I'm getting nowhere with google on this one. It says the game pre 4.0 with mod limit fix had around a 250-300 mod limit, while after 4.0 it has a 200 mod limit and no mod limit fix. Is this somewhat correct? Is there no fix for it to be higher? I know about merging and all that, but it's still quite messy and unreliable.
What you heard is a myth. The mod limit is exactly the same whether you're playing on Next Gen (without mod limit fix) or Classic (with mod limit fix). Plus, it's not an exact number. There are multi factor for reaching the mod limit.
How many "folder" you have.
How many bundles.
How many files the game has to read.
How heavy they are.
How fast is your disk driver.
How strong is your PC (CPU, GPU, RAM)
What's your game version (that's a factor... if you need mod limit fix or not)
Hello author, please ask you a next generation will there be mod restrictions? Why does my mod load into the game indefinitely if it is greater than 204? Please ask for help.
This mod limit fix doesn't allow to have infinite mod, it's a myth. We needed in Classic 1.32 because without it, we could only install 10 mods. Yes! 10 MODS!
People tell me....In general, there are 225 mods, 441 scripts, 1 XML and 223 bundles (if you believe the Script manager)- I know there are builds for the Witcher 400+ mods... how they do it, I can't do it anymore, I know that you can combine bundles - but I'm afraid to break my assembly...and I can't figure out how to combine correctly through Witcher 3 Mod Merger
Пробую объединить через него....получаются пакеты файлов и метаданные, но не текстуры.....то есть вот есть образно две моды, скажем, modYenneferNewFace и modYenneferEyesTS3000_v2 в нижних три файла blob0.bundle Metadata.store иtexture.cache - добавляю все в объединение - на выходе получаю источник, где есть blob0.bundle Metadata.store но нет текстуры.кэш, что я делаю не так??? ********************************************************* Все отбой)) я реально идиот)) файлик текстур не надо удалять)) то бишь из папки мода удалить blob0.bundle metadata.store а текстуры не)))))))не я все таки идиот)))
OMG it's working! I had the "eternal loading screen" problem because of the large number of mods installed. But this limit fix fixed it! My game is version 1.31 (I think it will work without problems on 1.32)
Obviously it will work on 1.32! Because: 1.31 == 1.32 It's useless and a waste of time to downgrade furthermore! All you need is Community Patch Base and Mod Limit Fix in order to use any classic mods.
You are everywhere hahaha. Your comments have helped me many times already and I see you ported a bunch of mods to next-gen which I appreciate. The neighbourhood hero of the The Witcher 3 modding community <3
Super late on this, but this immediately a few problems with mods. Most notably, the game randomly freezing when running Random Encounters, the disappearing inventory screen Accessory Slot, and fixed the infinite load screen so far. Great work and thank you for creating this!
I just installed the game again (clasic 1.32 version) and have a weird launcher now. I looked into the game files and have no GAME exe file, just one for the launcher. what should I do? I don't what to have to use the launcher, infact, if possible I would like to deinstall it and re-link steam directly to the games exe again. But that aside, How to install this fix now?
Ok, I guess I'm blind. Was the exe always in the bin/64 folder? And how do I remove this launcher? How do I stop Steam from launching a launcher instead of the actual game?
752 comments
Plus, it's not an exact number. There are multi factor for reaching the mod limit.
We needed in Classic 1.32 because without it, we could only install 10 mods. Yes! 10 MODS!
Now Next Gen fix it and we can reach the same limit as we were playing Classic 1.32 with Mod Limit Fix.
See List of unneeded mods for Next-Gen Update (already included or obsolete)
The best approach is to become a modder and learn how to combine mods together.
modYenneferNewFace и modYenneferEyesTS3000_v2 в нижних три файла blob0.bundle Metadata.store иtexture.cache - добавляю все в объединение - на выходе получаю источник, где есть blob0.bundle Metadata.store но нет текстуры.кэш, что я делаю не так???
*********************************************************
Все отбой)) я реально идиот)) файлик текстур не надо удалять)) то бишь из папки мода удалить blob0.bundle metadata.store а текстуры не)))))))не я все таки идиот)))
I had the "eternal loading screen" problem because of the large number of mods installed.
But this limit fix fixed it!
My game is version 1.31 (I think it will work without problems on 1.32)
1.31 == 1.32
It's useless and a waste of time to downgrade furthermore! All you need is Community Patch Base and Mod Limit Fix in order to use any classic mods.
Game version 4.04
Steam
List of unneeded mods for Next-Gen Update (already included or obsolete)
List of unneeded mods for Next-Gen Update (already included or obsolete)
And it only fixes the hard limit mod which it's around 10 mods (Next Gen fix it by the way).
How much mods do you use?
I just installed the game again (clasic 1.32 version) and have a weird launcher now. I looked into the game files and have no GAME exe file, just one for the launcher. what should I do? I don't what to have to use the launcher, infact, if possible I would like to deinstall it and re-link steam directly to the games exe again.But that aside, How to install this fix now?
Ok, I guess I'm blind. Was the exe always in the bin/64 folder?
And how do I remove this launcher? How do I stop Steam from launching a launcher instead of the actual game?