This page was last updated on 12 November 2024, 9:46AM
Changelogs
Version 2.01
- Removed Shattered Space requirement from the vanilla craftable hazard regen optional file
Version 1.51
- Removed 'Stimulated Shielding' as a requirement for crafting the Hazard Regeneration mod
Version 1.5
- Renamed all suits to reflect their respective classes
Version 1.4
- Carried forward some changes to the SYSDEF and Ecliptic Spacesuits from the Starfield Community Patch for better compatibility
Version 1.3
- Fixed Explorer spacesuits not providing protection correctly.
- Fixed a bug with explorer-class suits regarding the 4th slot in the crafting menu
- Adjusted deep recon stats to be similar to other explorer suits.
- Changed the name for hazard protection so it will show up as "Hazard Regeration" in status effects rather than its editor ID
Version 1.2
- Added passive bonuses to all balanced suits packs and helmets, this makes them more viable over the combat category. Passives vary per suit, but are just simple things like -5% oxygen usage or +5% reload speed.
- All Exploration type suits, helmets and packs now have oxygen enhancing passives, this gives them more edge over other suits when it comes to exploring!
Version 1.1
- Exploration suits now have a hazard regen system, which allows them to explore planets indefinitely