Hello! I am having an issue with the tweaker and I was wondering if you could assist me. Every time that I change the texture memory budget to anything above 600mb the default setting from the CDprojektRed configurations override it as very small. I am able to change settings that can be enabled and disabled, but none of the values like that of MeshDistanceScale 's.
IMPORTANT: for me, the settings ONLY TOOK EFFECT once i changed the "CustomRenderingSettings=0" line from 0 to 1 (in the file : Documents\Witcher 2\Config\User.ini). If it makes a difference, i have the enhanced edition 3.4
I wonder if this is only a problem for one of the profiles ..... I used the ultra profile and tweaked it a bit (not a fan of motion blur or Depth of Field) and when I went to check it was already set properly at 1
Does it load files from UserContent folder under Documents/Config as well? If not how can I load them using this tweaker? EDIT: Seems to work after creating a UserConfig.ini ( One should put the following in it: [Packages] Mount=Mod X Mount=Mod y, etc.)
I've noticed that with this ultra preset, there are flickering issues in cutscenes on hair a some scenery that are not present in the vanilla ultra profile. Are you aware of these issues, and is there a setting that can be reverted to prevent them?
Anyone know what I need to add to the user.ini for small objects to render at a further distance? I have small rocks and other things rendering about 5 meters away. Currently using:
67 comments
Could it be a windows 10 incompatibility?
IMPORTANT: for me, the settings ONLY TOOK EFFECT once i changed the "CustomRenderingSettings=0" line from 0 to 1 (in the file : Documents\Witcher 2\Config\User.ini).
If it makes a difference, i have the enhanced edition 3.4
Thank you for this upload/program. Edorsed!
I have been trying for half an hour to make the changes work
Your hard work and attention to detail is worthy of a Kudo and my full Endorsement.
~ S I L E N C E R
EDIT: Seems to work after creating a UserConfig.ini
( One should put the following in it:
[Packages]
Mount=Mod X
Mount=Mod y, etc.)
Currently using:
[Rendering]
AllowAntialias=1
AllowBloom=1
AllowBlur=1
AllowCutsceneDOF=1
AllowDOF=1
AllowDecals=1.0
AllowMotionBlur=1
AllowRain=1
AllowSSAO=1
AllowScatterDOF=0
AllowShafts=1
AllowSharpen=1
AllowVignette=1
AspectRatio=0
AtlasTextureDownscale=0
DanglesLimiter=0
DetailTextureDownscale=0
FoliageDistanceScale=3.0
Fullscreen=1
MaxAtlasTextureSize=4096
MaxCubeShadowCount=3
MaxCubeShadowSize=2048
MaxSpotShadowCount=3
MaxSpotShadowSize=2048
MaxTextureSize=2048
MeshDistanceScale=3.0
ShadowQuality=3
ShadowedLights=3
TextureDownscale=0
TextureMemoryBudget=1000
TextureTimeBudget=10
UberSampling=0
VSync=0