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WykkydGamingUploaded by
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This page was last updated on 31 December 2024, 6:10AM
- Changelogs
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Version 2.2.3
- Changed Research Category to an injection process to reduce collisions with mods like Xeno Master
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Version 2.2.2
- Fixed script that issues loot to boss chests.
- Reticles are now CUSTOMIZABLE at the Weapon Workbench. If you have a Mk.II or Mk.III weapon that has no reticle, try adjusting at the workbench. If the option is not present, make a NEW copy of that weapon and it should be available on the new one.
- Cleaned up a few errant descriptions. (volunteer: DaAngryMechanic)
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Version 2.2.1
- Fixed description of Linings (Apparel, Headwear, Cyberware, Helmet, Spacesuit) which lost their full detail with the last update if they included the character: %
- Fixed Coachman vanilla quality scaling so that Superior, Unrivaled & Relic can actually spawn in the wild.
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Version 2.2.0
- REMOVED Tracker's Alliance content patch from DarkStar Manufacturing due to continued issues with Creation Kit & xEdit respecting the content patch as a dependency. Look for a future patch from DaAngryMechanic to cover the TA base content to work with DarkStar Manufacturing.
- Streamlined slate-issuing quest, and script
- Injected slates into Jemisson Mercantile inventory
- Cleaned up and adjusted names & descriptions of items/ship parts to reduce confusion when future DarkStar mods are published
- Moved all RESEARCH into a NEW CATEGORY: DSM
- All loot modifications on boss chests removed from hard edits, and converted to scripted injections to reduce chance of mod conflicts
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Version 2.1.1
- Fixed name on Umbral Assault Suit Mk.V (was errantly saying Mk.VI)
- Converted Umbral Assault armor to Force Armor (generic name)
- Added new installable Force Armor Mods: Umbral Assault, Forged Assault, Ivory Assault, Glitter-Boy, Battle-Hardened.
- Fixed Allied Armaments weapon benefits from magazine perk
- Added DarkStar Force Assault Blade with several special features. You can acquire this from your DarkStar Manufacturing slate/terminal if you've completed all research. Once per universe.
- Added Particle Core Degausser - increases range (by 35) and accuracy, with slightly lower energy damage (expensive)
- Added Particle Core Resonator - greatly increases range (by 70), accuracy and energy damage (very expensive).
- Added Particle Core mod installs to Laser & Particle Mk.II weapons (those that can't be converted to Mk.III) (Excludes Cutter, which ignores range modifiers)
- Added the ability to craft Explosives (grenades & mines) at the Ammo Crafting workbench. Requires Demolition 2 skill to unlock.
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Version 2.1.0
- This update will not break your save, or your existing gear, worry not. This is a massive patch that fixes a lot of bugs found by Discord members, and my testing team. They are mostly trivial fixes, with one big new feature being introduced: VIP mode. Read the list below for full details.
- Fixed targeting reticle on weapons. CK is removing them on every load of the weapon. So, they kept falling off. Now that I know what's happening, I can fix it from now on.
- Added Extreme Temperature Entry Suit/Pack/Helmet.
- Added Plasma Cutter.
- Fixed Explosive legendary research.
- Fixed recipes that use Sterile Nanotube
- Fixed Solstice Mk.II Damage Scaling
- Fixed Big Bang relic drop loophole
- Fixed Va'ruun Inflictor name (base game version)
- Fixed Drumbeat Unrivaled naming
- Fixed Ripshank & Va'ruun Starshard Mk.II Standard not displaying in installed mods
- Fixed Auto-Rivet Mk.II starting quality to correct value.
- Fixed Research Tech Outfit Mk.II default Lining
- Fixed UC Sec Helmet Mk.II Quality linking
- Fixed Mk.II & Mk.III crafting descriptions being truncated
- Fixed Old Earth Mk.II crafting requiring the Backpack
- Renamed AntiXeno suit pieces & Mk.II variants. Added an X to the end of the name, to denote the Quest Reward versions that come pre-installed with Legendary effects
- Fixed Pack naming scheme. Added DarkStar-exclusive naming patterns for Armor, Guns & Melee. Swapped everything created by DarkStar to use the new naming schemes. Most naming should be relatively unchanged, but you should no longer see "Balanced Pack Pack" when crafting a backpack. In fact, there should no longer be a suffix applied for backpacks based on the boostpack installed
- Fixed Apparel quality scaling
- Fixed Cyberware quality scaling
- Fixed Headwear quality scaling
- Removed informational Slates
- Added new DarkStar Manufacturing Terminal slate, injected into your inventory on every first load or NG+. Use it to trigger the DarkStar Manufacturing Terminal from anywhere. You no longer need to visit the Lodge
- Added VIP to Terminal :: Enable VIP to disable DarkStar MFG Research (does not forget your research progress). Only disables DarkStar Research, and DarkStar Research specific requirements on crafting. Does not remove base-game research, skill or level requirements from crafting
- Added Umbral Assault Suit/Helmet :: Accessed through the Terminal, it is a reward for finishing all DarkStar MFG Research. It is issuable once per universe
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Version 2.0.6
- - Fixed Spacesuit crafting. It should now have the appropriate Spacesuit Design requirement (1).
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Version 2.0.5
- - Fixed Breach Mk.III. It thought it was a vanilla Breach somehow.
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Version 2.0.4
- - Fixed Mark 1 Boostpack Mk.II. It now has the correct Quality assignment when constructed and can be customized. - Added: DarkStar Cargo Link. Buildable at outpost with 2-click build, 100k Inbound/Outbound storage capacity, and some artistic clutter. Also links to a 10k Cargo Ship, to transfer more goods at once. - Added: DarkStar Cargo Link - Intersystem. Buildable at outpost with 2-click build, 100k Inbound/Outbound storage capacity, and some artistic clutter. Also links to a 10k Cargo Ship, to transfer more goods at once.
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Version 2.0.3
- Added FULL NAME value to EquiNOX EM skin. This skin only appears in the base game during the Vanguard questline, during the Eyewitness quest. The absence of this name was causing a CTD whenever the EquiNOX spawned during the quest. It's worth noting, an Orion can also spawn for that stage of the quest, and the Orion was NOT causing a CTD. Special thanks to Blade & DuDe from Discord for sharing their saves to help us track this down.
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Version 2.0.2
- v2.0.2 Changelog - Removed Hard Edits to Lodge Basement & Repositioned all DarkStar Manufacturing components. This should hopefully alleviate texture loss for those who might have experienced it. This was not a bug I, or my testing team, could re-create. However, we decided that a re-approach could potentially benefit some players. YOU WILL NEED TO RESET THE LODGE. To do this, go rest on Venus for 48 hours (4800 UT hours), just to be safe. - Renamed several base-game Tools used as components in DarkStar research. This should make them easier to identify. - Fixed bug in Barrow Knife Mk.II Quality scaling. You should re-mod your Mk.II Barrow Knife to make sure the damage calculations are up to date. - Fixed bug in Combat Knife (base game) Quality Scaling above Advanced. They were errantly applying 4 copies of Advanced rather than adding Superior, Unrivaled and Relic. Existing base-game Combat Knives will continue to have this issue, as their quality cannot be crafted. However, converting them to Mk.II will fix their damage and increase it. Also, any new Combat Knives dropped in your game will be correct. - Someone reported a bug with Mk.III weapons "losing range" when converted from Mk.II. This was researched, and verified to not be a bug. Ballistic Weapon skill rank 4 provides 30% increased range. Particle Beam weapons, instead, give 5% bonus critical. So, when you convert a Ballistic into a Particle Beam weapon with max skills, you should expect a drop in weapon range, as the skills you are using to wield that weapon change accordingly.
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Version 2.0.1
- v2.0.1 Changelog - Reduced UI spam on Legendary research unlocks. - Swapped Ranger Dualwear and Deputy Mk.II upgrades to the correct apparel. - Swapped UC Navy Fatigues and Armored Fatigues Mk.II upgrades to the correct apparel. - Fixed Legendary Scout III breaking weapon mods. - Fixed Legendary Envoy III breaking weapon mods. - Fixed Legendary Agent III breaking weapon mods. - Changed projectile animation flag for Magstorm Mk.III. - Updated description when crafting Force Recon II Legendary to be less confusing.
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Version 2.0.0
- CK release
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- Author's activity
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December 2024
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31 Dec 2024, 6:10AM | Action by: WykkydGaming
Changelog added
'Change log added for version 2.2.3'
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31 Dec 2024, 6:10AM | Action by: WykkydGaming
File added
'DarkStar Manufacturing [version 2.2.3]'
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30 Dec 2024, 10:46PM | Action by: WykkydGaming
Changelog added
'Change log added for version 2.2.2'
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30 Dec 2024, 10:45PM | Action by: WykkydGaming
File added
'DarkStar Manufacturing [version 2.2.2]'
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24 Dec 2024, 6:17PM | Action by: WykkydGaming
Changelog added
'Change log added for version 2.2.1'
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24 Dec 2024, 6:17PM | Action by: WykkydGaming
File added
'DarkStar Manufacturing [version 2.2.1]'
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24 Dec 2024, 7:49AM | Action by: WykkydGaming
Changelog added
'Change log added for version 2.2.0'
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24 Dec 2024, 7:49AM | Action by: WykkydGaming
File added
'DarkStar Manufacturing [version 2.2.0]'
August 2024
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04 Aug 2024, 7:47PM | Action by: WykkydGaming
Changelog added
'Change log added for version 2.1.1'
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04 Aug 2024, 7:46PM | Action by: WykkydGaming
File added
'DarkStar Manufacturing [version 2.1.1]'
July 2024
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11 Jul 2024, 4:54PM | Action by: WykkydGaming
Changelog added
'Change log added for version 2.1.0'
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11 Jul 2024, 4:51PM | Action by: WykkydGaming
File added
'DarkStar Manufacturing [version 2.1.0]'
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10 Jul 2024, 9:05PM | Action by: WykkydGaming
Primary image changed
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10 Jul 2024, 9:05PM | Action by: WykkydGaming
Mod image added
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09 Jul 2024, 6:28PM | Action by: WykkydGaming
Primary image changed
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09 Jul 2024, 6:28PM | Action by: WykkydGaming
Mod image added
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07 Jul 2024, 3:40AM | Action by: WykkydGaming
Attribute change
'Name changed to \'DarkStar Manufacturing\'.'
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07 Jul 2024, 3:37AM | Action by: WykkydGaming
Primary image changed
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07 Jul 2024, 3:37AM | Action by: WykkydGaming
Mod image added
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01 Jul 2024, 11:25PM | Action by: WykkydGaming
Changelog added
'Change log added for version 2.0.6'
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- Mod page activity
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April 2025
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25 Apr 2025, 2:22PM | Action by: hallomynameis
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