If you have mod requests, I highly suggest joining the discord and creating one. We have a channel dedicated just for mod requests and it enables everyone capable of making a mod to see it more easily.
If the link for unrealpak is broken in the readme try this one: https://mega.nz/file/VVlwwCLL#TDBl3WBB2uEHKFhiXpLdynRZ6irUiLW82HmltmoTW8M
Here again in 2024 after being disappointed by Visions of Mana, especially its writing and main couple. If the game is crashing on startup or showing a black screen just download the 5.2 version as the latest dosen't version seem to be working. Spent 2 hours looking for a fix and that was it lol.
I believe you would know by fighting an enemy or two, who are "evenly matched" with you right now. Or fight the first enemies in the game, even. If you hit them 3 times without, and more times with it on, it's working. It should be real easy to tell, there will be more hits required, that's all if you're installing manually. I can't get the Vortex integration they have now to work for that game, so I just have to do manual installations.
I know your post was forever ago, but since no one replied to you, that's how you can tell. OR, you can check the file in the mod that you used to put in the game's folder where the mods usually go - and it's in there it's probably enabled.
If this game works with Vortex for you, it'd be great if you told me how you did it, haha... but I'm thinking since it's beta they just don't work with it and have to be manual... maybe I'll try to figure it out some time soon.. perhaps...
For those who dont know found the answer on discord
If you use the Difficulty Rebalance mod it will multiply the stat of ennemies further so if you put a 5x HP with the Dificulty Rebalance mod then play on No Future then if will stack multiplicaly so the ennemies will have 12.5 x more HP compare to Hard.
I set the boss (Zanbie) by referring to `yaml files /parsed_ene_data.yaml', but it was not updated. In game version 1.1. And this mod ver 0.5.3, can I update even if I specify the boss?
That 0 5 3 version, doesn't work. The game doesn't even load, and returns to desktop. Maybe it happens in old game version, because I don't update. 0 5 2 works OK.
Please nerf Mispolms adds. It takes too long to kill them before Barrage Sting activates. Take into account that the characters you don't control have trouble dodging in this fight as well, so the adds really need less HP.
157 comments
If you have mod requests, I highly suggest joining the discord and creating one. We have a channel dedicated just for mod requests and it enables everyone capable of making a mod to see it more easily.
If the link for unrealpak is broken in the readme try this one: https://mega.nz/file/VVlwwCLL#TDBl3WBB2uEHKFhiXpLdynRZ6irUiLW82HmltmoTW8M
If the game is crashing on startup or showing a black screen just download the 5.2 version as the latest dosen't version seem to be working.
Spent 2 hours looking for a fix and that was it lol.
please could you direct me to a tutorial to make my own pak mods for unreal engine games please ?
edit: also somehow this is making my game lockup w/ some "serialization error" when entering mirage palace
I know your post was forever ago, but since no one replied to you, that's how you can tell. OR, you can check the file in the mod that you used to put in the game's folder where the mods usually go - and it's in there it's probably enabled.
If this game works with Vortex for you, it'd be great if you told me how you did it, haha... but I'm thinking since it's beta they just don't work with it and have to be manual... maybe I'll try to figure it out some time soon.. perhaps...
For example I hear that no future adds 2.5 hp to monsters but if I edit all monsters to have... 5 does that mean it will now be 7.5 ?
Obviously this same question applies to all other stats as well. attack, magic attack etc...
Also does anyone know if the enemy AI plays differently in no future? Like cast more spells or attack more than usual.
Wondering if I should use all the mods here to start off in no future at level 1?
Or play on hard or expert first than play no future. You know collect gear items etc.. to bring over to NF.
My idea is to play all 6 characters in hard or expert and then choose my favorite 3 and play in no future?
Reason I am asking, is it a waste of time playing different difficulties when this mod here just overwrites them?
If you use the Difficulty Rebalance mod it will multiply the stat of ennemies further so if you put a 5x HP with the Dificulty Rebalance mod then play on No Future then if will stack multiplicaly so the ennemies will have 12.5 x more HP compare to Hard.
In game version 1.1. And this mod ver 0.5.3, can I update even if I specify the boss?