File information

Last updated

Original upload

Created by

IronFox

Uploaded by

AshenShade

Virus scan

Safe to use

171 comments

  1. AshenShade
    AshenShade
    • supporter
    • 12 kudos
    Locked
    Sticky
    In case the sub isn't showing up in the vehicle bay and/or you can't spawn it, please update the following:
    If that does not help, please post the contents of your [Subnautica Install Dir]\BepInEx\LogOutput.log file in the bug section. Thank you for slightly reducing my workload
  2. freddstaaa
    freddstaaa
    • member
    • 0 kudos
    im tired of waiting for a subnutica 2.0 stasis torpedo and you reply to most of your comments sooooo could you make one pls :D
    1. AshenShade
      AshenShade
      • supporter
      • 12 kudos
      How do they work?
    2. freddstaaa
      freddstaaa
      • member
      • 0 kudos
      you shoot the torpedo and a stasis ring appears wherever it lands
    3. AshenShade
      AshenShade
      • supporter
      • 12 kudos
      And the stasis just freezes creature behavior for a certain time?
    4. freddstaaa
      freddstaaa
      • member
      • 0 kudos
      shure
  3. Saintsk1
    Saintsk1
    • member
    • 0 kudos
    Awesome update!!

    I've only checked the Railgun on the page of this mod and I have a couple questions about it before I update.

    Does it work in tandem with the torpedoes? (Can you use the Railgun and the Torpedoes together?)

    Do you have to charge it up to fire? Like (beeeeeeeee BOOM)

    Can't wait for Archon!

    1. AshenShade
      AshenShade
      • supporter
      • 12 kudos
      1) you can equip both one torpedo module and one railgun module and switch via quickbar. If you equip only one, it'll automatically select that one if you try to fire.
      2) Yes, it charges exactly like that
  4. thelastone2003
    thelastone2003
    • member
    • 0 kudos
    If you accept petitions, please make it available for below zero. In subnautica 1 we already have the seamoth, but in below zero... For God sakes how I hate the seatruck... Is the most horrible thought vehicle that they could come up with.

    Thank you for the mod, amazing and well executed 100% recommended.
    1. AshenShade
      AshenShade
      • supporter
      • 12 kudos
      I'll look into it. While Nautilus and BepInEx seem to exist there, the vehicle framework does not. I'll ask around, but without it, it's probably too much of a hassle to do.
    2. thelastone2003
      thelastone2003
      • member
      • 0 kudos
      Ok thank you man, even if you can't, much appreciated for the effort.
  5. what is the max depth?
    1. AshenShade
      AshenShade
      • supporter
      • 12 kudos
      It should show the current max depth at the top of the screen. The number depends on the presence of any depth upgrade modules
  6. Jackmingson2
    Jackmingson2
    • member
    • 0 kudos
    Is it possible to go back into first person or no?


    Great mod either way


    nvm figured it out
    1. AshenShade
      AshenShade
      • supporter
      • 12 kudos
      Yep, mouse wheel or configurable buttons in the options
  7. FREDDYGT
    FREDDYGT
    • member
    • 0 kudos
    Good Afternoon, explorers. I recently downloaded a series of mods, including the vehicle Echelon. I'm in a survival save and just got to build the Echelon. Upon attempting to save the game, this error code appears (Save data saving failed (Error #80070057), try again. I then exited the save, built a multipurpose room, and saved it, and it worked. The error only appears as I build the Echelon. I have updated Nautilus Tobey and the Vehicle framework. I even re-downloaded the mod, and still have the same issue. Please,e if I can get any help, I will be very grateful. 

    Here is my mod list.

    Mod list generated by SubnauticaModManager for BepInEx v1.2.3

    ArchitectsLibrary | com.aotu.architectslibrary | v0.0.1 | Enabled

    AutosortLockersContinued | com.AutosortLockersContinued.mod | v2.1.1 | Enabled

    Better Vehicle Storage (Purple Edition) | com.mrpurple6411.BetterVehicleStorage | v1.0.0.0 | Enabled

    Custom Batteries (Purple Edition) | com.mrpurple6411.CustomBatteries | v1.0.0.0 | Enabled

    Custom Craft 3 (Purple Edition) | com.mrpurple6411.CustomCraft3 | v1.0.0.4 | Enabled

    Cyclops Windows | EldritchCarMaker.CyclopsWindows | v1.1.1 | Enabled

    CyclopsDockingMod | com.osubmarin.cyclopsdockingmod | v2.1.1 | Enabled

    De-Extinction | com.lee23.deextinction | v2.1.0 | Enabled

    EasyCraft | sn.easycraft.mod | v1.1.3 | Enabled

    ECC Library | com.lee23.ecclibrary | v2.1.0 | Enabled

    Echelon | com.ironfox.subnautica.echelon.mod | v1.3.2 | Enabled

    Epic Structure Loader | com.lee23.epicstructureloader | v1.0.1 | Enabled

    File Tree | Tobey.FileTree | v1.0.1 | Enabled

    FreeLook | com.mikjaw.subnautica.freelook.mod | v2.4.1 | Enabled

    More Seamoth Depth | MoreSeamothDepth | v2.0.1 | Enabled

    Nautilus | com.snmodding.nautilus | v1.0.0.36 | Enabled

    Quick Slots Plus | com.celvro.subnautica.quickslotsplus | v2.2.0 | Enabled

    RadialTabs (Purple Edition) | com.mrpurple6411.RadialTabs | v2.0.0.0 | Enabled

    ReturnOfTheAncients | com.aotu.returnoftheancients | v0.0.1 | Enabled

    RotA Dependency Warner | com.aotu.rotadependencychecker | v1.0.0 | Enabled

    ScannerModule | com.senna.scannermodule | v2.3 | Enabled

    SNMoonpoolVehicleRepair | SN.MoonpoolVehicleRepair | v1.1.7 | Enabled

    Subnautica Config Handler | Tobey.Subnautica.ConfigHandler | v1.0.2 | Enabled

    SubnauticaModManager for BepInEx | com.lee23.subnauticamodmanager | v1.2.3 | Enabled

    Unity Audio Patcher | Tobey.UnityAudio | v2.0.3 | Enabled

    VehicleFramework | com.mikjaw.subnautica.vehicleframework.mod | v1.8.1 | Enabled

    WhiteLights | com.WhiteLights.mod | v1.1.0 | Enabled

    1. AshenShade
      AshenShade
      • supporter
      • 12 kudos
      Alright, first, please post things like that in the bug section in the future so it doesn't get swept under here. Then, I asked around and the next best explanation is that something goes bad in Nautilus and I was told to suggest a downgrade of that. Although I do list a specific version of Nautilus, there is not actually a hard minimum requirement set that I know of, so if you install an older version, it might still run. All of that said, saving-wise there is no difference between the Echelon and any other VF vehicle. Although it does some crazy stuff, none of it is related to loading/saving. It's prolly just coincidence that it broke with this one and not another.
    2. AshenShade
      AshenShade
      • supporter
      • 12 kudos
      could you still create a bug report to keep track of this? Mikjaw is looking into this. He says it only affects the Microsoft-Version of Subnautica. Is that what you're using?
    3. FREDDYGT
      FREDDYGT
      • member
      • 0 kudos
      I am using the Microsoft version of it. Not sure what it is, I am going to try another vehicle to see.
  8. jahmarli123456
    jahmarli123456
    • member
    • 0 kudos
    get it to legacy
    1. AshenShade
      AshenShade
      • supporter
      • 12 kudos
      As far as I know, there is no legacy version of the Vehicle Framework, which I heavily use. Porting it back requires someone with some serious in-depth knowledge of how to do things pre-Nautilus and without VF. If you do have that knowledge, the Echelon source code is listed in the description section, so by all means, go for it
  9. shyspie
    shyspie
    • member
    • 0 kudos
    Honestly, Ts is absolute peak. Thanks to you the homeless man can't even flee anymore so thank you so much fr fr
    1. AshenShade
      AshenShade
      • supporter
      • 12 kudos
      I have no idea what you're talking about but I guess you're having fun
  10. DankOminous
    DankOminous
    • member
    • 0 kudos
    This is a work of art, I mean truly, It's a masterpiece!
    1. AshenShade
      AshenShade
      • supporter
      • 12 kudos
      Why, thank you
  11. Hi AshenShade I'm trying to make the mod work I updated all my mods trying to make it work please help me
    1. AshenShade
      AshenShade
      • supporter
      • 12 kudos
      What are the versions of Vehicle Framework, Nautilus, and BepInEx? Also does the log show anything errors about Nautilus, Vehicle Framework, or Echelon?
    2. I used the ones you mentioned and no error appears, it just doesn't work.
    3. Sorry for taking so long, I had to leave the house to go to a meeting with my parents and yes, I'm 11 years old but I love horror games and even Subnautica
    4. I'll check the log again and tell you if there's anything and I'm Brazilian
    5. nothing

    6. AshenShade
      AshenShade
      • supporter
      • 12 kudos
      Okay, so you do see these log messages?

      • [Message:   BepInEx] BepInEx 5.4.23.2 - Subnautica (...)
      • [Info   :  Nautilus] Loading v1.0.0.36 for Subnautica
      • [Info   :   BepInEx] Loading [VehicleFramework 1.7.0]
    7. no
    8. AshenShade
      AshenShade
      • supporter
      • 12 kudos
      We're talking about this file, right?: [SubnauticaInstall]\BepInEx\LogOutput.log
      It absolutely should start with a line like this:
      [Message:BepInEx] BepInEx(...)
      Could you dig that up and post in to a new bug report in the other tab? I fear it's getting too much here
    9. ok