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blacks7ardevUploaded by
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Main files
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v2.1.4
- fixed NRE's when hovering pet rock.
- updated serversync.
Old files
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Adds a configuration for staves to make it fire in a straight line instead of an arc and boost it speed of impact. Adds 2 new magic weapon that you can craft early game and uses stamina instead of eitr and can also use to demolish some trees.
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v1.9.0
- updated to the latest valheim build (217.46)
- fixed hair clippings when wizard hats are equipped.
- fixed minor znetscene issues (armored skellies will now be visible in multiplayer) -
v1.6.2
- added config recipes to all items.
- added config options to disable recipes.
- added food stats config. -
v1.6.5
- fixed multiplayer version check issues -
v1.6.3
- updated the included translations thats causing errors (my bad forgot to update the included translation.. sorry about that xD) -
v2.1.0
- fixed some minor bugs. -
## NOTE: (Read Carefully)
- This new version uses new prefab names.
- If you don't want your legendary staff or armors to disappear DO NOT update. -
## NOTE: (Read Carefully)
- This new version uses new prefab names.
- If you don't want your legendary staff or armors to disappear DO NOT update. -
v1.7.1
- fixed beginners/advance magic books descriptions live update in multiplayer
- added config options for skull totems summon.
- increased eitr drains max acceptable values. -
v1.3.4
- fixed compatibility issue with KG's MagicHeim
- fixed status effect bug when wearing polarwolf set -
v1.8.1
- fixed hogwarts belt damage scaling and damage computation to elemental weapons (ie. bows with elemental damages) -
v1.9.1
- fixed errors when attacking with some staffs (surtling staff, wands and other staff).
- added MagicRevamp compatibility. -
v1.4.2
- added a no-glow variation of Eikthyr Staff called Lightning Staff (special request of a generous supporter)
- fixed aoe range scaling of arctic staff
- reduced eikthyr staffs light intensity
- updated to the latest valheim and bepinex builds -
v1.4.9
- fixed wrong prefab name on elementalistbelt recipe
(Need to delete \config\blacks7ar.MagicPlugin.cfg for fixed to take effect)
- updated to the latest itemmanager and serversync -
v1.9.5
- check changelog for full details.. -
v1.8.6
- as requested enabled full configuration of staves and armors -
v1.8.7
- fixed NRE's coz by the previous update -
v1.8.4
- added compatibility fixed to my new mod dvergerstaves. -
Adds a configuration for staves to boost its speed of impact. Adds 3 new magic weapon that you can craft early game and uses stamina instead of eitr and can also use to demolish some trees.
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v1.8.8
- fixed staves damage scaling, due to the recent changes and full configuration being enabled, staves scaling is now the same as the wands damage scaling, instead of scaling each damage type the overall damage is now being scaled. -
v2.0.6
- updated for the latest valheim build (219.13) bog witch
- fixed inferno emberweave pants status effect
- added unsummon key (configurable) to unsummon summons.
- added localization for tome and earring slot names. -
v1.7.2
- nerfed down wands huge damage boost at high skill level. -
v1.2.6
- Staff of Healing can now heal all tames not just summoned creatures, all monster that are tameables and already tamed can now be healed by Staff of Healing. -
v1.4.3
- minor bug fixes and added possible fixed for healing other players -
v1.9.7
- fixed accessories eitr regen bug, eitr regen will now properly apply -
v1.5.2
- see changelog for full details. -
v1.5.9
- fixed staffs repair bug.
- adjusted crafting level requirements for some of the staffs.
NOTE: DELETE config\blacks7ar.MagicPlugin.cfg and let the mod generate a new one in order for the fixed to take effect. -
Adds a configuration for staves to boost its speed of impact. Adds 4 new magic weapon that you can craft early game and uses stamina instead of eitr and can also use to demolish some trees/rocks/minerals.
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v1.4.0
- check changelog for full details -
Adds a configuration for staves to boost its speed of impact. Adds 4 new magic weapon that you can craft early game and uses stamina instead of eitr and can also use to demolish some trees/rocks/minerals.
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v1.5.3
- added possible multiplayer fixes for moders/yagluth heritage.
- improves moders/yagluths heritage targeting system. -
Adds a configuration for staves to boost its speed of impact. Adds 4 new magic weapon that you can craft early game and uses stamina instead of eitr and can also use to demolish some trees/rocks/minerals.
-
Adds a configuration for staves to boost its speed of impact. Adds 4 new magic weapon that you can craft early game and uses stamina instead of eitr and can also use to demolish some trees/rocks/minerals.
-
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v2.0.0
- see changelog for full details -
v2.0.5
- fixed capes slow fall tooltip
- added toggle option to disable slow fall from capes
- fixed staff of healing exp bug
- fixed ashland armor set recipe
- minor code fixes -
v2.0.1
- fixed infinite sliding bug when you fall down. -
Adds a configuration for staves to boost its speed of impact. Adds 4 new magic weapon that you can craft early game and uses stamina instead of eitr or vice versa and can also use to demolish trees/rocks/minerals.
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v2.0.2
- changed minimum acceptable values for eitr regens of armors to 0. -
v2.0.3
- fixed unable to damage tamed/pet with butcher knife or pvp enabled. -
v1.4.5
- fixed surtling/eikthyrs/lightning staffs tool tier, they can now properly destroy higher tier resources.
- revised staff of healings code, removed group mods dependency, it can now properly heal other players.
- check changelog for full details. -
v2.0.7
- added additional NRE checks to prevent NRE errors when teleporting to dungeons together with your summons. -
v1.2.7
- fixed wolf totems cooldown timer not applying correctly when you summon occultist. -
v1.4.6
- fixed minor bug when cutting/mining in multiplayer -
v1.8.9
- as requested added a configurable cooldown timer for moders/yagluths heritage attacks -
Adds 5 new magic weapons, 6 armors with set effect for magic users and 5 eitr foods that is centered on the useless yellow mushroom.
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v2.1.2
- updated serversync. -
v1.8.2
- added toggle option to disable/enable tome/book and earring dedicated slot -
v2.0.4
- disabled command function on summons, its breaking the summon limit. -
v1.8.5
- fixed wizard hats attach point to the players head. -
v1.7.5
- added 3 new end-game magical scepters.
- added 4 new magical hats. -
v1.7.6
- fixed some typo on scepters config names. -
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Adds a configuration for staves to boost its speed of impact. Adds 4 new magic weapon that you can craft early game and uses stamina instead of eitr or vice versa and can also use to demolish trees/rocks/minerals.
-
v1.4.7
- reduced visual effects of staves
- reduced aoe effect of eikthyrs/lightning staff
- minor bug fixes -
v1.4.8
- fixed NRE's when hitting trees/resources with bare hands -
v1.5.7
- see changelog for full details. -
v1.3.0
- added 2 new staffs called Crystal Totem and Poison Staff
- added 4 new summonable elemental creatures
- added toggle option to use both eitr and stamina as magic source
- summoned creatures/tames no longer takes damage from aoe dot's -
Adds a configuration for staves to boost its speed of impact. Adds 4 new magic weapon that you can craft early game and uses stamina instead of eitr or vice versa and can also use to demolish trees/rocks/minerals.
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v1.3.1
- sorry guys i made a mistake i forgot to copy the correct updated dll >_< please don't cursed me XD -
v1.8.3
- updated itemmanager and serversync -
v1.5.4
- updated to the latest valheim build (216.9) -
v2.1.1
- fixed teleporting NRE. -
Adds a configuration for staves to boost the speed of impact. Adds 4 new magic weapons, 2 armors with set effect for magic users and 3 eitr foods that is centered on the useless yellow mushroom.
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v2.1.3
- fixed fps drop when using thunderstaff and some minor bug fixes.
- updated serversync. -
v1.8.0
- check changelog for full details. -
v1.6.4
- updated to the latest valheim build (217.22)
- added german and spanish translation -
v1.5.5
- adjusted slime summons scale and make it a little bigger.
- fixed slime summons bug (disappearing/despawning/vanishing)
- added config option for wolf totem level requirements for summoning -
Adds 5 new early game magic weapons, 6 armors with set effect for magic users and 5 eitr foods that is centered on the useless yellow mushroom.
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v1.3.2
- fixed staff of protection bug.
- removed and reduce some smoke vfx that hinders players vision
- fixed arctic staffs projectile trajectory
- removed level scaling of summoned creatures -
v2.0.8
- see changedlog for full details -
Adds 5 new early game magic weapons, 6 armors with set effect for magic users and 5 eitr foods that is centered on the useless yellow mushroom.
-
v1.7.0
- added 4 new magical wands that you can craft at early game (these wands will grow stronger as you progress to the game so you can used them til end-game)
- added 2 new magical books that you can craft early and mid game -
v2.0.9
- fixed effects not registered to znetscene. -
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v1.4.1
- fixed messagehud typo
- fixed staff of healings blood magic exp, you no longer get blood magic exp if your hp is full or no healing is done.
- added posible fixed for healing other players (again not tested) -
Adds 5 new magic weapons, 6 armors with set effect for magic users and 5 eitr foods that is centered on the useless yellow mushroom.
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v1.3.3
- fixed arctic staff and ice staff vfx bug when you fire in rapid mode.
- adjusted the minimum accepted values for the summoning cooldowns down to 5secs -
Adds 5 new magic weapons, 6 armors with set effect for magic users and 5 eitr foods that is centered on the useless yellow mushroom.
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v1.6.1
- removed item manager.
- as requested added an improve dead raiser called skull totem that summons armored skeletons and uses two-handed weapons.
- fixed armor shaders, armor textures now properly applies even at the character selection. -
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v1.9.6
- added support to vulkan api, textures will now properly render when playing in vulkan mode. -
v1.5.8
- updated to the latest valheim build (217.14) hilder request.
- removed flare effect on lightning staff.
- added missing exp gain on moders and yagluths inheritence. -
v1.2.5
- added debuff capabilities for the staff of healing, it can now remove status effects like frost, smoked, burning, poison, tared, and wet. -
Adds a configuration for staves to make it fire in a straight line instead of an arc and boost it speed of impact. Adds a new staff that you can craft early game and uses stamina instead of eitr and can also use to demolish some trees.