I can't really narrow it down, sorry.
Thanks for taking a look :) I'm still waiting on Alchemistry to reply but I already sent it in to SDV and SVE discord channels with no luck yet in finding out where this uninvited visitor came from :P
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It might also help to ask about common issues (e.g. if mods won't load) in one of Stardew's modding communities.
Thanks for your support and feedback, everyone.
How about the supply crates from the Beach farm? (ID numbers 922, 923, 924)
"SpringItemIndex": ["792"],
"SummerItemIndex": ["793"],
"FallItemIndex": ["794"],
"WinterItemIndex": [],
There isn't really a fix for that, aside from using fewer mods that add new locations, NPCs, etc.
[Farm Type Manager] Affected spawn area: "OldFarm"
[Farm Type Manager] Object name: "Juniper Berry"
[Farm Type Manager] This may be caused by an error in the item list or a modded object that wasn't loaded. The affected object will be skipped.
[Farm Type Manager] An area's item list contains an object ID or name that did not match any loaded objects.
[Farm Type Manager] Affected spawn area: "OldFarm"
[Farm Type Manager] Object name: "Mint"
[Farm Type Manager] This may be caused by an error in the item list or a modded object that wasn't loaded. The affected object will be skipped.
Thanks for your quick reply
- Stardew Valley Expanded 1.15.6 because it requires mods which aren't installed (FlashShifter.SVE-FTM, Stardew Valley Expanded).
The Farm Type Manager folder in my mods folder does have files. Any assistance is appreciated.
smapi log https://smapi.io/log/8c1161c382d54c82ad4bbda9b0be39b9
UPDATE: I Resolved the issue by deleting expanded, starting the game and a file. Then reinstalling the Expanded mod.
Anyway, I'm having that issue and I've been trying to track which mod is making this happen for several days. Since your mod allows for monsters to appear in different maps, and I use it because of the Alchemistry mod, I'm hoping to narrow it down some. I've uploaded a pic of the consistent occurrence and my smapi. Hoping you can help :)
https://smapi.io/log/433926f07f3e4c278323c3602688f7ad
Whatever's spawning it doesn't mention doing so in the log messages. It's probably something with a C# component (a .DLL file), but beyond that, I can't really narrow it down, sorry.