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sedmelluq

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sedmelluq

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752 comments

  1. Masterjax
    Masterjax
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    I'm getting nowhere with google on this one. It says the game pre 4.0 with mod limit fix had around a 250-300 mod limit, while after 4.0 it has a 200 mod limit and no mod limit fix. Is this somewhat correct? Is there no fix for it to be higher? I know about merging and all that, but it's still quite messy and unreliable.
    1. ElementaryLewis
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      What you heard is a myth. The mod limit is exactly the same whether you're playing on Next Gen (without mod limit fix) or Classic (with mod limit fix).
      Plus, it's not an exact number. There are multi factor for reaching the mod limit.

      • How many "folder" you have.
      • How many bundles.
      • How many files the game has to read.
      • How heavy they are.
      • How fast is your disk driver.
      • How strong is your PC (CPU, GPU, RAM)
      • What's your game version (that's a factor... if you need mod limit fix or not)
  2. Trabecula22
    Trabecula22
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    Hello author, please ask you a next generation will there be mod restrictions? Why does my mod load into the game indefinitely if it is greater than 204? Please ask for help.
    1. ElementaryLewis
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      This mod limit fix doesn't allow to have infinite mod, it's a myth.
      We needed in Classic 1.32 because without it, we could only install 10 mods. Yes! 10 MODS!

      Now Next Gen fix it and we can reach the same limit as we were playing Classic 1.32 with Mod Limit Fix.
      See List of unneeded mods for Next-Gen Update (already included or obsolete)
    2. xvxVARESVxvx
      xvxVARESVxvx
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      I'm the only one who will say thank you for explaining)
    3. TyRoIVIaNtA
      TyRoIVIaNtA
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      The only thing I need explained is that avatar
    4. OutcastPhantom
      OutcastPhantom
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      • 5 kudos
      🤣🤣🤣
  3. madsurgery
    madsurgery
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    4.04 version Nextgen. I know it has the fix incorporated, But if I want to exceed the 200 mods in nextgen ... what is the best approach ?
    1. ElementaryLewis
      ElementaryLewis
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      By NOT using this mod limit fix!

      The best approach is to become a modder and learn how to combine mods together.
  4. TheSwordOfAnarhy
    TheSwordOfAnarhy
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    People tell me....In general, there are 225 mods, 441 scripts, 1 XML and 223 bundles (if you believe the Script manager)- I know there are builds for the Witcher 400+ mods... how they do it, I can't do it anymore, I know that you can combine bundles - but I'm afraid to break my assembly...and I can't figure out how to combine correctly through Witcher 3 Mod Merger
    1. ElementaryLewis
      ElementaryLewis
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      We combine using Wolvenkit. It's hard to do it because you have to be careful and figure by yourself.
    2. TheSwordOfAnarhy
      TheSwordOfAnarhy
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      Пробую объединить через него....получаются пакеты файлов и метаданные, но не текстуры.....то есть вот есть образно две моды, скажем,
      modYenneferNewFace и modYenneferEyesTS3000_v2 в нижних три файла blob0.bundle Metadata.store иtexture.cache - добавляю все в объединение - на выходе получаю источник, где есть blob0.bundle Metadata.store но нет текстуры.кэш, что я делаю не так???
      *********************************************************
      Все отбой)) я реально идиот)) файлик текстур не надо удалять)) то бишь из папки мода удалить blob0.bundle metadata.store а текстуры не)))))))не я все таки идиот)))
  5. Tesumoto
    Tesumoto
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    OMG it's working!
    I had the "eternal loading screen" problem because of the large number of mods installed.
    But this limit fix fixed it!
    My game is version 1.31 (I think it will work without problems on 1.32)
    1. ElementaryLewis
      ElementaryLewis
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      Obviously it will work on 1.32! Because:
      1.31 == 1.32
      It's useless and a waste of time to downgrade furthermore! All you need is Community Patch Base and Mod Limit Fix in order to use any classic mods.
  6. sinfornyty
    sinfornyty
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    did not find the address to patch, possibly an unexpected  version of executable. Contact sedmelluq and give him exe.
    1. Durza1052
      Durza1052
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      Same here! 04/22/2024 at 6:21 P. M.
      Game version 4.04
      Steam
    2. ElementaryLewis
      ElementaryLewis
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      You don't need Mod Limit Fix any more, because it's already fixed in Next Gen:
      List of unneeded mods for Next-Gen Update (already included or obsolete)
    3. PoProstuRay
      PoProstuRay
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      thank you, you are a real live saver <3
  7. 2789167897
    2789167897
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    4.04你需要使用它吗?
    1. ElementaryLewis
      ElementaryLewis
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      I can't speak your language, but if you ask "does it work on 4.04?", the answer is no, because it's already fixed in Next Gen:
      List of unneeded mods for Next-Gen Update (already included or obsolete)
    2. 2789167897
      2789167897
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      thanks
  8. chrisdamaster
    chrisdamaster
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    doesn't work for me 
    1. ElementaryLewis
      ElementaryLewis
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      It does work... for Classic 1.32 only. NOT for Next Gen.
      And it only fixes the hard limit mod which it's around 10 mods (Next Gen fix it by the way).

      How much mods do you use?
    2. Netchly
      Netchly
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      You are everywhere hahaha. Your comments have helped me many times already and I see you ported a bunch of mods to next-gen which I appreciate. The neighbourhood hero of the The Witcher 3 modding community <3
  9. OiMickey
    OiMickey
    • supporter
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    Super late on this, but this immediately a few problems with mods. Most notably, the game randomly freezing when running Random Encounters, the disappearing inventory screen Accessory Slot, and fixed the infinite load screen so far. Great work and thank you for creating this!
  10. LiloLila
    LiloLila
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    I just installed the game again (clasic 1.32 version) and have a weird launcher now. I looked into the game files and have no GAME exe file, just one for the launcher. what should I do? I don't what to have to use the launcher, infact, if possible I would like to deinstall it and re-link steam directly to the games exe again.
    But that aside, How to install this fix now?


    Ok, I guess I'm blind. Was the exe always in the bin/64 folder?
    And how do I remove this launcher? How do I stop Steam from launching a launcher instead of the actual game?