Some notes about levels of crafting gear in v4.X. Adaptive difficulty: In all my old saves and the current playtest they are changed correctly. If something seems odd - change the difficulty to "Master", save and reload. Take into account that non-combat units/animals/prisoners may effect the troop's level (and as the result, the level of crafted items).
Region-locked difficulty: The level of the crafted gear DOES depend on the current region, do not ask me why, it is hard-coded and this is the way it works right now. If you want to craft gear of higher levels - move to a region with higher levels enemies, save and reload, it will update the levels of items crafted in the anvil. Changing difficulty in this mod also changes the level of crafted gear (in addition to the region factor).
If the devs do not fix current behavior/issues I will try to find a workaround. At the same time I do not want to return fixed levels gear or make everything upgradable.
Привестую ! Хотел спросить об моде Champions of Wartales ... Не хотелы бы вы додать героив чемпионов в скрытых спутников которые можна додать по мимо таверны ? (чтобы была особеность тех героив которых можна присойденить по сюжету а то сейчас это просто доп халявной спустник). - но они будут чет требувать (золото убиство боса локации или чет в этом роде чтобы прям на халяву не можна было их получить)... - вариант писал рание об сильных сложных босах (или отрядов может возможность чемпионськие отряды вражеские сделать?) . - ну 20 лвл это канешно круто но много роботы +еще 2-3 длс должно выйти в этом году... думаю введуть новые уровни ... -ну и там увидел интереные крафты ... типо крафт книг и прочего ... Да понимаю что автор мода может мягко сказать что одолжил идею и взял себе ну не обезательно ж копировать все с этого мода а взять часть в свой и переделать на свое росмотрения ... Просто видно что стараешся ради свого мода и проводиться много роботы да и времени личного ... ну это на ваше росмотрения ... а то есть куча модов которые улутшають игру как вариант посмотреть хотябы на них одним глазком и может это поможет как-то розвивать свой еще больше... извини хотел на русской версии написать...
Hey Rarod, first of all, thanks for the wonderful mod. I had a question about the new update.
I downloaded the 4.65 version after the Steam update and followed the same installation steps as the previous one. However, when I load my save game, I get stuck at the loading screen. Is there a fix for this?
Hm... have you even played it? Looks like not, if you downloaded v4.65 after updating the game with the latest DLC)))
No fix right now, the mod does not support the latest version on Steam (which is 1.0.41212, only version 1.0.40128 or older ones are supported), it will take some time to update the mod due to the amount of the changes.
Thanks for the explanation. I played your previous update on the older version (40128), which is why I can't play now. I look forward to your next update for 41212. Hopefully, the save would work.
Ok Ok great for the update I'll go see and also there is also the "intervention" skill for the rats which does not work and also the legendary weapon sleuth impossible to forge it I know it's not easy but it's to make your mode great and thank you for your answer
Just curious. I have been wanting to add the workmen to my playthrough but wanted to keep most everything else vanilla. Would you be able to tell me how to do that? If not no worries ill just do without. :)
That's a lot of things to do, not just one unit: there are many new skills, tools, icons, descriptions, texts. It will require diving into modding and editing not just one file.
Basic steps: 1) Get to know how to use quickbms tool; 2) Extract data.cdb from my mod; 3) Extract data.cdb from the vanilla game; 4) Copy anything related to workmen from 2) to 3); 5) Add required descriptions to export_en.xml; 6) Update the vanilla res.pak with your data.cdb.
Ok, seems like I had gotten the extracting and copying down. The thing I didn't do was the descriptions to export. Going through all these steps makes me respect y'all even more. I don't have the patience for this kind of stuff. Thanks for all your hard work.
Another thing i noticed while playing with your mod. Idk if it's a bug or not. When i level my character and start picking skills. I can't pick the lvl 12 or 13 skills. Character is lvl 15 but the lvl 12 and 13 skills are greyed out. Any suggestions? Seems to be just the bowman.
About the descriptions: if you extracted all the files from res1.pak, you can find the modded texts in \res\lang\export_en.xml. Copy everything related to workmen to the vanilla file (like for data.cdb).
About the bowman. Several options here: 1) Does it have any trackers' armor on? They have the same skill "Natural Defence" like in Level 12 line, it may cause such effect. In that case unequipping should resolve the issue. 2) After choosing "Class Specialization" you selected "Suppressive Fire" first, it leads to the stated behavior. When selecting "Class Specialization" you have to choose skills from levels below. May be I should make it L15 skill to exclude such situations... Reset the skill and activate skills once again.
If the issue is none of the above, please provide a save file, I'll take a look.
umm so i'm facing like 40 white bears in the rescuing the Inn keeper for the drombach region, all have like 1500 health that heals at 30 percent hit points, and they multi swipe for like 200 damage twice which essentially is one shoting non tanks, and it's in a cramped cave, all the while this is on novice with region locked, impossible to beat. Can any adjustments be made to tamper down the white bears or not face a gagillion of them on novice?
It is a base game issue, it was reported many times. Suggestions: 1) if playing on adaptive difficulty, reduce the number of combat units before the fight (trading posts or the tavern), capture them instead of killing (they won't heal and won't enter the berserk mode).
If the issue won't be fixed by the devs in the next update, I'll think about providing a workaround or nerfing bears (since there will be stronger versions anyways).
U are right the difficulty setting is all over the place even when changing to master and back it doesnt do much and the items are still at level 7 and not level 10 or so :(
Maybe i need a fresh start and not an updated savefile but i dont want to start from scratch again ^^
Anyway great job with the mod and i wouldnt wanna play vanilla anymore ;)
I am glad you like it, enjoy the game! And thanks for the support and the kind words, I appreciate it.
P.S. If you are playing on region-locked, you have to move to a higher tier region, save and reload, it will update levels of crafted items. May be this issue will be fixed in the next base game update.
Did you fix the issue? Please specify what exactly are you trying to achieve. The installation steps say "copy", not replace, there should be 'res.pak' and 'res1.pak' files in the game folder.
Also, take into account, that for each version of the game a proper version of the mod must be used. And version 4.X is not save compatible with 3.X.
Balance wise im playing the "new" DLC and i have to say i dont like the skelmar.... i dunno if its a Vanilla problem but the concept is basicly the later they attack in the turn order the more likely they are to onehit all ur guys.
Especially the sword,axe and crossbow guy. If one of them does its turn late on with all the rage buffs they just 2shot (on master is a oneshot sometimes) ur dudes .... doesnt matter if they have 400hp an armor .... its not like its to difficult to deal with i just dont find it very fun but i dont have a suggestion on what to d better. ;(
The Skelmars' abilities are not changed by the mod. My guess is the root of the issue are not abilities but the damage multipliers, they are bugged, critical hits and opportunity attacks deal way more damage than expected. May be it will be fixed in the upcoming update. If not - then I'll consider creating "hand-made" critical hits system based on another attribute.
1306 comments
About the recent DLC: there are too many changes, no ETA when the mod is updated to support it.
Adaptive difficulty:
In all my old saves and the current playtest they are changed correctly. If something seems odd - change the difficulty to "Master", save and reload. Take into account that non-combat units/animals/prisoners may effect the troop's level (and as the result, the level of crafted items).
Region-locked difficulty:
The level of the crafted gear DOES depend on the current region, do not ask me why, it is hard-coded and this is the way it works right now. If you want to craft gear of higher levels - move to a region with higher levels enemies, save and reload, it will update the levels of items crafted in the anvil. Changing difficulty in this mod also changes the level of crafted gear (in addition to the region factor).
If the devs do not fix current behavior/issues I will try to find a workaround. At the same time I do not want to return fixed levels gear or make everything upgradable.
Хотел спросить об моде Champions of Wartales ...
Не хотелы бы вы додать героив чемпионов в скрытых спутников которые можна додать по мимо таверны ?
(чтобы была особеность тех героив которых можна присойденить по сюжету а то сейчас это просто доп халявной спустник).
- но они будут чет требувать (золото убиство боса локации или чет в этом роде чтобы прям на халяву не можна было их получить)...
- вариант писал рание об сильных сложных босах (или отрядов может возможность чемпионськие отряды вражеские сделать?) .
- ну 20 лвл это канешно круто но много роботы +еще 2-3 длс должно выйти в этом году... думаю введуть новые уровни ...
-ну и там увидел интереные крафты ... типо крафт книг и прочего ...
Да понимаю что автор мода может мягко сказать что одолжил идею и взял себе ну не обезательно ж копировать все с этого мода а взять часть в свой и переделать на свое росмотрения ...
Просто видно что стараешся ради свого мода и проводиться много роботы да и времени личного ...
ну это на ваше росмотрения ...
а то есть куча модов которые улутшають игру как вариант посмотреть хотябы на них одним глазком и может это поможет как-то розвивать свой еще больше...
извини хотел на русской версии написать...
I downloaded the 4.65 version after the Steam update and followed the same installation steps as the previous one. However, when I load my save game, I get stuck at the loading screen. Is there a fix for this?
Hm... have you even played it? Looks like not, if you downloaded v4.65 after updating the game with the latest DLC)))
No fix right now, the mod does not support the latest version on Steam (which is 1.0.41212, only version 1.0.40128 or older ones are supported), it will take some time to update the mod due to the amount of the changes.
Once the mod is updated, the old saves should work fine.
P.S. Thanks for the support!
Thanks for the report, it seems some lines are missing the code. It will be fixed in the next update.
About the Sleuth bow. The Arena reward is an actual weapon, not just a billet, right?
Basic steps:
1) Get to know how to use quickbms tool;
2) Extract data.cdb from my mod;
3) Extract data.cdb from the vanilla game;
4) Copy anything related to workmen from 2) to 3);
5) Add required descriptions to export_en.xml;
6) Update the vanilla res.pak with your data.cdb.
About the descriptions: if you extracted all the files from res1.pak, you can find the modded texts in \res\lang\export_en.xml. Copy everything related to workmen to the vanilla file (like for data.cdb).
About the bowman. Several options here:
1) Does it have any trackers' armor on? They have the same skill "Natural Defence" like in Level 12 line, it may cause such effect. In that case unequipping should resolve the issue.
2) After choosing "Class Specialization" you selected "Suppressive Fire" first, it leads to the stated behavior. When selecting "Class Specialization" you have to choose skills from levels below. May be I should make it L15 skill to exclude such situations... Reset the skill and activate skills once again.
If the issue is none of the above, please provide a save file, I'll take a look.
If the issue won't be fixed by the devs in the next update, I'll think about providing a workaround or nerfing bears (since there will be stronger versions anyways).
U are right the difficulty setting is all over the place even when changing to master and back it doesnt do much and the items are still at level 7 and not level 10 or so :(
Maybe i need a fresh start and not an updated savefile but i dont want to start from scratch again ^^
Anyway great job with the mod and i wouldnt wanna play vanilla anymore ;)
P.S. If you are playing on region-locked, you have to move to a higher tier region, save and reload, it will update levels of crafted items. May be this issue will be fixed in the next base game update.
it just changed and i wasnt used to it.
But yeah Akhadian armors with lvl 7 is way tooo strong .... if u can afford building them
i tried to update the game but now its stuck in the loading screen.
Im sure i messed up somewhere, i just replaced the .pak and deleted the other 2 files like it says.
Do u have any suggestion ?
ty in advance ;)
Did you fix the issue? Please specify what exactly are you trying to achieve. The installation steps say "copy", not replace, there should be 'res.pak' and 'res1.pak' files in the game folder.
Also, take into account, that for each version of the game a proper version of the mod must be used. And version 4.X is not save compatible with 3.X.
Its sometimes when ur update the mod/game and are in a battle the save gets stuck happened before.
I had to load an older save outside of the battle and it worked fine.
Ty ;)
Especially the sword,axe and crossbow guy. If one of them does its turn late on with all the rage buffs they just 2shot (on master is a oneshot sometimes) ur dudes .... doesnt matter if they have 400hp an armor .... its not like its to difficult to deal with i just dont find it very fun but i dont have a suggestion on what to d better. ;(