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is there any version that uses SMLhelper instead of Nautilus? the mods that i have require SMLhelper instead of nautilus and i want to keep those mods because they are cool and i wanted this cool submarine mod called "the blossom and it needs this but this needs nautilus. so is there ANY version of this that supports SMLhelper and is for legacy version of subnautica?
Is it normal that mod keeps spamming "Do not use BuildingTweaks to build things inside/on Vehicle Framework submarines!" and "Some vehicles not compatible with Vanilla Expanded!" on main menu? Like while i was configuring mod, it repeated itself 238 times. And is the compatibility with Vanilla Expanded planned?
Hey a quick question why cant i use vf depth modules in my seamoth? i try to install it but it doesnt let me and now im wondering how to use them :D i got the stealth module to work but not the depth one.
Thank you so much for this mod it really opens up so much more creativity and utility for subnautica modders! Really doing the community a huge service :D
Sorry If I am missing something obvious, but I have the latest update, and when I go into the Nautilus Mod menu and click "Unlock Drone Station" nothing registers in my game at all. I tried to console it in with "Spawn dronestationfragment" and I get a message saying "could not parse dronestationfragment as tech type"
Everything else with the Vehicle Framework seems to work just fine, however this is persistent even in new saves. Any troubleshooting tips would be appreciated, thanks.
Edit: Apologies, now its suddenly appearing in base!
I just installed the Odyssey vehicle, and now I get an error on startup saying it requires version 1.8.9 of this mod, but 1.8.8 is the newest version available?
I also responded on the Odyssey page, but in brief this was my error. I compiled the Odyssey mod against my working version of Vehicle Framework, which hasn't been released yet. I do that occasionally when I'm very tired! But a few moments ago I uploaded a good version of the Odyssey, so its latest download should work with 1.8.8 now.
Following available info, I enabled custom recipes for the Beluga, but have not had said recipe appear in the VF Recipes folder as it *seems* to indicate in the !whymyrecipenotworks.txt that is in the recipe folder.
I believe once you enable custom recipes, you need to exit the game and boot it one more time. That boot should make the recipe file for you. Then once you edit it, you'll need to exit and boot again for the edit to take effect!
I just double-checked. It should always make the recipe file. No need to enable custom recipes. But it should only actually use the custom recipe if you enabled that.
Are you using Vortex? Vortex keeps two copies of mod files, so it could be that it's hiding the recipe file somewhere you don't expect.
And is the Beluga otherwise showing up in your game? If it isn't successfully registered, it won't reach the part where it creates the recipe file.
I think it mighta been a Vortex oopsie. I reinstalled both, turned the option off and on again, and it showed up this time.
But yeah, I was checking both the staging and the deployed folders just in case. It finally showed up in the deployed folder after the reinstall. Apologies for bothering you when the fix was the *other* off and on again. If nothing else, maybe this will help someone else who has a similar situation.
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If you want it for legacy Subnautica, VF will only work for the Odyssey and Atrama vehicles. I don't support legacy Subnautica anymore.
And no, it's a vanilla exanded bug, so you'll have to either wait for a vanilla expanded fix or downgrade to an older version of vanilla expanded.
Station" nothing registers in my game at all. I tried to console it in
with "Spawn dronestationfragment" and I get a message saying "could not
parse dronestationfragment as tech type"
Everything else with the Vehicle Framework seems to work just fine, however this is persistent
even in new saves. Any troubleshooting tips would be appreciated,
thanks.
Edit: Apologies, now its suddenly appearing in base!
In any case, glad you sorted it out 😄
Have I missed something?
Even tried the old 'turn it off and on again' and still no dice.
Are you using Vortex? Vortex keeps two copies of mod files, so it could be that it's hiding the recipe file somewhere you don't expect.
And is the Beluga otherwise showing up in your game? If it isn't successfully registered, it won't reach the part where it creates the recipe file.
But yeah, I was checking both the staging and the deployed folders just in case. It finally showed up in the deployed folder after the reinstall. Apologies for bothering you when the fix was the *other* off and on again. If nothing else, maybe this will help someone else who has a similar situation.
Cheers!