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Realspace

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Eucharion

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About this mod

Galaxy overhaul that recreates entire systems and increases the number of sectors 3-5 x (depending on the version).
Sectors are enlarged and space is organized accordingly. All details have been changed for this, satellite's range, mission's range, etc.

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XRSGE 8, codename The Expanse
Compatible with ALL DLC

It is a big upgrade in how sectors are conceived. All main sectors are huge (1000x vanilla size), each sector has several zones inside as in Rebith, mostly close to planet/moons/gates/asteroid and rings etc.

Map is smaller than XRSGE 7 but space is bigger. There are a lot of new things in the big sectors, hidden asteroids, strange buildings, encounters, abandoned stations.

A lot of new stations added, asteroid stations, big factories (but not as big as in Seven to avoid slowdowns).

The Expanse is an overhaul that has all the arrangements inside, has its own economy.

DO NOT use god mods and NO AI scripts mods please.

The mod has performance as first aim so economy is very light, any mod such as REM Overhaul that increases the cargo of ships (but does a lot more) is helpful, or any other mod increasing the cargo.

It is highly recommended to use REM Hyperdrive mod with this, some distances can be too much for vanilla travel.

In The Expanse some regions of space are harsh, they can disrupt your travel engine, damage your shield, even break the hull (the latter: only sun coronas or low atmosphere).

These regions are mostly gas giant's low orbits, normal planet's low orbit, asteroid fields and rings, nebulae, sun coronas. If your ship can not use travel and a yellow icon appear and betty warns you (and a lot of messages I added are triggered such as "proximity alert" or "asteroid belt is close" etc. you can use the booster instead.  REM Overhaul allows player and AI to keep booster momentum, also allows the player to drift with f.a.off at booster's speed (instead of normal speed cap).

Also proximity to stations and gates (less than 5km) triggers a travel disrupt for both the player and the AI.

If you use REM Hyperdrive mod, the AI will (should... please report if it does not) use the booster when travel is not available (if the booster pool is not empty of course).

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Older version:

XRSGE SEVEN (xrsge 7.0)


XRSGE 7 does not support Timelines.
Switch off Timelines dlc in your extension settings in order to play XRSGE.


XRSGE Seven requires X4 7.00, previous versions of the game could cause some bug.
XRSGE 4 and XRSGE 6 can be played with the previous versions of the game: 5.2 and 6.2

PLEASE FIRST DOWNLOAD AND ISTALL MY OTHER MOD:
STARS, it is mandatory.
All textures and materials used here are contained there. 

* huge map (4x nr of sectors) that is not random. All the universe is made of real solar systems,  different orbits of planets, orbital zones.
* Every faction starts in its own systems, it can have full control or not. Some sectors at the border of the systems can be ownerless or controlled by pirates/xenons. Xenons too have whole systems. Khaak often occupy the solar sectors.
* Hatikvah and Pirates have much more presence, occupy the many lost systems and sectors.
* Internally, every system is connected either through superhighways or accelerators (Terran kind). Superhighways can even reach another planet at 16.000.000 kms far away (game's real scale). Superhighway's transit is slower, you can feel the distances. Of course, there are NO (basic) highways.
Using my Realspace Engines mod, in addition, greatly increases immersion: accelerations are not instantaneous but high speeds are possible with any ship. So what a normal highway offered is useless
* Regions can be very large, as in reality, they cover thousands of kms. Ore belts for instance are virtually without end even if you decide to fly for...days :). Flying towards planets, gas giants, broken moons etc usually opens to new dense resources and treasures.
* Resources are not random. I took great care to create new custom ringed gas giants having their own rings you can cross through. So I've added broken moons, collapsed asteroids, ore belts, low orbit gas giants, sun coronas, etc. In these locations you find the respective resources.
These are strategically spread but follow a logic that is similar in each system: helium is close to the sun, roids in the belts, etc. Each in its own environments.
*The logic of the mod is: you want roids? Navigate towards the rings or the belts or the collapsed moons... you want helium? go to the sun...you want hydrogen or methane, go to lower orbit of a gas giant or methane-sea moon. You want ice? Go the external sectors, and so on...
*Sceneries are huuuuge regions of space that serve only as nice dramatic view. They can be asteroids belts, fogs, etc that are thousands kms large, sometimes. 
* Gates connect systems, so they are usually at the border of any system, towards the external planets or even in the belts far away. Gates can also be close to the sun in the core of the system. 
* Many systems have access to their sun. It can be an harsh area with radiations but plenty of treasures.
* Pirates are many more, have bases in the external regions of the systems and use the less crowded routes
* There are a lot of relicts (abandoned ships) that are close to the planets...you know..gravity. But they are very far away, so explore. Jobs and stations have been totally reworked for the bigger galaxy. 
* There is a Trade Station in almost every sector, X3's like.
* There are a lot of cities and tech factories in the low orbit of planets, as in Rebirth. The main planet has always high tech, everything is hand-placed, only a part is auto-generated.

The list of changes is big, these above are only the top of the iceberg. The creation of this mod started years ago and had many upgrades. I covered almost any aspect of the game so, due to the complexity of this true overhaul, please follow the discussion in the forum and avoid too many mods if not those listed by me.

This mod greatly requires an engine mod to couple with. If you don't like the realism approach of my REM mod, use whatever you like that have at least travel mode vastly augmented. There are some areas of thousands kms to cover. Chose simple ones if possible, that don't mess with radar etc. In doubt, ask :-)

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XRSGE Evolution (xrsge_6.x)

It is the version of XRSGE that was mae for game version 5.2 and 6.2.
SAVES from Classic are not compatible with Evolution, and viceversa

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