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Rarod

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  1. Rarod
    Rarod
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    WR Visuals v1.10 - new faces (check the image in the gallery) and some changes to UI elements.
  2. smoki13
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    So maybe im missing something, what is the sport events? ive never seen them. its mentioned in the list of unique characters. for horses.
  3. bigscarychicken
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    Hi Rarod, when playing coop, sometimes when getting into a fight (especially the boss in the pirates DLC) the screen flickers and the load time is quite long. with the pirate boss it flickers and never loads. Any solve?
    1. Rarod
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      Hi,

      Several questions:
      1) Can you provide the save file before the boss fight?
      2) Are you using the latest version of the game/mod? Usually it flickers when data files/values do not match.
      3) Does it work if the game is loaded in solo-mode?
      4) Did any of the players apply "WR Visuals"? If yes, try using the vanilla "assets.pak" and see if there is any difference?
  4. fillder
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    Hi, 
    First off, great mod, thank you so much! 
    Secondly, we had no problems with coop. Even creating a new coop game on the latest version worked like a charm, so it is not a universal problem. 

    However, I was wondering if both players needs WR visuals, or if one can have it without causing any problems for the other player or for coop to function?
    1. Rarod
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      Hi,

      I am glad you like it, have a good game! And thanks for the confirmation that co-op works!

      About the WR Visuals: I haven't tested it in co-op, but it should work fine, if only one player applies it. It is purely a visual thing, each player will see their own set of faces/haircuts.
    2. Rarod
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      I gave it a thought and i guess it may cause issue when creating a new co-op game, because lists (IDs) of haircuts would not match (can't check it myself). If you are beyond this step, it should not matter. If you are planning to start a new playthrough and see some issues, make sure that the second player applies at least applies "config.json" from the "assets" folder.
    3. fillder
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      Thanks for the quick reply! We decided not to risk it, but I can report that we're about 20 hours into our new modded campaign, and we really like the changes and small additions this mod has to offer!  
  5. RWLister
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    Heyya, love the mod, though as others have reported, I ran into an issue when I got to the part of the game that wants you to move your tavern. Curiously, I started in Vertuse, but of course the initial tavern opens in Stormkapp, Tiltren. Maxed it out in Tiltren, the chap turns up to sell me the location in Marheim.

    You need a woodcutter to clear some debris, which I did not have, so I thought to wait til I got a companion for it. 

    I would still get reports on how the shifts went, how much coin was made, etc, but the chance to click the tankard to look at it/manage it was gone when at camp, and I could click neither the to-be-new-tavern nor the old one in Stormkapp to manage it. Maybe it bugs out because I didn't start as the game assumes you will, in Tiltren? Or because I did not immediately clear every part of the new location to transfer it?

    Thought to let you know, in case it helps you figure this bug out. Thanks for the great mod!
    1. Rarod
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      Hi,

      Unfortunately we did not find the root of the issue with the tavern and I am not sure it was caused by the mod. At least not directly. In the mod only recipes and food cost were changed. Did you put any items and/or animals added by the mod to the tavern? Do you have any saves when the tavern still works?
  6. BlackjackPH
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    Can't seem to use this with multiplayer. We just get an endless load screen.
    Works fine as long as nobody else loads in, and works if we don't delete the two files.
    How can we get this to work?
    1. Rarod
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      Hmm... it did work earlier, others played it in multiplayer, no one reported such issues. I'll check. Did I understand correctly that the mod worked if you kept the original export_en.xml and texts_en.xml files? Can you try keeping one of them and see if it works?
    2. Rarod
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      On my side right now "coop->new game" does not work even on the pure vanilla game. But it works even with the mod if loading an existing save file in coop mode.
  7. Brulyjoker
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    just tried to do a three player game and it doesn't work so i guess this is a solo gameplay mod
     
    1. Rarod
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      Create a solo game first, then load it in a multiplayer mode, it should work.
  8. zyl19980901
    zyl19980901
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    刺客重置移动的技能失效了。不知道是模组的问题,还是原版游戏也有这个问题。
    1. Rarod
      Rarod
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      In the mod skill "Deadly Knife" does not provide "Inspiration", it is intended.
  9. Vysalex78
    Vysalex78
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    Как всегда лучший мод. А папку с сохранениями просто вставить и все?
    1. Rarod
      Rarod
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      Есть опциональные файлы, сохранение и meta-файл. Их нужно скопировать в папку Save, которая в основной папке с игрой. Вопрос был о них?

      Хорошей игры!
    2. Vysalex78
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      Да спасибо.
  10. tongodupogo
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    hi, it's my first time to modding wartales, i have deletet ''export_en.xml''
    and ''texts_en.xml'' and put the file of mod.

    but when i start the game he said ''some games files were not installed properly and could cause errors.
    Y ou can check file integrity or reinstall the game.''

    I have tried reinstalling it several times and repeating the operation but I can't find a solution.
    1. Rarod
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      Hi,

      Is the language set to English? If you see such message it means that the game reads default .xml files, not the modded ones. Make sure you removed them from the main game folder.
    2. tongodupogo
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      Hi

      Yes you are right, I thought I had deleted them but no. I'm stupid but ty for help
  11. CommanderSanada
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    So just a question or two since the release of this new DLC are you planning on any major changes like you have done for the others or will you continue with just small tweaks here and there? Also I want to learn how to mod where would you recommend I start at? As always love the mod and everything you do for it thanks again.
    1. Rarod
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      There are some ideas I'd like to implement:  1) changing skill trees for better progression towards level 15 (originally I did not want to add L14 and L15, they were somewhat forced by the vanilla game defects); 2) overhaul for animals; 3) oils-belts redesign; 4) visual consequences for quests/choices made.

      No actual dates though, it is annoying when the base game updates ruin the mod features, most of the changes in
      the mod v4.x were to address the changes in the base game...

      About the modding - here is the basic guide I am aware of. Have fun!