A cinematic music replace overhaul of all the combat tracks, biomes, cities, space, dungeons, tech labs, nightclubs, stores, etc. A total of 151 tracks.
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Contact me.
File credits
This author has not credited anyone else in this file
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Changelogs
Version 6.0 Ambient
- Added an .esm to avoid repetitive and annoying space palettes, (By SloppyPooBag)
- Removed one small segment of one of the space tracks to make it less repetitive.
- Lowered a Cydonia song being waaay too loud (Please report!).
- Volume adjustments here and there
- Added .pdf with more info about the tracks.
- Added previous fixes from 5.1.
- Fixed some issue with the Vanguard quest (Thanks JaeDL)
Version 5.2 Ambient
Fixed repetitive Akila: Created new mixed tracks from the same source using Adobe Premiere to Fix Akila tracks sometimes feeling repetitive. Now tracks are way longer.
New Neon spaceport elevator: Added 4 new tracks to Neon that replace the annoying spaceport entrance elevator music into what aparently it was supposed to reference.
Version 5.1 Ambient
Corrected an issue with the Madame Savage songs not playing due to being exported PCM instead of Vorbis.
File is lighter after correcting the wrong export. Its 587 mb now.
Version 5.0 Ambient
Big update, 35 new tracks: Marco's Ship, The Scow Ship, House of Enlightened, Apex Electronic, Kay Restaurant, Trade Authority, UC Surplus, Generic New Atlantis Commerce (Towers), Red Mile is redone.
Lowered the volume of Madam Savage a bit.
Small volume adjustments here and there I forgot to write down.
Version 4.2 Ambient
Incorporated changes to The Vigilance from version 4.1 to 4.2
Lower the space songs a bit
Lower volume of main Akila Song
Changed places from 2 tracks of tech and dungeon
Added 1 brand new song due to those changes done to dungeon.
Lower volume of the forest biome songs
Lower volume to a particular dungeon track
A few small tweaks here and there I forgot to write down.
Version 4.0 Ambient
All cities have been volume adjusted to lower levels using double process gain reduction in order to be more discrete.
Added The Lodge/The Eye (same audio files), Freestar Collective Faction, Vigilance SysDef Faction, Londinion, Nyx Apartment, Paradiso Rooftop, Red Mile and Jake's Bar.
Volume adjustments on many selected tracks using double process gain reduction: Biomes, Dungeons, Tech labs.
Some tracks have swaped places with others in order to be more immersive.
Version 3.3 Ambient
Reworked Euphorika. Added/Replaced 2 new tracks. It makes more sense now. It has more contrast.
Corrected 2 tracks in Polvo that played at Hope Town.
Replaced 3 tracks that were too hype from Doungeon with brand new ones.
Adjusted audio volume from tons of sites and biomes. Its finally starting to sound as smooth as intended. still.. bare with me, some songs require diferent aproaches and programs.
Version 3.2 Ambient
Further volume tweaks
Version 3.1 Ambient
More volume tweaks
Version 3.0 Ambient
31 new tracks, tons of audio tweaks
Version 2.1Ambient
Further fine tuned down volume at Cydonia
Replaced one track at Cydonia
Replaced one track at The Well
Version 2.1 Combat
Fixed some music finales being too loud
Version 2.0 Combat
Added/Replaced 9 Tracks with new stuff
Made custom track for Vigilance vs The Key.
Made custom tracks for diverse combat levels.
Modified some finales (Still not perfect but they work.)
Version 2.0 Ambient
Fine tuned down the volume of all tracks
Version 1.2 Combat
Added the necesary tracks for the finales
Removed .esm file
Version 1.01 Combat
Added the .esm file I forgot to add before.
Version 1.0 Combat
First release of the combat module.
Version 1.0 Ambient
First release
- As this mod has no preview, please endorse to rise confidence, I take no compensation from this mod -
AMBIENT- 6.0 Updated.
- Fixed some issue with the Vanguard quest (Thanks JaeDL) - Added an .esm to avoid repetitive and annoying space palettes, (By SloppyPooBag) - Removed one small segment of one of the space tracks to make it less repetitive. - Lowered a Cydonia song being waaay too loud (Please report!). - Volume adjustments here and there - Added .pdf with more info about the tracks. - Added previous fixes from 5.1.
Expect last modifications. Enjoy the ride.
COMBAT - 2.0 NEWSTUFF
Added/Replaced 9 Tracks with new stuff. It's a new beast. The module is starting to claim it's form. Great improvement for consistency and immersion. Removed/replaced odd tracks in combat low. Removed/replaced tracks in combat high. Created new custom track for Vigilance vs The Key.
Made custom tracks for diverse combat levels. Modified some finales (Still not perfect but they work.) Many volume adjustments.
This is the second release, expect many modifications. Enjoy the fight.
DESCRIPTION:
When I first played Starfield, I was amazed by how much this game is inspired by previous mainstream sci-fi cult media, all the way to the 80s. I could recognize those worlds I had seen before, but now condensed in a video game. This mod was created to pay tribute and to evoke some memories into your journey trough space, making the hole game a bit deeper and more meaningful. Every biome, location, situation, has its own score, they are all very subtle but very accurate. It's never over the top.
So pop those popcorns and enjoy the ride.
INSTALLATION:
As usual.. use your favorite mod manager. I use my music settings to 50 % so it should be calibrated to that. WHAT SOUNDS LIKE?:
It's high quality. Sounds Realistic, Dramatic, Immersive, Contemporary, Serious, Subtle, Familiar. I'm sorry, but you're going to have to trust me, I will NOT be posting ANY video or audio reference to you, as it is my goal that you are surprised and hit by the score when exploring space. It is just an audio mod so it's safe to install, test, explore, uninstall. This will not change so please DON'T ask for it or COMMENT.
KNOWN ISSUES - The Lodge and The Eye share the same music files. - The Key and Industrial B share the same music files. - Hope Town Offices and Industrial C share the same music files. - Combat tracks may sometimes not stop playing until change cell or reload save. (game bug)
CREDITS - .esm NoScarySpaceMusic (By SloppyPooBag) Stated: "I don't care, do what you want" in permissions. - More info about the tracks in a PDF file inside. - I take no compensation at all from this mod but the satisfaction to share with the community. No dis intended.
Big Kudos / Credit to DefenderVex for making the extremly underrated mod: Soundbank Sorter Without it NOBODY would be making audio mods.