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Update 9-10-24: Shadow resolution dropped, but casts are more abundant and more surfaces reflect.
I got shadows to "work", trade-off is less diffused
The game had Pathtraced Global Illumination settings?
Shadows still don't work, lol. But I think I got PT light bounces going. 40ish FPS
Deeper shadows
WIP: landscape shadow distance halts at townquare
Not certain if fog improvements are apparent
WIP: More defined wind motion in grass, good example of artifacting I'm working on removing
WIP: Denser grass
WIP: Light scatter in grass/under flowers
WIP: Clovers/grass have shadows
Landscape AO issues making ground darker than it should be
Vanilla, with only UW and Post process off
After: Turbo settings
Turbo
Enhanced AO
Enhanced Lighting