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Rarod

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Rarod

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About this mod

Wartales Remastered is an overhaul for Wartales game, it changes and remasters many game aspects. The Companions, battles and strategies are now perceived differently: there are many new skills, new classes, new tools, craft items etc...

Supported languages: English, Russian.

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The following has been reworked:
  • combat parameters, stats and strategies;
  • all main classes, animals and all related skills;
  • fractions, their composition;
  • professions, many quest rewards;
  • oils, oils-related belts;
  • Paths and their bonuses;
  • weapons, armor stats;
  • tools, craft items;

The concept


This overhaul includes a lot of changes, to make it short - below are the main ideas and concepts underlying Wartales Remastered:

  • each class is unique and has its own style/gameplay;
  • all gameplay mechanics should matter and be useful;
  • new abilities per each level, way better animals, creepers and more options to combine combat units;
  • there are non-combat human companions (not prisoners) and animals (they do not impact scaling of enemies);
  • there should be variability in the game, and quest choices matter, many new quest rewards are unique;
  • all the classes have abilities to be played in different roles, 3 natural archetypes (aka tank, damage dealer and support) are presented, most of them have overwatch-style abilities;
  • new fully functional classes and more interesting options when hiring NPCs, list of unique characters is here;
  • means to play the game again;
  • restored content: quests related to Paths.

For
more details please refer to this article (link) or ReadMe file in the mod.

Important changes

  • Max level of any unit is 15, on adaptive difficulty enemies are of the same level as the troop regardless of difficulty settings;
  • Human enemies gain additional passive skills at levels 7, 10, 13 and 15 (in addition to fractions' skills) regardless of difficulty settings;
  • Human enemies gain first oil at level 5, second - at level 11 regardless of difficulty settings;
  • Master difficulty (former Extreme) does not increase cost of abilities;
  • Hirelings in taverns are of the same level as the troop;
  • Crafted items do not have fixed levels: level of crafted items is defined by the troop's level (on adaptive) and/or by the current region (on region locked);
  • All quests' rewards in the base game regions and Belerion are upgradable items;
  • Weapons/Items from Ruins and Arenas have to be crafted, the related recipes presented in the Compendium;
  • Humans use "Overwatch" skill on Master difficulty, refer to this image for more information about the difficulty parameters.

Notes about v5

  • A new game is highly recommended, there may be some side effects otherwise;
  • If updating from v4.x, reset skills of all units and do not load mid-fight saves;
  • Due to many reasons the game is rather easy combat-wise right now, characters become powerful quickly;
  • The mod added some sort of consequences, some objects may disappear after completing certain quests (refugees' caravans, for example);
  • The main focus of the update was to fix the defects and some basic functions, but I tested the game only on adaptive/one language, let me know if you find issues/typos;
Recommendations

  • New game is a must!
  • Disable turn order – the game will be more interesting and tactical;
  • No ironman, too many things may become broken;
  • Use the last version of WR Visuals (changing haircuts of NPCs changed my perception of the game);
  • The game with the mod can be easy or difficult, it depends on set up and actions. Expert and Master difficulties are less forgiving than in the vanilla game. When playing on adaptive, make sure all team members have the same level;
  • Use reshades, it makes the game more colorful and applies antialiasing with no performance setback;
  • Enjoy the life and the game! Well, may be right now it is better to play another game, not this one :)

Installation

  • In the main game folder (Steam default path is …\Steam\steamapps\common\Wartales\), rename/delete the next files:
export_en.xml
texts_en.xml

  • Extract “res1.pak” file from the downloaded archive;
  • Copy the extracted “res1.pak” to the main game folder;
  • Start the game – message about the mod should appear;
  • Play and have fun!

No other mods are supported; no DLCs are required for the mod. Wartales Remastered modifies "Pirates of Belerion" DLC, the rest are not changed.

The mod supports the listed languages by default
.

Notable Base Game Defects

  • Inquisition troops (even story/quest ones) are scaled like Guards, the more the Suspicion level, the more reinforcements. Solution: nullify the Suspicion before fighting them;
  • Wielding a torch (in any hand) makes results/information of crafting activities invisible;
  • Incorrect AI behavior, enemies disengage from combat for no reason;