Simply put, I have too many people reaching out to me on too many pages on too many platforms. I would love to respond to you all one by one, but between all the mod pages on Nexus, private messages on Nexus, Reddit post threads and responses, Reddit private chats, 6 different discord servers that I do not manage and shouldn't be doing support on, random youtube channels, my own youtube channel, and now private emails... it's too much. I need to consolidate.
Discuss the mods
Discuss Starfield
Get help from the entire community, including me and my testers
See my Task List, and Development Progress
Get notifications when I post videos, or go live for Mod Support streams on YouTube
And generally just help me handle this all in one place, and save my peace of mind.
To that end, I will no longer be surfing these pages looking for posts, comments and bug reports to respond to. I will leave the Posts section open for those of you who don't like discord to talk amongst yourselves. However, at this time I have disabled Nexus email notifications, and don't see myself enabling them again any time soon. I will continue to offer as much support as possible, but you will have to use proper channels (the new Discord) to get that support in a timely fashion.
I for the life of me cannot find the Darkstar terminal. I even uninstalled ALL my other mods to rule out any conflicts and now the craft benches seem to be working correctly but there's a terminal that looks just like yours in the screenshot but it's outside the door of the crafting room and I can interact with it. There's no terminal near the research station at all.
I'm at a loss :(
Edit: I saw in one of your other replies you said to park outside the lodge, save, then re-enter and now I can interact with the terminal outside the doorway. Thanks
Since it appears WykkydGaming has moved support to Discord and won't be answering any questions here, does anyone know if this mod is still being worked on? I'd look at the Discord server, but every time I go onto any Discord server related to modding, I just get more confused than I already am.
Just because a mod hasn't had an update today, doesn't mean it's abandoned. I update when it's necessary to maintain the mod, which is very, very rare.
I can not craft the Weapons Enhancement workbench, because there is an "x" through the button and the message says Weapons Engineering is needed. All the other workbenches I have been crafted/placed. Currently, my Weapons Engineering skill is Level 1. What Level is necessary to place/use the Weapons Enhancement workbench?
Thanks
PS: I just joined Darkstar's Discord page, but did not have permission to post.
PPS: Just upgraded my Weapons Engineering skill level to "2" and was able to craft/place the Weapons Enhancement workbench.
Follow the instructions when you join discord and you'll be able to post. Not following the instructions and just clicking randomly around into channels means you can't post. It's very simple. The invite link literally lands you in the channel that gives you the instructions.
Anyone know if something like Workshop Filter Framework has compatibility for this? I tried to find the stuff this mod adds in the workbenches (and yes, I have all the research done), and it's buried under everything that can be crafted in the Industrial Bench, and being a first time DSM user I don't even really know what it is I'm looking for, so it'd be handy to be able to filter the benches to just what they're supposed to do.
There are separate workbenches for crafting each type of content that DSM adds. These exist in the basement of the Lodge, and can be built at any of your outposts.
I know that. I literally mentioned multiple workbenches, I said I can't find the stuff added by the mod, when looking in them. Other mods that add recipes to the Industrial bench also add them to the DSM benches.
did you ever get them to show up? no matter where in my load order I place DSM, I cannot find the items for it in their workbenches. They're completely empty - the ones in the Lodge basement. There are no armors or extra weapons in the Industrial bench for me under those tabs either. I'm running this and WFF as well cause it's required for something else
They show up (it's the "Mk. II" and "Mk. III" versions of the vanilla stuff), it's just hard to find when other mods are putting all their recipes into the custom benches. None of the DSM recipes are going o show up in the Industrial bench, they have keywords specifically to prevent that, but keywording the mod added recipes from other mods is the other mod makers' responsibility, so their items bleed into the custom benches. Also, DSM, DSA, not too sure about DSEmissaries, and any TN shipbuilder mods all need to be around the bottom of the load order, from what I've read, anywhere else and other mods can overwrite their changes. And WFF has been reported as incompatible, or at least clashing, but it works fine for me now that I know what it is I'm looking for in the benches' menus.
do you have all the requirements? stuff doesn't show till your the right levels, with the right perks, and research done and some stuff doesn't show till new game plus.
Just so everyone that isn't in the Darkstar HQ discord server is aware of it, Wykkyd DOES plan to create a patch for the weapons and armor in Shattered Space. He just hasn't made a testing version available for his testing team as yet.
I notice that Andreja's outfit (the "Explorer's Tunic" id number 001341E4) is not included in the apparel crafing or apparel enhancement. Is there a particular reason for this or could it be included in a future update ?
Weapons Balance Revised shares some aspects of this mod by adding missing qualities to weapons to do not have them, as well as distributing them to NPCs and allows them to be dropped as well https://www.nexusmods.com/starfield/mods/9324.
Will it have breaking conflicts with this mod? Which order should this mod come in the load order?
I am trying to figure out if this mod allows Neuroamps to gain quality. I can't seem to do it in game but thats only because I lack the perks to craft them outright. Can anyone please clarify that for me?
I am having trouble figuring out how to make or get "Microcells." I don't know how to find the components to craft any. I read the data card and there is no mention of how to accomplish this very important feat so I can complete researching. Please, could anyone help me? (edit) Correction. Not for research, but for upgrading.
130 comments
All mod support will now be provided on my new WykkydGaming Discord.
Simply put, I have too many people reaching out to me on too many pages on too many platforms. I would love to respond to you all one by one, but between all the mod pages on Nexus, private messages on Nexus, Reddit post threads and responses, Reddit private chats, 6 different discord servers that I do not manage and shouldn't be doing support on, random youtube channels, my own youtube channel, and now private emails... it's too much. I need to consolidate.
To that end, I will no longer be surfing these pages looking for posts, comments and bug reports to respond to. I will leave the Posts section open for those of you who don't like discord to talk amongst yourselves. However, at this time I have disabled Nexus email notifications, and don't see myself enabling them again any time soon. I will continue to offer as much support as possible, but you will have to use proper channels (the new Discord) to get that support in a timely fashion.
Thank you for your understanding.
I'm at a loss :(
Edit: I saw in one of your other replies you said to park outside the lodge, save, then re-enter and now I can interact with the terminal outside the doorway. Thanks
Thanks
PS: I just joined Darkstar's Discord page, but did not have permission to post.
PPS: Just upgraded my Weapons Engineering skill level to "2" and was able to craft/place the Weapons Enhancement workbench.
Also, DSM, DSA, not too sure about DSEmissaries, and any TN shipbuilder mods all need to be around the bottom of the load order, from what I've read, anywhere else and other mods can overwrite their changes. And WFF has been reported as incompatible, or at least clashing, but it works fine for me now that I know what it is I'm looking for in the benches' menus.
Please is there a solution for Darkstar's Mk. III weapons lack of HUD icons?
Will it have breaking conflicts with this mod? Which order should this mod come in the load order?
(edit) Correction. Not for research, but for upgrading.