About this mod
Completely overhauls the game map by adding ~75 new sectors, ~30 new ship variants, new jobs and the return of OTAS (faction) with unique equipment, ships and variants. New sectors are all returning X3 sectors or new additions. The mod is fully voiced with the use of an AI.
- Requirements
- Permissions and credits
NOT savegame compatible! Requires a fresh game start!
For longer discussions, preview/descriptions of all the assets, development sneak peaks and suggestions - please join us on our Discord! -- https://discord.gg/pEQEKCpKDC
* Please consult the FAQ channel in our Discord for answers to many questions and first time game setup! *
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Reemergence's major content:
- Over 80 sectors, with custom-made backgrounds and content
- A new faction (OTAS), with unique ships and equipment
- Reworked Xenon jobs (slight buff to offensive power and major buff to defensive capabilities in the form of Reclaimer units). Xenon WILL be more difficult to deal with. You have been warned.
- Several new Xenon ships
- Khaak can own sectors and are a bigger force in the universe (WIP)
- New types of ships for all playable factions: S bombers, L carriers, TM carriers, & M7M Missile Frigates (WIP)
- Additional ships to fill out the lackluster rosters (WIP)
- Additional weapons with unique usecases (example: bombs, anti-fighter rapid fire L beams)
- Rework of VIG jobs - VIG will now field slightly more Barbarossas, but much less fighters. Expect more realistic VIG faction strength (they are just pirates, after all) and better game performance
- Removal of Highways (Highways trivialize tactical gameplay by allowing small ships to zip around the map at lightning speeds with no ability to intercept them. They also reduce the usefulness of carriers in general. Furthermore, RE/VRO already significantly buffs travel speeds, making the highways redundant).

Reemergence Expansions:
- Skull & Bones - Variety of pirate-owned (SCA, FAF and Yaki) ships has been diversified and a few new, pirate-unique models have been added.
The goal is to build up on Plundering & Boarding mechanics of the game - players will have opportunities to "liberate" different ships from the outlaws, including their (new) flagship - (WIP) ATF/Intervention expansion
- (WIP) second custom faction expansion (involving Terran Cruisers' content)
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DEADAIR MODS:
- Dead Air Scripts (https://github.com/DeadAirRT/deadair_scripts) + Eco (https://github.com/DeadAirRT/deadair_eco) are extremely highly recommended. Get them directly from from DA's Github. And add our DA_RE patch (https://www.nexusmods.com/x4foundations/mods/1166?tab=files) from "optional" section
DA_Scripts recommended settings:
Please remember DA_Scripts offer advanced functionality and should be used with care - world-changing decisions with a click of a button below!
- Enable Dynamic War
- Enable Dynamic News
- [OPTIONAL - AI WILL NOT BE ABLE TO SURVIVE WITHOUT PLAYER'S HELP] Enable Evolution + Evolution Xenon Fleets + Xenon Stations (WARNING: will buff the Xenon significantly over time. We suggest extending the evolution timer from default 120min to much longer.)
- Enable Fill (no, it is not "cheating" it merely keeps the struggling factions afloat when the simplistic economy simulation of X4 fails to do that on its own)
- Enable Jobs -> Expeditions
- Enable Jobs -> Smart Sector Tags (DA_RE 1.2 includes new default quotas tailored specifically for RE. We expect the experience to be much better balanced now.)
- DO NOT ENABLE Gate (WARNING: tweaking gate connections can have unpredictable results. Use this at your own risk and only if you know what you are doing.)
- Enable God + Build in Friendly Owned Sectors
- Enable and activate God Quotas for all listed factions
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- Trey's Sectors Reemergence Patch Standalone
- Farnham's Legend Revision - natively supported (no patches needed). NOT compatible with Trey's sectors above. Support for Farnham's Legend Revision will be dropped in the next major update!
INCOMPATIBLE MODS:
- all mods adding sectors (except Trey's Sectors Reemergence Patch Standalone)
- XRSGE
- DeadAir's EVE faction mods (various compatibility patches can be found on Nexus)
- Rise of Ossian Raiders - compatibility patch HERE (outdated, possible map conflicts!)
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Other content from X4RE Team:
- OTAS Shippack
- Terran Cruisers (/VRO version HERE)
- VRO patches for Lc4Hunter's mods: Basilisk, Python, Megalodon, Xenon Overhaul
- VRO patch for Lint5's Freyr battlecarrier
- Equipment Modifications Reworked
- Chiba light carrier (vanilla only, VRO version is built into base Reemergence mod)
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CREDITS:
Thank you to CmdrTurianes for giving permission to use the SVE ship models for stand-in OTAS ships while OTAS Shippack remains under development!
Ship Variation and Expansion can be found: Ship Variation and Expansion (SVE)
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DISCLAIMER:
Ships designed specifically for X4:Reemergence will not be made available as standalone packs. These ships are crafted specifically as part of the bigger picture and are balanced for the changes we introduced. We have no intention to repeat that work outside of our primary project nor we do not give approval to publish any mods extracting those ships from RE.
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SUPPORT THE PROJECT:
If you enjoy our work and would like to support the X4 Reemergence team - you can buy us a coffee at https://ko-fi.com/x4reemergence