0 of 0

File information

Last updated

Original upload

Created by

Samuel181093

Uploaded by

samuel181093

Virus scan

Safe to use

Tags for this mod

120 comments

  1. Tylerskald
    Tylerskald
    • supporter
    • 0 kudos
    Great mod. Thanks! However there is a problem with oxygen and heavy suits. At least for Xbox. They do the opposite of what is written and the character starts to use significantly less oxygen for sprinting.
  2. Sub5tep
    Sub5tep
    • member
    • 1 kudos
    I have a small question which suits are best for Stealth? Cause I plan to do a Stealth Character but I remember that Stealth with Spacesuits was s#*! in the game so did your mod fix that or no?
    1. samuel181093
      samuel181093
      • premium
      • 77 kudos
      I think there's actually 2 suits which have the stealth lining which decreases detection chance by 25%!

      One was the Pirate sniper suit, and I can't remember what the other was, you'll have to check the spreadsheet :)

      Edit: Just the pirate sniper suit, but yeah, wear that suit for stealth!
  3. Rkayth
    Rkayth
    • member
    • 4 kudos
    I keep consistently running into superior quality equipment even with the mod installed. Is this supposed to happen, or is it some kind of mod incompatibility I'm running into?
    1. samuel181093
      samuel181093
      • premium
      • 77 kudos
      Yeah you'll still find them, but they shouldn't be better than advanced, I'm looking into just renaming the superior quality to advanced and making the stats the same so it doesn't really matter if you find one
  4. Scius
    Scius
    • supporter
    • 5 kudos
    Hmm, the main mod seems to work, but the modular version one doesn't seem to.

    Also, the mark 1 is a lot weaker than I think its even in your description. 

    Nonetheless, great series of mods, using them in my new/first playthrough. Really appreciate the effort you put into these. thank you!
    1. samuel181093
      samuel181093
      • premium
      • 77 kudos
      Hello!

      By modular, do you mean the craftable haz regen? If so, I've got that version installed and it's working fine, maybe a file conflict? Do you have any other mods that affect spacesuits installed?

      I'm glad you're enjoying them though! Thank you! :)
    2. Scius
      Scius
      • supporter
      • 5 kudos
      The only thing that is adjacent even is "Linked Companion Spacesuit" but that shouldn't be it...

      Just to be clear, do you need both Main Files maybe? Normal  + Haz Regen? 
      If I just use the Haz Regen Craftable then no Armor changes at all happen.

      Also, Mark 1 is supposed to be that "weak"? Because it seems to have less DR than in your Spreadsheet. (Thanks for that btw, so good to have documentation)
    3. samuel181093
      samuel181093
      • premium
      • 77 kudos
      No you only need one or the other, if you aren't seeing changes you might need to find a new suit, but that shouldn't happen anymore after remaking the mod in CK

      Mark 1 is supposed to be weaker yes than other balanced suits yes, as it comes pre-built with the haz regen mod, so if I made it the same DR as the other suits it would be objectively better than all the exploration suits (which it already borderline is).

      I do love my spreadsheets! Glad you're enjoying them too!
  5. cubanbface
    cubanbface
    • member
    • 13 kudos
    So now I use all your mods except the one that modifies the player speed, since I don't want to touch that. Thank you so much for your wonderful mods.
    1. samuel181093
      samuel181093
      • premium
      • 77 kudos
      Thank you! You're absolutely welcome, I hope you enjoy them!
  6. jefcro
    jefcro
    • member
    • 0 kudos
    Since installing this mod Superior armor is consistently lower protection that the exact same armor that is Advanced. Did the quality levels get shuffled?
    1. samuel181093
      samuel181093
      • premium
      • 77 kudos
      Hey!

      Yeah basically 'Advanced' is the highest tier in this mod, just so it lines up with weapons, Advanced is the same as superior would have been :) if you see any superior suits just ignore them/sell them
    2. jefcro
      jefcro
      • member
      • 0 kudos
      Sounds good, thought I was going insane :)
  7. savagehenry357
    savagehenry357
    • premium
    • 0 kudos
    Would this mod work with KryoZet's armor mods? https://www.nexusmods.com/starfield/mods/11471
    1. samuel181093
      samuel181093
      • premium
      • 77 kudos
      It won't have my changes made to the suits no, you'll have to make a patch for each one if you know how to, once I've got my mods to a place where I'm happy with them I will be making patches for various other popular mods :)
  8. CredibleJoe
    CredibleJoe
    • premium
    • 3 kudos
    Hello. I updated from 1.5 to 2.0, and the hazard regeneration on my explorer suit doesn't seem to be working. It's possible the environment overwhelmed it, so I wanted to ask if it's something that's a mitigation measure or should work to keep you safe, even in hazardous weather on a hazardous planet.

    Previously on 1.5, I would be able to explore indefinitely regardless of the weather and environment just by putting on an explorer suit.

    Are there other requirements? Does every piece need to be explorer class for the regen to work? 
    1. samuel181093
      samuel181093
      • premium
      • 77 kudos
      Hey! 

      Chances are you'll need to find a new suit, since it's been updated and I added new effects and stats to suits, it will be using the 'old' suit, which won't have the environmental resistances anymore.

      If it's called 'E Class Explorers suit' or something like that you'll know it's the old one, find a new suit and it will work fine :)
    2. CredibleJoe
      CredibleJoe
      • premium
      • 3 kudos
      Gotcha. Thanks for the quick reply,
  9. Keelo6969
    Keelo6969
    • premium
    • 10 kudos
    Quick question, did you remove the prefix letter (E,C,B) for the spacesuits?. Just asking cause I dont get them now and wanted to make sure the mod was working properly.

    Cheers!
    1. samuel181093
      samuel181093
      • premium
      • 77 kudos
      Hello!

      I did remove the prefixes for the suit classes yes, I think suits have more of a uniquely identifying features this time around, such as heavy suits with the slowdown, balanced with the traits etc. Also the mass of a suit is a pretty bit indicator! So I'm going to see how they play out :)

      I also think it's a bit easier to just 'guess' what class a suit will be, I like to think they might be pretty obvious once you've got the feel for it!

      If it proves too much effort, I'll re-add the prefixes :)
    2. Keelo6969
      Keelo6969
      • premium
      • 10 kudos
      Yeah, figured that when I seen the packs wieghing like 15 mass.  And all good about the prefixes, its fun getting used to what suit if for what, not too hard to remember.

      Thabks

      Cheers!
    3. samuel181093
      samuel181093
      • premium
      • 77 kudos
      Oh yeah, some of those packs are heavy haha

      I think without the prefixes it makes it a little more immersive, if you figured it out easily then that's a good sign, it means it makes sense haha.

      Thanks!
  10. Cenness
    Cenness
    • premium
    • 0 kudos
    Changelog? Last version in it is 1.51, but you uploaded 2.0
    1. samuel181093
      samuel181093
      • premium
      • 77 kudos
      Its a whole rework if the mod, Google spreadsheet shows all the details :)
    2. Cenness
      Cenness
      • premium
      • 0 kudos
      Spreadsheet doesn't show what changed and have no history available.
    3. samuel181093
      samuel181093
      • premium
      • 77 kudos
      Ahh I see what you mean!

      I never made a spreadsheet for the previous version (I was less organised than now)

      Stats should be ~roughly similar to the last version, exploration suits are a little stronger as are balanced, new light combat suits are inbetween heavy combat and balanced. Heavy combat is unchanged :)