If that does not help, please post the contents of your [Subnautica Install Dir]\BepInEx\LogOutput.log file in the bug section. Thank you for slightly reducing my workload
1) you can equip both one torpedo module and one railgun module and switch via quickbar. If you equip only one, it'll automatically select that one if you try to fire. 2) Yes, it charges exactly like that
If you accept petitions, please make it available for below zero. In subnautica 1 we already have the seamoth, but in below zero... For God sakes how I hate the seatruck... Is the most horrible thought vehicle that they could come up with.
Thank you for the mod, amazing and well executed 100% recommended.
I'll look into it. While Nautilus and BepInEx seem to exist there, the vehicle framework does not. I'll ask around, but without it, it's probably too much of a hassle to do.
Good Afternoon, explorers. I recently downloaded a series of mods, including the vehicle Echelon. I'm in a survival save and just got to build the Echelon. Upon attempting to save the game, this error code appears (Save data saving failed (Error #80070057), try again. I then exited the save, built a multipurpose room, and saved it, and it worked. The error only appears as I build the Echelon. I have updated Nautilus Tobey and the Vehicle framework. I even re-downloaded the mod, and still have the same issue. Please,e if I can get any help, I will be very grateful.
Here is my mod list.
Mod list generated by SubnauticaModManager for BepInEx v1.2.3
Alright, first, please post things like that in the bug section in the future so it doesn't get swept under here. Then, I asked around and the next best explanation is that something goes bad in Nautilus and I was told to suggest a downgrade of that. Although I do list a specific version of Nautilus, there is not actually a hard minimum requirement set that I know of, so if you install an older version, it might still run. All of that said, saving-wise there is no difference between the Echelon and any other VF vehicle. Although it does some crazy stuff, none of it is related to loading/saving. It's prolly just coincidence that it broke with this one and not another.
could you still create a bug report to keep track of this? Mikjaw is looking into this. He says it only affects the Microsoft-Version of Subnautica. Is that what you're using?
As far as I know, there is no legacy version of the Vehicle Framework, which I heavily use. Porting it back requires someone with some serious in-depth knowledge of how to do things pre-Nautilus and without VF. If you do have that knowledge, the Echelon source code is listed in the description section, so by all means, go for it
What are the versions of Vehicle Framework, Nautilus, and BepInEx? Also does the log show anything errors about Nautilus, Vehicle Framework, or Echelon?
Sorry for taking so long, I had to leave the house to go to a meeting with my parents and yes, I'm 11 years old but I love horror games and even Subnautica
We're talking about this file, right?: [SubnauticaInstall]\BepInEx\LogOutput.log It absolutely should start with a line like this: [Message:BepInEx] BepInEx(...) Could you dig that up and post in to a new bug report in the other tab? I fear it's getting too much here
171 comments
- Vehicle Framework (min 1.7.0)
- Nautilus (min 1.0.0-pre.36)
- Tobey's BepInEx Pack for Subnautica (min 5.4.23-payload.2.3.0)
If that does not help, please post the contents of your [Subnautica Install Dir]\BepInEx\LogOutput.log file in the bug section. Thank you for slightly reducing my workloadI've only checked the Railgun on the page of this mod and I have a couple questions about it before I update.
Does it work in tandem with the torpedoes? (Can you use the Railgun and the Torpedoes together?)
Do you have to charge it up to fire? Like (beeeeeeeee BOOM)
Can't wait for Archon!
2) Yes, it charges exactly like that
Thank you for the mod, amazing and well executed 100% recommended.
Great mod either way
nvm figured it out
Here is my mod list.
Mod list generated by SubnauticaModManager for BepInEx v1.2.3
ArchitectsLibrary | com.aotu.architectslibrary | v0.0.1 | Enabled
AutosortLockersContinued | com.AutosortLockersContinued.mod | v2.1.1 | Enabled
Better Vehicle Storage (Purple Edition) | com.mrpurple6411.BetterVehicleStorage | v1.0.0.0 | Enabled
Custom Batteries (Purple Edition) | com.mrpurple6411.CustomBatteries | v1.0.0.0 | Enabled
Custom Craft 3 (Purple Edition) | com.mrpurple6411.CustomCraft3 | v1.0.0.4 | Enabled
Cyclops Windows | EldritchCarMaker.CyclopsWindows | v1.1.1 | Enabled
CyclopsDockingMod | com.osubmarin.cyclopsdockingmod | v2.1.1 | Enabled
De-Extinction | com.lee23.deextinction | v2.1.0 | Enabled
EasyCraft | sn.easycraft.mod | v1.1.3 | Enabled
ECC Library | com.lee23.ecclibrary | v2.1.0 | Enabled
Echelon | com.ironfox.subnautica.echelon.mod | v1.3.2 | Enabled
Epic Structure Loader | com.lee23.epicstructureloader | v1.0.1 | Enabled
File Tree | Tobey.FileTree | v1.0.1 | Enabled
FreeLook | com.mikjaw.subnautica.freelook.mod | v2.4.1 | Enabled
More Seamoth Depth | MoreSeamothDepth | v2.0.1 | Enabled
Nautilus | com.snmodding.nautilus | v1.0.0.36 | Enabled
Quick Slots Plus | com.celvro.subnautica.quickslotsplus | v2.2.0 | Enabled
RadialTabs (Purple Edition) | com.mrpurple6411.RadialTabs | v2.0.0.0 | Enabled
ReturnOfTheAncients | com.aotu.returnoftheancients | v0.0.1 | Enabled
RotA Dependency Warner | com.aotu.rotadependencychecker | v1.0.0 | Enabled
ScannerModule | com.senna.scannermodule | v2.3 | Enabled
SNMoonpoolVehicleRepair | SN.MoonpoolVehicleRepair | v1.1.7 | Enabled
Subnautica Config Handler | Tobey.Subnautica.ConfigHandler | v1.0.2 | Enabled
SubnauticaModManager for BepInEx | com.lee23.subnauticamodmanager | v1.2.3 | Enabled
Unity Audio Patcher | Tobey.UnityAudio | v2.0.3 | Enabled
VehicleFramework | com.mikjaw.subnautica.vehicleframework.mod | v1.8.1 | Enabled
WhiteLights | com.WhiteLights.mod | v1.1.0 | Enabled
It absolutely should start with a line like this:
[Message:BepInEx] BepInEx(...)
Could you dig that up and post in to a new bug report in the other tab? I fear it's getting too much here