About this mod
This library supports the creation of new vehicles.
- Requirements
- Permissions and credits
- Changelogs
- Donations
- Subscribing to my YouTube channel
- Buying me a coffee
- Visiting my modding blog on Patreon
- Joining my Discord Server
- Browing my Linktree
To learn more about using VF or developing with VF, check out the wiki!
Installation Guide (video)
How to use the Drone Station (video)
Vehicle Framework Vehicles:
- The Atrama Submarine
- The Odyssey Submarine
- The Abyss Submarine
- The Mantis Class Submarine
- The Cricket Submersible
- The Wraith Submersible
- The Phantom Submarine
- The Renault 5 Submersible
- The Crush Drone
- The Beluga (Atlas) Submarine
- SMA-17 Numi Aircraft
- Blade Class Submarine
- Atlantic Explorer Submersible
- The Echelon Military Submersible
Vehicle Framework Upgrade Modules (they also work for Seamoth/Prawn/Cyclops!)
- Depth Modules (included)
- Stealth Module
- Impulse Speed Booster
- Ion Defense Capacitor
- Nano-Weave Barrier
- Sonar Module
- Solar Charging Module
- Crabsquid Protection
- Drone Range Upgrade
- Thermal Charger
- Drill Arm
- Scanner Arm
- Void Depth Upgrade
- Speed Module
Vehicle Framework also supports the following in-game upgrade modules:
- Hull Modules
- Storage Modules
- Engine Efficiency Modules
Vehicle Framework is supported by, but doesn't require, some other mods:
Contributors
- ShirubaFoxy (ShirubaFoxy autopilot voice, Engine sounds): https://soundcloud.com/shirubafoxy
- SineShine (Chels-E autopilot voice): https://sineshine.bandcamp.com/
- ShotgunTurtle816 (Turtle autopilot voice): https://soundcloud.com/shotgunturtle
- Airon (autopilot voice) http://aironaudio.weebly.com/
What is this library?
This library more-or-less completely automates the process of turning a model into a real, usable-vehicle.
If you are a user, I hope this means you will see many new vehicles in the future.
If you are a developer, look here to implement your own Vehicle Framework watercraft.
Is this compatible with previous saves?
Yes, you can add and remove this mod and its derivatives at will.
Is there a comprehensive feature list?
No, I'm afraid I don't have anything quite so formal right now.
Please rest assured that vehicles added in this way will mesh into the game in most of the normal ways.
They use the same batteries, have the same kinds of storage, take the same upgrades (to an extent), and cause angst in Crabsquids with their headlights just like the normal vehicles.
What significant features have not yet been implemented?
A "seamoth class" of vehicles. These would not have a walkable interior, but you would enter directly to piloting.(January 2024)- An auto-pilot mode. The hard part is adding a new PDA page from which you can select a destination.
A full suite of autopilot voice lines(November 2021)Arm modules. Honestly I've not felt any need to implement this, but I would like VehicleFramework to include "walkers" in the future.- Positional Damage. I would like if certain modules could be taken offline by damage.
- Additional Pilot HUD. I had in mind to display information on
storageand individual batteries, as well as positional damage sustained. Don't simply disappear when destroyed.(November 2021)Crabsquid protection moduleBetter glass shading? Notice the Atrama glass canopy is opaque. This can probably be fixed by dividing the canopy into an "inside" and an "outside," each of which have only one normal.Dock Interaction? For a certain class of vehicles, maybe docking can be permitted in a Moonpool or Cyclops.Interaction with the "Vehicle Upgrade Console." It would be nice to be able to change colors and names on-the-fly.(October 2022)Internal Fabricator(s). (November 2021)Steering Wheel and Animations. The Seamoth steering column can probably be repurposed.Engine Sounds. (January 2022) Thank you, Shiruba.VR Support. (August 2022) I strongly recommend VR EnhancementsVehicles docking onto Vehicles.See the Beluga!External Cameras(June 2024)Interior Building(June 2024)
I would like to read the source.
Credits: