Is it intentional that a suit's combined weight (helmet+suit+pack) can exceed 50 mass? Because the mannequins can only support 50 weight, and I now can't store my heavier suits that way anymore, which for me is a huge drawback.
I got a suit of UC armor and even without all the heaviest mods, it's at 52.3 Advanced UC Shock Armor Balanced Pack(Backpack armor plating, emergency aid, balanced boostpack) = 19.80 mass Advanced UC Urbanwar Spacesuit(Heavy armor plating) = 22.00 mass Refined US Armored Space Helmet(Helmet armor plating) = 10.50 mass
Ideally I also include apparel for each suit. Maybe I need to find a mod to increase mannequin weight.
Is this just for the actual spacesuits, or does it change the helmets/packs as well? I was hoping to find a mod that would make swapping helmets/packs actually useful.
Great mod. Thanks! However there is a problem with oxygen and heavy suits. At least for Xbox. They do the opposite of what is written and the character starts to use significantly less oxygen for sprinting.
I have a small question which suits are best for Stealth? Cause I plan to do a Stealth Character but I remember that Stealth with Spacesuits was s#*! in the game so did your mod fix that or no?
I keep consistently running into superior quality equipment even with the mod installed. Is this supposed to happen, or is it some kind of mod incompatibility I'm running into?
Yeah you'll still find them, but they shouldn't be better than advanced, I'm looking into just renaming the superior quality to advanced and making the stats the same so it doesn't really matter if you find one
By modular, do you mean the craftable haz regen? If so, I've got that version installed and it's working fine, maybe a file conflict? Do you have any other mods that affect spacesuits installed?
I'm glad you're enjoying them though! Thank you! :)
The only thing that is adjacent even is "Linked Companion Spacesuit" but that shouldn't be it...
Just to be clear, do you need both Main Files maybe? Normal + Haz Regen? If I just use the Haz Regen Craftable then no Armor changes at all happen.
Also, Mark 1 is supposed to be that "weak"? Because it seems to have less DR than in your Spreadsheet. (Thanks for that btw, so good to have documentation)
No you only need one or the other, if you aren't seeing changes you might need to find a new suit, but that shouldn't happen anymore after remaking the mod in CK
Mark 1 is supposed to be weaker yes than other balanced suits yes, as it comes pre-built with the haz regen mod, so if I made it the same DR as the other suits it would be objectively better than all the exploration suits (which it already borderline is).
I do love my spreadsheets! Glad you're enjoying them too!
Since installing this mod Superior armor is consistently lower protection that the exact same armor that is Advanced. Did the quality levels get shuffled?
Yeah basically 'Advanced' is the highest tier in this mod, just so it lines up with weapons, Advanced is the same as superior would have been :) if you see any superior suits just ignore them/sell them
It won't have my changes made to the suits no, you'll have to make a patch for each one if you know how to, once I've got my mods to a place where I'm happy with them I will be making patches for various other popular mods :)
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Advanced UC Shock Armor Balanced Pack(Backpack armor plating, emergency aid, balanced boostpack) = 19.80 mass
Advanced UC Urbanwar Spacesuit(Heavy armor plating) = 22.00 mass
Refined US Armored Space Helmet(Helmet armor plating) = 10.50 mass
Ideally I also include apparel for each suit. Maybe I need to find a mod to increase mannequin weight.
I'll have a look and see if I accidentally reversed the values or something. Thanks for letting me know!
One was the Pirate sniper suit, and I can't remember what the other was, you'll have to check the spreadsheet :)
Edit: Just the pirate sniper suit, but yeah, wear that suit for stealth!
Also, the mark 1 is a lot weaker than I think its even in your description.
Nonetheless, great series of mods, using them in my new/first playthrough. Really appreciate the effort you put into these. thank you!
By modular, do you mean the craftable haz regen? If so, I've got that version installed and it's working fine, maybe a file conflict? Do you have any other mods that affect spacesuits installed?
I'm glad you're enjoying them though! Thank you! :)
Just to be clear, do you need both Main Files maybe? Normal + Haz Regen?
If I just use the Haz Regen Craftable then no Armor changes at all happen.
Also, Mark 1 is supposed to be that "weak"? Because it seems to have less DR than in your Spreadsheet. (Thanks for that btw, so good to have documentation)
Mark 1 is supposed to be weaker yes than other balanced suits yes, as it comes pre-built with the haz regen mod, so if I made it the same DR as the other suits it would be objectively better than all the exploration suits (which it already borderline is).
I do love my spreadsheets! Glad you're enjoying them too!
Yeah basically 'Advanced' is the highest tier in this mod, just so it lines up with weapons, Advanced is the same as superior would have been :) if you see any superior suits just ignore them/sell them