edit #67569567676 removed wall of text shader fixes currently broken, just realised they have to be done again because of the game update. fixed and re-upped. the rest is working. edit, low health desaturation not working, seems something has changed with that one. investigating..
and a reminder, for hiding the taa rendering glitches you have two options:
1. set settings motion blur & object motion blur to 1 which is 0.1 in cfg. (which hides the rendering glitches caused by movement, trees shimmering, ghosting on walls, flickering on some smaller objects)
2. disable rtdiffuse with "Very Low" which stops all rendering glitches caused by movement. does make some surfaces appear black but only at certain in-game times of day (because they are reflective surfaces and react to the lighting, if no light is hitting them then they appear black but still detailed) adding many screenshots taken with rtdiffuse set to "Very Low"
only things that are unfixable are dots on some ground textures and in smoke and waterfalls. (side effect of taa being disabled) i think it's because these are blurred by taa as they are there all the time you just don't notice them with taa on.
new patches available + easier method of applying. see main page for instructions.
As you may have noticed, Disable DOF feature (part of mod swol_aio.7z) stopped working with recent updates. I have figured out how to update the mod myself.
We will be extracting from game files the latest version of file: helix\game system data\fruit\equipment\aiming.fruit
And then manually editing it to disable aiming DOF.
For this you will need "Hunter" tool (created by DTZxPorter) linked in the "Universal Snowdrop Modloader" description page. Just use Nexus search, find Universal Snowdrop Modloader and read its description.
Download Hunter tool, open it and go to Settings. In General section, ENABLE checkbox "Load Raw Files". Then DISABLE all checkboxes above it (Models, Materials etc). Click Settings button again to return to initial screen.
Click "Load file" and select this file from your game dir: Star Wars Outlaws\helix\sdf\pc\data\sdf.sdftoc
It will take some time to process, just wait. After list of files appears in Hunter, use search to find aiming.fruit
Click on it, then click "Export Selected" button. It will place aiming.fruit file to your Hunter folder: Hunter-v2.1.3\exported_files\raw_files\helix\game system data\fruit\equipment\aiming.fruit
Just open it from there with Notepad++ and search for "class AimDepthOfField" section (no quotes). Change the code to look like this and save the file:
class AimDepthOfField { bool myEnabled false float myDOFLerpSpeed 0.0 float myDOFFStop 0.0 float myMaxNearCoC 0.0 float myMaxFarCoC 0.0 float mySpeedFactorFarToNear 0.0 float myCloseDistanceThreshold 0.0 < min=0.1 tooltip="When the focal distance interpolation is smaller than this value we consider it is close" > } Basically, we have disabled aiming DOF with this edit.
After that replace the same file in swol_aio mod's folder "helix\game system data\fruit\equipment\" and continue using mod as usual.
Aiming DOF (what is the most annoying thing in the entire game) will be GONE now.
If game gets a patch and mod stops working, just follow the same procedure and it will work again.
I beg of you sir/maam please can we have an update? The crosshair changes specifically are bugged. I really want to play this game without hitmarkers. I wish Massive entertainment would add an option for hitmarkers in their games, they seem to never do it.
hi sir! i just want to ask if is there's a way to remove the ghosting while driving especially on high speed? just like on cyberpunk before but they already found a fix for it.
Yea I'm not sure this is intended, it's hilarious:
I've tried to edit the files to see but I'm not sure what tool I need to unpack them, the main thing I want is rid of the hitmarkers, I basically cannot bring myself to play a single game that has them forced on, it's the only reason I've not played though this and Avatar. Sadly it seems Massive games have all the hud options in the world other than one to disable their disgustingly huge hitmarkers.
@CandoLalrissian if you can fix this issue and make the same no hitmarker mod for Avatar game I'll pay you for these! Or even just tell me how you disabled the hitmarkers in this game and I'll do the avatar version, I cannot play either game with hitmarkers.
I've been digging with this for two days and Jesus, it's f*#@ing insane what Massive have done. I can remove hit particles, I can remove decals, and so on and on... but not the f*#@ing hitmarkers. Particles, decals and other effects are configured in plaintext files that you can edit with notepad++ . But the crosshair stuff, included the hitmarkers, are in other kind of files (the ones in this mod are those kind of files), and you must open those files with an hex editor. But I'm not an expert editing hex stuff, so I can't find how to remove those shitty hitmarkers. What is making me crazy is that I can't find were are the textures for that hitmarkers/crosshair. I f*#@ing checked the 200.000 textures in the game, and I did not see any crosshair/hitmarker texture.
This must be why it's basically the only element that doesn't have a menu option to disable in either of their new games. Absolutely infuriating I'm literally just unable to play this or Avatar because of their braindead decision to include these disgusting hitmarkers.
I'd go without a crosshair (can inject one with reshade after all).
I use this to remove blaster hitmarkers, every game patch you have to redo the addon shader thing explained in comments quite tedious but once it's done you get to enjoy the game without blaster hitmarkers and it feels so much more immersive. I hate hitmarkers with a passion.
i got annoyed with that (the fact that you have to keep doing the shader hunting) with each game update, what i've done is replaced the crosshairs with a default one that's in the game files, it's a dot with a circle. it's the best i can do for now. it means all weapons will have the same boring crosshair, well the ones i've replaced so far.
Nice, thank you. It's a shame because this game has cool crosshairs, but for now it serves to remove the annoying hitmarkers. I hope you can find a way to keep the original crosshairs.
I'd love a version where there is only one crosshair for all weapons the same design and its like a dot or at most circle etc. But currently it's just a giant circle crosshair with a dot.
Great work. Amazing how much better the game looks.
Can you release version just for removing DOF effect and leaving everything else on? Or just list which of the files are related to DOF, so I can only use those.
138 comments
shader fixes currently broken, just realised they have to be done again because of the game update.fixed and re-upped.the rest is working.
edit, low health desaturation not working, seems something has changed with that one. investigating..
and a reminder, for hiding the taa rendering glitches you have two options:
1. set settings motion blur & object motion blur to 1 which is 0.1 in cfg.
(which hides the rendering glitches caused by movement, trees shimmering, ghosting on walls, flickering on some smaller objects)
2. disable rtdiffuse with "Very Low" which stops all rendering glitches caused by movement.
does make some surfaces appear black but only at certain in-game times of day
(because they are reflective surfaces and react to the lighting, if no light is
hitting them then they appear black but still detailed)
adding many screenshots taken with rtdiffuse set to "Very Low"
only things that are unfixable are dots on some ground textures and in smoke and waterfalls. (side effect of taa being disabled)
i think it's because these are blurred by taa as they are there all the time you just don't notice them with taa on.
new patches available + easier method of applying. see main page for instructions.
We will be extracting from game files the latest version of file:
helix\game system data\fruit\equipment\aiming.fruit
And then manually editing it to disable aiming DOF.
For this you will need "Hunter" tool (created by DTZxPorter) linked in the "Universal Snowdrop Modloader" description page. Just use Nexus search, find Universal Snowdrop Modloader and read its description.
Download Hunter tool, open it and go to Settings. In General section, ENABLE checkbox "Load Raw Files". Then DISABLE all checkboxes above it (Models, Materials etc). Click Settings button again to return to initial screen.
Click "Load file" and select this file from your game dir:
Star Wars Outlaws\helix\sdf\pc\data\sdf.sdftoc
It will take some time to process, just wait. After list of files appears in Hunter, use search to find aiming.fruit
Click on it, then click "Export Selected" button. It will place aiming.fruit file to your Hunter folder:
Hunter-v2.1.3\exported_files\raw_files\helix\game system data\fruit\equipment\aiming.fruit
Just open it from there with Notepad++ and search for "class AimDepthOfField" section (no quotes). Change the code to look like this and save the file:
class AimDepthOfField
{
bool myEnabled false
float myDOFLerpSpeed 0.0
float myDOFFStop 0.0
float myMaxNearCoC 0.0
float myMaxFarCoC 0.0
float mySpeedFactorFarToNear 0.0
float myCloseDistanceThreshold 0.0 < min=0.1 tooltip="When the focal distance interpolation is smaller than this value we consider it is close" >
}
Basically, we have disabled aiming DOF with this edit.
After that replace the same file in swol_aio mod's folder "helix\game system data\fruit\equipment\" and continue using mod as usual.
Aiming DOF (what is the most annoying thing in the entire game) will be GONE now.
If game gets a patch and mod stops working, just follow the same procedure and it will work again.
Anyway way better graphics with this Mod!
I hate hit-markers but I also don't like a massive crosshair :P
I've tried to edit the files to see but I'm not sure what tool I need to unpack them, the main thing I want is rid of the hitmarkers, I basically cannot bring myself to play a single game that has them forced on, it's the only reason I've not played though this and Avatar. Sadly it seems Massive games have all the hud options in the world other than one to disable their disgustingly huge hitmarkers.
@CandoLalrissian if you can fix this issue and make the same no hitmarker mod for Avatar game I'll pay you for these! Or even just tell me how you disabled the hitmarkers in this game and I'll do the avatar version, I cannot play either game with hitmarkers.
I'd go without a crosshair (can inject one with reshade after all).
Star Wars Outlaws\helix\game system data\fruit\equipment
aiming.fruit
Prevents the ability to shoulder swap, is this intentional?
https://www.nexusmods.com/starwarsoutlaws/mods/13
it's the best i can do for now. it means all weapons will have the same boring crosshair, well the ones i've replaced so far.
I just downloaded the game today after the latest patch. Is it possible that file no longer exists?
Can you release version just for removing DOF effect and leaving everything else on? Or just list which of the files are related to DOF, so I can only use those.