527 comments

  1. Mikjaw
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    To submit a good bug report, please look at this brief guide. If you follow those steps, you give me the best chance at understanding and resolving your issue.
  2. zeke56
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    is there any version that uses SMLhelper instead of Nautilus? the mods that i have require SMLhelper instead of nautilus and i want to keep those mods because they are cool and i wanted this cool submarine mod called "the blossom and it needs this but this needs nautilus. so is there ANY version of this that supports SMLhelper and is for legacy version of subnautica? 
    1. Mikjaw
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      Only for the Odyssey and Atrama vehicles. Check those pages to see what versions to download.
    2. zeke56
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      thanks for the help i guess.
    3. zeke56
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      wait hold on i dont think you understand so let me rephrase: is there a version of THIS MOD that does not use nautilus and uses SMLhelper instead?
    4. Mikjaw
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      If you want SMLHelper for current Subnautica, the latest version is 0.9.5.2.

      If you want it for legacy Subnautica, VF will only work for the Odyssey and Atrama vehicles. I don't support legacy Subnautica anymore.
  3. F13ryPh0enix
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    Is it normal that mod keeps spamming "Do not use BuildingTweaks to build things inside/on Vehicle Framework submarines!" and "Some vehicles not compatible with Vanilla Expanded!" on main menu? Like while i was configuring mod, it repeated itself 238 times. And is the compatibility with Vanilla Expanded planned?
    1. Mikjaw
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      Yes, that's normal. Don't want you to miss the warnings, ha ha. You'd be surprised how bug reports I dodge by saying up front what doesn't work.

      And no, it's a vanilla exanded bug, so you'll have to either wait for a vanilla expanded fix or downgrade to an older version of vanilla expanded.
    2. kermitthealmighty
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      Is there a way to disable this message? I understand what not to do at this point and I prefer less menu clutter, when possible.
  4. lerssix
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    Hey a quick question why cant i use vf depth modules in my seamoth? i try to install it but it doesnt let me and now im wondering how to use them :D i got the stealth module to work but not the depth one.
    1. Mikjaw
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      No, but the void depth module has a version for the seamoth.
  5. harrier212
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    wont let me download the mod
  6. MrMcFluffington
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    Thank you so much for this mod it really opens up so much more creativity and utility for subnautica modders! Really doing the community a huge service :D
    1. Mikjaw
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      Thank you for saying so😊
  7. 1EAS1234
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    how do i get the newest version
    1. Mikjaw
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      Just go to the "FILES" tab here, and click the download button under "Vehicle Framework - Stable"
  8. makadeli
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    Sorry If I am missing something obvious, but I have the latest update, and when I go into the Nautilus Mod menu and click "Unlock Drone
    Station" nothing registers in my game at all. I tried to console it in
    with "Spawn dronestationfragment" and I get a message saying "could not
    parse dronestationfragment as tech type"

    Everything else with the Vehicle Framework seems to work just fine, however this is persistent
    even in new saves. Any troubleshooting tips would be appreciated,
    thanks.

    Edit: Apologies, now its suddenly appearing in base!
    1. Mikjaw
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      Even if you try those commands, VF won't add the drone station unless you actually have a drone mod too. Maybe that was the issue!

      In any case, glad you sorted it out 😄
  9. Phyrion88
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    I just installed the Odyssey vehicle, and now I get an error on startup saying it requires version 1.8.9 of this mod, but 1.8.8 is the newest version available?
    1. Mikjaw
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      I also responded on the Odyssey page, but in brief this was my error. I compiled the Odyssey mod against my working version of Vehicle Framework, which hasn't been released yet. I do that occasionally when I'm very tired! But a few moments ago I uploaded a good version of the Odyssey, so its latest download should work with 1.8.8 now.
  10. WelovemodsWyatt
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    How do i update this?
    1. Mikjaw
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      Just download the new files and overwrite all the old ones!
    2. WelovemodsWyatt
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      Thanks btw your mod is super cool! Being able to create vehicles/Submarines so cool! 
  11. supersilverdraco
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    Following available info, I enabled custom recipes for the Beluga, but have not had said recipe appear in the VF Recipes folder as it *seems* to indicate in the !whymyrecipenotworks.txt that is in the recipe folder.

    Have I missed something?
    1. Mikjaw
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      I believe once you enable custom recipes, you need to exit the game and boot it one more time. That boot should make the recipe file for you. Then once you edit it, you'll need to exit and boot again for the edit to take effect!
    2. supersilverdraco
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      Ah, I've booted it multiple times with it enabled.
      Even tried the old 'turn it off and on again' and still no dice.
    3. Mikjaw
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      I just double-checked. It should always make the recipe file. No need to enable custom recipes. But it should only actually use the custom recipe if you enabled that.

      Are you using Vortex? Vortex keeps two copies of mod files, so it could be that it's hiding the recipe file somewhere you don't expect.

      And is the Beluga otherwise showing up in your game? If it isn't successfully registered, it won't reach the part where it creates the recipe file.
    4. supersilverdraco
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      I think it mighta been a Vortex oopsie. I reinstalled both, turned the option off and on again, and it showed up this time.

      But yeah, I was checking both the staging and the deployed folders just in case. It finally showed up in the deployed folder after the reinstall. Apologies for bothering you when the fix was the *other* off and on again. If nothing else, maybe this will help someone else who has a similar situation.
    5. Mikjaw
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      It's not a bother, and I'm glad you figured it out!
      Cheers!